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<?php
require "tests.php";
// New functions
check::functions(array('deleteFoo','getStatus','launder','resetStatus'));
// New classes
check::classes(array('director_finalizer','Foo'));
// No new vars
check::globals(array());
class MyFoo extends Foo {
function __destruct() {
# It's not safe to call methods on the C++ object from the PHP destructor
# if the object has been disowned, since the C++ object will already have
# been destroyed by the time the PHP destructor runs.
if ($this->thisown) {
$this->orStatus(2);
}
if (method_exists(parent::class, "__destruct")) {
parent::__destruct();
}
}
}
resetStatus();
$a = new MyFoo();
unset($a);
check::equal(getStatus(), 3, "getStatus() failed #1");
resetStatus();
$a = new MyFoo();
launder($a);
check::equal(getStatus(), 0, "getStatus() failed #2");
unset($a);
check::equal(getStatus(), 3, "getStatus() failed #3");
resetStatus();
$a = new MyFoo();
$a->thisown = 0;
check::equal(getStatus(), 0, "shadow release does not fire destructor of disowned object");
deleteFoo($a);
unset($a);
# getStatus() would ideally return 3 here.
check::equal(getStatus(), 1, "getStatus() failed #4");
resetStatus();
$a = new MyFoo();
$a->thisown = 0;
$g = launder($a);
unset($a);
deleteFoo($g);
# getStatus() would ideally return 3 here.
check::equal(getStatus(), 1, "getStatus() failed #5");
resetStatus();
check::done();
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