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path: root/Test/baseResults/hlsl.samplecmp.offsetarray.dx10.frag.out
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hlsl.samplecmp.offsetarray.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:38  Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:38    Function Parameters: 
0:?     Sequence
0:42      Sequence
0:42        move second child to first child (temp float)
0:42          'r11' (temp float)
0:42          textureOffset (temp float)
0:42            Construct combined texture-sampler (temp sampler1DArrayShadow)
0:42              'g_tTex1df4a' (uniform texture1DArray)
0:42              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42            Construct vec3 (temp 3-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:42              Constant:
0:42                0.750000
0:42            Constant:
0:42              2 (const int)
0:43      Sequence
0:43        move second child to first child (temp float)
0:43          'r13' (temp float)
0:43          textureOffset (temp float)
0:43            Construct combined texture-sampler (temp isampler1DArrayShadow)
0:43              'g_tTex1di4a' (uniform itexture1DArray)
0:43              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43            Construct vec3 (temp 3-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:43              Constant:
0:43                0.750000
0:43            Constant:
0:43              2 (const int)
0:44      Sequence
0:44        move second child to first child (temp float)
0:44          'r15' (temp float)
0:44          textureOffset (temp float)
0:44            Construct combined texture-sampler (temp usampler1DArrayShadow)
0:44              'g_tTex1du4a' (uniform utexture1DArray)
0:44              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44            Construct vec3 (temp 3-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:44              Constant:
0:44                0.750000
0:44            Constant:
0:44              2 (const int)
0:47      Sequence
0:47        move second child to first child (temp float)
0:47          'r31' (temp float)
0:47          textureOffset (temp float)
0:47            Construct combined texture-sampler (temp sampler2DArrayShadow)
0:47              'g_tTex2df4a' (uniform texture2DArray)
0:47              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47            Construct vec4 (temp 4-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:?                 0.300000
0:47              Constant:
0:47                0.750000
0:?             Constant:
0:?               2 (const int)
0:?               3 (const int)
0:48      Sequence
0:48        move second child to first child (temp float)
0:48          'r33' (temp float)
0:48          textureOffset (temp float)
0:48            Construct combined texture-sampler (temp isampler2DArrayShadow)
0:48              'g_tTex2di4a' (uniform itexture2DArray)
0:48              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48            Construct vec4 (temp 4-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:?                 0.300000
0:48              Constant:
0:48                0.750000
0:?             Constant:
0:?               2 (const int)
0:?               3 (const int)
0:49      Sequence
0:49        move second child to first child (temp float)
0:49          'r35' (temp float)
0:49          textureOffset (temp float)
0:49            Construct combined texture-sampler (temp usampler2DArrayShadow)
0:49              'g_tTex2du4a' (uniform utexture2DArray)
0:49              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49            Construct vec4 (temp 4-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:?                 0.300000
0:49              Constant:
0:49                0.750000
0:?             Constant:
0:?               2 (const int)
0:?               3 (const int)
0:63      move second child to first child (temp 4-component vector of float)
0:63        Color: direct index for structure (temp 4-component vector of float)
0:63          'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:63          Constant:
0:63            0 (const int)
0:63        Constant:
0:63          1.000000
0:63          1.000000
0:63          1.000000
0:63          1.000000
0:64      move second child to first child (temp float)
0:64        Depth: direct index for structure (temp float)
0:64          'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:64          Constant:
0:64            1 (const int)
0:64        Constant:
0:64          1.000000
0:66      Sequence
0:66        Sequence
0:66          move second child to first child (temp 4-component vector of float)
0:?             'Color' (layout(location=0 ) out 4-component vector of float)
0:66            Color: direct index for structure (temp 4-component vector of float)
0:66              'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:66              Constant:
0:66                0 (const int)
0:66          move second child to first child (temp float)
0:?             'Depth' (out float FragDepth)
0:66            Depth: direct index for structure (temp float)
0:66              'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:66              Constant:
0:66                1 (const int)
0:66        Branch: Return
0:?   Linker Objects
0:?     'Color' (layout(location=0 ) out 4-component vector of float)
0:?     'Depth' (out float FragDepth)
0:?     'g_sSamp' (layout(binding=0 ) uniform sampler)
0:?     'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:?     'g_tTex1di4' (uniform itexture1D)
0:?     'g_tTex1du4' (uniform utexture1D)
0:?     'g_tTex2df4' (uniform texture2D)
0:?     'g_tTex2di4' (uniform itexture2D)
0:?     'g_tTex2du4' (uniform utexture2D)
0:?     'g_tTex3df4' (uniform texture3D)
0:?     'g_tTex3di4' (uniform itexture3D)
0:?     'g_tTex3du4' (uniform utexture3D)
0:?     'g_tTexcdf4' (uniform textureCube)
0:?     'g_tTexcdi4' (uniform itextureCube)
0:?     'g_tTexcdu4' (uniform utextureCube)
0:?     'g_tTex1df4a' (uniform texture1DArray)
0:?     'g_tTex1di4a' (uniform itexture1DArray)
0:?     'g_tTex1du4a' (uniform utexture1DArray)
0:?     'g_tTex2df4a' (uniform texture2DArray)
0:?     'g_tTex2di4a' (uniform itexture2DArray)
0:?     'g_tTex2du4a' (uniform utexture2DArray)
0:?     'g_tTexcdf4a' (uniform textureCubeArray)
0:?     'g_tTexcdi4a' (uniform itextureCubeArray)
0:?     'g_tTexcdu4a' (uniform utextureCubeArray)


Linked fragment stage:


Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:38  Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:38    Function Parameters: 
0:?     Sequence
0:42      Sequence
0:42        move second child to first child (temp float)
0:42          'r11' (temp float)
0:42          textureOffset (temp float)
0:42            Construct combined texture-sampler (temp sampler1DArrayShadow)
0:42              'g_tTex1df4a' (uniform texture1DArray)
0:42              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42            Construct vec3 (temp 3-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:42              Constant:
0:42                0.750000
0:42            Constant:
0:42              2 (const int)
0:43      Sequence
0:43        move second child to first child (temp float)
0:43          'r13' (temp float)
0:43          textureOffset (temp float)
0:43            Construct combined texture-sampler (temp isampler1DArrayShadow)
0:43              'g_tTex1di4a' (uniform itexture1DArray)
0:43              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43            Construct vec3 (temp 3-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:43              Constant:
0:43                0.750000
0:43            Constant:
0:43              2 (const int)
0:44      Sequence
0:44        move second child to first child (temp float)
0:44          'r15' (temp float)
0:44          textureOffset (temp float)
0:44            Construct combined texture-sampler (temp usampler1DArrayShadow)
0:44              'g_tTex1du4a' (uniform utexture1DArray)
0:44              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44            Construct vec3 (temp 3-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:44              Constant:
0:44                0.750000
0:44            Constant:
0:44              2 (const int)
0:47      Sequence
0:47        move second child to first child (temp float)
0:47          'r31' (temp float)
0:47          textureOffset (temp float)
0:47            Construct combined texture-sampler (temp sampler2DArrayShadow)
0:47              'g_tTex2df4a' (uniform texture2DArray)
0:47              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47            Construct vec4 (temp 4-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:?                 0.300000
0:47              Constant:
0:47                0.750000
0:?             Constant:
0:?               2 (const int)
0:?               3 (const int)
0:48      Sequence
0:48        move second child to first child (temp float)
0:48          'r33' (temp float)
0:48          textureOffset (temp float)
0:48            Construct combined texture-sampler (temp isampler2DArrayShadow)
0:48              'g_tTex2di4a' (uniform itexture2DArray)
0:48              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48            Construct vec4 (temp 4-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:?                 0.300000
0:48              Constant:
0:48                0.750000
0:?             Constant:
0:?               2 (const int)
0:?               3 (const int)
0:49      Sequence
0:49        move second child to first child (temp float)
0:49          'r35' (temp float)
0:49          textureOffset (temp float)
0:49            Construct combined texture-sampler (temp usampler2DArrayShadow)
0:49              'g_tTex2du4a' (uniform utexture2DArray)
0:49              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49            Construct vec4 (temp 4-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:?                 0.300000
0:49              Constant:
0:49                0.750000
0:?             Constant:
0:?               2 (const int)
0:?               3 (const int)
0:63      move second child to first child (temp 4-component vector of float)
0:63        Color: direct index for structure (temp 4-component vector of float)
0:63          'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:63          Constant:
0:63            0 (const int)
0:63        Constant:
0:63          1.000000
0:63          1.000000
0:63          1.000000
0:63          1.000000
0:64      move second child to first child (temp float)
0:64        Depth: direct index for structure (temp float)
0:64          'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:64          Constant:
0:64            1 (const int)
0:64        Constant:
0:64          1.000000
0:66      Sequence
0:66        Sequence
0:66          move second child to first child (temp 4-component vector of float)
0:?             'Color' (layout(location=0 ) out 4-component vector of float)
0:66            Color: direct index for structure (temp 4-component vector of float)
0:66              'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:66              Constant:
0:66                0 (const int)
0:66          move second child to first child (temp float)
0:?             'Depth' (out float FragDepth)
0:66            Depth: direct index for structure (temp float)
0:66              'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:66              Constant:
0:66                1 (const int)
0:66        Branch: Return
0:?   Linker Objects
0:?     'Color' (layout(location=0 ) out 4-component vector of float)
0:?     'Depth' (out float FragDepth)
0:?     'g_sSamp' (layout(binding=0 ) uniform sampler)
0:?     'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:?     'g_tTex1di4' (uniform itexture1D)
0:?     'g_tTex1du4' (uniform utexture1D)
0:?     'g_tTex2df4' (uniform texture2D)
0:?     'g_tTex2di4' (uniform itexture2D)
0:?     'g_tTex2du4' (uniform utexture2D)
0:?     'g_tTex3df4' (uniform texture3D)
0:?     'g_tTex3di4' (uniform itexture3D)
0:?     'g_tTex3du4' (uniform utexture3D)
0:?     'g_tTexcdf4' (uniform textureCube)
0:?     'g_tTexcdi4' (uniform itextureCube)
0:?     'g_tTexcdu4' (uniform utextureCube)
0:?     'g_tTex1df4a' (uniform texture1DArray)
0:?     'g_tTex1di4a' (uniform itexture1DArray)
0:?     'g_tTex1du4a' (uniform utexture1DArray)
0:?     'g_tTex2df4a' (uniform texture2DArray)
0:?     'g_tTex2di4a' (uniform itexture2DArray)
0:?     'g_tTex2du4a' (uniform utexture2DArray)
0:?     'g_tTexcdf4a' (uniform textureCubeArray)
0:?     'g_tTexcdi4a' (uniform itextureCubeArray)
0:?     'g_tTexcdu4a' (uniform utextureCubeArray)

// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 177

                              Capability Shader
                              Capability Sampled1D
                              Capability SampledCubeArray
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 4  "main" 124 128
                              ExecutionMode 4 OriginUpperLeft
                              Name 4  "main"
                              Name 8  "r11"
                              Name 11  "g_tTex1df4a"
                              Name 15  "g_sSamp"
                              Name 33  "r13"
                              Name 36  "g_tTex1di4a"
                              Name 47  "r15"
                              Name 51  "g_tTex1du4a"
                              Name 62  "r31"
                              Name 65  "g_tTex2df4a"
                              Name 83  "r33"
                              Name 86  "g_tTex2di4a"
                              Name 98  "r35"
                              Name 101  "g_tTex2du4a"
                              Name 113  "PS_OUTPUT"
                              MemberName 113(PS_OUTPUT) 0  "Color"
                              MemberName 113(PS_OUTPUT) 1  "Depth"
                              Name 115  "psout"
                              Name 124  "Color"
                              Name 128  "Depth"
                              Name 134  "g_tTex1df4"
                              Name 137  "g_tTex1di4"
                              Name 140  "g_tTex1du4"
                              Name 143  "g_tTex2df4"
                              Name 146  "g_tTex2di4"
                              Name 149  "g_tTex2du4"
                              Name 152  "g_tTex3df4"
                              Name 155  "g_tTex3di4"
                              Name 158  "g_tTex3du4"
                              Name 161  "g_tTexcdf4"
                              Name 164  "g_tTexcdi4"
                              Name 167  "g_tTexcdu4"
                              Name 170  "g_tTexcdf4a"
                              Name 173  "g_tTexcdi4a"
                              Name 176  "g_tTexcdu4a"
                              Decorate 11(g_tTex1df4a) DescriptorSet 0
                              Decorate 15(g_sSamp) DescriptorSet 0
                              Decorate 15(g_sSamp) Binding 0
                              Decorate 36(g_tTex1di4a) DescriptorSet 0
                              Decorate 51(g_tTex1du4a) DescriptorSet 0
                              Decorate 65(g_tTex2df4a) DescriptorSet 0
                              Decorate 86(g_tTex2di4a) DescriptorSet 0
                              Decorate 101(g_tTex2du4a) DescriptorSet 0
                              Decorate 124(Color) Location 0
                              Decorate 128(Depth) BuiltIn FragDepth
                              Decorate 134(g_tTex1df4) DescriptorSet 0
                              Decorate 134(g_tTex1df4) Binding 0
                              Decorate 137(g_tTex1di4) DescriptorSet 0
                              Decorate 140(g_tTex1du4) DescriptorSet 0
                              Decorate 143(g_tTex2df4) DescriptorSet 0
                              Decorate 146(g_tTex2di4) DescriptorSet 0
                              Decorate 149(g_tTex2du4) DescriptorSet 0
                              Decorate 152(g_tTex3df4) DescriptorSet 0
                              Decorate 155(g_tTex3di4) DescriptorSet 0
                              Decorate 158(g_tTex3du4) DescriptorSet 0
                              Decorate 161(g_tTexcdf4) DescriptorSet 0
                              Decorate 164(g_tTexcdi4) DescriptorSet 0
                              Decorate 167(g_tTexcdu4) DescriptorSet 0
                              Decorate 170(g_tTexcdf4a) DescriptorSet 0
                              Decorate 173(g_tTexcdi4a) DescriptorSet 0
                              Decorate 176(g_tTexcdu4a) DescriptorSet 0
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeFloat 32
               7:             TypePointer Function 6(float)
               9:             TypeImage 6(float) 1D array sampled format:Unknown
              10:             TypePointer UniformConstant 9
 11(g_tTex1df4a):     10(ptr) Variable UniformConstant
              13:             TypeSampler
              14:             TypePointer UniformConstant 13
     15(g_sSamp):     14(ptr) Variable UniformConstant
              17:             TypeImage 6(float) 1D depth array sampled format:Unknown
              18:             TypeSampledImage 17
              20:             TypeVector 6(float) 2
              21:    6(float) Constant 1036831949
              22:    6(float) Constant 1045220557
              23:   20(fvec2) ConstantComposite 21 22
              24:    6(float) Constant 1061158912
              25:             TypeVector 6(float) 3
              29:             TypeInt 32 1
              30:     29(int) Constant 2
              34:             TypeImage 29(int) 1D array sampled format:Unknown
              35:             TypePointer UniformConstant 34
 36(g_tTex1di4a):     35(ptr) Variable UniformConstant
              39:             TypeImage 29(int) 1D depth array sampled format:Unknown
              40:             TypeSampledImage 39
              48:             TypeInt 32 0
              49:             TypeImage 48(int) 1D array sampled format:Unknown
              50:             TypePointer UniformConstant 49
 51(g_tTex1du4a):     50(ptr) Variable UniformConstant
              54:             TypeImage 48(int) 1D depth array sampled format:Unknown
              55:             TypeSampledImage 54
              63:             TypeImage 6(float) 2D array sampled format:Unknown
              64:             TypePointer UniformConstant 63
 65(g_tTex2df4a):     64(ptr) Variable UniformConstant
              68:             TypeImage 6(float) 2D depth array sampled format:Unknown
              69:             TypeSampledImage 68
              71:    6(float) Constant 1050253722
              72:   25(fvec3) ConstantComposite 21 22 71
              73:             TypeVector 6(float) 4
              78:             TypeVector 29(int) 2
              79:     29(int) Constant 3
              80:   78(ivec2) ConstantComposite 30 79
              84:             TypeImage 29(int) 2D array sampled format:Unknown
              85:             TypePointer UniformConstant 84
 86(g_tTex2di4a):     85(ptr) Variable UniformConstant
              89:             TypeImage 29(int) 2D depth array sampled format:Unknown
              90:             TypeSampledImage 89
              99:             TypeImage 48(int) 2D array sampled format:Unknown
             100:             TypePointer UniformConstant 99
101(g_tTex2du4a):    100(ptr) Variable UniformConstant
             104:             TypeImage 48(int) 2D depth array sampled format:Unknown
             105:             TypeSampledImage 104
  113(PS_OUTPUT):             TypeStruct 73(fvec4) 6(float)
             114:             TypePointer Function 113(PS_OUTPUT)
             116:     29(int) Constant 0
             117:    6(float) Constant 1065353216
             118:   73(fvec4) ConstantComposite 117 117 117 117
             119:             TypePointer Function 73(fvec4)
             121:     29(int) Constant 1
             123:             TypePointer Output 73(fvec4)
      124(Color):    123(ptr) Variable Output
             127:             TypePointer Output 6(float)
      128(Depth):    127(ptr) Variable Output
             132:             TypeImage 6(float) 1D sampled format:Unknown
             133:             TypePointer UniformConstant 132
 134(g_tTex1df4):    133(ptr) Variable UniformConstant
             135:             TypeImage 29(int) 1D sampled format:Unknown
             136:             TypePointer UniformConstant 135
 137(g_tTex1di4):    136(ptr) Variable UniformConstant
             138:             TypeImage 48(int) 1D sampled format:Unknown
             139:             TypePointer UniformConstant 138
 140(g_tTex1du4):    139(ptr) Variable UniformConstant
             141:             TypeImage 6(float) 2D sampled format:Unknown
             142:             TypePointer UniformConstant 141
 143(g_tTex2df4):    142(ptr) Variable UniformConstant
             144:             TypeImage 29(int) 2D sampled format:Unknown
             145:             TypePointer UniformConstant 144
 146(g_tTex2di4):    145(ptr) Variable UniformConstant
             147:             TypeImage 48(int) 2D sampled format:Unknown
             148:             TypePointer UniformConstant 147
 149(g_tTex2du4):    148(ptr) Variable UniformConstant
             150:             TypeImage 6(float) 3D sampled format:Unknown
             151:             TypePointer UniformConstant 150
 152(g_tTex3df4):    151(ptr) Variable UniformConstant
             153:             TypeImage 29(int) 3D sampled format:Unknown
             154:             TypePointer UniformConstant 153
 155(g_tTex3di4):    154(ptr) Variable UniformConstant
             156:             TypeImage 48(int) 3D sampled format:Unknown
             157:             TypePointer UniformConstant 156
 158(g_tTex3du4):    157(ptr) Variable UniformConstant
             159:             TypeImage 6(float) Cube sampled format:Unknown
             160:             TypePointer UniformConstant 159
 161(g_tTexcdf4):    160(ptr) Variable UniformConstant
             162:             TypeImage 29(int) Cube sampled format:Unknown
             163:             TypePointer UniformConstant 162
 164(g_tTexcdi4):    163(ptr) Variable UniformConstant
             165:             TypeImage 48(int) Cube sampled format:Unknown
             166:             TypePointer UniformConstant 165
 167(g_tTexcdu4):    166(ptr) Variable UniformConstant
             168:             TypeImage 6(float) Cube array sampled format:Unknown
             169:             TypePointer UniformConstant 168
170(g_tTexcdf4a):    169(ptr) Variable UniformConstant
             171:             TypeImage 29(int) Cube array sampled format:Unknown
             172:             TypePointer UniformConstant 171
173(g_tTexcdi4a):    172(ptr) Variable UniformConstant
             174:             TypeImage 48(int) Cube array sampled format:Unknown
             175:             TypePointer UniformConstant 174
176(g_tTexcdu4a):    175(ptr) Variable UniformConstant
         4(main):           2 Function None 3
               5:             Label
          8(r11):      7(ptr) Variable Function
         33(r13):      7(ptr) Variable Function
         47(r15):      7(ptr) Variable Function
         62(r31):      7(ptr) Variable Function
         83(r33):      7(ptr) Variable Function
         98(r35):      7(ptr) Variable Function
      115(psout):    114(ptr) Variable Function
              12:           9 Load 11(g_tTex1df4a)
              16:          13 Load 15(g_sSamp)
              19:          18 SampledImage 12 16
              26:    6(float) CompositeExtract 23 0
              27:    6(float) CompositeExtract 23 1
              28:   25(fvec3) CompositeConstruct 26 27 24
              31:    6(float) CompositeExtract 28 2
              32:    6(float) ImageSampleDrefImplicitLod 19 28 31 ConstOffset 30
                              Store 8(r11) 32
              37:          34 Load 36(g_tTex1di4a)
              38:          13 Load 15(g_sSamp)
              41:          40 SampledImage 37 38
              42:    6(float) CompositeExtract 23 0
              43:    6(float) CompositeExtract 23 1
              44:   25(fvec3) CompositeConstruct 42 43 24
              45:    6(float) CompositeExtract 44 2
              46:    6(float) ImageSampleDrefImplicitLod 41 44 45 ConstOffset 30
                              Store 33(r13) 46
              52:          49 Load 51(g_tTex1du4a)
              53:          13 Load 15(g_sSamp)
              56:          55 SampledImage 52 53
              57:    6(float) CompositeExtract 23 0
              58:    6(float) CompositeExtract 23 1
              59:   25(fvec3) CompositeConstruct 57 58 24
              60:    6(float) CompositeExtract 59 2
              61:    6(float) ImageSampleDrefImplicitLod 56 59 60 ConstOffset 30
                              Store 47(r15) 61
              66:          63 Load 65(g_tTex2df4a)
              67:          13 Load 15(g_sSamp)
              70:          69 SampledImage 66 67
              74:    6(float) CompositeExtract 72 0
              75:    6(float) CompositeExtract 72 1
              76:    6(float) CompositeExtract 72 2
              77:   73(fvec4) CompositeConstruct 74 75 76 24
              81:    6(float) CompositeExtract 77 3
              82:    6(float) ImageSampleDrefImplicitLod 70 77 81 ConstOffset 80
                              Store 62(r31) 82
              87:          84 Load 86(g_tTex2di4a)
              88:          13 Load 15(g_sSamp)
              91:          90 SampledImage 87 88
              92:    6(float) CompositeExtract 72 0
              93:    6(float) CompositeExtract 72 1
              94:    6(float) CompositeExtract 72 2
              95:   73(fvec4) CompositeConstruct 92 93 94 24
              96:    6(float) CompositeExtract 95 3
              97:    6(float) ImageSampleDrefImplicitLod 91 95 96 ConstOffset 80
                              Store 83(r33) 97
             102:          99 Load 101(g_tTex2du4a)
             103:          13 Load 15(g_sSamp)
             106:         105 SampledImage 102 103
             107:    6(float) CompositeExtract 72 0
             108:    6(float) CompositeExtract 72 1
             109:    6(float) CompositeExtract 72 2
             110:   73(fvec4) CompositeConstruct 107 108 109 24
             111:    6(float) CompositeExtract 110 3
             112:    6(float) ImageSampleDrefImplicitLod 106 110 111 ConstOffset 80
                              Store 98(r35) 112
             120:    119(ptr) AccessChain 115(psout) 116
                              Store 120 118
             122:      7(ptr) AccessChain 115(psout) 121
                              Store 122 117
             125:    119(ptr) AccessChain 115(psout) 116
             126:   73(fvec4) Load 125
                              Store 124(Color) 126
             129:      7(ptr) AccessChain 115(psout) 121
             130:    6(float) Load 129
                              Store 128(Depth) 130
                              Return
                              FunctionEnd