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Diffstat (limited to 'samples/quake/jni/r_part.cpp')
-rw-r--r-- | samples/quake/jni/r_part.cpp | 866 |
1 files changed, 0 insertions, 866 deletions
diff --git a/samples/quake/jni/r_part.cpp b/samples/quake/jni/r_part.cpp deleted file mode 100644 index b6fcdca..0000000 --- a/samples/quake/jni/r_part.cpp +++ /dev/null @@ -1,866 +0,0 @@ -/* -Copyright (C) 1996-1997 Id Software, Inc. - -This program is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -*/ - -#include "quakedef.h" -#include "r_local.h" - -#define MAX_PARTICLES 2048 // default max # of particles at one - // time -#define ABSOLUTE_MIN_PARTICLES 512 // no fewer than this no matter what's - // on the command line - -int ramp1[8] = {0x6f, 0x6d, 0x6b, 0x69, 0x67, 0x65, 0x63, 0x61}; -int ramp2[8] = {0x6f, 0x6e, 0x6d, 0x6c, 0x6b, 0x6a, 0x68, 0x66}; -int ramp3[8] = {0x6d, 0x6b, 6, 5, 4, 3}; - -particle_t *active_particles, *free_particles; - -particle_t *particles; -int r_numparticles; - -vec3_t r_pright, r_pup, r_ppn; - - -/* -=============== -R_InitParticles -=============== -*/ -void R_InitParticles (void) -{ - int i; - - i = COM_CheckParm ("-particles"); - - if (i) - { - r_numparticles = (int)(Q_atoi(com_argv[i+1])); - if (r_numparticles < ABSOLUTE_MIN_PARTICLES) - r_numparticles = ABSOLUTE_MIN_PARTICLES; - } - else - { - r_numparticles = MAX_PARTICLES; - } - - particles = (particle_t *) - Hunk_AllocName (r_numparticles * sizeof(particle_t), "particles"); -} - -#ifdef QUAKE2 -void R_DarkFieldParticles (entity_t *ent) -{ - int i, j, k; - particle_t *p; - float vel; - vec3_t dir; - vec3_t org; - - org[0] = ent->origin[0]; - org[1] = ent->origin[1]; - org[2] = ent->origin[2]; - for (i=-16 ; i<16 ; i+=8) - for (j=-16 ; j<16 ; j+=8) - for (k=0 ; k<32 ; k+=8) - { - if (!free_particles) - return; - p = free_particles; - free_particles = p->next; - p->next = active_particles; - active_particles = p; - - p->die = cl.time + 0.2 + (rand()&7) * 0.02; - p->color = 150 + rand()%6; - p->type = pt_slowgrav; - - dir[0] = j*8; - dir[1] = i*8; - dir[2] = k*8; - - p->org[0] = org[0] + i + (rand()&3); - p->org[1] = org[1] + j + (rand()&3); - p->org[2] = org[2] + k + (rand()&3); - - VectorNormalize (dir); - vel = 50 + (rand()&63); - VectorScale (dir, vel, p->vel); - } -} -#endif - - -/* -=============== -R_EntityParticles -=============== -*/ - -#define NUMVERTEXNORMALS 162 -extern float r_avertexnormals[NUMVERTEXNORMALS][3]; -vec3_t avelocities[NUMVERTEXNORMALS]; -float beamlength = 16; -vec3_t avelocity = {23, 7, 3}; -float partstep = 0.01; -float timescale = 0.01; - -void R_EntityParticles (entity_t *ent) -{ - int count; - int i; - particle_t *p; - float angle; - float sr, sp, sy, cr, cp, cy; - vec3_t forward; - float dist; - - dist = 64; - count = 50; - -if (!avelocities[0][0]) -{ -for (i=0 ; i<NUMVERTEXNORMALS*3 ; i++) -avelocities[0][i] = (rand()&255) * 0.01; -} - - - for (i=0 ; i<NUMVERTEXNORMALS ; i++) - { - angle = cl.time * avelocities[i][0]; - sy = sin(angle); - cy = cos(angle); - angle = cl.time * avelocities[i][1]; - sp = sin(angle); - cp = cos(angle); - angle = cl.time * avelocities[i][2]; - sr = sin(angle); - cr = cos(angle); - - forward[0] = cp*cy; - forward[1] = cp*sy; - forward[2] = -sp; - - if (!free_particles) - return; - p = free_particles; - free_particles = p->next; - p->next = active_particles; - active_particles = p; - - p->die = cl.time + 0.01; - p->color = 0x6f; - p->type = pt_explode; - - p->org[0] = ent->origin[0] + r_avertexnormals[i][0]*dist + forward[0]*beamlength; - p->org[1] = ent->origin[1] + r_avertexnormals[i][1]*dist + forward[1]*beamlength; - p->org[2] = ent->origin[2] + r_avertexnormals[i][2]*dist + forward[2]*beamlength; - } -} - - -/* -=============== -R_ClearParticles -=============== -*/ -void R_ClearParticles (void) -{ - int i; - - free_particles = &particles[0]; - active_particles = NULL; - - for (i=0 ;i<r_numparticles ; i++) - particles[i].next = &particles[i+1]; - particles[r_numparticles-1].next = NULL; -} - - -void R_ReadPointFile_f (void) -{ - FILE *f; - vec3_t org; - int r; - int c; - particle_t *p; - char name[MAX_OSPATH]; - - sprintf (name,"maps/%s.pts", sv.name); - - COM_FOpenFile (name, &f); - if (!f) - { - Con_Printf ("couldn't open %s\n", name); - return; - } - - Con_Printf ("Reading %s...\n", name); - c = 0; - for ( ;; ) - { - r = fscanf (f,"%f %f %f\n", &org[0], &org[1], &org[2]); - if (r != 3) - break; - c++; - - if (!free_particles) - { - Con_Printf ("Not enough free particles\n"); - break; - } - p = free_particles; - free_particles = p->next; - p->next = active_particles; - active_particles = p; - - p->die = 99999; - p->color = (-c)&15; - p->type = pt_static; - VectorCopy (vec3_origin, p->vel); - VectorCopy (org, p->org); - } - - fclose (f); - Con_Printf ("%i points read\n", c); -} - -/* -=============== -R_ParseParticleEffect - -Parse an effect out of the server message -=============== -*/ -void R_ParseParticleEffect (void) -{ - vec3_t org, dir; - int i, count, msgcount, color; - - for (i=0 ; i<3 ; i++) - org[i] = MSG_ReadCoord (); - for (i=0 ; i<3 ; i++) - dir[i] = MSG_ReadChar () * (1.0/16); - msgcount = MSG_ReadByte (); - color = MSG_ReadByte (); - -if (msgcount == 255) - count = 1024; -else - count = msgcount; - - R_RunParticleEffect (org, dir, color, count); -} - -/* -=============== -R_ParticleExplosion - -=============== -*/ -void R_ParticleExplosion (vec3_t org) -{ - int i, j; - particle_t *p; - - for (i=0 ; i<1024 ; i++) - { - if (!free_particles) - return; - p = free_particles; - free_particles = p->next; - p->next = active_particles; - active_particles = p; - - p->die = cl.time + 5; - p->color = ramp1[0]; - p->ramp = rand()&3; - if (i & 1) - { - p->type = pt_explode; - for (j=0 ; j<3 ; j++) - { - p->org[j] = org[j] + ((rand()%32)-16); - p->vel[j] = (rand()%512)-256; - } - } - else - { - p->type = pt_explode2; - for (j=0 ; j<3 ; j++) - { - p->org[j] = org[j] + ((rand()%32)-16); - p->vel[j] = (rand()%512)-256; - } - } - } -} - -/* -=============== -R_ParticleExplosion2 - -=============== -*/ -void R_ParticleExplosion2 (vec3_t org, int colorStart, int colorLength) -{ - int i, j; - particle_t *p; - int colorMod = 0; - - for (i=0; i<512; i++) - { - if (!free_particles) - return; - p = free_particles; - free_particles = p->next; - p->next = active_particles; - active_particles = p; - - p->die = cl.time + 0.3; - p->color = colorStart + (colorMod % colorLength); - colorMod++; - - p->type = pt_blob; - for (j=0 ; j<3 ; j++) - { - p->org[j] = org[j] + ((rand()%32)-16); - p->vel[j] = (rand()%512)-256; - } - } -} - -/* -=============== -R_BlobExplosion - -=============== -*/ -void R_BlobExplosion (vec3_t org) -{ - int i, j; - particle_t *p; - - for (i=0 ; i<1024 ; i++) - { - if (!free_particles) - return; - p = free_particles; - free_particles = p->next; - p->next = active_particles; - active_particles = p; - - p->die = cl.time + 1 + (rand()&8)*0.05; - - if (i & 1) - { - p->type = pt_blob; - p->color = 66 + rand()%6; - for (j=0 ; j<3 ; j++) - { - p->org[j] = org[j] + ((rand()%32)-16); - p->vel[j] = (rand()%512)-256; - } - } - else - { - p->type = pt_blob2; - p->color = 150 + rand()%6; - for (j=0 ; j<3 ; j++) - { - p->org[j] = org[j] + ((rand()%32)-16); - p->vel[j] = (rand()%512)-256; - } - } - } -} - -/* -=============== -R_RunParticleEffect - -=============== -*/ -void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count) -{ - int i, j; - particle_t *p; - - for (i=0 ; i<count ; i++) - { - if (!free_particles) - return; - p = free_particles; - free_particles = p->next; - p->next = active_particles; - active_particles = p; - - if (count == 1024) - { // rocket explosion - p->die = cl.time + 5; - p->color = ramp1[0]; - p->ramp = rand()&3; - if (i & 1) - { - p->type = pt_explode; - for (j=0 ; j<3 ; j++) - { - p->org[j] = org[j] + ((rand()%32)-16); - p->vel[j] = (rand()%512)-256; - } - } - else - { - p->type = pt_explode2; - for (j=0 ; j<3 ; j++) - { - p->org[j] = org[j] + ((rand()%32)-16); - p->vel[j] = (rand()%512)-256; - } - } - } - else - { - p->die = cl.time + 0.1*(rand()%5); - p->color = (color&~7) + (rand()&7); - p->type = pt_slowgrav; - for (j=0 ; j<3 ; j++) - { - p->org[j] = org[j] + ((rand()&15)-8); - p->vel[j] = dir[j]*15;// + (rand()%300)-150; - } - } - } -} - - -/* -=============== -R_LavaSplash - -=============== -*/ -void R_LavaSplash (vec3_t org) -{ - int i, j, k; - particle_t *p; - float vel; - vec3_t dir; - - for (i=-16 ; i<16 ; i++) - for (j=-16 ; j<16 ; j++) - for (k=0 ; k<1 ; k++) - { - if (!free_particles) - return; - p = free_particles; - free_particles = p->next; - p->next = active_particles; - active_particles = p; - - p->die = cl.time + 2 + (rand()&31) * 0.02; - p->color = 224 + (rand()&7); - p->type = pt_slowgrav; - - dir[0] = j*8 + (rand()&7); - dir[1] = i*8 + (rand()&7); - dir[2] = 256; - - p->org[0] = org[0] + dir[0]; - p->org[1] = org[1] + dir[1]; - p->org[2] = org[2] + (rand()&63); - - VectorNormalize (dir); - vel = 50 + (rand()&63); - VectorScale (dir, vel, p->vel); - } -} - -/* -=============== -R_TeleportSplash - -=============== -*/ -void R_TeleportSplash (vec3_t org) -{ - int i, j, k; - particle_t *p; - float vel; - vec3_t dir; - - for (i=-16 ; i<16 ; i+=4) - for (j=-16 ; j<16 ; j+=4) - for (k=-24 ; k<32 ; k+=4) - { - if (!free_particles) - return; - p = free_particles; - free_particles = p->next; - p->next = active_particles; - active_particles = p; - - p->die = cl.time + 0.2 + (rand()&7) * 0.02; - p->color = 7 + (rand()&7); - p->type = pt_slowgrav; - - dir[0] = j*8; - dir[1] = i*8; - dir[2] = k*8; - - p->org[0] = org[0] + i + (rand()&3); - p->org[1] = org[1] + j + (rand()&3); - p->org[2] = org[2] + k + (rand()&3); - - VectorNormalize (dir); - vel = 50 + (rand()&63); - VectorScale (dir, vel, p->vel); - } -} - -void R_RocketTrail (vec3_t start, vec3_t end, int type) -{ - vec3_t vec; - float len; - int j; - particle_t *p; - int dec; - static int tracercount; - - VectorSubtract (end, start, vec); - len = VectorNormalize (vec); - if (type < 128) - dec = 3; - else - { - dec = 1; - type -= 128; - } - - while (len > 0) - { - len -= dec; - - if (!free_particles) - return; - p = free_particles; - free_particles = p->next; - p->next = active_particles; - active_particles = p; - - VectorCopy (vec3_origin, p->vel); - p->die = cl.time + 2; - - switch (type) - { - case 0: // rocket trail - p->ramp = (rand()&3); - p->color = ramp3[(int)p->ramp]; - p->type = pt_fire; - for (j=0 ; j<3 ; j++) - p->org[j] = start[j] + ((rand()%6)-3); - break; - - case 1: // smoke smoke - p->ramp = (rand()&3) + 2; - p->color = ramp3[(int)p->ramp]; - p->type = pt_fire; - for (j=0 ; j<3 ; j++) - p->org[j] = start[j] + ((rand()%6)-3); - break; - - case 2: // blood - p->type = pt_grav; - p->color = 67 + (rand()&3); - for (j=0 ; j<3 ; j++) - p->org[j] = start[j] + ((rand()%6)-3); - break; - - case 3: - case 5: // tracer - p->die = cl.time + 0.5; - p->type = pt_static; - if (type == 3) - p->color = 52 + ((tracercount&4)<<1); - else - p->color = 230 + ((tracercount&4)<<1); - - tracercount++; - - VectorCopy (start, p->org); - if (tracercount & 1) - { - p->vel[0] = 30*vec[1]; - p->vel[1] = 30*-vec[0]; - } - else - { - p->vel[0] = 30*-vec[1]; - p->vel[1] = 30*vec[0]; - } - break; - - case 4: // slight blood - p->type = pt_grav; - p->color = 67 + (rand()&3); - for (j=0 ; j<3 ; j++) - p->org[j] = start[j] + ((rand()%6)-3); - len -= 3; - break; - - case 6: // voor trail - p->color = 9*16 + 8 + (rand()&3); - p->type = pt_static; - p->die = cl.time + 0.3; - for (j=0 ; j<3 ; j++) - p->org[j] = start[j] + ((rand()&15)-8); - break; - } - - - VectorAdd (start, vec, start); - } -} - - -/* -=============== -R_DrawParticles -=============== -*/ -extern cvar_t sv_gravity; - -void R_DrawParticles (void) -{ - particle_t *p, *kill; - float grav; - int i; - float time2, time3; - float time1; - float dvel; - float frametime; -#ifdef USE_OPENGLES - float* pPos = gVertexBuffer; - unsigned char* pColor = (unsigned char*) gColorBuffer; - unsigned char* pUV = (unsigned char*) gTexCoordBuffer; - int particleIndex = 0; - int maxParticleIndex = (int) sizeof(gVertexBuffer) / (sizeof(float) * 3) - 3; -#endif -#ifdef GLQUAKE - vec3_t up, right; - float scale; - - GL_Bind(particletexture); - - glEnable (GL_BLEND); - glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); - -#ifdef USE_OPENGLES - glEnableClientState(GL_COLOR_ARRAY); - glVertexPointer(3, GL_FLOAT, 0, gVertexBuffer); - glTexCoordPointer(2, GL_BYTE, 0, gTexCoordBuffer); - glColorPointer(4, GL_UNSIGNED_BYTE, 0, gColorBuffer); - glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); -#else - glBegin (GL_TRIANGLES); -#endif - - VectorScale (vup, 1.5, up); - VectorScale (vright, 1.5, right); -#else - D_StartParticles (); - - VectorScale (vright, xscaleshrink, r_pright); - VectorScale (vup, yscaleshrink, r_pup); - VectorCopy (vpn, r_ppn); -#endif - frametime = cl.time - cl.oldtime; - time3 = frametime * 15; - time2 = frametime * 10; // 15; - time1 = frametime * 5; - grav = frametime * sv_gravity.value * 0.05; - dvel = 4*frametime; - - for ( ;; ) - { - kill = active_particles; - if (kill && kill->die < cl.time) - { - active_particles = kill->next; - kill->next = free_particles; - free_particles = kill; - continue; - } - break; - } - - for (p=active_particles ; p ; p=p->next) - { - for ( ;; ) - { - kill = p->next; - if (kill && kill->die < cl.time) - { - p->next = kill->next; - kill->next = free_particles; - free_particles = kill; - continue; - } - break; - } - -#ifdef GLQUAKE - // hack a scale up to keep particles from disapearing - scale = (p->org[0] - r_origin[0])*vpn[0] + (p->org[1] - r_origin[1])*vpn[1] - + (p->org[2] - r_origin[2])*vpn[2]; - if (scale < 20) - scale = 1; - else - scale = 1 + scale * 0.004; -#ifdef USE_OPENGLES - - if(particleIndex >= maxParticleIndex) - { - glDrawArrays(GL_TRIANGLES, 0, particleIndex); - particleIndex = 0; - pPos = gVertexBuffer; - pColor = (unsigned char*) gColorBuffer; - pUV = (unsigned char*) gTexCoordBuffer; - } - - memcpy(pColor, (byte *)&d_8to24table[(int)p->color], 3); - pColor[3] = 255; - pColor += 4; - *pUV++ = 0; - *pUV++ = 0; - *pPos++ = p->org[0]; - *pPos++ = p->org[1]; - *pPos++ = p->org[2]; - - memcpy(pColor, (byte *)&d_8to24table[(int)p->color], 3); - pColor[3] = 255; - pColor += 4; - *pUV++ = 1; - *pUV++ = 0; - *pPos++ = p->org[0] + up[0]*scale; - *pPos++ = p->org[1] + up[1]*scale; - *pPos++ = p->org[2] + up[2]*scale; - - memcpy(pColor, (byte *)&d_8to24table[(int)p->color], 3); - pColor[3] = 255; - pColor += 4; - *pUV++ = 0; - *pUV++ = 1; - *pPos++ = p->org[0] + right[0]*scale; - *pPos++ = p->org[1] + right[1]*scale; - *pPos++ = p->org[2] + right[2]*scale; - - particleIndex += 3; - -#else - glColor3ubv ((byte *)&d_8to24table[(int)p->color]); - glTexCoord2f (0,0); - glVertex3fv (p->org); - glTexCoord2f (1,0); - glVertex3f (p->org[0] + up[0]*scale, p->org[1] + up[1]*scale, p->org[2] + up[2]*scale); - glTexCoord2f (0,1); - glVertex3f (p->org[0] + right[0]*scale, p->org[1] + right[1]*scale, p->org[2] + right[2]*scale); -#endif // !USE_OPENGLES -#else - D_DrawParticle (p); -#endif - p->org[0] += p->vel[0]*frametime; - p->org[1] += p->vel[1]*frametime; - p->org[2] += p->vel[2]*frametime; - - switch (p->type) - { - case pt_static: - break; - case pt_fire: - p->ramp += time1; - if (p->ramp >= 6) - p->die = -1; - else - p->color = ramp3[(int)p->ramp]; - p->vel[2] += grav; - break; - - case pt_explode: - p->ramp += time2; - if (p->ramp >=8) - p->die = -1; - else - p->color = ramp1[(int)p->ramp]; - for (i=0 ; i<3 ; i++) - p->vel[i] += p->vel[i]*dvel; - p->vel[2] -= grav; - break; - - case pt_explode2: - p->ramp += time3; - if (p->ramp >=8) - p->die = -1; - else - p->color = ramp2[(int)p->ramp]; - for (i=0 ; i<3 ; i++) - p->vel[i] -= p->vel[i]*frametime; - p->vel[2] -= grav; - break; - - case pt_blob: - for (i=0 ; i<3 ; i++) - p->vel[i] += p->vel[i]*dvel; - p->vel[2] -= grav; - break; - - case pt_blob2: - for (i=0 ; i<2 ; i++) - p->vel[i] -= p->vel[i]*dvel; - p->vel[2] -= grav; - break; - - case pt_grav: -#ifdef QUAKE2 - p->vel[2] -= grav * 20; - break; -#endif - case pt_slowgrav: - p->vel[2] -= grav; - break; - default: - break; - } - } - -#ifdef GLQUAKE -#ifdef USE_OPENGLES - glDrawArrays(GL_TRIANGLES, 0, particleIndex); - glDisableClientState(GL_COLOR_ARRAY); - glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); -#else - glEnd (); -#endif - glDisable (GL_BLEND); - glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); -#else - D_EndParticles (); -#endif -} - |