diff options
Diffstat (limited to 'samples/quake/jni/gl_model.cpp')
-rw-r--r-- | samples/quake/jni/gl_model.cpp | 1840 |
1 files changed, 0 insertions, 1840 deletions
diff --git a/samples/quake/jni/gl_model.cpp b/samples/quake/jni/gl_model.cpp deleted file mode 100644 index 298dff1..0000000 --- a/samples/quake/jni/gl_model.cpp +++ /dev/null @@ -1,1840 +0,0 @@ -/* -Copyright (C) 1996-1997 Id Software, Inc. - -This program is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -*/ -// models.c -- model loading and caching - -// models are the only shared resource between a client and server running -// on the same machine. - -#include "quakedef.h" - -model_t *loadmodel; -char loadname[32]; // for hunk tags - -void Mod_LoadSpriteModel (model_t *mod, void *buffer); -void Mod_LoadBrushModel (model_t *mod, void *buffer); -void Mod_LoadAliasModel (model_t *mod, void *buffer); -model_t *Mod_LoadModel (model_t *mod, qboolean crash); - -byte mod_novis[MAX_MAP_LEAFS/8]; - -#define MAX_MOD_KNOWN 512 -model_t mod_known[MAX_MOD_KNOWN]; -int mod_numknown; - -cvar_t gl_subdivide_size = CVAR3("gl_subdivide_size", "128", true); - -/* -=============== -Mod_Init -=============== -*/ -void Mod_Init (void) -{ - Cvar_RegisterVariable (&gl_subdivide_size); - memset (mod_novis, 0xff, sizeof(mod_novis)); -} - -/* -=============== -Mod_Init - -Caches the data if needed -=============== -*/ -void *Mod_Extradata (model_t *mod) -{ - void *r; - - r = Cache_Check (&mod->cache); - if (r) - return r; - - Mod_LoadModel (mod, true); - - if (!mod->cache.data) - Sys_Error ("Mod_Extradata: caching failed"); - return mod->cache.data; -} - -/* -=============== -Mod_PointInLeaf -=============== -*/ -mleaf_t *Mod_PointInLeaf (vec3_t p, model_t *model) -{ - mnode_t *node; - float d; - mplane_t *plane; - - if (!model || !model->nodes) - Sys_Error ("Mod_PointInLeaf: bad model"); - - node = model->nodes; - while (1) - { - if (node->contents < 0) - return (mleaf_t *)node; - plane = node->plane; - d = DotProduct (p,plane->normal) - plane->dist; - if (d > 0) - node = node->children[0]; - else - node = node->children[1]; - } - - return NULL; // never reached -} - - -/* -=================== -Mod_DecompressVis -=================== -*/ -byte *Mod_DecompressVis (byte *in, model_t *model) -{ - static byte decompressed[MAX_MAP_LEAFS/8]; - int c; - byte *out; - int row; - - row = (model->numleafs+7)>>3; - out = decompressed; - -#if 0 - memcpy (out, in, row); -#else - if (!in) - { // no vis info, so make all visible - while (row) - { - *out++ = 0xff; - row--; - } - return decompressed; - } - - do - { - if (*in) - { - *out++ = *in++; - continue; - } - - c = in[1]; - in += 2; - while (c) - { - *out++ = 0; - c--; - } - } while (out - decompressed < row); -#endif - - return decompressed; -} - -byte *Mod_LeafPVS (mleaf_t *leaf, model_t *model) -{ - if (leaf == model->leafs) - return mod_novis; - return Mod_DecompressVis (leaf->compressed_vis, model); -} - -/* -=================== -Mod_ClearAll -=================== -*/ -void Mod_ClearAll (void) -{ - int i; - model_t *mod; - - for (i=0 , mod=mod_known ; i<mod_numknown ; i++, mod++) - if (mod->type != mod_alias) - mod->needload = true; -} - -/* -================== -Mod_FindName - -================== -*/ -model_t *Mod_FindName (const char *name) -{ - int i; - model_t *mod; - - if (!name[0]) - Sys_Error ("Mod_ForName: NULL name"); - -// -// search the currently loaded models -// - for (i=0 , mod=mod_known ; i<mod_numknown ; i++, mod++) - if (!strcmp (mod->name, name) ) - break; - - if (i == mod_numknown) - { - if (mod_numknown == MAX_MOD_KNOWN) - Sys_Error ("mod_numknown == MAX_MOD_KNOWN"); - strcpy (mod->name, name); - mod->needload = true; - mod_numknown++; - } - - return mod; -} - -/* -================== -Mod_TouchModel - -================== -*/ -void Mod_TouchModel (const char *name) -{ - model_t *mod; - - mod = Mod_FindName (name); - - if (!mod->needload) - { - if (mod->type == mod_alias) - Cache_Check (&mod->cache); - } -} - -/* -================== -Mod_LoadModel - -Loads a model into the cache -================== -*/ -model_t *Mod_LoadModel (model_t *mod, qboolean crash) -{ - void *d; - unsigned *buf; - byte stackbuf[1024]; // avoid dirtying the cache heap - - if (!mod->needload) - { - if (mod->type == mod_alias) - { - d = Cache_Check (&mod->cache); - if (d) - return mod; - } - else - return mod; // not cached at all - } - -// -// because the world is so huge, load it one piece at a time -// - if (!crash) - { - - } - -// -// load the file -// - buf = (unsigned *)COM_LoadStackFile (mod->name, stackbuf, sizeof(stackbuf)); - if (!buf) - { - if (crash) - Sys_Error ("Mod_NumForName: %s not found", mod->name); - return NULL; - } - -// -// allocate a new model -// - COM_FileBase (mod->name, loadname, sizeof(loadname)); - - loadmodel = mod; - -// -// fill it in -// - -// call the apropriate loader - mod->needload = false; - - switch (LittleLong(*(unsigned *)buf)) - { - case IDPOLYHEADER: - Mod_LoadAliasModel (mod, buf); - break; - - case IDSPRITEHEADER: - Mod_LoadSpriteModel (mod, buf); - break; - - default: - Mod_LoadBrushModel (mod, buf); - break; - } - - return mod; -} - -/* -================== -Mod_ForName - -Loads in a model for the given name -================== -*/ -model_t *Mod_ForName (const char *name, qboolean crash) -{ - model_t *mod; - - mod = Mod_FindName (name); - - return Mod_LoadModel (mod, crash); -} - - -/* -=============================================================================== - - BRUSHMODEL LOADING - -=============================================================================== -*/ - -byte *mod_base; - - -/* -================= -Mod_LoadTextures -================= -*/ -void Mod_LoadTextures (lump_t *l) -{ - int i, j, pixels, num, max, altmax; - miptex_t *mt; - texture_t *tx, *tx2; - texture_t *anims[10]; - texture_t *altanims[10]; - dmiptexlump_t *m; - - if (!l->filelen) - { - loadmodel->textures = NULL; - return; - } - m = (dmiptexlump_t *)(mod_base + l->fileofs); - - m->nummiptex = LittleLong (m->nummiptex); - - loadmodel->numtextures = m->nummiptex; - loadmodel->textures = (texture_t**) Hunk_AllocName (m->nummiptex * sizeof(*loadmodel->textures) , loadname); - - for (i=0 ; i<m->nummiptex ; i++) - { - m->dataofs[i] = LittleLong(m->dataofs[i]); - if (m->dataofs[i] == -1) - continue; - mt = (miptex_t *)((byte *)m + m->dataofs[i]); - mt->width = LittleLong (mt->width); - mt->height = LittleLong (mt->height); - for (j=0 ; j<MIPLEVELS ; j++) - mt->offsets[j] = LittleLong (mt->offsets[j]); - - if ( (mt->width & 15) || (mt->height & 15) ) - Sys_Error ("Texture %s is not 16 aligned", mt->name); - pixels = mt->width*mt->height/64*85; - tx = (texture_t*) Hunk_AllocName (sizeof(texture_t) +pixels, loadname ); - loadmodel->textures[i] = tx; - - memcpy (tx->name, mt->name, sizeof(tx->name)); - tx->width = mt->width; - tx->height = mt->height; - for (j=0 ; j<MIPLEVELS ; j++) - tx->offsets[j] = mt->offsets[j] + sizeof(texture_t) - sizeof(miptex_t); - // the pixels immediately follow the structures - memcpy ( tx+1, mt+1, pixels); - - - if (!Q_strncmp(mt->name,"sky",3)) - R_InitSky (tx); - else - { - texture_mode = GL_LINEAR_MIPMAP_NEAREST; //_LINEAR; - tx->gl_texturenum = GL_LoadTexture (mt->name, tx->width, tx->height, (byte *)(tx+1), true, false); - texture_mode = GL_LINEAR; - } - } - -// -// sequence the animations -// - for (i=0 ; i<m->nummiptex ; i++) - { - tx = loadmodel->textures[i]; - if (!tx || tx->name[0] != '+') - continue; - if (tx->anim_next) - continue; // allready sequenced - - // find the number of frames in the animation - memset (anims, 0, sizeof(anims)); - memset (altanims, 0, sizeof(altanims)); - - max = tx->name[1]; - altmax = 0; - if (max >= 'a' && max <= 'z') - max -= 'a' - 'A'; - if (max >= '0' && max <= '9') - { - max -= '0'; - altmax = 0; - anims[max] = tx; - max++; - } - else if (max >= 'A' && max <= 'J') - { - altmax = max - 'A'; - max = 0; - altanims[altmax] = tx; - altmax++; - } - else - Sys_Error ("Bad animating texture %s", tx->name); - - for (j=i+1 ; j<m->nummiptex ; j++) - { - tx2 = loadmodel->textures[j]; - if (!tx2 || tx2->name[0] != '+') - continue; - if (strcmp (tx2->name+2, tx->name+2)) - continue; - - num = tx2->name[1]; - if (num >= 'a' && num <= 'z') - num -= 'a' - 'A'; - if (num >= '0' && num <= '9') - { - num -= '0'; - anims[num] = tx2; - if (num+1 > max) - max = num + 1; - } - else if (num >= 'A' && num <= 'J') - { - num = num - 'A'; - altanims[num] = tx2; - if (num+1 > altmax) - altmax = num+1; - } - else - Sys_Error ("Bad animating texture %s", tx->name); - } - -#define ANIM_CYCLE 2 - // link them all together - for (j=0 ; j<max ; j++) - { - tx2 = anims[j]; - if (!tx2) - Sys_Error ("Missing frame %i of %s",j, tx->name); - tx2->anim_total = max * ANIM_CYCLE; - tx2->anim_min = j * ANIM_CYCLE; - tx2->anim_max = (j+1) * ANIM_CYCLE; - tx2->anim_next = anims[ (j+1)%max ]; - if (altmax) - tx2->alternate_anims = altanims[0]; - } - for (j=0 ; j<altmax ; j++) - { - tx2 = altanims[j]; - if (!tx2) - Sys_Error ("Missing frame %i of %s",j, tx->name); - tx2->anim_total = altmax * ANIM_CYCLE; - tx2->anim_min = j * ANIM_CYCLE; - tx2->anim_max = (j+1) * ANIM_CYCLE; - tx2->anim_next = altanims[ (j+1)%altmax ]; - if (max) - tx2->alternate_anims = anims[0]; - } - } -} - -/* -================= -Mod_LoadLighting -================= -*/ -void Mod_LoadLighting (lump_t *l) -{ - if (!l->filelen) - { - loadmodel->lightdata = NULL; - return; - } - loadmodel->lightdata = (byte*) Hunk_AllocName ( l->filelen, loadname); - memcpy (loadmodel->lightdata, mod_base + l->fileofs, l->filelen); -} - - -/* -================= -Mod_LoadVisibility -================= -*/ -void Mod_LoadVisibility (lump_t *l) -{ - if (!l->filelen) - { - loadmodel->visdata = NULL; - return; - } - loadmodel->visdata = (byte*) Hunk_AllocName ( l->filelen, loadname); - memcpy (loadmodel->visdata, mod_base + l->fileofs, l->filelen); -} - - -/* -================= -Mod_LoadEntities -================= -*/ -void Mod_LoadEntities (lump_t *l) -{ - if (!l->filelen) - { - loadmodel->entities = NULL; - return; - } - loadmodel->entities = (char*) Hunk_AllocName ( l->filelen, loadname); - memcpy (loadmodel->entities, mod_base + l->fileofs, l->filelen); -} - - -/* -================= -Mod_LoadVertexes -================= -*/ -void Mod_LoadVertexes (lump_t *l) -{ - dvertex_t *in; - mvertex_t *out; - int i, count; - - in = (dvertex_t*) (void *)(mod_base + l->fileofs); - if (l->filelen % sizeof(*in)) - Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); - count = l->filelen / sizeof(*in); - out = (mvertex_t*) Hunk_AllocName ( count*sizeof(*out), loadname); - - loadmodel->vertexes = out; - loadmodel->numvertexes = count; - - for ( i=0 ; i<count ; i++, in++, out++) - { - out->position[0] = LittleFloat (in->point[0]); - out->position[1] = LittleFloat (in->point[1]); - out->position[2] = LittleFloat (in->point[2]); - } -} - -/* -================= -Mod_LoadSubmodels -================= -*/ -void Mod_LoadSubmodels (lump_t *l) -{ - dmodel_t *in; - dmodel_t *out; - int i, j, count; - - in = (dmodel_t*) (void *)(mod_base + l->fileofs); - if (l->filelen % sizeof(*in)) - Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); - count = l->filelen / sizeof(*in); - out =(dmodel_t*) Hunk_AllocName ( count*sizeof(*out), loadname); - - loadmodel->submodels = out; - loadmodel->numsubmodels = count; - - for ( i=0 ; i<count ; i++, in++, out++) - { - for (j=0 ; j<3 ; j++) - { // spread the mins / maxs by a pixel - out->mins[j] = LittleFloat (in->mins[j]) - 1; - out->maxs[j] = LittleFloat (in->maxs[j]) + 1; - out->origin[j] = LittleFloat (in->origin[j]); - } - for (j=0 ; j<MAX_MAP_HULLS ; j++) - out->headnode[j] = LittleLong (in->headnode[j]); - out->visleafs = LittleLong (in->visleafs); - out->firstface = LittleLong (in->firstface); - out->numfaces = LittleLong (in->numfaces); - } -} - -/* -================= -Mod_LoadEdges -================= -*/ -void Mod_LoadEdges (lump_t *l) -{ - dedge_t *in; - medge_t *out; - int i, count; - - in = (dedge_t *) (mod_base + l->fileofs); - if (l->filelen % sizeof(*in)) - Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); - count = l->filelen / sizeof(*in); - out = (medge_t*) Hunk_AllocName ( (count + 1) * sizeof(*out), loadname); - - loadmodel->edges = out; - loadmodel->numedges = count; - - for ( i=0 ; i<count ; i++, in++, out++) - { - out->v[0] = (unsigned short)LittleShort(in->v[0]); - out->v[1] = (unsigned short)LittleShort(in->v[1]); - } -} - -/* -================= -Mod_LoadTexinfo -================= -*/ -void Mod_LoadTexinfo (lump_t *l) -{ - texinfo_t *in; - mtexinfo_t *out; - int i, j, count; - int miptex; - float len1, len2; - - in = (texinfo_t *)(mod_base + l->fileofs); - if (l->filelen % sizeof(*in)) - Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); - count = l->filelen / sizeof(*in); - out = (mtexinfo_t*) Hunk_AllocName ( count*sizeof(*out), loadname); - - loadmodel->texinfo = out; - loadmodel->numtexinfo = count; - - for ( i=0 ; i<count ; i++, in++, out++) - { - for (j=0 ; j<8 ; j++) - out->vecs[0][j] = LittleFloat (in->vecs[0][j]); - len1 = Length (out->vecs[0]); - len2 = Length (out->vecs[1]); - len1 = (len1 + len2)/2; - if (len1 < 0.32) - out->mipadjust = 4; - else if (len1 < 0.49) - out->mipadjust = 3; - else if (len1 < 0.99) - out->mipadjust = 2; - else - out->mipadjust = 1; -#if 0 - if (len1 + len2 < 0.001) - out->mipadjust = 1; // don't crash - else - out->mipadjust = 1 / floor( (len1+len2)/2 + 0.1 ); -#endif - - miptex = LittleLong (in->miptex); - out->flags = LittleLong (in->flags); - - if (!loadmodel->textures) - { - out->texture = r_notexture_mip; // checkerboard texture - out->flags = 0; - } - else - { - if (miptex >= loadmodel->numtextures) - Sys_Error ("miptex >= loadmodel->numtextures"); - out->texture = loadmodel->textures[miptex]; - if (!out->texture) - { - out->texture = r_notexture_mip; // texture not found - out->flags = 0; - } - } - } -} - -/* -================ -CalcSurfaceExtents - -Fills in s->texturemins[] and s->extents[] -================ -*/ -void CalcSurfaceExtents (msurface_t *s) -{ - float mins[2], maxs[2], val; - int i,j, e; - mvertex_t *v; - mtexinfo_t *tex; - int bmins[2], bmaxs[2]; - - mins[0] = mins[1] = 999999; - maxs[0] = maxs[1] = -99999; - - tex = s->texinfo; - - for (i=0 ; i<s->numedges ; i++) - { - e = loadmodel->surfedges[s->firstedge+i]; - if (e >= 0) - v = &loadmodel->vertexes[loadmodel->edges[e].v[0]]; - else - v = &loadmodel->vertexes[loadmodel->edges[-e].v[1]]; - - for (j=0 ; j<2 ; j++) - { - val = v->position[0] * tex->vecs[j][0] + - v->position[1] * tex->vecs[j][1] + - v->position[2] * tex->vecs[j][2] + - tex->vecs[j][3]; - if (val < mins[j]) - mins[j] = val; - if (val > maxs[j]) - maxs[j] = val; - } - } - - for (i=0 ; i<2 ; i++) - { - bmins[i] = (int) floorf(mins[i]/16); - bmaxs[i] = (int) ceilf(maxs[i]/16); - - s->texturemins[i] = bmins[i] * 16; - s->extents[i] = (bmaxs[i] - bmins[i]) * 16; - if ( !(tex->flags & TEX_SPECIAL) && s->extents[i] > 512 /* 256 */ ) - Sys_Error ("Bad surface extents"); - } -} - - -/* -================= -Mod_LoadFaces -================= -*/ -void Mod_LoadFaces (lump_t *l) -{ - dface_t *in; - msurface_t *out; - int i, count, surfnum; - int planenum, side; - - in = (dface_t *)(mod_base + l->fileofs); - if (l->filelen % sizeof(*in)) - Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); - count = l->filelen / sizeof(*in); - out = (msurface_t*) Hunk_AllocName ( count*sizeof(*out), loadname); - - loadmodel->surfaces = out; - loadmodel->numsurfaces = count; - - for ( surfnum=0 ; surfnum<count ; surfnum++, in++, out++) - { - out->firstedge = LittleLong(in->firstedge); - out->numedges = LittleShort(in->numedges); - out->flags = 0; - - planenum = LittleShort(in->planenum); - side = LittleShort(in->side); - if (side) - out->flags |= SURF_PLANEBACK; - - out->plane = loadmodel->planes + planenum; - - out->texinfo = loadmodel->texinfo + LittleShort (in->texinfo); - - CalcSurfaceExtents (out); - - // lighting info - - for (i=0 ; i<MAXLIGHTMAPS ; i++) - out->styles[i] = in->styles[i]; - i = LittleLong(in->lightofs); - if (i == -1) - out->samples = NULL; - else - out->samples = loadmodel->lightdata + i; - - // set the drawing flags flag - - if (!Q_strncmp(out->texinfo->texture->name,"sky",3)) // sky - { - out->flags |= (SURF_DRAWSKY | SURF_DRAWTILED); -#ifndef QUAKE2 - GL_SubdivideSurface (out); // cut up polygon for warps -#endif - continue; - } - - if (!Q_strncmp(out->texinfo->texture->name,"*",1)) // turbulent - { - out->flags |= (SURF_DRAWTURB | SURF_DRAWTILED); - for (i=0 ; i<2 ; i++) - { - out->extents[i] = 16384; - out->texturemins[i] = -8192; - } - GL_SubdivideSurface (out); // cut up polygon for warps - continue; - } - - } -} - - -/* -================= -Mod_SetParent -================= -*/ -void Mod_SetParent (mnode_t *node, mnode_t *parent) -{ - node->parent = parent; - if (node->contents < 0) - return; - Mod_SetParent (node->children[0], node); - Mod_SetParent (node->children[1], node); -} - -/* -================= -Mod_LoadNodes -================= -*/ -void Mod_LoadNodes (lump_t *l) -{ - int i, j, count, p; - dnode_t *in; - mnode_t *out; - - in = (dnode_t *)(mod_base + l->fileofs); - if (l->filelen % sizeof(*in)) - Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); - count = l->filelen / sizeof(*in); - out = (mnode_t*) Hunk_AllocName ( count*sizeof(*out), loadname); - - loadmodel->nodes = out; - loadmodel->numnodes = count; - - for ( i=0 ; i<count ; i++, in++, out++) - { - for (j=0 ; j<3 ; j++) - { - out->minmaxs[j] = LittleShort (in->mins[j]); - out->minmaxs[3+j] = LittleShort (in->maxs[j]); - } - - p = LittleLong(in->planenum); - out->plane = loadmodel->planes + p; - - out->firstsurface = LittleShort (in->firstface); - out->numsurfaces = LittleShort (in->numfaces); - - for (j=0 ; j<2 ; j++) - { - p = LittleShort (in->children[j]); - if (p >= 0) - out->children[j] = loadmodel->nodes + p; - else - out->children[j] = (mnode_t *)(loadmodel->leafs + (-1 - p)); - } - } - - Mod_SetParent (loadmodel->nodes, NULL); // sets nodes and leafs -} - -/* -================= -Mod_LoadLeafs -================= -*/ -void Mod_LoadLeafs (lump_t *l) -{ - dleaf_t *in; - mleaf_t *out; - int i, j, count, p; - - in = (dleaf_t *)(mod_base + l->fileofs); - if (l->filelen % sizeof(*in)) - Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); - count = l->filelen / sizeof(*in); - out = (mleaf_t*) Hunk_AllocName ( count*sizeof(*out), loadname); - - loadmodel->leafs = out; - loadmodel->numleafs = count; - - for ( i=0 ; i<count ; i++, in++, out++) - { - for (j=0 ; j<3 ; j++) - { - out->minmaxs[j] = LittleShort (in->mins[j]); - out->minmaxs[3+j] = LittleShort (in->maxs[j]); - } - - p = LittleLong(in->contents); - out->contents = p; - - out->firstmarksurface = loadmodel->marksurfaces + - LittleShort(in->firstmarksurface); - out->nummarksurfaces = LittleShort(in->nummarksurfaces); - - p = LittleLong(in->visofs); - if (p == -1) - out->compressed_vis = NULL; - else - out->compressed_vis = loadmodel->visdata + p; - out->efrags = NULL; - - for (j=0 ; j<4 ; j++) - out->ambient_sound_level[j] = in->ambient_level[j]; - - // gl underwater warp - if (out->contents != CONTENTS_EMPTY) - { - for (j=0 ; j<out->nummarksurfaces ; j++) - out->firstmarksurface[j]->flags |= SURF_UNDERWATER; - } - } -} - -/* -================= -Mod_LoadClipnodes -================= -*/ -void Mod_LoadClipnodes (lump_t *l) -{ - dclipnode_t *in, *out; - int i, count; - hull_t *hull; - - in = (dclipnode_t *)(mod_base + l->fileofs); - if (l->filelen % sizeof(*in)) - Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); - count = l->filelen / sizeof(*in); - out = (dclipnode_t*) Hunk_AllocName ( count*sizeof(*out), loadname); - - loadmodel->clipnodes = out; - loadmodel->numclipnodes = count; - - hull = &loadmodel->hulls[1]; - hull->clipnodes = out; - hull->firstclipnode = 0; - hull->lastclipnode = count-1; - hull->planes = loadmodel->planes; - hull->clip_mins[0] = -16; - hull->clip_mins[1] = -16; - hull->clip_mins[2] = -24; - hull->clip_maxs[0] = 16; - hull->clip_maxs[1] = 16; - hull->clip_maxs[2] = 32; - - hull = &loadmodel->hulls[2]; - hull->clipnodes = out; - hull->firstclipnode = 0; - hull->lastclipnode = count-1; - hull->planes = loadmodel->planes; - hull->clip_mins[0] = -32; - hull->clip_mins[1] = -32; - hull->clip_mins[2] = -24; - hull->clip_maxs[0] = 32; - hull->clip_maxs[1] = 32; - hull->clip_maxs[2] = 64; - - for (i=0 ; i<count ; i++, out++, in++) - { - out->planenum = LittleLong(in->planenum); - out->children[0] = LittleShort(in->children[0]); - out->children[1] = LittleShort(in->children[1]); - } -} - -/* -================= -Mod_MakeHull0 - -Deplicate the drawing hull structure as a clipping hull -================= -*/ -void Mod_MakeHull0 (void) -{ - mnode_t *in, *child; - dclipnode_t *out; - int i, j, count; - hull_t *hull; - - hull = &loadmodel->hulls[0]; - - in = loadmodel->nodes; - count = loadmodel->numnodes; - out = (dclipnode_t*) Hunk_AllocName ( count*sizeof(*out), loadname); - - hull->clipnodes = out; - hull->firstclipnode = 0; - hull->lastclipnode = count-1; - hull->planes = loadmodel->planes; - - for (i=0 ; i<count ; i++, out++, in++) - { - out->planenum = in->plane - loadmodel->planes; - for (j=0 ; j<2 ; j++) - { - child = in->children[j]; - if (child->contents < 0) - out->children[j] = child->contents; - else - out->children[j] = child - loadmodel->nodes; - } - } -} - -/* -================= -Mod_LoadMarksurfaces -================= -*/ -void Mod_LoadMarksurfaces (lump_t *l) -{ - int i, j, count; - short *in; - msurface_t **out; - - in = (short *)(mod_base + l->fileofs); - if (l->filelen % sizeof(*in)) - Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); - count = l->filelen / sizeof(*in); - out = (msurface_t **) Hunk_AllocName ( count*sizeof(*out), loadname); - - loadmodel->marksurfaces = out; - loadmodel->nummarksurfaces = count; - - for ( i=0 ; i<count ; i++) - { - j = LittleShort(in[i]); - if (j >= loadmodel->numsurfaces) - Sys_Error ("Mod_ParseMarksurfaces: bad surface number"); - out[i] = loadmodel->surfaces + j; - } -} - -/* -================= -Mod_LoadSurfedges -================= -*/ -void Mod_LoadSurfedges (lump_t *l) -{ - int i, count; - int *in, *out; - - in = (int *)(mod_base + l->fileofs); - if (l->filelen % sizeof(*in)) - Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); - count = l->filelen / sizeof(*in); - out = (int*) Hunk_AllocName ( count*sizeof(*out), loadname); - - loadmodel->surfedges = out; - loadmodel->numsurfedges = count; - - for ( i=0 ; i<count ; i++) - out[i] = LittleLong (in[i]); -} - - -/* -================= -Mod_LoadPlanes -================= -*/ -void Mod_LoadPlanes (lump_t *l) -{ - int i, j; - mplane_t *out; - dplane_t *in; - int count; - int bits; - - in = (dplane_t *)(mod_base + l->fileofs); - if (l->filelen % sizeof(*in)) - Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); - count = l->filelen / sizeof(*in); - out = (mplane_t*) Hunk_AllocName ( count*2*sizeof(*out), loadname); - - loadmodel->planes = out; - loadmodel->numplanes = count; - - for ( i=0 ; i<count ; i++, in++, out++) - { - bits = 0; - for (j=0 ; j<3 ; j++) - { - out->normal[j] = LittleFloat (in->normal[j]); - if (out->normal[j] < 0) - bits |= 1<<j; - } - - out->dist = LittleFloat (in->dist); - out->type = LittleLong (in->type); - out->signbits = bits; - } -} - -/* -================= -RadiusFromBounds -================= -*/ -float RadiusFromBounds (vec3_t mins, vec3_t maxs) -{ - int i; - vec3_t corner; - - for (i=0 ; i<3 ; i++) - { - corner[i] = fabs(mins[i]) > fabs(maxs[i]) ? fabs(mins[i]) : fabs(maxs[i]); - } - - return Length (corner); -} - -/* -================= -Mod_LoadBrushModel -================= -*/ -void Mod_LoadBrushModel (model_t *mod, void *buffer) -{ - int i, j; - dheader_t *header; - dmodel_t *bm; - - loadmodel->type = mod_brush; - - header = (dheader_t *)buffer; - - i = LittleLong (header->version); - if (i != BSPVERSION) - Sys_Error ("Mod_LoadBrushModel: %s has wrong version number (%i should be %i)", mod->name, i, BSPVERSION); - -// swap all the lumps - mod_base = (byte *)header; - - for (i=0 ; i< (int) (sizeof(dheader_t)/4) ; i++) - ((int *)header)[i] = LittleLong ( ((int *)header)[i]); - -// load into heap - - Mod_LoadVertexes (&header->lumps[LUMP_VERTEXES]); - Mod_LoadEdges (&header->lumps[LUMP_EDGES]); - Mod_LoadSurfedges (&header->lumps[LUMP_SURFEDGES]); - Mod_LoadTextures (&header->lumps[LUMP_TEXTURES]); - Mod_LoadLighting (&header->lumps[LUMP_LIGHTING]); - Mod_LoadPlanes (&header->lumps[LUMP_PLANES]); - Mod_LoadTexinfo (&header->lumps[LUMP_TEXINFO]); - Mod_LoadFaces (&header->lumps[LUMP_FACES]); - Mod_LoadMarksurfaces (&header->lumps[LUMP_MARKSURFACES]); - Mod_LoadVisibility (&header->lumps[LUMP_VISIBILITY]); - Mod_LoadLeafs (&header->lumps[LUMP_LEAFS]); - Mod_LoadNodes (&header->lumps[LUMP_NODES]); - Mod_LoadClipnodes (&header->lumps[LUMP_CLIPNODES]); - Mod_LoadEntities (&header->lumps[LUMP_ENTITIES]); - Mod_LoadSubmodels (&header->lumps[LUMP_MODELS]); - - Mod_MakeHull0 (); - - mod->numframes = 2; // regular and alternate animation - -// -// set up the submodels (FIXME: this is confusing) -// - for (i=0 ; i<mod->numsubmodels ; i++) - { - bm = &mod->submodels[i]; - - mod->hulls[0].firstclipnode = bm->headnode[0]; - for (j=1 ; j<MAX_MAP_HULLS ; j++) - { - mod->hulls[j].firstclipnode = bm->headnode[j]; - mod->hulls[j].lastclipnode = mod->numclipnodes-1; - } - - mod->firstmodelsurface = bm->firstface; - mod->nummodelsurfaces = bm->numfaces; - - VectorCopy (bm->maxs, mod->maxs); - VectorCopy (bm->mins, mod->mins); - - mod->radius = RadiusFromBounds (mod->mins, mod->maxs); - - mod->numleafs = bm->visleafs; - - if (i < mod->numsubmodels-1) - { // duplicate the basic information - char name[10]; - - sprintf (name, "*%i", i+1); - loadmodel = Mod_FindName (name); - *loadmodel = *mod; - strcpy (loadmodel->name, name); - mod = loadmodel; - } - } -} - -/* -============================================================================== - -ALIAS MODELS - -============================================================================== -*/ - -aliashdr_t *pheader; - -stvert_t stverts[MAXALIASVERTS]; -mtriangle_t triangles[MAXALIASTRIS]; - -// a pose is a single set of vertexes. a frame may be -// an animating sequence of poses -trivertx_t *poseverts[MAXALIASFRAMES]; -int posenum; - -byte **player_8bit_texels_tbl; -byte *player_8bit_texels; - -/* -================= -Mod_LoadAliasFrame -================= -*/ -void * Mod_LoadAliasFrame (void * pin, maliasframedesc_t *frame) -{ - trivertx_t *pframe, *pinframe; - int i, j; - daliasframe_t *pdaliasframe; - - pdaliasframe = (daliasframe_t *)pin; - - strcpy (frame->name, pdaliasframe->name); - frame->firstpose = posenum; - frame->numposes = 1; - - for (i=0 ; i<3 ; i++) - { - // these are byte values, so we don't have to worry about - // endianness - frame->bboxmin.v[i] = pdaliasframe->bboxmin.v[i]; - frame->bboxmin.v[i] = pdaliasframe->bboxmax.v[i]; - } - - pinframe = (trivertx_t *)(pdaliasframe + 1); - - poseverts[posenum] = pinframe; - posenum++; - - pinframe += pheader->numverts; - - return (void *)pinframe; -} - - -/* -================= -Mod_LoadAliasGroup -================= -*/ -void *Mod_LoadAliasGroup (void * pin, maliasframedesc_t *frame) -{ - daliasgroup_t *pingroup; - int i, numframes; - daliasinterval_t *pin_intervals; - void *ptemp; - - pingroup = (daliasgroup_t *)pin; - - numframes = LittleLong (pingroup->numframes); - - frame->firstpose = posenum; - frame->numposes = numframes; - - for (i=0 ; i<3 ; i++) - { - // these are byte values, so we don't have to worry about endianness - frame->bboxmin.v[i] = pingroup->bboxmin.v[i]; - frame->bboxmin.v[i] = pingroup->bboxmax.v[i]; - } - - pin_intervals = (daliasinterval_t *)(pingroup + 1); - - frame->interval = LittleFloat (pin_intervals->interval); - - pin_intervals += numframes; - - ptemp = (void *)pin_intervals; - - for (i=0 ; i<numframes ; i++) - { - poseverts[posenum] = (trivertx_t *)((daliasframe_t *)ptemp + 1); - posenum++; - - ptemp = (trivertx_t *)((daliasframe_t *)ptemp + 1) + pheader->numverts; - } - - return ptemp; -} - -//========================================================= - -/* -================= -Mod_FloodFillSkin - -Fill background pixels so mipmapping doesn't have haloes - Ed -================= -*/ - -typedef struct -{ - short x, y; -} floodfill_t; - -extern unsigned d_8to24table[]; - -// must be a power of 2 -#define FLOODFILL_FIFO_SIZE 0x1000 -#define FLOODFILL_FIFO_MASK (FLOODFILL_FIFO_SIZE - 1) - -#define FLOODFILL_STEP( off, dx, dy ) \ -{ \ - if (pos[off] == fillcolor) \ - { \ - pos[off] = 255; \ - fifo[inpt].x = x + (dx), fifo[inpt].y = y + (dy); \ - inpt = (inpt + 1) & FLOODFILL_FIFO_MASK; \ - } \ - else if (pos[off] != 255) fdc = pos[off]; \ -} - -void Mod_FloodFillSkin( byte *skin, int skinwidth, int skinheight ) -{ - byte fillcolor = *skin; // assume this is the pixel to fill - floodfill_t fifo[FLOODFILL_FIFO_SIZE]; - int inpt = 0, outpt = 0; - int filledcolor = -1; - int i; - - if (filledcolor == -1) - { - filledcolor = 0; - // attempt to find opaque black - for (i = 0; i < 256; ++i) - if (d_8to24table[i] == (255 << 0)) // alpha 1.0 - { - filledcolor = i; - break; - } - } - - // can't fill to filled color or to transparent color (used as visited marker) - if ((fillcolor == filledcolor) || (fillcolor == 255)) - { - //printf( "not filling skin from %d to %d\n", fillcolor, filledcolor ); - return; - } - - fifo[inpt].x = 0, fifo[inpt].y = 0; - inpt = (inpt + 1) & FLOODFILL_FIFO_MASK; - - while (outpt != inpt) - { - int x = fifo[outpt].x, y = fifo[outpt].y; - int fdc = filledcolor; - byte *pos = &skin[x + skinwidth * y]; - - outpt = (outpt + 1) & FLOODFILL_FIFO_MASK; - - if (x > 0) FLOODFILL_STEP( -1, -1, 0 ); - if (x < skinwidth - 1) FLOODFILL_STEP( 1, 1, 0 ); - if (y > 0) FLOODFILL_STEP( -skinwidth, 0, -1 ); - if (y < skinheight - 1) FLOODFILL_STEP( skinwidth, 0, 1 ); - skin[x + skinwidth * y] = fdc; - } -} - -/* -=============== -Mod_LoadAllSkins -=============== -*/ -void *Mod_LoadAllSkins (int numskins, daliasskintype_t *pskintype) -{ - int i, j, k; - char name[32]; - int s; - byte *copy; - byte *skin; - byte *texels; - daliasskingroup_t *pinskingroup; - int groupskins; - daliasskininterval_t *pinskinintervals; - - skin = (byte *)(pskintype + 1); - - if (numskins < 1 || numskins > MAX_SKINS) - Sys_Error ("Mod_LoadAliasModel: Invalid # of skins: %d\n", numskins); - - s = pheader->skinwidth * pheader->skinheight; - - for (i=0 ; i<numskins ; i++) - { - if (pskintype->type == ALIAS_SKIN_SINGLE) { - Mod_FloodFillSkin( skin, pheader->skinwidth, pheader->skinheight ); - - // save 8 bit texels for the player model to remap - // if (!strcmp(loadmodel->name,"progs/player.mdl")) { - texels = (byte*) Hunk_AllocName(s, loadname); - pheader->texels[i] = texels - (byte *)pheader; - memcpy (texels, (byte *)(pskintype + 1), s); - // } - sprintf (name, "%s_%i", loadmodel->name, i); - pheader->gl_texturenum[i][0] = - pheader->gl_texturenum[i][1] = - pheader->gl_texturenum[i][2] = - pheader->gl_texturenum[i][3] = - GL_LoadTexture (name, pheader->skinwidth, - pheader->skinheight, (byte *)(pskintype + 1), true, false); - pskintype = (daliasskintype_t *)((byte *)(pskintype+1) + s); - } else { - // animating skin group. yuck. - pskintype++; - pinskingroup = (daliasskingroup_t *)pskintype; - groupskins = LittleLong (pinskingroup->numskins); - pinskinintervals = (daliasskininterval_t *)(pinskingroup + 1); - - pskintype = (daliasskintype_t *)(pinskinintervals + groupskins); - - for (j=0 ; j<groupskins ; j++) - { - Mod_FloodFillSkin( skin, pheader->skinwidth, pheader->skinheight ); - if (j == 0) { - texels = (byte*) Hunk_AllocName(s, loadname); - pheader->texels[i] = texels - (byte *)pheader; - memcpy (texels, (byte *)(pskintype), s); - } - sprintf (name, "%s_%i_%i", loadmodel->name, i,j); - pheader->gl_texturenum[i][j&3] = - GL_LoadTexture (name, pheader->skinwidth, - pheader->skinheight, (byte *)(pskintype), true, false); - pskintype = (daliasskintype_t *)((byte *)(pskintype) + s); - } - k = j; - for (/* */; j < 4; j++) - pheader->gl_texturenum[i][j&3] = - pheader->gl_texturenum[i][j - k]; - } - } - - return (void *)pskintype; -} - -//========================================================================= - -/* -================= -Mod_LoadAliasModel -================= -*/ -void Mod_LoadAliasModel (model_t *mod, void *buffer) -{ - int i, j; - mdl_t *pinmodel; - stvert_t *pinstverts; - dtriangle_t *pintriangles; - int version, numframes, numskins; - int size; - daliasframetype_t *pframetype; - daliasskintype_t *pskintype; - int start, end, total; - - start = Hunk_LowMark (); - - pinmodel = (mdl_t *)buffer; - - version = LittleLong (pinmodel->version); - if (version != ALIAS_VERSION) - Sys_Error ("%s has wrong version number (%i should be %i)", - mod->name, version, ALIAS_VERSION); - -// -// allocate space for a working header, plus all the data except the frames, -// skin and group info -// - size = sizeof (aliashdr_t) - + (LittleLong (pinmodel->numframes) - 1) * - sizeof (pheader->frames[0]); - pheader = (aliashdr_t*) Hunk_AllocName (size, loadname); - - mod->flags = LittleLong (pinmodel->flags); - -// -// endian-adjust and copy the data, starting with the alias model header -// - pheader->boundingradius = LittleFloat (pinmodel->boundingradius); - pheader->numskins = LittleLong (pinmodel->numskins); - pheader->skinwidth = LittleLong (pinmodel->skinwidth); - pheader->skinheight = LittleLong (pinmodel->skinheight); - - if (pheader->skinheight > MAX_LBM_HEIGHT) - Sys_Error ("model %s has a skin taller than %d", mod->name, - MAX_LBM_HEIGHT); - - pheader->numverts = LittleLong (pinmodel->numverts); - - if (pheader->numverts <= 0) - Sys_Error ("model %s has no vertices", mod->name); - - if (pheader->numverts > MAXALIASVERTS) - Sys_Error ("model %s has too many vertices", mod->name); - - pheader->numtris = LittleLong (pinmodel->numtris); - - if (pheader->numtris <= 0) - Sys_Error ("model %s has no triangles", mod->name); - - pheader->numframes = LittleLong (pinmodel->numframes); - numframes = pheader->numframes; - if (numframes < 1) - Sys_Error ("Mod_LoadAliasModel: Invalid # of frames: %d\n", numframes); - - pheader->size = LittleFloat (pinmodel->size) * ALIAS_BASE_SIZE_RATIO; - mod->synctype = (synctype_t) LittleLong (pinmodel->synctype); - mod->numframes = pheader->numframes; - - for (i=0 ; i<3 ; i++) - { - pheader->scale[i] = LittleFloat (pinmodel->scale[i]); - pheader->scale_origin[i] = LittleFloat (pinmodel->scale_origin[i]); - pheader->eyeposition[i] = LittleFloat (pinmodel->eyeposition[i]); - } - - -// -// load the skins -// - pskintype = (daliasskintype_t *)&pinmodel[1]; - pskintype = (daliasskintype_t*) Mod_LoadAllSkins (pheader->numskins, pskintype); - -// -// load base s and t vertices -// - pinstverts = (stvert_t *)pskintype; - - for (i=0 ; i<pheader->numverts ; i++) - { - stverts[i].onseam = LittleLong (pinstverts[i].onseam); - stverts[i].s = LittleLong (pinstverts[i].s); - stverts[i].t = LittleLong (pinstverts[i].t); - } - -// -// load triangle lists -// - pintriangles = (dtriangle_t *)&pinstverts[pheader->numverts]; - - for (i=0 ; i<pheader->numtris ; i++) - { - triangles[i].facesfront = LittleLong (pintriangles[i].facesfront); - - for (j=0 ; j<3 ; j++) - { - triangles[i].vertindex[j] = - LittleLong (pintriangles[i].vertindex[j]); - } - } - -// -// load the frames -// - posenum = 0; - pframetype = (daliasframetype_t *)&pintriangles[pheader->numtris]; - - for (i=0 ; i<numframes ; i++) - { - aliasframetype_t frametype; - - frametype = (aliasframetype_t) LittleLong (pframetype->type); - - if (frametype == ALIAS_SINGLE) - { - pframetype = (daliasframetype_t *) - Mod_LoadAliasFrame (pframetype + 1, &pheader->frames[i]); - } - else - { - pframetype = (daliasframetype_t *) - Mod_LoadAliasGroup (pframetype + 1, &pheader->frames[i]); - } - } - - pheader->numposes = posenum; - - mod->type = mod_alias; - -// FIXME: do this right - mod->mins[0] = mod->mins[1] = mod->mins[2] = -16; - mod->maxs[0] = mod->maxs[1] = mod->maxs[2] = 16; - - // - // build the draw lists - // - GL_MakeAliasModelDisplayLists (mod, pheader); - -// -// move the complete, relocatable alias model to the cache -// - end = Hunk_LowMark (); - total = end - start; - - Cache_Alloc (&mod->cache, total, loadname); - if (!mod->cache.data) - return; - memcpy (mod->cache.data, pheader, total); - - Hunk_FreeToLowMark (start); -} - -//============================================================================= - -/* -================= -Mod_LoadSpriteFrame -================= -*/ -void * Mod_LoadSpriteFrame (void * pin, mspriteframe_t **ppframe, int framenum) -{ - dspriteframe_t *pinframe; - mspriteframe_t *pspriteframe; - int i, width, height, size, origin[2]; - unsigned short *ppixout; - byte *ppixin; - char name[64]; - - pinframe = (dspriteframe_t *)pin; - - width = LittleLong (pinframe->width); - height = LittleLong (pinframe->height); - size = width * height; - - pspriteframe = (mspriteframe_t*) Hunk_AllocName (sizeof (mspriteframe_t),loadname); - - Q_memset (pspriteframe, 0, sizeof (mspriteframe_t)); - - *ppframe = pspriteframe; - - pspriteframe->width = width; - pspriteframe->height = height; - origin[0] = LittleLong (pinframe->origin[0]); - origin[1] = LittleLong (pinframe->origin[1]); - - pspriteframe->up = origin[1]; - pspriteframe->down = origin[1] - height; - pspriteframe->left = origin[0]; - pspriteframe->right = width + origin[0]; - - sprintf (name, "%s_%i", loadmodel->name, framenum); - pspriteframe->gl_texturenum = GL_LoadTexture (name, width, height, (byte *)(pinframe + 1), true, true); - - return (void *)((byte *)pinframe + sizeof (dspriteframe_t) + size); -} - - -/* -================= -Mod_LoadSpriteGroup -================= -*/ -void * Mod_LoadSpriteGroup (void * pin, mspriteframe_t **ppframe, int framenum) -{ - dspritegroup_t *pingroup; - mspritegroup_t *pspritegroup; - int i, numframes; - dspriteinterval_t *pin_intervals; - float *poutintervals; - void *ptemp; - - pingroup = (dspritegroup_t *)pin; - - numframes = LittleLong (pingroup->numframes); - - pspritegroup = (mspritegroup_t*) Hunk_AllocName (sizeof (mspritegroup_t) + - (numframes - 1) * sizeof (pspritegroup->frames[0]), loadname); - - pspritegroup->numframes = numframes; - - *ppframe = (mspriteframe_t *)pspritegroup; - - pin_intervals = (dspriteinterval_t *)(pingroup + 1); - - poutintervals = (float*) Hunk_AllocName (numframes * sizeof (float), loadname); - - pspritegroup->intervals = poutintervals; - - for (i=0 ; i<numframes ; i++) - { - *poutintervals = LittleFloat (pin_intervals->interval); - if (*poutintervals <= 0.0) - Sys_Error ("Mod_LoadSpriteGroup: interval<=0"); - - poutintervals++; - pin_intervals++; - } - - ptemp = (void *)pin_intervals; - - for (i=0 ; i<numframes ; i++) - { - ptemp = Mod_LoadSpriteFrame (ptemp, &pspritegroup->frames[i], framenum * 100 + i); - } - - return ptemp; -} - - -/* -================= -Mod_LoadSpriteModel -================= -*/ -void Mod_LoadSpriteModel (model_t *mod, void *buffer) -{ - int i; - int version; - dsprite_t *pin; - msprite_t *psprite; - int numframes; - int size; - dspriteframetype_t *pframetype; - - pin = (dsprite_t *)buffer; - - version = LittleLong (pin->version); - if (version != SPRITE_VERSION) - Sys_Error ("%s has wrong version number " - "(%i should be %i)", mod->name, version, SPRITE_VERSION); - - numframes = LittleLong (pin->numframes); - - size = sizeof (msprite_t) + (numframes - 1) * sizeof (psprite->frames); - - psprite = (msprite_t*) Hunk_AllocName (size, loadname); - - mod->cache.data = psprite; - - psprite->type = LittleLong (pin->type); - psprite->maxwidth = LittleLong (pin->width); - psprite->maxheight = LittleLong (pin->height); - psprite->beamlength = LittleFloat (pin->beamlength); - mod->synctype = (synctype_t) LittleLong (pin->synctype); - psprite->numframes = numframes; - - mod->mins[0] = mod->mins[1] = -psprite->maxwidth/2; - mod->maxs[0] = mod->maxs[1] = psprite->maxwidth/2; - mod->mins[2] = -psprite->maxheight/2; - mod->maxs[2] = psprite->maxheight/2; - -// -// load the frames -// - if (numframes < 1) - Sys_Error ("Mod_LoadSpriteModel: Invalid # of frames: %d\n", numframes); - - mod->numframes = numframes; - - pframetype = (dspriteframetype_t *)(pin + 1); - - for (i=0 ; i<numframes ; i++) - { - spriteframetype_t frametype; - - frametype = (spriteframetype_t) LittleLong (pframetype->type); - psprite->frames[i].type = frametype; - - if (frametype == SPR_SINGLE) - { - pframetype = (dspriteframetype_t *) - Mod_LoadSpriteFrame (pframetype + 1, - &psprite->frames[i].frameptr, i); - } - else - { - pframetype = (dspriteframetype_t *) - Mod_LoadSpriteGroup (pframetype + 1, - &psprite->frames[i].frameptr, i); - } - } - - mod->type = mod_sprite; -} - -//============================================================================= - -/* -================ -Mod_Print -================ -*/ -void Mod_Print (void) -{ - int i; - model_t *mod; - - Con_Printf ("Cached models:\n"); - for (i=0, mod=mod_known ; i < mod_numknown ; i++, mod++) - { - Con_Printf ("%8p : %s\n",mod->cache.data, mod->name); - } -} - - |