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Diffstat (limited to 'Lib/csharp/std_unordered_set.i')
-rw-r--r-- | Lib/csharp/std_unordered_set.i | 320 |
1 files changed, 320 insertions, 0 deletions
diff --git a/Lib/csharp/std_unordered_set.i b/Lib/csharp/std_unordered_set.i new file mode 100644 index 000000000..d6f6a18f3 --- /dev/null +++ b/Lib/csharp/std_unordered_set.i @@ -0,0 +1,320 @@ +/* ----------------------------------------------------------------------------- + * std_unordered_set.i + * + * SWIG typemaps for std::unordered_set<T>. + * + * Note that ISet<> used here requires .NET 4 or later. + * + * The C# wrapper implements ISet<> interface and is similar in + * characteristics to the C# System.Collections.Generic.HashSet<> class, but + * doesn't provide quite all of its methods. + * ----------------------------------------------------------------------------- */ + +%{ +#include <unordered_set> +#include <algorithm> +#include <stdexcept> +%} + +%csmethodmodifiers std::unordered_set::empty "private" +%csmethodmodifiers std::unordered_set::size "private" +%csmethodmodifiers std::unordered_set::getitem "private" +%csmethodmodifiers std::unordered_set::create_iterator_begin "private" +%csmethodmodifiers std::unordered_set::get_next "private" +%csmethodmodifiers std::unordered_set::destroy_iterator "private" + +namespace std { + +// TODO: Add support for comparator and allocator template parameters. +template <class T> +class unordered_set { + +%typemap(csinterfaces) std::unordered_set<T> "global::System.IDisposable, global::System.Collections.Generic.ISet<$typemap(cstype, T)>\n" +%proxycode %{ + void global::System.Collections.Generic.ICollection<$typemap(cstype, T)>.Add($typemap(cstype, T) item) { + ((global::System.Collections.Generic.ISet<$typemap(cstype, T)>)this).Add(item); + } + + public bool TryGetValue($typemap(cstype, T) equalValue, out $typemap(cstype, T) actualValue) { + try { + actualValue = getitem(equalValue); + return true; + } catch { + actualValue = default($typemap(cstype, T)); + return false; + } + } + + public bool IsEmpty { + get { + return empty(); + } + } + + public int Count { + get { + return (int)size(); + } + } + + public bool IsReadOnly { + get { + return false; + } + } + + public void CopyTo($typemap(cstype, T)[] array) { + CopyTo(array, 0); + } + + public void CopyTo($typemap(cstype, T)[] array, int arrayIndex) { + if (array == null) + throw new global::System.ArgumentNullException("array"); + if (arrayIndex < 0) + throw new global::System.ArgumentOutOfRangeException("arrayIndex", "Value is less than zero"); + if (array.Rank > 1) + throw new global::System.ArgumentException("Multi dimensional array.", "array"); + if (arrayIndex+this.Count > array.Length) + throw new global::System.ArgumentException("Number of elements to copy is too large."); + + foreach ($typemap(cstype, T) item in this) { + array.SetValue(item, arrayIndex++); + } + } + + public void ExceptWith(global::System.Collections.Generic.IEnumerable<$typemap(cstype, T)> other) { + foreach ($typemap(cstype, T) item in other) { + Remove(item); + } + } + + public void IntersectWith(global::System.Collections.Generic.IEnumerable<$typemap(cstype, T)> other) { + $csclassname old = new $csclassname(this); + + Clear(); + foreach ($typemap(cstype, T) item in other) { + if (old.Contains(item)) + Add(item); + } + } + + private static int count_enum(global::System.Collections.Generic.IEnumerable<$typemap(cstype, T)> other) { + int count = 0; + foreach ($typemap(cstype, T) item in other) { + count++; + } + + return count; + } + + public bool IsProperSubsetOf(global::System.Collections.Generic.IEnumerable<$typemap(cstype, T)> other) { + return IsSubsetOf(other) && Count < count_enum(other); + } + + public bool IsProperSupersetOf(global::System.Collections.Generic.IEnumerable<$typemap(cstype, T)> other) { + return IsSupersetOf(other) && Count > count_enum(other); + } + + public bool IsSubsetOf(global::System.Collections.Generic.IEnumerable<$typemap(cstype, T)> other) { + int countContained = 0; + + foreach ($typemap(cstype, T) item in other) { + if (Contains(item)) + countContained++; + } + + return countContained == Count; + } + + public bool IsSupersetOf(global::System.Collections.Generic.IEnumerable<$typemap(cstype, T)> other) { + foreach ($typemap(cstype, T) item in other) { + if (!Contains(item)) + return false; + } + + return true; + } + + public bool Overlaps(global::System.Collections.Generic.IEnumerable<$typemap(cstype, T)> other) { + foreach ($typemap(cstype, T) item in other) { + if (Contains(item)) + return true; + } + + return false; + } + + public bool SetEquals(global::System.Collections.Generic.IEnumerable<$typemap(cstype, T)> other) { + return IsSupersetOf(other) && Count == count_enum(other); + } + + public void SymmetricExceptWith(global::System.Collections.Generic.IEnumerable<$typemap(cstype, T)> other) { + foreach ($typemap(cstype, T) item in other) { + if (!Remove(item)) + Add(item); + } + } + + public void UnionWith(global::System.Collections.Generic.IEnumerable<$typemap(cstype, T)> other) { + foreach ($typemap(cstype, T) item in other) { + Add(item); + } + } + + private global::System.Collections.Generic.ICollection<$typemap(cstype, T)> Items { + get { + global::System.Collections.Generic.ICollection<$typemap(cstype, T)> items = new global::System.Collections.Generic.List<$typemap(cstype, T)>(); + int size = this.Count; + if (size > 0) { + global::System.IntPtr iter = create_iterator_begin(); + for (int i = 0; i < size; i++) { + items.Add(get_next(iter)); + } + destroy_iterator(iter); + } + return items; + } + } + + global::System.Collections.Generic.IEnumerator<$typemap(cstype, T)> global::System.Collections.Generic.IEnumerable<$typemap(cstype, T)>.GetEnumerator() { + return new $csclassnameEnumerator(this); + } + + global::System.Collections.IEnumerator global::System.Collections.IEnumerable.GetEnumerator() { + return new $csclassnameEnumerator(this); + } + + public $csclassnameEnumerator GetEnumerator() { + return new $csclassnameEnumerator(this); + } + + // Type-safe enumerator + /// Note that the IEnumerator documentation requires an InvalidOperationException to be thrown + /// whenever the collection is modified. This has been done for changes in the size of the + /// collection but not when one of the elements of the collection is modified as it is a bit + /// tricky to detect unmanaged code that modifies the collection under our feet. + public sealed class $csclassnameEnumerator : global::System.Collections.IEnumerator, + global::System.Collections.Generic.IEnumerator<$typemap(cstype, T)> + { + private $csclassname collectionRef; + private global::System.Collections.Generic.IList<$typemap(cstype, T)> ItemsCollection; + private int currentIndex; + private object currentObject; + private int currentSize; + + public $csclassnameEnumerator($csclassname collection) { + collectionRef = collection; + ItemsCollection = new global::System.Collections.Generic.List<$typemap(cstype, T)>(collection.Items); + currentIndex = -1; + currentObject = null; + currentSize = collectionRef.Count; + } + + // Type-safe iterator Current + public $typemap(cstype, T) Current { + get { + if (currentIndex == -1) + throw new global::System.InvalidOperationException("Enumeration not started."); + if (currentIndex > currentSize - 1) + throw new global::System.InvalidOperationException("Enumeration finished."); + if (currentObject == null) + throw new global::System.InvalidOperationException("Collection modified."); + return ($typemap(cstype, T))currentObject; + } + } + + // Type-unsafe IEnumerator.Current + object global::System.Collections.IEnumerator.Current { + get { + return Current; + } + } + + public bool MoveNext() { + int size = collectionRef.Count; + bool moveOkay = (currentIndex+1 < size) && (size == currentSize); + if (moveOkay) { + currentIndex++; + currentObject = ItemsCollection[currentIndex]; + } else { + currentObject = null; + } + return moveOkay; + } + + public void Reset() { + currentIndex = -1; + currentObject = null; + if (collectionRef.Count != currentSize) { + throw new global::System.InvalidOperationException("Collection modified."); + } + } + + public void Dispose() { + currentIndex = -1; + currentObject = null; + } + } + +%} + + public: + typedef size_t size_type; + typedef ptrdiff_t difference_type; + typedef T key_type; + typedef T value_type; + typedef value_type* pointer; + typedef const value_type* const_pointer; + typedef value_type& reference; + typedef const value_type& const_reference; + + unordered_set(); + unordered_set(const unordered_set& other); + size_type size() const; + bool empty() const; + %rename(Clear) clear; + void clear(); + %extend { + bool Add(const value_type& item) { + return $self->insert(item).second; + } + + bool Contains(const value_type& item) { + return $self->count(item) != 0; + } + + bool Remove(const value_type& item) { + return $self->erase(item) != 0; + } + + const value_type& getitem(const value_type& item) throw (std::out_of_range) { + std::unordered_set<T>::iterator iter = $self->find(item); + if (iter == $self->end()) + throw std::out_of_range("item not found"); + + return *iter; + } + + // create_iterator_begin(), get_next() and destroy_iterator work together to provide a collection of items to C# + %apply void *VOID_INT_PTR { std::unordered_set<T>::iterator *create_iterator_begin } + %apply void *VOID_INT_PTR { std::unordered_set<T>::iterator *swigiterator } + + std::unordered_set<T>::iterator *create_iterator_begin() { + return new std::unordered_set<T>::iterator($self->begin()); + } + + const key_type& get_next(std::unordered_set<T>::iterator *swigiterator) { + (void)$self; + std::unordered_set<T>::iterator iter = *swigiterator; + (*swigiterator)++; + return *iter; + } + + void destroy_iterator(std::unordered_set<T>::iterator *swigiterator) { + (void)$self; + delete swigiterator; + } + } +}; + +} |