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package main
import "./li_attribute"
func main() {
aa := li_attribute.NewA(1, 2, 3)
if aa.GetA() != 1 {
panic(0)
}
aa.SetA(3)
if aa.GetA() != 3 {
panic(aa.GetA())
}
if aa.GetB() != 2 {
panic(aa.GetB())
}
aa.SetB(5)
if aa.GetB() != 5 {
panic(0)
}
if aa.GetD() != aa.GetB() {
panic(0)
}
if aa.GetC() != 3 {
panic(0)
}
pi := li_attribute.NewParam_i(7)
if pi.GetValue() != 7 {
panic(0)
}
pi.SetValue(3)
if pi.GetValue() != 3 {
panic(0)
}
b := li_attribute.NewB(aa)
if b.GetA().GetC() != 3 {
panic(0)
}
// class/struct attribute with get/set methods using
// return/pass by reference
myFoo := li_attribute.NewMyFoo()
myFoo.SetX(8)
myClass := li_attribute.NewMyClass()
myClass.SetFoo(myFoo)
if myClass.GetFoo().GetX() != 8 {
panic(0)
}
// class/struct attribute with get/set methods using
// return/pass by value
myClassVal := li_attribute.NewMyClassVal()
if myClassVal.GetReadWriteFoo().GetX() != -1 {
panic(0)
}
if myClassVal.GetReadOnlyFoo().GetX() != -1 {
panic(0)
}
myClassVal.SetReadWriteFoo(myFoo)
if myClassVal.GetReadWriteFoo().GetX() != 8 {
panic(0)
}
if myClassVal.GetReadOnlyFoo().GetX() != 8 {
panic(0)
}
// string attribute with get/set methods using return/pass by
// value
myStringyClass := li_attribute.NewMyStringyClass("initial string")
if myStringyClass.GetReadWriteString() != "initial string" {
panic(0)
}
if myStringyClass.GetReadOnlyString() != "initial string" {
panic(0)
}
myStringyClass.SetReadWriteString("changed string")
if myStringyClass.GetReadWriteString() != "changed string" {
panic(0)
}
if myStringyClass.GetReadOnlyString() != "changed string" {
panic(0)
}
}
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