aboutsummaryrefslogtreecommitdiff
path: root/Test/baseResults/varyingArray.frag.out
blob: 1fd59b466729a45c400c316465c423231dd3958b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
varyingArray.frag
WARNING: 0:3: varying deprecated in version 130; may be removed in future release
WARNING: 0:4: varying deprecated in version 130; may be removed in future release
WARNING: 0:6: varying deprecated in version 130; may be removed in future release
WARNING: 0:8: varying deprecated in version 130; may be removed in future release

Shader version: 130
0:? Sequence
0:10  Function Definition: main( (global void)
0:10    Function Parameters: 
0:12    Sequence
0:12      Sequence
0:12        move second child to first child (temp 4-component vector of float)
0:12          'texColor' (temp 4-component vector of float)
0:12          texture (global 4-component vector of float)
0:12            'texSampler2D' (uniform sampler2D)
0:12            Construct vec2 (temp 2-component vector of float)
0:12              add (temp 4-component vector of float)
0:12                direct index (smooth temp 4-component vector of float TexCoord)
0:12                  'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:12                  Constant:
0:12                    4 (const int)
0:12                direct index (smooth temp 4-component vector of float TexCoord)
0:12                  'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:12                  Constant:
0:12                    5 (const int)
0:14      add second child into first child (temp 4-component vector of float)
0:14        'texColor' (temp 4-component vector of float)
0:14        'color' (smooth in 4-component vector of float)
0:16      move second child to first child (temp float)
0:16        direct index (temp float)
0:16          'texColor' (temp 4-component vector of float)
0:16          Constant:
0:16            3 (const int)
0:16        'alpha' (smooth in float)
0:18      move second child to first child (temp 4-component vector of float)
0:18        'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:18        add (temp 4-component vector of float)
0:18          add (temp 4-component vector of float)
0:18            add (temp 4-component vector of float)
0:18              direct index (smooth temp 4-component vector of float)
0:18                'foo' (smooth in 3-element array of 4-component vector of float)
0:18                Constant:
0:18                  1 (const int)
0:18              direct index (smooth temp 4-component vector of float TexCoord)
0:18                'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:18                Constant:
0:18                  0 (const int)
0:18            direct index (smooth temp 4-component vector of float TexCoord)
0:18              'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:18              Constant:
0:18                4 (const int)
0:18          'texColor' (temp 4-component vector of float)
0:?   Linker Objects
0:?     'texSampler2D' (uniform sampler2D)
0:?     'color' (smooth in 4-component vector of float)
0:?     'alpha' (smooth in float)
0:?     'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:?     'foo' (smooth in 3-element array of 4-component vector of float)


Linked fragment stage:


Shader version: 130
0:? Sequence
0:10  Function Definition: main( (global void)
0:10    Function Parameters: 
0:12    Sequence
0:12      Sequence
0:12        move second child to first child (temp 4-component vector of float)
0:12          'texColor' (temp 4-component vector of float)
0:12          texture (global 4-component vector of float)
0:12            'texSampler2D' (uniform sampler2D)
0:12            Construct vec2 (temp 2-component vector of float)
0:12              add (temp 4-component vector of float)
0:12                direct index (smooth temp 4-component vector of float TexCoord)
0:12                  'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:12                  Constant:
0:12                    4 (const int)
0:12                direct index (smooth temp 4-component vector of float TexCoord)
0:12                  'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:12                  Constant:
0:12                    5 (const int)
0:14      add second child into first child (temp 4-component vector of float)
0:14        'texColor' (temp 4-component vector of float)
0:14        'color' (smooth in 4-component vector of float)
0:16      move second child to first child (temp float)
0:16        direct index (temp float)
0:16          'texColor' (temp 4-component vector of float)
0:16          Constant:
0:16            3 (const int)
0:16        'alpha' (smooth in float)
0:18      move second child to first child (temp 4-component vector of float)
0:18        'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:18        add (temp 4-component vector of float)
0:18          add (temp 4-component vector of float)
0:18            add (temp 4-component vector of float)
0:18              direct index (smooth temp 4-component vector of float)
0:18                'foo' (smooth in 3-element array of 4-component vector of float)
0:18                Constant:
0:18                  1 (const int)
0:18              direct index (smooth temp 4-component vector of float TexCoord)
0:18                'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:18                Constant:
0:18                  0 (const int)
0:18            direct index (smooth temp 4-component vector of float TexCoord)
0:18              'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:18              Constant:
0:18                4 (const int)
0:18          'texColor' (temp 4-component vector of float)
0:?   Linker Objects
0:?     'texSampler2D' (uniform sampler2D)
0:?     'color' (smooth in 4-component vector of float)
0:?     'alpha' (smooth in float)
0:?     'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:?     'foo' (smooth in 3-element array of 4-component vector of float)