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|
hlsl.samplelevel.array.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:24 Function Parameters:
0:? Sequence
0:27 Sequence
0:27 move second child to first child (temp 4-component vector of float)
0:27 'txval10' (temp 4-component vector of float)
0:27 textureLod (temp 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler1DArray)
0:27 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:27 Constant:
0:27 0.750000
0:28 Sequence
0:28 move second child to first child (temp 4-component vector of int)
0:28 'txval11' (temp 4-component vector of int)
0:28 textureLod (temp 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler1DArray)
0:28 'g_tTex1di4a' (uniform itexture1DArray)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.200000
0:? 0.300000
0:28 Constant:
0:28 0.750000
0:29 Sequence
0:29 move second child to first child (temp 4-component vector of uint)
0:29 'txval12' (temp 4-component vector of uint)
0:29 textureLod (temp 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler1DArray)
0:29 'g_tTex1du4a' (uniform utexture1DArray)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:29 Constant:
0:29 0.750000
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float)
0:31 'txval20' (temp 4-component vector of float)
0:31 textureLod (temp 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler2DArray)
0:31 'g_tTex2df4a' (uniform texture2DArray)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:31 Constant:
0:31 0.750000
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of int)
0:32 'txval21' (temp 4-component vector of int)
0:32 textureLod (temp 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler2DArray)
0:32 'g_tTex2di4a' (uniform itexture2DArray)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:? 0.500000
0:32 Constant:
0:32 0.750000
0:33 Sequence
0:33 move second child to first child (temp 4-component vector of uint)
0:33 'txval22' (temp 4-component vector of uint)
0:33 textureLod (temp 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler2DArray)
0:33 'g_tTex2du4a' (uniform utexture2DArray)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:? 0.700000
0:33 Constant:
0:33 0.750000
0:35 Sequence
0:35 move second child to first child (temp 4-component vector of float)
0:35 'txval40' (temp 4-component vector of float)
0:35 textureLod (temp 4-component vector of float)
0:35 Construct combined texture-sampler (temp samplerCubeArray)
0:35 'g_tTexcdf4a' (uniform textureCubeArray)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:? 0.400000
0:35 Constant:
0:35 0.750000
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of int)
0:36 'txval41' (temp 4-component vector of int)
0:36 textureLod (temp 4-component vector of int)
0:36 Construct combined texture-sampler (temp isamplerCubeArray)
0:36 'g_tTexcdi4a' (uniform itextureCubeArray)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
0:? 0.600000
0:? 0.700000
0:36 Constant:
0:36 0.750000
0:37 Sequence
0:37 move second child to first child (temp 4-component vector of uint)
0:37 'txval42' (temp 4-component vector of uint)
0:37 textureLod (temp 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usamplerCubeArray)
0:37 'g_tTexcdu4a' (uniform utextureCubeArray)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
0:? 0.900000
0:? 1.000000
0:37 Constant:
0:37 0.750000
0:39 move second child to first child (temp 4-component vector of float)
0:39 Color: direct index for structure (temp 4-component vector of float)
0:39 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:39 Constant:
0:39 0 (const int)
0:39 Constant:
0:39 1.000000
0:39 1.000000
0:39 1.000000
0:39 1.000000
0:40 move second child to first child (temp float)
0:40 Depth: direct index for structure (temp float)
0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:40 Constant:
0:40 1 (const int)
0:40 Constant:
0:40 1.000000
0:42 Sequence
0:42 Sequence
0:42 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:42 Color: direct index for structure (temp 4-component vector of float)
0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:42 Constant:
0:42 0 (const int)
0:42 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:42 Depth: direct index for structure (temp float)
0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:42 Constant:
0:42 1 (const int)
0:42 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:? 'g_tTex1di4a' (uniform itexture1DArray)
0:? 'g_tTex1du4a' (uniform utexture1DArray)
0:? 'g_tTex2df4a' (uniform texture2DArray)
0:? 'g_tTex2di4a' (uniform itexture2DArray)
0:? 'g_tTex2du4a' (uniform utexture2DArray)
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:24 Function Parameters:
0:? Sequence
0:27 Sequence
0:27 move second child to first child (temp 4-component vector of float)
0:27 'txval10' (temp 4-component vector of float)
0:27 textureLod (temp 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler1DArray)
0:27 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:27 Constant:
0:27 0.750000
0:28 Sequence
0:28 move second child to first child (temp 4-component vector of int)
0:28 'txval11' (temp 4-component vector of int)
0:28 textureLod (temp 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler1DArray)
0:28 'g_tTex1di4a' (uniform itexture1DArray)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.200000
0:? 0.300000
0:28 Constant:
0:28 0.750000
0:29 Sequence
0:29 move second child to first child (temp 4-component vector of uint)
0:29 'txval12' (temp 4-component vector of uint)
0:29 textureLod (temp 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler1DArray)
0:29 'g_tTex1du4a' (uniform utexture1DArray)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:29 Constant:
0:29 0.750000
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float)
0:31 'txval20' (temp 4-component vector of float)
0:31 textureLod (temp 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler2DArray)
0:31 'g_tTex2df4a' (uniform texture2DArray)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:31 Constant:
0:31 0.750000
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of int)
0:32 'txval21' (temp 4-component vector of int)
0:32 textureLod (temp 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler2DArray)
0:32 'g_tTex2di4a' (uniform itexture2DArray)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:? 0.500000
0:32 Constant:
0:32 0.750000
0:33 Sequence
0:33 move second child to first child (temp 4-component vector of uint)
0:33 'txval22' (temp 4-component vector of uint)
0:33 textureLod (temp 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler2DArray)
0:33 'g_tTex2du4a' (uniform utexture2DArray)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:? 0.700000
0:33 Constant:
0:33 0.750000
0:35 Sequence
0:35 move second child to first child (temp 4-component vector of float)
0:35 'txval40' (temp 4-component vector of float)
0:35 textureLod (temp 4-component vector of float)
0:35 Construct combined texture-sampler (temp samplerCubeArray)
0:35 'g_tTexcdf4a' (uniform textureCubeArray)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:? 0.400000
0:35 Constant:
0:35 0.750000
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of int)
0:36 'txval41' (temp 4-component vector of int)
0:36 textureLod (temp 4-component vector of int)
0:36 Construct combined texture-sampler (temp isamplerCubeArray)
0:36 'g_tTexcdi4a' (uniform itextureCubeArray)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
0:? 0.600000
0:? 0.700000
0:36 Constant:
0:36 0.750000
0:37 Sequence
0:37 move second child to first child (temp 4-component vector of uint)
0:37 'txval42' (temp 4-component vector of uint)
0:37 textureLod (temp 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usamplerCubeArray)
0:37 'g_tTexcdu4a' (uniform utextureCubeArray)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
0:? 0.900000
0:? 1.000000
0:37 Constant:
0:37 0.750000
0:39 move second child to first child (temp 4-component vector of float)
0:39 Color: direct index for structure (temp 4-component vector of float)
0:39 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:39 Constant:
0:39 0 (const int)
0:39 Constant:
0:39 1.000000
0:39 1.000000
0:39 1.000000
0:39 1.000000
0:40 move second child to first child (temp float)
0:40 Depth: direct index for structure (temp float)
0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:40 Constant:
0:40 1 (const int)
0:40 Constant:
0:40 1.000000
0:42 Sequence
0:42 Sequence
0:42 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:42 Color: direct index for structure (temp 4-component vector of float)
0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:42 Constant:
0:42 0 (const int)
0:42 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:42 Depth: direct index for structure (temp float)
0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:42 Constant:
0:42 1 (const int)
0:42 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:? 'g_tTex1di4a' (uniform itexture1DArray)
0:? 'g_tTex1du4a' (uniform utexture1DArray)
0:? 'g_tTex2df4a' (uniform texture2DArray)
0:? 'g_tTex2di4a' (uniform itexture2DArray)
0:? 'g_tTex2du4a' (uniform utexture2DArray)
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 140
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 131 135
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "txval10"
Name 12 "g_tTex1df4a"
Name 16 "g_sSamp"
Name 29 "txval11"
Name 32 "g_tTex1di4a"
Name 43 "txval12"
Name 46 "g_tTex1du4a"
Name 54 "txval20"
Name 57 "g_tTex2df4a"
Name 65 "txval21"
Name 68 "g_tTex2di4a"
Name 76 "txval22"
Name 79 "g_tTex2du4a"
Name 88 "txval40"
Name 91 "g_tTexcdf4a"
Name 98 "txval41"
Name 101 "g_tTexcdi4a"
Name 108 "txval42"
Name 111 "g_tTexcdu4a"
Name 121 "PS_OUTPUT"
MemberName 121(PS_OUTPUT) 0 "Color"
MemberName 121(PS_OUTPUT) 1 "Depth"
Name 123 "psout"
Name 131 "Color"
Name 135 "Depth"
Name 139 "g_tTex1df4"
Decorate 12(g_tTex1df4a) DescriptorSet 0
Decorate 12(g_tTex1df4a) Binding 1
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 16(g_sSamp) Binding 0
Decorate 32(g_tTex1di4a) DescriptorSet 0
Decorate 46(g_tTex1du4a) DescriptorSet 0
Decorate 57(g_tTex2df4a) DescriptorSet 0
Decorate 68(g_tTex2di4a) DescriptorSet 0
Decorate 79(g_tTex2du4a) DescriptorSet 0
Decorate 91(g_tTexcdf4a) DescriptorSet 0
Decorate 101(g_tTexcdi4a) DescriptorSet 0
Decorate 111(g_tTexcdu4a) DescriptorSet 0
Decorate 131(Color) Location 0
Decorate 135(Depth) BuiltIn FragDepth
Decorate 139(g_tTex1df4) DescriptorSet 0
Decorate 139(g_tTex1df4) Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
10: TypeImage 6(float) 1D array sampled format:Unknown
11: TypePointer UniformConstant 10
12(g_tTex1df4a): 11(ptr) Variable UniformConstant
14: TypeSampler
15: TypePointer UniformConstant 14
16(g_sSamp): 15(ptr) Variable UniformConstant
18: TypeSampledImage 10
20: TypeVector 6(float) 2
21: 6(float) Constant 1036831949
22: 6(float) Constant 1045220557
23: 20(fvec2) ConstantComposite 21 22
24: 6(float) Constant 1061158912
26: TypeInt 32 1
27: TypeVector 26(int) 4
28: TypePointer Function 27(ivec4)
30: TypeImage 26(int) 1D array sampled format:Unknown
31: TypePointer UniformConstant 30
32(g_tTex1di4a): 31(ptr) Variable UniformConstant
35: TypeSampledImage 30
37: 6(float) Constant 1050253722
38: 20(fvec2) ConstantComposite 22 37
40: TypeInt 32 0
41: TypeVector 40(int) 4
42: TypePointer Function 41(ivec4)
44: TypeImage 40(int) 1D array sampled format:Unknown
45: TypePointer UniformConstant 44
46(g_tTex1du4a): 45(ptr) Variable UniformConstant
49: TypeSampledImage 44
51: 6(float) Constant 1053609165
52: 20(fvec2) ConstantComposite 37 51
55: TypeImage 6(float) 2D array sampled format:Unknown
56: TypePointer UniformConstant 55
57(g_tTex2df4a): 56(ptr) Variable UniformConstant
60: TypeSampledImage 55
62: TypeVector 6(float) 3
63: 62(fvec3) ConstantComposite 21 22 37
66: TypeImage 26(int) 2D array sampled format:Unknown
67: TypePointer UniformConstant 66
68(g_tTex2di4a): 67(ptr) Variable UniformConstant
71: TypeSampledImage 66
73: 6(float) Constant 1056964608
74: 62(fvec3) ConstantComposite 37 51 73
77: TypeImage 40(int) 2D array sampled format:Unknown
78: TypePointer UniformConstant 77
79(g_tTex2du4a): 78(ptr) Variable UniformConstant
82: TypeSampledImage 77
84: 6(float) Constant 1058642330
85: 6(float) Constant 1060320051
86: 62(fvec3) ConstantComposite 73 84 85
89: TypeImage 6(float) Cube array sampled format:Unknown
90: TypePointer UniformConstant 89
91(g_tTexcdf4a): 90(ptr) Variable UniformConstant
94: TypeSampledImage 89
96: 7(fvec4) ConstantComposite 21 22 37 51
99: TypeImage 26(int) Cube array sampled format:Unknown
100: TypePointer UniformConstant 99
101(g_tTexcdi4a): 100(ptr) Variable UniformConstant
104: TypeSampledImage 99
106: 7(fvec4) ConstantComposite 51 73 84 85
109: TypeImage 40(int) Cube array sampled format:Unknown
110: TypePointer UniformConstant 109
111(g_tTexcdu4a): 110(ptr) Variable UniformConstant
114: TypeSampledImage 109
116: 6(float) Constant 1061997773
117: 6(float) Constant 1063675494
118: 6(float) Constant 1065353216
119: 7(fvec4) ConstantComposite 85 116 117 118
121(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
122: TypePointer Function 121(PS_OUTPUT)
124: 26(int) Constant 0
125: 7(fvec4) ConstantComposite 118 118 118 118
127: 26(int) Constant 1
128: TypePointer Function 6(float)
130: TypePointer Output 7(fvec4)
131(Color): 130(ptr) Variable Output
134: TypePointer Output 6(float)
135(Depth): 134(ptr) Variable Output
139(g_tTex1df4): 11(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(txval10): 8(ptr) Variable Function
29(txval11): 28(ptr) Variable Function
43(txval12): 42(ptr) Variable Function
54(txval20): 8(ptr) Variable Function
65(txval21): 28(ptr) Variable Function
76(txval22): 42(ptr) Variable Function
88(txval40): 8(ptr) Variable Function
98(txval41): 28(ptr) Variable Function
108(txval42): 42(ptr) Variable Function
123(psout): 122(ptr) Variable Function
13: 10 Load 12(g_tTex1df4a)
17: 14 Load 16(g_sSamp)
19: 18 SampledImage 13 17
25: 7(fvec4) ImageSampleExplicitLod 19 23 Lod 24
Store 9(txval10) 25
33: 30 Load 32(g_tTex1di4a)
34: 14 Load 16(g_sSamp)
36: 35 SampledImage 33 34
39: 27(ivec4) ImageSampleExplicitLod 36 38 Lod 24
Store 29(txval11) 39
47: 44 Load 46(g_tTex1du4a)
48: 14 Load 16(g_sSamp)
50: 49 SampledImage 47 48
53: 41(ivec4) ImageSampleExplicitLod 50 52 Lod 24
Store 43(txval12) 53
58: 55 Load 57(g_tTex2df4a)
59: 14 Load 16(g_sSamp)
61: 60 SampledImage 58 59
64: 7(fvec4) ImageSampleExplicitLod 61 63 Lod 24
Store 54(txval20) 64
69: 66 Load 68(g_tTex2di4a)
70: 14 Load 16(g_sSamp)
72: 71 SampledImage 69 70
75: 27(ivec4) ImageSampleExplicitLod 72 74 Lod 24
Store 65(txval21) 75
80: 77 Load 79(g_tTex2du4a)
81: 14 Load 16(g_sSamp)
83: 82 SampledImage 80 81
87: 41(ivec4) ImageSampleExplicitLod 83 86 Lod 24
Store 76(txval22) 87
92: 89 Load 91(g_tTexcdf4a)
93: 14 Load 16(g_sSamp)
95: 94 SampledImage 92 93
97: 7(fvec4) ImageSampleExplicitLod 95 96 Lod 24
Store 88(txval40) 97
102: 99 Load 101(g_tTexcdi4a)
103: 14 Load 16(g_sSamp)
105: 104 SampledImage 102 103
107: 27(ivec4) ImageSampleExplicitLod 105 106 Lod 24
Store 98(txval41) 107
112: 109 Load 111(g_tTexcdu4a)
113: 14 Load 16(g_sSamp)
115: 114 SampledImage 112 113
120: 41(ivec4) ImageSampleExplicitLod 115 119 Lod 24
Store 108(txval42) 120
126: 8(ptr) AccessChain 123(psout) 124
Store 126 125
129: 128(ptr) AccessChain 123(psout) 127
Store 129 118
132: 8(ptr) AccessChain 123(psout) 124
133: 7(fvec4) Load 132
Store 131(Color) 133
136: 128(ptr) AccessChain 123(psout) 127
137: 6(float) Load 136
Store 135(Depth) 137
Return
FunctionEnd
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