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/*
* Copyright (C) 2023 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef MINIKIN_DEBUG_H
#define MINIKIN_DEBUG_H
#include <string>
namespace minikin {
struct Point;
struct MinikinRect;
struct MinikinExtent;
struct MinikinPaint;
struct FontFeature;
class Range;
class U16StringPiece;
class LayoutPiece;
namespace debug {
// Convert UTF16 string to std::string for debugging purpose.
std::string toUtf8(const U16StringPiece& text);
std::string toString(const Point& point);
std::string toString(const MinikinRect& rect);
std::string toString(const Range& range);
std::string toString(const MinikinExtent& extent);
std::string toString(const LayoutPiece& layout);
std::string toString(const MinikinPaint& paint);
std::string toString(const FontFeature& feature);
std::string toString(const std::vector<FontFeature>& features);
} // namespace debug
} // namespace minikin
#endif // MINIKIN_DEBUG_H
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