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author | android-build-prod (mdb) <android-build-team-robot@google.com> | 2021-02-27 05:49:55 +0000 |
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committer | android-build-prod (mdb) <android-build-team-robot@google.com> | 2021-02-27 05:49:55 +0000 |
commit | cae4be02e48ddb75a4d86a796f86bff797b4901c (patch) | |
tree | 86a154e4dff1f2f6af5dc87fdfddff76c0cae943 | |
parent | 5b85fd297847d471718cb719bbe1c3268019f436 (diff) | |
parent | 46e78cfa0fad305f83e6e77bf51f3b95bd37c615 (diff) | |
download | vulkan-headers-busytown-mac1010-release.tar.gz |
Snap for 7174163 from 46e78cfa0fad305f83e6e77bf51f3b95bd37c615 to busytown-mac1010-releasebusytown-mac1010-release
Change-Id: I4007356e6ebbc43bdd31bf8882a1f3096f696e80
-rw-r--r-- | Android.bp | 30 |
1 files changed, 30 insertions, 0 deletions
@@ -14,6 +14,36 @@ // This module defines which headers are included in the NDK sysroot during // the NDK build process. +package { + default_applicable_licenses: ["external_vulkan-headers_license"], +} + +// Added automatically by a large-scale-change that took the approach of +// 'apply every license found to every target'. While this makes sure we respect +// every license restriction, it may not be entirely correct. +// +// e.g. GPL in an MIT project might only apply to the contrib/ directory. +// +// Please consider splitting the single license below into multiple licenses, +// taking care not to lose any license_kind information, and overriding the +// default license using the 'licenses: [...]' property on targets as needed. +// +// For unused files, consider creating a 'fileGroup' with "//visibility:private" +// to attach the license to, and including a comment whether the files may be +// used in the current project. +// See: http://go/android-license-faq +license { + name: "external_vulkan-headers_license", + visibility: [":__subpackages__"], + license_kinds: [ + "SPDX-license-identifier-Apache-2.0", + "SPDX-license-identifier-BSD", + ], + license_text: [ + "LICENSE.txt", + ], +} + ndk_headers { name: "ndk_vulkan_headers", from: "include", |