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external/shaderc/shaderc.git
busytown-mac1010-release
main
master
master-ndk
ndk-r11-release
ndk-r12-release
ndk-r13-release
ndk-r14-release
ndk-r15-release
ndk-r16-release
ndk-r24-release
ndk-r25-release
ndk-r26-release
ndk-r27-release
ndk-release-r16
ndk-release-r17
ndk-release-r18
ndk-release-r19
ndk-release-r20
ndk-release-r21
ndk-release-r22
ndk-release-r23
sparse_history
upstream-main
upstream-master
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Author
2017-01-12
Merge remote-tracking branch 'aosp/master-ndk' into merge-shaderc
ndk-r14-beta2
ndk-r14
ndk-r14-release
Dan Albert
2017-01-05
Merge remote-tracking branch 'aosp/master-ndk' into shader-tools
Dan Albert
2016-12-23
Merge remote-tracking branch 'aosp/upstream-master' into update-shaderc
David Neto
2016-12-19
Merge remote-tracking branch 'aosp/upstream-master' into update-shaderc
David Neto
2016-12-13
Set the tool to Google Shaderc over Glslang
David Neto
2016-12-13
Start v2016.3-dev
David Neto
2016-12-13
Finalize v2016.2
David Neto
2016-12-13
Add -Werror to Android build
David Neto
2016-12-13
Add rule for creating SPIRV-Tools generators.inc file
David Neto
2016-12-12
Updated maxDrawBuffers to be consistent with Vulkan/GLES3.0 (#283)
Andrew Woloszyn
2016-11-30
Merge remote-tracking branch 'aosp/upstream-master' into update-shaderc
HEAD
master
main
David Neto
2016-11-28
Update tests for more strict glslang
David Neto
2016-11-18
Add -flimit to glslc to support shader resource limits.
David Neto
2016-11-18
Indicate Shaderc's level of stability.
David Neto
2016-11-17
Support resource limits in C, C++ API
David Neto
2016-11-16
Add -fentry-point to glslc
David Neto
2016-11-16
Update READMEs.
Lei Zhang
2016-11-15
Add source/parsed_operand.cpp to SPIRV-Tools
David Neto
2016-11-09
Some source files are renamed in SPIRV-Tools.
Lei Zhang
2016-11-08
Added SPIRV-Tools source file validate_datarules.cpp
David Neto
2016-11-08
C, C++ APIs are sensitive to entry_point_name
David Neto
2016-11-03
Removed SPIRV-Tools source/instruction.cpp
David Neto
2016-11-01
Add glslang source file hlsl/hlslAttributes.cpp
David Neto
2016-10-24
glslc: expose HLSL compilation support from Glslang
David Neto
2016-10-21
Add API support for compiling HLSL
David Neto
2016-10-21
Rename GlslInitialzer -> GlslangInitializer
David Neto
2016-10-21
Ignore .DS_Store files
David Neto
2016-10-19
Merge remote-tracking branch 'aosp/upstream-master' into update-shaderc
ndk-r14-beta1
David Neto
2016-10-19
Enable AMD extensions for Glslang by default.
David Neto
2016-10-12
Work around bug with abspath on windows.
Andrew Woloszyn
2016-10-12
Merge remote-tracking branch 'aosp/upstream-master' into refresh-shaderc
David Neto
2016-10-12
Start v2016.2
David Neto
2016-10-12
Finalize v2016.1
David Neto
2016-10-07
When copying tests, only catch ENOENT exception
David Neto
2016-10-05
Make tests detect working directory at runtime
David Neto
2016-10-04
Clarify Shaderc wraps around other tools
David Neto
2016-09-30
Comment Compiler's constructor to mention Vulkan as default.
Lei Zhang
2016-09-30
Sort out target environments used in different components.
Lei Zhang
2016-09-30
Chanage the C interface for assembling to accept options.
Lei Zhang
2016-09-30
Change to use SPIRV-Tools C++ interface for Disassembling.
Lei Zhang
2016-09-27
Add cases in examples to show optimization.
Lei Zhang
2016-09-26
Address comments about glslc doc.
Lei Zhang
2016-09-23
Add glslc support for -O.
Lei Zhang
2016-09-23
Enable output diff in expect.ValidFileContents.
Lei Zhang
2016-09-23
Enable friendly names for disassembling.
Lei Zhang
2016-09-23
Add support for optimization after compilation in the library.
Lei Zhang
2016-09-22
Add new file appeared in glslang.
Lei Zhang
2016-09-21
Document SPIRV-Tools relicensing to Apache 2.0
David Neto
2016-09-21
Add the SPIRV-Tools-opt library into Android.mk.
Lei Zhang
2016-09-21
Merge remote-tracking branch 'aosp/upstream-master' into shaderc-update-master
David Neto
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