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2023-01-23layers: Use consistent function names in statelessVulkan-ValidationLayers-upstream-masterspencer-lunarg
2023-01-23layers: Make promotion variable names consistentspencer-lunarg
2023-01-23layers: Use CMD_TYPE in statelessspencer-lunarg
2023-01-21git: Add git-blame-ignore-revs filespencer-lunarg
2023-01-21tests: Fix outdated copyrightsspencer-lunarg
2023-01-20scripts: Check that LunarG / Valve Copyright is updatedJuan Ramos
2023-01-20macos: Require VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAMEJuan Ramos
2023-01-20layers: Label new VK_EXT_image_2d_view_of_3d VUIDspencer-lunarg
2023-01-20tests: Add regression test for null set crash in core validationArtem Kharytoniuk
2023-01-20build: Update shader toolchain ahead of SDKMike Schuchardt
2023-01-20build: Update to header 1.3.239Mike Schuchardt
2023-01-19cmake: Fix Apple build failuresJuan Ramos
2023-01-19tests: Fix new CI warnings on macos-min-sdkArtem Kharytoniuk
2023-01-18cmake: Create scripts/CMakeLists.txtJuan Ramos
2023-01-18layers: Do not wrap/unwrap VK_NULL_HANDLEArtem Kharytoniuk
2023-01-18tests: Fix descriptor buffer testsNathaniel Cesario
2023-01-18docs: Notify users about upcoming changeJuan Ramos
2023-01-18build: Set external dir based on build typeNathaniel Cesario
2023-01-18layers: Fix function name formatingarno-lunarg
2023-01-18tests: Add test cases for new VUIDsarno-lunarg
2023-01-18layers: Add new VUIDsarno-lunarg
2023-01-18layers: Make separate Interface Variablesspencer-lunarg
2023-01-18layers: Use SPIR-V enum instead of intspencer-lunarg
2023-01-17macos: Target 10.15Juan Ramos
2023-01-17layers: Apply render pass final transitions alwaysRua
2023-01-17tests: Clean up GpuBufferDeviceAddressOOBJeremy Gebben
2023-01-17build: Update SPIRV-Tools to fix GpuBufferDeviceAddressOOB testJeremy Gebben
2023-01-17tests: Add regression test for null set crash in best practicesArtem Kharytoniuk
2023-01-17tests: Move best practices positive tests to best_practices.cppArtem Kharytoniuk
2023-01-17tests: Remove magic number for maxTransformFeedbackStreamsspencer-lunarg
2023-01-17scripts: Run CI with Profiles Layerspencer-lunarg
2023-01-17tests: Remove skipping tests because of MockICDspencer-lunarg
2023-01-17tests: More tests fixes for profilesspencer-lunarg
2023-01-16build: Remove VS2015 supportJuan Ramos
2023-01-17layers: Fix build for non-Linux buildsspencer-lunarg
2023-01-17layers: Move External object CoreCheck into own filespencer-lunarg
2023-01-17layers: Move ReleaseProfilingLock in query_validation.cppspencer-lunarg
2023-01-17layers: Move Device CoreCheck into own filespencer-lunarg
2023-01-16layers: Label VkStridedDeviceAddressRegionKHR 04631 VUspencer-lunarg
2023-01-16tests: Add feature check to scissor-viewport testMark Lobodzinski
2023-01-16tests: Fix ValidateGeometryShaderEnabled testMark Lobodzinski
2023-01-16tests: Check feature in PrimitiveTopologyListRestartMark Lobodzinski
2023-01-16tests: Fix missing feature check in DynState testMark Lobodzinski
2023-01-16tests: Fix depth-stencil inheritanceInfo testMark Lobodzinski
2023-01-16tests: Fix DynamicRenderingGraphicsPipelineCreateInfo testMark Lobodzinski
2023-01-16tests: Fix bad sample count usage in ResolveInvalidUsageMark Lobodzinski
2023-01-16tests: Fix invalid format usage in CreateImageYcbcrFormatsMark Lobodzinski
2023-01-16tests: Fix ExerciseGetImageSubresourceLayout errorsMark Lobodzinski
2023-01-16tests: Skip FenceSemThreadRace test when using SwiftShaderMark Lobodzinski
2023-01-16tests: Fix bad geometry shader testMark Lobodzinski