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path: root/Test/baseResults/hlsl.samplecmp.array.dx10.frag.out
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hlsl.samplecmp.array.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:38  Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:38    Function Parameters: 
0:?     Sequence
0:42      Sequence
0:42        move second child to first child (temp float)
0:42          'r10' (temp float)
0:42          texture (global float)
0:42            Construct combined texture-sampler (temp sampler1DArrayShadow)
0:42              'g_tTex1df4a' (uniform texture1DArray)
0:42              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42            Construct vec3 (temp float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:42              Constant:
0:42                0.750000
0:43      Sequence
0:43        move second child to first child (temp float)
0:43          'r12' (temp float)
0:43          texture (global float)
0:43            Construct combined texture-sampler (temp isampler1DArrayShadow)
0:43              'g_tTex1di4a' (uniform itexture1DArray)
0:43              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43            Construct vec3 (temp float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:43              Constant:
0:43                0.750000
0:44      Sequence
0:44        move second child to first child (temp float)
0:44          'r14' (temp float)
0:44          texture (global float)
0:44            Construct combined texture-sampler (temp usampler1DArrayShadow)
0:44              'g_tTex1du4a' (uniform utexture1DArray)
0:44              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44            Construct vec3 (temp float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:44              Constant:
0:44                0.750000
0:47      Sequence
0:47        move second child to first child (temp float)
0:47          'r30' (temp float)
0:47          texture (global float)
0:47            Construct combined texture-sampler (temp sampler2DArrayShadow)
0:47              'g_tTex2df4a' (uniform texture2DArray)
0:47              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47            Construct vec4 (temp float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:?                 0.300000
0:47              Constant:
0:47                0.750000
0:48      Sequence
0:48        move second child to first child (temp float)
0:48          'r32' (temp float)
0:48          texture (global float)
0:48            Construct combined texture-sampler (temp isampler2DArrayShadow)
0:48              'g_tTex2di4a' (uniform itexture2DArray)
0:48              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48            Construct vec4 (temp float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:?                 0.300000
0:48              Constant:
0:48                0.750000
0:49      Sequence
0:49        move second child to first child (temp float)
0:49          'r34' (temp float)
0:49          texture (global float)
0:49            Construct combined texture-sampler (temp usampler2DArrayShadow)
0:49              'g_tTex2du4a' (uniform utexture2DArray)
0:49              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49            Construct vec4 (temp float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:?                 0.300000
0:49              Constant:
0:49                0.750000
0:52      Sequence
0:52        move second child to first child (temp float)
0:52          'r60' (temp float)
0:52          texture (global float)
0:52            Construct combined texture-sampler (temp samplerCubeArrayShadow)
0:52              'g_tTexcdf4a' (uniform textureCubeArray)
0:52              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:52            Construct vec4 (temp float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:?                 0.300000
0:?                 0.400000
0:52            Constant:
0:52              0.750000
0:53      Sequence
0:53        move second child to first child (temp float)
0:53          'r62' (temp float)
0:53          texture (global float)
0:53            Construct combined texture-sampler (temp isamplerCubeArrayShadow)
0:53              'g_tTexcdi4a' (uniform itextureCubeArray)
0:53              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:53            Construct vec4 (temp float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:?                 0.300000
0:?                 0.400000
0:53            Constant:
0:53              0.750000
0:54      Sequence
0:54        move second child to first child (temp float)
0:54          'r64' (temp float)
0:54          texture (global float)
0:54            Construct combined texture-sampler (temp usamplerCubeArrayShadow)
0:54              'g_tTexcdu4a' (uniform utextureCubeArray)
0:54              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:54            Construct vec4 (temp float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:?                 0.300000
0:?                 0.400000
0:54            Constant:
0:54              0.750000
0:56      move second child to first child (temp 4-component vector of float)
0:56        Color: direct index for structure (temp 4-component vector of float)
0:56          'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:56          Constant:
0:56            0 (const int)
0:56        Constant:
0:56          1.000000
0:56          1.000000
0:56          1.000000
0:56          1.000000
0:57      move second child to first child (temp float)
0:57        Depth: direct index for structure (temp float)
0:57          'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:57          Constant:
0:57            1 (const int)
0:57        Constant:
0:57          1.000000
0:59      Sequence
0:59        Sequence
0:59          move second child to first child (temp 4-component vector of float)
0:?             'Color' (layout(location=0 ) out 4-component vector of float)
0:59            Color: direct index for structure (temp 4-component vector of float)
0:59              'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:59              Constant:
0:59                0 (const int)
0:59          move second child to first child (temp float)
0:?             'Depth' (out float FragDepth)
0:59            Depth: direct index for structure (temp float)
0:59              'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:59              Constant:
0:59                1 (const int)
0:59        Branch: Return
0:?   Linker Objects
0:?     'g_sSamp' (layout(binding=0 ) uniform sampler)
0:?     'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:?     'g_tTex1di4' (uniform itexture1D)
0:?     'g_tTex1du4' (uniform utexture1D)
0:?     'g_tTex2df4' (uniform texture2D)
0:?     'g_tTex2di4' (uniform itexture2D)
0:?     'g_tTex2du4' (uniform utexture2D)
0:?     'g_tTex3df4' (uniform texture3D)
0:?     'g_tTex3di4' (uniform itexture3D)
0:?     'g_tTex3du4' (uniform utexture3D)
0:?     'g_tTexcdf4' (uniform textureCube)
0:?     'g_tTexcdi4' (uniform itextureCube)
0:?     'g_tTexcdu4' (uniform utextureCube)
0:?     'g_tTex1df4a' (uniform texture1DArray)
0:?     'g_tTex1di4a' (uniform itexture1DArray)
0:?     'g_tTex1du4a' (uniform utexture1DArray)
0:?     'g_tTex2df4a' (uniform texture2DArray)
0:?     'g_tTex2di4a' (uniform itexture2DArray)
0:?     'g_tTex2du4a' (uniform utexture2DArray)
0:?     'g_tTexcdf4a' (uniform textureCubeArray)
0:?     'g_tTexcdi4a' (uniform itextureCubeArray)
0:?     'g_tTexcdu4a' (uniform utextureCubeArray)
0:?     'Color' (layout(location=0 ) out 4-component vector of float)
0:?     'Depth' (out float FragDepth)


Linked fragment stage:


Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:38  Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:38    Function Parameters: 
0:?     Sequence
0:42      Sequence
0:42        move second child to first child (temp float)
0:42          'r10' (temp float)
0:42          texture (global float)
0:42            Construct combined texture-sampler (temp sampler1DArrayShadow)
0:42              'g_tTex1df4a' (uniform texture1DArray)
0:42              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42            Construct vec3 (temp float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:42              Constant:
0:42                0.750000
0:43      Sequence
0:43        move second child to first child (temp float)
0:43          'r12' (temp float)
0:43          texture (global float)
0:43            Construct combined texture-sampler (temp isampler1DArrayShadow)
0:43              'g_tTex1di4a' (uniform itexture1DArray)
0:43              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43            Construct vec3 (temp float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:43              Constant:
0:43                0.750000
0:44      Sequence
0:44        move second child to first child (temp float)
0:44          'r14' (temp float)
0:44          texture (global float)
0:44            Construct combined texture-sampler (temp usampler1DArrayShadow)
0:44              'g_tTex1du4a' (uniform utexture1DArray)
0:44              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44            Construct vec3 (temp float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:44              Constant:
0:44                0.750000
0:47      Sequence
0:47        move second child to first child (temp float)
0:47          'r30' (temp float)
0:47          texture (global float)
0:47            Construct combined texture-sampler (temp sampler2DArrayShadow)
0:47              'g_tTex2df4a' (uniform texture2DArray)
0:47              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47            Construct vec4 (temp float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:?                 0.300000
0:47              Constant:
0:47                0.750000
0:48      Sequence
0:48        move second child to first child (temp float)
0:48          'r32' (temp float)
0:48          texture (global float)
0:48            Construct combined texture-sampler (temp isampler2DArrayShadow)
0:48              'g_tTex2di4a' (uniform itexture2DArray)
0:48              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48            Construct vec4 (temp float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:?                 0.300000
0:48              Constant:
0:48                0.750000
0:49      Sequence
0:49        move second child to first child (temp float)
0:49          'r34' (temp float)
0:49          texture (global float)
0:49            Construct combined texture-sampler (temp usampler2DArrayShadow)
0:49              'g_tTex2du4a' (uniform utexture2DArray)
0:49              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49            Construct vec4 (temp float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:?                 0.300000
0:49              Constant:
0:49                0.750000
0:52      Sequence
0:52        move second child to first child (temp float)
0:52          'r60' (temp float)
0:52          texture (global float)
0:52            Construct combined texture-sampler (temp samplerCubeArrayShadow)
0:52              'g_tTexcdf4a' (uniform textureCubeArray)
0:52              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:52            Construct vec4 (temp float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:?                 0.300000
0:?                 0.400000
0:52            Constant:
0:52              0.750000
0:53      Sequence
0:53        move second child to first child (temp float)
0:53          'r62' (temp float)
0:53          texture (global float)
0:53            Construct combined texture-sampler (temp isamplerCubeArrayShadow)
0:53              'g_tTexcdi4a' (uniform itextureCubeArray)
0:53              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:53            Construct vec4 (temp float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:?                 0.300000
0:?                 0.400000
0:53            Constant:
0:53              0.750000
0:54      Sequence
0:54        move second child to first child (temp float)
0:54          'r64' (temp float)
0:54          texture (global float)
0:54            Construct combined texture-sampler (temp usamplerCubeArrayShadow)
0:54              'g_tTexcdu4a' (uniform utextureCubeArray)
0:54              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:54            Construct vec4 (temp float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:?                 0.300000
0:?                 0.400000
0:54            Constant:
0:54              0.750000
0:56      move second child to first child (temp 4-component vector of float)
0:56        Color: direct index for structure (temp 4-component vector of float)
0:56          'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:56          Constant:
0:56            0 (const int)
0:56        Constant:
0:56          1.000000
0:56          1.000000
0:56          1.000000
0:56          1.000000
0:57      move second child to first child (temp float)
0:57        Depth: direct index for structure (temp float)
0:57          'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:57          Constant:
0:57            1 (const int)
0:57        Constant:
0:57          1.000000
0:59      Sequence
0:59        Sequence
0:59          move second child to first child (temp 4-component vector of float)
0:?             'Color' (layout(location=0 ) out 4-component vector of float)
0:59            Color: direct index for structure (temp 4-component vector of float)
0:59              'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:59              Constant:
0:59                0 (const int)
0:59          move second child to first child (temp float)
0:?             'Depth' (out float FragDepth)
0:59            Depth: direct index for structure (temp float)
0:59              'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:59              Constant:
0:59                1 (const int)
0:59        Branch: Return
0:?   Linker Objects
0:?     'g_sSamp' (layout(binding=0 ) uniform sampler)
0:?     'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:?     'g_tTex1di4' (uniform itexture1D)
0:?     'g_tTex1du4' (uniform utexture1D)
0:?     'g_tTex2df4' (uniform texture2D)
0:?     'g_tTex2di4' (uniform itexture2D)
0:?     'g_tTex2du4' (uniform utexture2D)
0:?     'g_tTex3df4' (uniform texture3D)
0:?     'g_tTex3di4' (uniform itexture3D)
0:?     'g_tTex3du4' (uniform utexture3D)
0:?     'g_tTexcdf4' (uniform textureCube)
0:?     'g_tTexcdi4' (uniform itextureCube)
0:?     'g_tTexcdu4' (uniform utextureCube)
0:?     'g_tTex1df4a' (uniform texture1DArray)
0:?     'g_tTex1di4a' (uniform itexture1DArray)
0:?     'g_tTex1du4a' (uniform utexture1DArray)
0:?     'g_tTex2df4a' (uniform texture2DArray)
0:?     'g_tTex2di4a' (uniform itexture2DArray)
0:?     'g_tTex2du4a' (uniform utexture2DArray)
0:?     'g_tTexcdf4a' (uniform textureCubeArray)
0:?     'g_tTexcdi4a' (uniform itextureCubeArray)
0:?     'g_tTexcdu4a' (uniform utextureCubeArray)
0:?     'Color' (layout(location=0 ) out 4-component vector of float)
0:?     'Depth' (out float FragDepth)

// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 184

                              Capability Shader
                              Capability Sampled1D
                              Capability SampledCubeArray
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 4  "main" 140 144
                              ExecutionMode 4 OriginUpperLeft
                              Name 4  "main"
                              Name 8  "r10"
                              Name 11  "g_tTex1df4a"
                              Name 15  "g_sSamp"
                              Name 28  "r12"
                              Name 32  "g_tTex1di4a"
                              Name 41  "r14"
                              Name 45  "g_tTex1du4a"
                              Name 54  "r30"
                              Name 57  "g_tTex2df4a"
                              Name 69  "r32"
                              Name 72  "g_tTex2di4a"
                              Name 81  "r34"
                              Name 84  "g_tTex2du4a"
                              Name 93  "r60"
                              Name 96  "g_tTexcdf4a"
                              Name 107  "r62"
                              Name 110  "g_tTexcdi4a"
                              Name 118  "r64"
                              Name 121  "g_tTexcdu4a"
                              Name 129  "PS_OUTPUT"
                              MemberName 129(PS_OUTPUT) 0  "Color"
                              MemberName 129(PS_OUTPUT) 1  "Depth"
                              Name 131  "psout"
                              Name 140  "Color"
                              Name 144  "Depth"
                              Name 150  "g_tTex1df4"
                              Name 153  "g_tTex1di4"
                              Name 156  "g_tTex1du4"
                              Name 159  "g_tTex2df4"
                              Name 162  "g_tTex2di4"
                              Name 165  "g_tTex2du4"
                              Name 168  "g_tTex3df4"
                              Name 171  "g_tTex3di4"
                              Name 174  "g_tTex3du4"
                              Name 177  "g_tTexcdf4"
                              Name 180  "g_tTexcdi4"
                              Name 183  "g_tTexcdu4"
                              Decorate 11(g_tTex1df4a) DescriptorSet 0
                              Decorate 15(g_sSamp) DescriptorSet 0
                              Decorate 15(g_sSamp) Binding 0
                              Decorate 32(g_tTex1di4a) DescriptorSet 0
                              Decorate 45(g_tTex1du4a) DescriptorSet 0
                              Decorate 57(g_tTex2df4a) DescriptorSet 0
                              Decorate 72(g_tTex2di4a) DescriptorSet 0
                              Decorate 84(g_tTex2du4a) DescriptorSet 0
                              Decorate 96(g_tTexcdf4a) DescriptorSet 0
                              Decorate 110(g_tTexcdi4a) DescriptorSet 0
                              Decorate 121(g_tTexcdu4a) DescriptorSet 0
                              Decorate 140(Color) Location 0
                              Decorate 144(Depth) BuiltIn FragDepth
                              Decorate 150(g_tTex1df4) DescriptorSet 0
                              Decorate 150(g_tTex1df4) Binding 0
                              Decorate 153(g_tTex1di4) DescriptorSet 0
                              Decorate 156(g_tTex1du4) DescriptorSet 0
                              Decorate 159(g_tTex2df4) DescriptorSet 0
                              Decorate 162(g_tTex2di4) DescriptorSet 0
                              Decorate 165(g_tTex2du4) DescriptorSet 0
                              Decorate 168(g_tTex3df4) DescriptorSet 0
                              Decorate 171(g_tTex3di4) DescriptorSet 0
                              Decorate 174(g_tTex3du4) DescriptorSet 0
                              Decorate 177(g_tTexcdf4) DescriptorSet 0
                              Decorate 180(g_tTexcdi4) DescriptorSet 0
                              Decorate 183(g_tTexcdu4) DescriptorSet 0
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeFloat 32
               7:             TypePointer Function 6(float)
               9:             TypeImage 6(float) 1D array sampled format:Unknown
              10:             TypePointer UniformConstant 9
 11(g_tTex1df4a):     10(ptr) Variable UniformConstant
              13:             TypeSampler
              14:             TypePointer UniformConstant 13
     15(g_sSamp):     14(ptr) Variable UniformConstant
              17:             TypeImage 6(float) 1D depth array sampled format:Unknown
              18:             TypeSampledImage 17
              20:             TypeVector 6(float) 2
              21:    6(float) Constant 1036831949
              22:    6(float) Constant 1045220557
              23:   20(fvec2) ConstantComposite 21 22
              24:    6(float) Constant 1061158912
              29:             TypeInt 32 1
              30:             TypeImage 29(int) 1D array sampled format:Unknown
              31:             TypePointer UniformConstant 30
 32(g_tTex1di4a):     31(ptr) Variable UniformConstant
              35:             TypeImage 29(int) 1D depth array sampled format:Unknown
              36:             TypeSampledImage 35
              42:             TypeInt 32 0
              43:             TypeImage 42(int) 1D array sampled format:Unknown
              44:             TypePointer UniformConstant 43
 45(g_tTex1du4a):     44(ptr) Variable UniformConstant
              48:             TypeImage 42(int) 1D depth array sampled format:Unknown
              49:             TypeSampledImage 48
              55:             TypeImage 6(float) 2D array sampled format:Unknown
              56:             TypePointer UniformConstant 55
 57(g_tTex2df4a):     56(ptr) Variable UniformConstant
              60:             TypeImage 6(float) 2D depth array sampled format:Unknown
              61:             TypeSampledImage 60
              63:             TypeVector 6(float) 3
              64:    6(float) Constant 1050253722
              65:   63(fvec3) ConstantComposite 21 22 64
              70:             TypeImage 29(int) 2D array sampled format:Unknown
              71:             TypePointer UniformConstant 70
 72(g_tTex2di4a):     71(ptr) Variable UniformConstant
              75:             TypeImage 29(int) 2D depth array sampled format:Unknown
              76:             TypeSampledImage 75
              82:             TypeImage 42(int) 2D array sampled format:Unknown
              83:             TypePointer UniformConstant 82
 84(g_tTex2du4a):     83(ptr) Variable UniformConstant
              87:             TypeImage 42(int) 2D depth array sampled format:Unknown
              88:             TypeSampledImage 87
              94:             TypeImage 6(float) Cube array sampled format:Unknown
              95:             TypePointer UniformConstant 94
 96(g_tTexcdf4a):     95(ptr) Variable UniformConstant
              99:             TypeImage 6(float) Cube depth array sampled format:Unknown
             100:             TypeSampledImage 99
             102:             TypeVector 6(float) 4
             103:    6(float) Constant 1053609165
             104:  102(fvec4) ConstantComposite 21 22 64 103
             108:             TypeImage 29(int) Cube array sampled format:Unknown
             109:             TypePointer UniformConstant 108
110(g_tTexcdi4a):    109(ptr) Variable UniformConstant
             113:             TypeImage 29(int) Cube depth array sampled format:Unknown
             114:             TypeSampledImage 113
             119:             TypeImage 42(int) Cube array sampled format:Unknown
             120:             TypePointer UniformConstant 119
121(g_tTexcdu4a):    120(ptr) Variable UniformConstant
             124:             TypeImage 42(int) Cube depth array sampled format:Unknown
             125:             TypeSampledImage 124
  129(PS_OUTPUT):             TypeStruct 102(fvec4) 6(float)
             130:             TypePointer Function 129(PS_OUTPUT)
             132:     29(int) Constant 0
             133:    6(float) Constant 1065353216
             134:  102(fvec4) ConstantComposite 133 133 133 133
             135:             TypePointer Function 102(fvec4)
             137:     29(int) Constant 1
             139:             TypePointer Output 102(fvec4)
      140(Color):    139(ptr) Variable Output
             143:             TypePointer Output 6(float)
      144(Depth):    143(ptr) Variable Output
             148:             TypeImage 6(float) 1D sampled format:Unknown
             149:             TypePointer UniformConstant 148
 150(g_tTex1df4):    149(ptr) Variable UniformConstant
             151:             TypeImage 29(int) 1D sampled format:Unknown
             152:             TypePointer UniformConstant 151
 153(g_tTex1di4):    152(ptr) Variable UniformConstant
             154:             TypeImage 42(int) 1D sampled format:Unknown
             155:             TypePointer UniformConstant 154
 156(g_tTex1du4):    155(ptr) Variable UniformConstant
             157:             TypeImage 6(float) 2D sampled format:Unknown
             158:             TypePointer UniformConstant 157
 159(g_tTex2df4):    158(ptr) Variable UniformConstant
             160:             TypeImage 29(int) 2D sampled format:Unknown
             161:             TypePointer UniformConstant 160
 162(g_tTex2di4):    161(ptr) Variable UniformConstant
             163:             TypeImage 42(int) 2D sampled format:Unknown
             164:             TypePointer UniformConstant 163
 165(g_tTex2du4):    164(ptr) Variable UniformConstant
             166:             TypeImage 6(float) 3D sampled format:Unknown
             167:             TypePointer UniformConstant 166
 168(g_tTex3df4):    167(ptr) Variable UniformConstant
             169:             TypeImage 29(int) 3D sampled format:Unknown
             170:             TypePointer UniformConstant 169
 171(g_tTex3di4):    170(ptr) Variable UniformConstant
             172:             TypeImage 42(int) 3D sampled format:Unknown
             173:             TypePointer UniformConstant 172
 174(g_tTex3du4):    173(ptr) Variable UniformConstant
             175:             TypeImage 6(float) Cube sampled format:Unknown
             176:             TypePointer UniformConstant 175
 177(g_tTexcdf4):    176(ptr) Variable UniformConstant
             178:             TypeImage 29(int) Cube sampled format:Unknown
             179:             TypePointer UniformConstant 178
 180(g_tTexcdi4):    179(ptr) Variable UniformConstant
             181:             TypeImage 42(int) Cube sampled format:Unknown
             182:             TypePointer UniformConstant 181
 183(g_tTexcdu4):    182(ptr) Variable UniformConstant
         4(main):           2 Function None 3
               5:             Label
          8(r10):      7(ptr) Variable Function
         28(r12):      7(ptr) Variable Function
         41(r14):      7(ptr) Variable Function
         54(r30):      7(ptr) Variable Function
         69(r32):      7(ptr) Variable Function
         81(r34):      7(ptr) Variable Function
         93(r60):      7(ptr) Variable Function
        107(r62):      7(ptr) Variable Function
        118(r64):      7(ptr) Variable Function
      131(psout):    130(ptr) Variable Function
              12:           9 Load 11(g_tTex1df4a)
              16:          13 Load 15(g_sSamp)
              19:          18 SampledImage 12 16
              25:    6(float) CompositeExtract 23 0
              26:    6(float) CompositeExtract 25 0
              27:    6(float) ImageSampleDrefImplicitLod 19 25 26
                              Store 8(r10) 27
              33:          30 Load 32(g_tTex1di4a)
              34:          13 Load 15(g_sSamp)
              37:          36 SampledImage 33 34
              38:    6(float) CompositeExtract 23 0
              39:    6(float) CompositeExtract 38 0
              40:    6(float) ImageSampleDrefImplicitLod 37 38 39
                              Store 28(r12) 40
              46:          43 Load 45(g_tTex1du4a)
              47:          13 Load 15(g_sSamp)
              50:          49 SampledImage 46 47
              51:    6(float) CompositeExtract 23 0
              52:    6(float) CompositeExtract 51 0
              53:    6(float) ImageSampleDrefImplicitLod 50 51 52
                              Store 41(r14) 53
              58:          55 Load 57(g_tTex2df4a)
              59:          13 Load 15(g_sSamp)
              62:          61 SampledImage 58 59
              66:    6(float) CompositeExtract 65 0
              67:    6(float) CompositeExtract 66 0
              68:    6(float) ImageSampleDrefImplicitLod 62 66 67
                              Store 54(r30) 68
              73:          70 Load 72(g_tTex2di4a)
              74:          13 Load 15(g_sSamp)
              77:          76 SampledImage 73 74
              78:    6(float) CompositeExtract 65 0
              79:    6(float) CompositeExtract 78 0
              80:    6(float) ImageSampleDrefImplicitLod 77 78 79
                              Store 69(r32) 80
              85:          82 Load 84(g_tTex2du4a)
              86:          13 Load 15(g_sSamp)
              89:          88 SampledImage 85 86
              90:    6(float) CompositeExtract 65 0
              91:    6(float) CompositeExtract 90 0
              92:    6(float) ImageSampleDrefImplicitLod 89 90 91
                              Store 81(r34) 92
              97:          94 Load 96(g_tTexcdf4a)
              98:          13 Load 15(g_sSamp)
             101:         100 SampledImage 97 98
             105:    6(float) CompositeExtract 104 0
             106:    6(float) ImageSampleDrefImplicitLod 101 105 24
                              Store 93(r60) 106
             111:         108 Load 110(g_tTexcdi4a)
             112:          13 Load 15(g_sSamp)
             115:         114 SampledImage 111 112
             116:    6(float) CompositeExtract 104 0
             117:    6(float) ImageSampleDrefImplicitLod 115 116 24
                              Store 107(r62) 117
             122:         119 Load 121(g_tTexcdu4a)
             123:          13 Load 15(g_sSamp)
             126:         125 SampledImage 122 123
             127:    6(float) CompositeExtract 104 0
             128:    6(float) ImageSampleDrefImplicitLod 126 127 24
                              Store 118(r64) 128
             136:    135(ptr) AccessChain 131(psout) 132
                              Store 136 134
             138:      7(ptr) AccessChain 131(psout) 137
                              Store 138 133
             141:    135(ptr) AccessChain 131(psout) 132
             142:  102(fvec4) Load 141
                              Store 140(Color) 142
             145:      7(ptr) AccessChain 131(psout) 137
             146:    6(float) Load 145
                              Store 144(Depth) 146
                              Return
                              FunctionEnd