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Diffstat (limited to 'samples/quake/jni/cl_tent.cpp')
-rw-r--r-- | samples/quake/jni/cl_tent.cpp | 394 |
1 files changed, 0 insertions, 394 deletions
diff --git a/samples/quake/jni/cl_tent.cpp b/samples/quake/jni/cl_tent.cpp deleted file mode 100644 index 64c4802..0000000 --- a/samples/quake/jni/cl_tent.cpp +++ /dev/null @@ -1,394 +0,0 @@ -/* -Copyright (C) 1996-1997 Id Software, Inc. - -This program is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -*/ -// cl_tent.c -- client side temporary entities - -#include "quakedef.h" - -int num_temp_entities; -entity_t cl_temp_entities[MAX_TEMP_ENTITIES]; -beam_t cl_beams[MAX_BEAMS]; - -sfx_t *cl_sfx_wizhit; -sfx_t *cl_sfx_knighthit; -sfx_t *cl_sfx_tink1; -sfx_t *cl_sfx_ric1; -sfx_t *cl_sfx_ric2; -sfx_t *cl_sfx_ric3; -sfx_t *cl_sfx_r_exp3; -#ifdef QUAKE2 -sfx_t *cl_sfx_imp; -sfx_t *cl_sfx_rail; -#endif - -/* -================= -CL_ParseTEnt -================= -*/ -void CL_InitTEnts (void) -{ - cl_sfx_wizhit = S_PrecacheSound ("wizard/hit.wav"); - cl_sfx_knighthit = S_PrecacheSound ("hknight/hit.wav"); - cl_sfx_tink1 = S_PrecacheSound ("weapons/tink1.wav"); - cl_sfx_ric1 = S_PrecacheSound ("weapons/ric1.wav"); - cl_sfx_ric2 = S_PrecacheSound ("weapons/ric2.wav"); - cl_sfx_ric3 = S_PrecacheSound ("weapons/ric3.wav"); - cl_sfx_r_exp3 = S_PrecacheSound ("weapons/r_exp3.wav"); -#ifdef QUAKE2 - cl_sfx_imp = S_PrecacheSound ("shambler/sattck1.wav"); - cl_sfx_rail = S_PrecacheSound ("weapons/lstart.wav"); -#endif -} - -/* -================= -CL_ParseBeam -================= -*/ -void CL_ParseBeam (model_t *m) -{ - int ent; - vec3_t start, end; - beam_t *b; - int i; - - ent = MSG_ReadShort (); - - start[0] = MSG_ReadCoord (); - start[1] = MSG_ReadCoord (); - start[2] = MSG_ReadCoord (); - - end[0] = MSG_ReadCoord (); - end[1] = MSG_ReadCoord (); - end[2] = MSG_ReadCoord (); - -// override any beam with the same entity - for (i=0, b=cl_beams ; i< MAX_BEAMS ; i++, b++) - if (b->entity == ent) - { - b->entity = ent; - b->model = m; - b->endtime = cl.time + 0.2; - VectorCopy (start, b->start); - VectorCopy (end, b->end); - return; - } - -// find a free beam - for (i=0, b=cl_beams ; i< MAX_BEAMS ; i++, b++) - { - if (!b->model || b->endtime < cl.time) - { - b->entity = ent; - b->model = m; - b->endtime = cl.time + 0.2; - VectorCopy (start, b->start); - VectorCopy (end, b->end); - return; - } - } - Con_Printf ("beam list overflow!\n"); -} - -/* -================= -CL_ParseTEnt -================= -*/ -void CL_ParseTEnt (void) -{ - int type; - vec3_t pos; -#ifdef QUAKE2 - vec3_t endpos; -#endif - dlight_t *dl; - int rnd; - int colorStart, colorLength; - - type = MSG_ReadByte (); - switch (type) - { - case TE_WIZSPIKE: // spike hitting wall - pos[0] = MSG_ReadCoord (); - pos[1] = MSG_ReadCoord (); - pos[2] = MSG_ReadCoord (); - R_RunParticleEffect (pos, vec3_origin, 20, 30); - S_StartSound (-1, 0, cl_sfx_wizhit, pos, 1, 1); - break; - - case TE_KNIGHTSPIKE: // spike hitting wall - pos[0] = MSG_ReadCoord (); - pos[1] = MSG_ReadCoord (); - pos[2] = MSG_ReadCoord (); - R_RunParticleEffect (pos, vec3_origin, 226, 20); - S_StartSound (-1, 0, cl_sfx_knighthit, pos, 1, 1); - break; - - case TE_SPIKE: // spike hitting wall - pos[0] = MSG_ReadCoord (); - pos[1] = MSG_ReadCoord (); - pos[2] = MSG_ReadCoord (); -#ifdef GLTEST - Test_Spawn (pos); -#else - R_RunParticleEffect (pos, vec3_origin, 0, 10); -#endif - if ( rand() % 5 ) - S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1); - else - { - rnd = rand() & 3; - if (rnd == 1) - S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1); - else if (rnd == 2) - S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1); - else - S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1); - } - break; - case TE_SUPERSPIKE: // super spike hitting wall - pos[0] = MSG_ReadCoord (); - pos[1] = MSG_ReadCoord (); - pos[2] = MSG_ReadCoord (); - R_RunParticleEffect (pos, vec3_origin, 0, 20); - - if ( rand() % 5 ) - S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1); - else - { - rnd = rand() & 3; - if (rnd == 1) - S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1); - else if (rnd == 2) - S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1); - else - S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1); - } - break; - - case TE_GUNSHOT: // bullet hitting wall - pos[0] = MSG_ReadCoord (); - pos[1] = MSG_ReadCoord (); - pos[2] = MSG_ReadCoord (); - R_RunParticleEffect (pos, vec3_origin, 0, 20); - break; - - case TE_EXPLOSION: // rocket explosion - pos[0] = MSG_ReadCoord (); - pos[1] = MSG_ReadCoord (); - pos[2] = MSG_ReadCoord (); - R_ParticleExplosion (pos); - dl = CL_AllocDlight (0); - VectorCopy (pos, dl->origin); - dl->radius = 350; - dl->die = cl.time + 0.5; - dl->decay = 300; - S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1); - break; - - case TE_TAREXPLOSION: // tarbaby explosion - pos[0] = MSG_ReadCoord (); - pos[1] = MSG_ReadCoord (); - pos[2] = MSG_ReadCoord (); - R_BlobExplosion (pos); - - S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1); - break; - - case TE_LIGHTNING1: // lightning bolts - CL_ParseBeam (Mod_ForName("progs/bolt.mdl", true)); - break; - - case TE_LIGHTNING2: // lightning bolts - CL_ParseBeam (Mod_ForName("progs/bolt2.mdl", true)); - break; - - case TE_LIGHTNING3: // lightning bolts - CL_ParseBeam (Mod_ForName("progs/bolt3.mdl", true)); - break; - -// PGM 01/21/97 - case TE_BEAM: // grappling hook beam - CL_ParseBeam (Mod_ForName("progs/beam.mdl", true)); - break; -// PGM 01/21/97 - - case TE_LAVASPLASH: - pos[0] = MSG_ReadCoord (); - pos[1] = MSG_ReadCoord (); - pos[2] = MSG_ReadCoord (); - R_LavaSplash (pos); - break; - - case TE_TELEPORT: - pos[0] = MSG_ReadCoord (); - pos[1] = MSG_ReadCoord (); - pos[2] = MSG_ReadCoord (); - R_TeleportSplash (pos); - break; - - case TE_EXPLOSION2: // color mapped explosion - pos[0] = MSG_ReadCoord (); - pos[1] = MSG_ReadCoord (); - pos[2] = MSG_ReadCoord (); - colorStart = MSG_ReadByte (); - colorLength = MSG_ReadByte (); - R_ParticleExplosion2 (pos, colorStart, colorLength); - dl = CL_AllocDlight (0); - VectorCopy (pos, dl->origin); - dl->radius = 350; - dl->die = cl.time + 0.5; - dl->decay = 300; - S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1); - break; - -#ifdef QUAKE2 - case TE_IMPLOSION: - pos[0] = MSG_ReadCoord (); - pos[1] = MSG_ReadCoord (); - pos[2] = MSG_ReadCoord (); - S_StartSound (-1, 0, cl_sfx_imp, pos, 1, 1); - break; - - case TE_RAILTRAIL: - pos[0] = MSG_ReadCoord (); - pos[1] = MSG_ReadCoord (); - pos[2] = MSG_ReadCoord (); - endpos[0] = MSG_ReadCoord (); - endpos[1] = MSG_ReadCoord (); - endpos[2] = MSG_ReadCoord (); - S_StartSound (-1, 0, cl_sfx_rail, pos, 1, 1); - S_StartSound (-1, 1, cl_sfx_r_exp3, endpos, 1, 1); - R_RocketTrail (pos, endpos, 0+128); - R_ParticleExplosion (endpos); - dl = CL_AllocDlight (-1); - VectorCopy (endpos, dl->origin); - dl->radius = 350; - dl->die = cl.time + 0.5; - dl->decay = 300; - break; -#endif - - default: - Sys_Error ("CL_ParseTEnt: bad type"); - } -} - - -/* -================= -CL_NewTempEntity -================= -*/ -entity_t *CL_NewTempEntity (void) -{ - entity_t *ent; - - if (cl_numvisedicts == MAX_VISEDICTS) - return NULL; - if (num_temp_entities == MAX_TEMP_ENTITIES) - return NULL; - ent = &cl_temp_entities[num_temp_entities]; - memset (ent, 0, sizeof(*ent)); - num_temp_entities++; - cl_visedicts[cl_numvisedicts] = ent; - cl_numvisedicts++; - - ent->colormap = vid.colormap; - return ent; -} - - -/* -================= -CL_UpdateTEnts -================= -*/ -void CL_UpdateTEnts (void) -{ - int i; - beam_t *b; - vec3_t dist, org; - float d; - entity_t *ent; - float yaw, pitch; - float forward; - - num_temp_entities = 0; - -// update lightning - for (i=0, b=cl_beams ; i< MAX_BEAMS ; i++, b++) - { - if (!b->model || b->endtime < cl.time) - continue; - - // if coming from the player, update the start position - if (b->entity == cl.viewentity) - { - VectorCopy (cl_entities[cl.viewentity].origin, b->start); - } - - // calculate pitch and yaw - VectorSubtract (b->end, b->start, dist); - - if (dist[1] == 0 && dist[0] == 0) - { - yaw = 0; - if (dist[2] > 0) - pitch = 90; - else - pitch = 270; - } - else - { - yaw = (int) (atan2(dist[1], dist[0]) * 180 / M_PI); - if (yaw < 0) - yaw += 360; - - forward = sqrt (dist[0]*dist[0] + dist[1]*dist[1]); - pitch = (int) (atan2(dist[2], forward) * 180 / M_PI); - if (pitch < 0) - pitch += 360; - } - - // add new entities for the lightning - VectorCopy (b->start, org); - d = VectorNormalize(dist); - while (d > 0) - { - ent = CL_NewTempEntity (); - if (!ent) - return; - VectorCopy (org, ent->origin); - ent->model = b->model; - ent->angles[0] = pitch; - ent->angles[1] = yaw; - ent->angles[2] = rand()%360; - - for (i=0 ; i<3 ; i++) - org[i] += dist[i]*30; - d -= 30; - } - } - -} - - |