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path: root/Test/baseResults/hlsl.samplelevel.array.dx10.frag.out
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hlsl.samplelevel.array.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:24  Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:24    Function Parameters: 
0:?     Sequence
0:27      Sequence
0:27        move second child to first child (temp 4-component vector of float)
0:27          'txval10' (temp 4-component vector of float)
0:27          textureLod (temp 4-component vector of float)
0:27            Construct combined texture-sampler (temp sampler1DArray)
0:27              'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:27              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:?             Constant:
0:?               0.100000
0:?               0.200000
0:27            Constant:
0:27              0.750000
0:28      Sequence
0:28        move second child to first child (temp 4-component vector of int)
0:28          'txval11' (temp 4-component vector of int)
0:28          textureLod (temp 4-component vector of int)
0:28            Construct combined texture-sampler (temp isampler1DArray)
0:28              'g_tTex1di4a' (uniform itexture1DArray)
0:28              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:?             Constant:
0:?               0.200000
0:?               0.300000
0:28            Constant:
0:28              0.750000
0:29      Sequence
0:29        move second child to first child (temp 4-component vector of uint)
0:29          'txval12' (temp 4-component vector of uint)
0:29          textureLod (temp 4-component vector of uint)
0:29            Construct combined texture-sampler (temp usampler1DArray)
0:29              'g_tTex1du4a' (uniform utexture1DArray)
0:29              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:?             Constant:
0:?               0.300000
0:?               0.400000
0:29            Constant:
0:29              0.750000
0:31      Sequence
0:31        move second child to first child (temp 4-component vector of float)
0:31          'txval20' (temp 4-component vector of float)
0:31          textureLod (temp 4-component vector of float)
0:31            Construct combined texture-sampler (temp sampler2DArray)
0:31              'g_tTex2df4a' (uniform texture2DArray)
0:31              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:?             Constant:
0:?               0.100000
0:?               0.200000
0:?               0.300000
0:31            Constant:
0:31              0.750000
0:32      Sequence
0:32        move second child to first child (temp 4-component vector of int)
0:32          'txval21' (temp 4-component vector of int)
0:32          textureLod (temp 4-component vector of int)
0:32            Construct combined texture-sampler (temp isampler2DArray)
0:32              'g_tTex2di4a' (uniform itexture2DArray)
0:32              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:?             Constant:
0:?               0.300000
0:?               0.400000
0:?               0.500000
0:32            Constant:
0:32              0.750000
0:33      Sequence
0:33        move second child to first child (temp 4-component vector of uint)
0:33          'txval22' (temp 4-component vector of uint)
0:33          textureLod (temp 4-component vector of uint)
0:33            Construct combined texture-sampler (temp usampler2DArray)
0:33              'g_tTex2du4a' (uniform utexture2DArray)
0:33              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:?             Constant:
0:?               0.500000
0:?               0.600000
0:?               0.700000
0:33            Constant:
0:33              0.750000
0:35      Sequence
0:35        move second child to first child (temp 4-component vector of float)
0:35          'txval40' (temp 4-component vector of float)
0:35          textureLod (temp 4-component vector of float)
0:35            Construct combined texture-sampler (temp samplerCubeArray)
0:35              'g_tTexcdf4a' (uniform textureCubeArray)
0:35              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:?             Constant:
0:?               0.100000
0:?               0.200000
0:?               0.300000
0:?               0.400000
0:35            Constant:
0:35              0.750000
0:36      Sequence
0:36        move second child to first child (temp 4-component vector of int)
0:36          'txval41' (temp 4-component vector of int)
0:36          textureLod (temp 4-component vector of int)
0:36            Construct combined texture-sampler (temp isamplerCubeArray)
0:36              'g_tTexcdi4a' (uniform itextureCubeArray)
0:36              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:?             Constant:
0:?               0.400000
0:?               0.500000
0:?               0.600000
0:?               0.700000
0:36            Constant:
0:36              0.750000
0:37      Sequence
0:37        move second child to first child (temp 4-component vector of uint)
0:37          'txval42' (temp 4-component vector of uint)
0:37          textureLod (temp 4-component vector of uint)
0:37            Construct combined texture-sampler (temp usamplerCubeArray)
0:37              'g_tTexcdu4a' (uniform utextureCubeArray)
0:37              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:?             Constant:
0:?               0.700000
0:?               0.800000
0:?               0.900000
0:?               1.000000
0:37            Constant:
0:37              0.750000
0:39      move second child to first child (temp 4-component vector of float)
0:39        Color: direct index for structure (temp 4-component vector of float)
0:39          'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:39          Constant:
0:39            0 (const int)
0:39        Constant:
0:39          1.000000
0:39          1.000000
0:39          1.000000
0:39          1.000000
0:40      move second child to first child (temp float)
0:40        Depth: direct index for structure (temp float)
0:40          'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:40          Constant:
0:40            1 (const int)
0:40        Constant:
0:40          1.000000
0:42      Sequence
0:42        Sequence
0:42          move second child to first child (temp 4-component vector of float)
0:?             'Color' (layout(location=0 ) out 4-component vector of float)
0:42            Color: direct index for structure (temp 4-component vector of float)
0:42              'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:42              Constant:
0:42                0 (const int)
0:42          move second child to first child (temp float)
0:?             'Depth' (out float FragDepth)
0:42            Depth: direct index for structure (temp float)
0:42              'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:42              Constant:
0:42                1 (const int)
0:42        Branch: Return
0:?   Linker Objects
0:?     'g_sSamp' (layout(binding=0 ) uniform sampler)
0:?     'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:?     'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:?     'g_tTex1di4a' (uniform itexture1DArray)
0:?     'g_tTex1du4a' (uniform utexture1DArray)
0:?     'g_tTex2df4a' (uniform texture2DArray)
0:?     'g_tTex2di4a' (uniform itexture2DArray)
0:?     'g_tTex2du4a' (uniform utexture2DArray)
0:?     'g_tTexcdf4a' (uniform textureCubeArray)
0:?     'g_tTexcdi4a' (uniform itextureCubeArray)
0:?     'g_tTexcdu4a' (uniform utextureCubeArray)
0:?     'Color' (layout(location=0 ) out 4-component vector of float)
0:?     'Depth' (out float FragDepth)


Linked fragment stage:


Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:24  Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:24    Function Parameters: 
0:?     Sequence
0:27      Sequence
0:27        move second child to first child (temp 4-component vector of float)
0:27          'txval10' (temp 4-component vector of float)
0:27          textureLod (temp 4-component vector of float)
0:27            Construct combined texture-sampler (temp sampler1DArray)
0:27              'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:27              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:?             Constant:
0:?               0.100000
0:?               0.200000
0:27            Constant:
0:27              0.750000
0:28      Sequence
0:28        move second child to first child (temp 4-component vector of int)
0:28          'txval11' (temp 4-component vector of int)
0:28          textureLod (temp 4-component vector of int)
0:28            Construct combined texture-sampler (temp isampler1DArray)
0:28              'g_tTex1di4a' (uniform itexture1DArray)
0:28              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:?             Constant:
0:?               0.200000
0:?               0.300000
0:28            Constant:
0:28              0.750000
0:29      Sequence
0:29        move second child to first child (temp 4-component vector of uint)
0:29          'txval12' (temp 4-component vector of uint)
0:29          textureLod (temp 4-component vector of uint)
0:29            Construct combined texture-sampler (temp usampler1DArray)
0:29              'g_tTex1du4a' (uniform utexture1DArray)
0:29              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:?             Constant:
0:?               0.300000
0:?               0.400000
0:29            Constant:
0:29              0.750000
0:31      Sequence
0:31        move second child to first child (temp 4-component vector of float)
0:31          'txval20' (temp 4-component vector of float)
0:31          textureLod (temp 4-component vector of float)
0:31            Construct combined texture-sampler (temp sampler2DArray)
0:31              'g_tTex2df4a' (uniform texture2DArray)
0:31              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:?             Constant:
0:?               0.100000
0:?               0.200000
0:?               0.300000
0:31            Constant:
0:31              0.750000
0:32      Sequence
0:32        move second child to first child (temp 4-component vector of int)
0:32          'txval21' (temp 4-component vector of int)
0:32          textureLod (temp 4-component vector of int)
0:32            Construct combined texture-sampler (temp isampler2DArray)
0:32              'g_tTex2di4a' (uniform itexture2DArray)
0:32              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:?             Constant:
0:?               0.300000
0:?               0.400000
0:?               0.500000
0:32            Constant:
0:32              0.750000
0:33      Sequence
0:33        move second child to first child (temp 4-component vector of uint)
0:33          'txval22' (temp 4-component vector of uint)
0:33          textureLod (temp 4-component vector of uint)
0:33            Construct combined texture-sampler (temp usampler2DArray)
0:33              'g_tTex2du4a' (uniform utexture2DArray)
0:33              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:?             Constant:
0:?               0.500000
0:?               0.600000
0:?               0.700000
0:33            Constant:
0:33              0.750000
0:35      Sequence
0:35        move second child to first child (temp 4-component vector of float)
0:35          'txval40' (temp 4-component vector of float)
0:35          textureLod (temp 4-component vector of float)
0:35            Construct combined texture-sampler (temp samplerCubeArray)
0:35              'g_tTexcdf4a' (uniform textureCubeArray)
0:35              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:?             Constant:
0:?               0.100000
0:?               0.200000
0:?               0.300000
0:?               0.400000
0:35            Constant:
0:35              0.750000
0:36      Sequence
0:36        move second child to first child (temp 4-component vector of int)
0:36          'txval41' (temp 4-component vector of int)
0:36          textureLod (temp 4-component vector of int)
0:36            Construct combined texture-sampler (temp isamplerCubeArray)
0:36              'g_tTexcdi4a' (uniform itextureCubeArray)
0:36              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:?             Constant:
0:?               0.400000
0:?               0.500000
0:?               0.600000
0:?               0.700000
0:36            Constant:
0:36              0.750000
0:37      Sequence
0:37        move second child to first child (temp 4-component vector of uint)
0:37          'txval42' (temp 4-component vector of uint)
0:37          textureLod (temp 4-component vector of uint)
0:37            Construct combined texture-sampler (temp usamplerCubeArray)
0:37              'g_tTexcdu4a' (uniform utextureCubeArray)
0:37              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:?             Constant:
0:?               0.700000
0:?               0.800000
0:?               0.900000
0:?               1.000000
0:37            Constant:
0:37              0.750000
0:39      move second child to first child (temp 4-component vector of float)
0:39        Color: direct index for structure (temp 4-component vector of float)
0:39          'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:39          Constant:
0:39            0 (const int)
0:39        Constant:
0:39          1.000000
0:39          1.000000
0:39          1.000000
0:39          1.000000
0:40      move second child to first child (temp float)
0:40        Depth: direct index for structure (temp float)
0:40          'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:40          Constant:
0:40            1 (const int)
0:40        Constant:
0:40          1.000000
0:42      Sequence
0:42        Sequence
0:42          move second child to first child (temp 4-component vector of float)
0:?             'Color' (layout(location=0 ) out 4-component vector of float)
0:42            Color: direct index for structure (temp 4-component vector of float)
0:42              'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:42              Constant:
0:42                0 (const int)
0:42          move second child to first child (temp float)
0:?             'Depth' (out float FragDepth)
0:42            Depth: direct index for structure (temp float)
0:42              'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:42              Constant:
0:42                1 (const int)
0:42        Branch: Return
0:?   Linker Objects
0:?     'g_sSamp' (layout(binding=0 ) uniform sampler)
0:?     'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:?     'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:?     'g_tTex1di4a' (uniform itexture1DArray)
0:?     'g_tTex1du4a' (uniform utexture1DArray)
0:?     'g_tTex2df4a' (uniform texture2DArray)
0:?     'g_tTex2di4a' (uniform itexture2DArray)
0:?     'g_tTex2du4a' (uniform utexture2DArray)
0:?     'g_tTexcdf4a' (uniform textureCubeArray)
0:?     'g_tTexcdi4a' (uniform itextureCubeArray)
0:?     'g_tTexcdu4a' (uniform utextureCubeArray)
0:?     'Color' (layout(location=0 ) out 4-component vector of float)
0:?     'Depth' (out float FragDepth)

// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 140

                              Capability Shader
                              Capability Sampled1D
                              Capability SampledCubeArray
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 4  "main" 131 135
                              ExecutionMode 4 OriginUpperLeft
                              Name 4  "main"
                              Name 9  "txval10"
                              Name 12  "g_tTex1df4a"
                              Name 16  "g_sSamp"
                              Name 29  "txval11"
                              Name 32  "g_tTex1di4a"
                              Name 43  "txval12"
                              Name 46  "g_tTex1du4a"
                              Name 54  "txval20"
                              Name 57  "g_tTex2df4a"
                              Name 65  "txval21"
                              Name 68  "g_tTex2di4a"
                              Name 76  "txval22"
                              Name 79  "g_tTex2du4a"
                              Name 88  "txval40"
                              Name 91  "g_tTexcdf4a"
                              Name 98  "txval41"
                              Name 101  "g_tTexcdi4a"
                              Name 108  "txval42"
                              Name 111  "g_tTexcdu4a"
                              Name 121  "PS_OUTPUT"
                              MemberName 121(PS_OUTPUT) 0  "Color"
                              MemberName 121(PS_OUTPUT) 1  "Depth"
                              Name 123  "psout"
                              Name 131  "Color"
                              Name 135  "Depth"
                              Name 139  "g_tTex1df4"
                              Decorate 12(g_tTex1df4a) DescriptorSet 0
                              Decorate 12(g_tTex1df4a) Binding 1
                              Decorate 16(g_sSamp) DescriptorSet 0
                              Decorate 16(g_sSamp) Binding 0
                              Decorate 32(g_tTex1di4a) DescriptorSet 0
                              Decorate 46(g_tTex1du4a) DescriptorSet 0
                              Decorate 57(g_tTex2df4a) DescriptorSet 0
                              Decorate 68(g_tTex2di4a) DescriptorSet 0
                              Decorate 79(g_tTex2du4a) DescriptorSet 0
                              Decorate 91(g_tTexcdf4a) DescriptorSet 0
                              Decorate 101(g_tTexcdi4a) DescriptorSet 0
                              Decorate 111(g_tTexcdu4a) DescriptorSet 0
                              Decorate 131(Color) Location 0
                              Decorate 135(Depth) BuiltIn FragDepth
                              Decorate 139(g_tTex1df4) DescriptorSet 0
                              Decorate 139(g_tTex1df4) Binding 0
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeFloat 32
               7:             TypeVector 6(float) 4
               8:             TypePointer Function 7(fvec4)
              10:             TypeImage 6(float) 1D array sampled format:Unknown
              11:             TypePointer UniformConstant 10
 12(g_tTex1df4a):     11(ptr) Variable UniformConstant
              14:             TypeSampler
              15:             TypePointer UniformConstant 14
     16(g_sSamp):     15(ptr) Variable UniformConstant
              18:             TypeSampledImage 10
              20:             TypeVector 6(float) 2
              21:    6(float) Constant 1036831949
              22:    6(float) Constant 1045220557
              23:   20(fvec2) ConstantComposite 21 22
              24:    6(float) Constant 1061158912
              26:             TypeInt 32 1
              27:             TypeVector 26(int) 4
              28:             TypePointer Function 27(ivec4)
              30:             TypeImage 26(int) 1D array sampled format:Unknown
              31:             TypePointer UniformConstant 30
 32(g_tTex1di4a):     31(ptr) Variable UniformConstant
              35:             TypeSampledImage 30
              37:    6(float) Constant 1050253722
              38:   20(fvec2) ConstantComposite 22 37
              40:             TypeInt 32 0
              41:             TypeVector 40(int) 4
              42:             TypePointer Function 41(ivec4)
              44:             TypeImage 40(int) 1D array sampled format:Unknown
              45:             TypePointer UniformConstant 44
 46(g_tTex1du4a):     45(ptr) Variable UniformConstant
              49:             TypeSampledImage 44
              51:    6(float) Constant 1053609165
              52:   20(fvec2) ConstantComposite 37 51
              55:             TypeImage 6(float) 2D array sampled format:Unknown
              56:             TypePointer UniformConstant 55
 57(g_tTex2df4a):     56(ptr) Variable UniformConstant
              60:             TypeSampledImage 55
              62:             TypeVector 6(float) 3
              63:   62(fvec3) ConstantComposite 21 22 37
              66:             TypeImage 26(int) 2D array sampled format:Unknown
              67:             TypePointer UniformConstant 66
 68(g_tTex2di4a):     67(ptr) Variable UniformConstant
              71:             TypeSampledImage 66
              73:    6(float) Constant 1056964608
              74:   62(fvec3) ConstantComposite 37 51 73
              77:             TypeImage 40(int) 2D array sampled format:Unknown
              78:             TypePointer UniformConstant 77
 79(g_tTex2du4a):     78(ptr) Variable UniformConstant
              82:             TypeSampledImage 77
              84:    6(float) Constant 1058642330
              85:    6(float) Constant 1060320051
              86:   62(fvec3) ConstantComposite 73 84 85
              89:             TypeImage 6(float) Cube array sampled format:Unknown
              90:             TypePointer UniformConstant 89
 91(g_tTexcdf4a):     90(ptr) Variable UniformConstant
              94:             TypeSampledImage 89
              96:    7(fvec4) ConstantComposite 21 22 37 51
              99:             TypeImage 26(int) Cube array sampled format:Unknown
             100:             TypePointer UniformConstant 99
101(g_tTexcdi4a):    100(ptr) Variable UniformConstant
             104:             TypeSampledImage 99
             106:    7(fvec4) ConstantComposite 51 73 84 85
             109:             TypeImage 40(int) Cube array sampled format:Unknown
             110:             TypePointer UniformConstant 109
111(g_tTexcdu4a):    110(ptr) Variable UniformConstant
             114:             TypeSampledImage 109
             116:    6(float) Constant 1061997773
             117:    6(float) Constant 1063675494
             118:    6(float) Constant 1065353216
             119:    7(fvec4) ConstantComposite 85 116 117 118
  121(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
             122:             TypePointer Function 121(PS_OUTPUT)
             124:     26(int) Constant 0
             125:    7(fvec4) ConstantComposite 118 118 118 118
             127:     26(int) Constant 1
             128:             TypePointer Function 6(float)
             130:             TypePointer Output 7(fvec4)
      131(Color):    130(ptr) Variable Output
             134:             TypePointer Output 6(float)
      135(Depth):    134(ptr) Variable Output
 139(g_tTex1df4):     11(ptr) Variable UniformConstant
         4(main):           2 Function None 3
               5:             Label
      9(txval10):      8(ptr) Variable Function
     29(txval11):     28(ptr) Variable Function
     43(txval12):     42(ptr) Variable Function
     54(txval20):      8(ptr) Variable Function
     65(txval21):     28(ptr) Variable Function
     76(txval22):     42(ptr) Variable Function
     88(txval40):      8(ptr) Variable Function
     98(txval41):     28(ptr) Variable Function
    108(txval42):     42(ptr) Variable Function
      123(psout):    122(ptr) Variable Function
              13:          10 Load 12(g_tTex1df4a)
              17:          14 Load 16(g_sSamp)
              19:          18 SampledImage 13 17
              25:    7(fvec4) ImageSampleExplicitLod 19 23 Lod 24
                              Store 9(txval10) 25
              33:          30 Load 32(g_tTex1di4a)
              34:          14 Load 16(g_sSamp)
              36:          35 SampledImage 33 34
              39:   27(ivec4) ImageSampleExplicitLod 36 38 Lod 24
                              Store 29(txval11) 39
              47:          44 Load 46(g_tTex1du4a)
              48:          14 Load 16(g_sSamp)
              50:          49 SampledImage 47 48
              53:   41(ivec4) ImageSampleExplicitLod 50 52 Lod 24
                              Store 43(txval12) 53
              58:          55 Load 57(g_tTex2df4a)
              59:          14 Load 16(g_sSamp)
              61:          60 SampledImage 58 59
              64:    7(fvec4) ImageSampleExplicitLod 61 63 Lod 24
                              Store 54(txval20) 64
              69:          66 Load 68(g_tTex2di4a)
              70:          14 Load 16(g_sSamp)
              72:          71 SampledImage 69 70
              75:   27(ivec4) ImageSampleExplicitLod 72 74 Lod 24
                              Store 65(txval21) 75
              80:          77 Load 79(g_tTex2du4a)
              81:          14 Load 16(g_sSamp)
              83:          82 SampledImage 80 81
              87:   41(ivec4) ImageSampleExplicitLod 83 86 Lod 24
                              Store 76(txval22) 87
              92:          89 Load 91(g_tTexcdf4a)
              93:          14 Load 16(g_sSamp)
              95:          94 SampledImage 92 93
              97:    7(fvec4) ImageSampleExplicitLod 95 96 Lod 24
                              Store 88(txval40) 97
             102:          99 Load 101(g_tTexcdi4a)
             103:          14 Load 16(g_sSamp)
             105:         104 SampledImage 102 103
             107:   27(ivec4) ImageSampleExplicitLod 105 106 Lod 24
                              Store 98(txval41) 107
             112:         109 Load 111(g_tTexcdu4a)
             113:          14 Load 16(g_sSamp)
             115:         114 SampledImage 112 113
             120:   41(ivec4) ImageSampleExplicitLod 115 119 Lod 24
                              Store 108(txval42) 120
             126:      8(ptr) AccessChain 123(psout) 124
                              Store 126 125
             129:    128(ptr) AccessChain 123(psout) 127
                              Store 129 118
             132:      8(ptr) AccessChain 123(psout) 124
             133:    7(fvec4) Load 132
                              Store 131(Color) 133
             136:    128(ptr) AccessChain 123(psout) 127
             137:    6(float) Load 136
                              Store 135(Depth) 137
                              Return
                              FunctionEnd