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2022-05-10Merge empty history for sparse-8486889-L16700000954467250sparse_historyAndroid Build Coastguard Worker
2022-05-10Merge cherrypicks of [2072337] into sparse-8486889-L16700000954467250.Android Build Coastguard Worker
2022-05-10Fix ndk-build libshader_combined target for newer NDKDavid Neto
2021-06-23Snap for 7485283 from 637b84a9d4409cfc5f916814b58cd8406f74944f to ndk-release...ndk-r23bndk-r23Android Build Coastguard Worker
2021-04-21Merge commit 'bdd134d1b7eca01925c1919d2ea05fd3cd6843c7' into update-shadercDavid Neto
2021-04-21Finalize v2021.0David Neto
2021-04-21Update DEPSDavid Neto
2021-04-21Update license-checker.cfg with updated license namesBen Clayton
2021-03-15Complete moving io.* to io_shaderc.*Ryan Harrison
2021-03-15Rename io.h to io_shaderc.hDavid Adrian
2021-02-26Snap for 7173131 from 9c602842f9386ec12d53b31fbd70f1d596775f58 to ndk-release...android-build-prod (mdb)
2021-02-19Merge tag 'v2020.5' into update-shadercDavid Neto
2021-02-19Start Shaderc v2021.0David Neto
2021-02-19Finalize Shaderc v2020.5David Neto
2021-02-19Roll third_party/glslang/ 9325cc013..e56beaee7 (19 commits)David Neto
2021-02-09cmake: add option to skip build the examples (#1170)Jose Quaresma
2021-02-03Fix typoDavid Neto
2021-02-03Improve file+line parsing from Glslang messagesDavid Neto
2021-01-18Deprecate WebGPU SPIRV support (#1167)Ryan Harrison
2021-01-06Roll 4 dependencies (#1165)Ryan Harrison
2020-12-09Start shaderc v2020.5Ryan Harrison
2020-12-09Finalize v2020.4Ryan Harrison
2020-12-09Updated CHANGESRyan Harrison
2020-12-09Rolling 5 dependencies (#1161)Ryan Harrison
2020-12-07Update SPIRV-Tools, SPIRV-Headers, glslang with raytracing fixesDavid Neto
2020-12-02copyright check: Exclude .venv in source treeDavid Neto
2020-12-02Merge remote-tracking branch 'aosp/upstream-main' into update-shadercndk-r23-beta1David Neto
2020-11-23Roll dependencies to support Vulkan raytracingDavid Neto
2020-11-19Roll third_party/glslang/ 142cb87f8..7f6559d28 (13 commits)David Neto
2020-11-12Replace C-style cast with static_castDavid Neto
2020-11-12Roll back googletest to earlier versionDavid Neto
2020-11-02Roll 6 dependencies (#1144)Ryan Harrison
2020-10-26Handle alias libraries in shaderc_combined to avoid duplicated symbols (#1141)Lei Zhang
2020-09-28Merge commit 'aosp/v2020.3' into update-shadercndk-r22-beta1ndk-r22ndk-release-r22David Neto
2020-09-03Adding back non-spvc BUILD.gn that I accidentally nuked (#1136)Ryan Harrison
2020-09-03Remove spvc (#1135)Ryan Harrison
2020-09-02Start SPIRV-Tools v2020.4Ryan Harrison
2020-09-02Finalize SPIRV-Tools v2020.3Ryan Harrison
2020-09-01Roll 3 dependencies and update expectations (#1133)Ryan Harrison
2020-08-25Roll 4 dependencies and updated expectations (#1132)Ryan Harrison
2020-08-21Merge "Merge tag 'v2020.2' into update-shaderc" into master-ndkTreehugger Robot
2020-08-17Roll 4 dependencies (#1131)Ryan Harrison
2020-08-13Add support for Dawn using deprecated Options constructor (#1130)Ryan Harrison
2020-08-10Roll 5 dependencies and update expectations (#1129)Ryan Harrison
2020-07-29Update some language usage. (#1124)dan sinclair
2020-07-28Adding support for the additional fixed sample mask in MSL (#1120)ponitka
2020-07-27Rolling 2 dependencies and updating expectations (#1121)Ryan Harrison
2020-07-27Clean up issues discovered by InferRyan Harrison
2020-07-23Merge tag 'v2020.2' into update-shadercDavid Neto
2020-07-23Start shaderc v2020.3 developmentDavid Neto