blob: a148a86ed75d4afbb75161cfb57561b67b839e5b (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
|
hlsl.sample.offset.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:28 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:28 Function Parameters:
0:? Sequence
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float)
0:31 'txval10' (temp 4-component vector of float)
0:31 textureOffset (temp 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler1D)
0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:31 Constant:
0:31 0.100000
0:31 Constant:
0:31 1 (const int)
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of int)
0:32 'txval11' (temp 4-component vector of int)
0:32 textureOffset (temp 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler1D)
0:32 'g_tTex1di4' (uniform itexture1D)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:32 Constant:
0:32 0.200000
0:32 Constant:
0:32 1 (const int)
0:33 Sequence
0:33 move second child to first child (temp 4-component vector of uint)
0:33 'txval12' (temp 4-component vector of uint)
0:33 textureOffset (temp 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler1D)
0:33 'g_tTex1du4' (uniform utexture1D)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:33 Constant:
0:33 0.300000
0:33 Constant:
0:33 1 (const int)
0:35 Sequence
0:35 move second child to first child (temp 4-component vector of float)
0:35 'txval20' (temp 4-component vector of float)
0:35 textureOffset (temp 4-component vector of float)
0:35 Construct combined texture-sampler (temp sampler2D)
0:35 'g_tTex2df4' (uniform texture2D)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? Constant:
0:? 1 (const int)
0:? 0 (const int)
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of int)
0:36 'txval21' (temp 4-component vector of int)
0:36 textureOffset (temp 4-component vector of int)
0:36 Construct combined texture-sampler (temp isampler2D)
0:36 'g_tTex2di4' (uniform itexture2D)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:? Constant:
0:? 1 (const int)
0:? 1 (const int)
0:37 Sequence
0:37 move second child to first child (temp 4-component vector of uint)
0:37 'txval22' (temp 4-component vector of uint)
0:37 textureOffset (temp 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usampler2D)
0:37 'g_tTex2du4' (uniform utexture2D)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:? Constant:
0:? 1 (const int)
0:? -1 (const int)
0:39 Sequence
0:39 move second child to first child (temp 4-component vector of float)
0:39 'txval30' (temp 4-component vector of float)
0:39 textureOffset (temp 4-component vector of float)
0:39 Construct combined texture-sampler (temp sampler3D)
0:39 'g_tTex3df4' (uniform texture3D)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:? Constant:
0:? 1 (const int)
0:? 0 (const int)
0:? 1 (const int)
0:40 Sequence
0:40 move second child to first child (temp 4-component vector of int)
0:40 'txval31' (temp 4-component vector of int)
0:40 textureOffset (temp 4-component vector of int)
0:40 Construct combined texture-sampler (temp isampler3D)
0:40 'g_tTex3di4' (uniform itexture3D)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
0:? 0.600000
0:? Constant:
0:? 1 (const int)
0:? 1 (const int)
0:? 1 (const int)
0:41 Sequence
0:41 move second child to first child (temp 4-component vector of uint)
0:41 'txval32' (temp 4-component vector of uint)
0:41 textureOffset (temp 4-component vector of uint)
0:41 Construct combined texture-sampler (temp usampler3D)
0:41 'g_tTex3du4' (uniform utexture3D)
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
0:? 0.900000
0:? Constant:
0:? 1 (const int)
0:? 0 (const int)
0:? -1 (const int)
0:45 move second child to first child (temp 4-component vector of float)
0:45 Color: direct index for structure (temp 4-component vector of float)
0:45 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:45 Constant:
0:45 0 (const int)
0:45 Constant:
0:45 1.000000
0:45 1.000000
0:45 1.000000
0:45 1.000000
0:46 move second child to first child (temp float)
0:46 Depth: direct index for structure (temp float)
0:46 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:46 Constant:
0:46 1 (const int)
0:46 Constant:
0:46 1.000000
0:48 Sequence
0:48 Sequence
0:48 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:48 Color: direct index for structure (temp 4-component vector of float)
0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:48 Constant:
0:48 0 (const int)
0:48 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:48 Depth: direct index for structure (temp float)
0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:48 Constant:
0:48 1 (const int)
0:48 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
0:? 'g_tTex2di4' (uniform itexture2D)
0:? 'g_tTex2du4' (uniform utexture2D)
0:? 'g_tTex3df4' (uniform texture3D)
0:? 'g_tTex3di4' (uniform itexture3D)
0:? 'g_tTex3du4' (uniform utexture3D)
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:28 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:28 Function Parameters:
0:? Sequence
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float)
0:31 'txval10' (temp 4-component vector of float)
0:31 textureOffset (temp 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler1D)
0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:31 Constant:
0:31 0.100000
0:31 Constant:
0:31 1 (const int)
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of int)
0:32 'txval11' (temp 4-component vector of int)
0:32 textureOffset (temp 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler1D)
0:32 'g_tTex1di4' (uniform itexture1D)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:32 Constant:
0:32 0.200000
0:32 Constant:
0:32 1 (const int)
0:33 Sequence
0:33 move second child to first child (temp 4-component vector of uint)
0:33 'txval12' (temp 4-component vector of uint)
0:33 textureOffset (temp 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler1D)
0:33 'g_tTex1du4' (uniform utexture1D)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:33 Constant:
0:33 0.300000
0:33 Constant:
0:33 1 (const int)
0:35 Sequence
0:35 move second child to first child (temp 4-component vector of float)
0:35 'txval20' (temp 4-component vector of float)
0:35 textureOffset (temp 4-component vector of float)
0:35 Construct combined texture-sampler (temp sampler2D)
0:35 'g_tTex2df4' (uniform texture2D)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? Constant:
0:? 1 (const int)
0:? 0 (const int)
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of int)
0:36 'txval21' (temp 4-component vector of int)
0:36 textureOffset (temp 4-component vector of int)
0:36 Construct combined texture-sampler (temp isampler2D)
0:36 'g_tTex2di4' (uniform itexture2D)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:? Constant:
0:? 1 (const int)
0:? 1 (const int)
0:37 Sequence
0:37 move second child to first child (temp 4-component vector of uint)
0:37 'txval22' (temp 4-component vector of uint)
0:37 textureOffset (temp 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usampler2D)
0:37 'g_tTex2du4' (uniform utexture2D)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:? Constant:
0:? 1 (const int)
0:? -1 (const int)
0:39 Sequence
0:39 move second child to first child (temp 4-component vector of float)
0:39 'txval30' (temp 4-component vector of float)
0:39 textureOffset (temp 4-component vector of float)
0:39 Construct combined texture-sampler (temp sampler3D)
0:39 'g_tTex3df4' (uniform texture3D)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:? Constant:
0:? 1 (const int)
0:? 0 (const int)
0:? 1 (const int)
0:40 Sequence
0:40 move second child to first child (temp 4-component vector of int)
0:40 'txval31' (temp 4-component vector of int)
0:40 textureOffset (temp 4-component vector of int)
0:40 Construct combined texture-sampler (temp isampler3D)
0:40 'g_tTex3di4' (uniform itexture3D)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
0:? 0.600000
0:? Constant:
0:? 1 (const int)
0:? 1 (const int)
0:? 1 (const int)
0:41 Sequence
0:41 move second child to first child (temp 4-component vector of uint)
0:41 'txval32' (temp 4-component vector of uint)
0:41 textureOffset (temp 4-component vector of uint)
0:41 Construct combined texture-sampler (temp usampler3D)
0:41 'g_tTex3du4' (uniform utexture3D)
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
0:? 0.900000
0:? Constant:
0:? 1 (const int)
0:? 0 (const int)
0:? -1 (const int)
0:45 move second child to first child (temp 4-component vector of float)
0:45 Color: direct index for structure (temp 4-component vector of float)
0:45 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:45 Constant:
0:45 0 (const int)
0:45 Constant:
0:45 1.000000
0:45 1.000000
0:45 1.000000
0:45 1.000000
0:46 move second child to first child (temp float)
0:46 Depth: direct index for structure (temp float)
0:46 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:46 Constant:
0:46 1 (const int)
0:46 Constant:
0:46 1.000000
0:48 Sequence
0:48 Sequence
0:48 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:48 Color: direct index for structure (temp 4-component vector of float)
0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:48 Constant:
0:48 0 (const int)
0:48 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:48 Depth: direct index for structure (temp float)
0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:48 Constant:
0:48 1 (const int)
0:48 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
0:? 'g_tTex2di4' (uniform itexture2D)
0:? 'g_tTex2du4' (uniform utexture2D)
0:? 'g_tTex3df4' (uniform texture3D)
0:? 'g_tTex3di4' (uniform itexture3D)
0:? 'g_tTex3du4' (uniform utexture3D)
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 154
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 136 140
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "txval10"
Name 12 "g_tTex1df4"
Name 16 "g_sSamp"
Name 26 "txval11"
Name 29 "g_tTex1di4"
Name 39 "txval12"
Name 42 "g_tTex1du4"
Name 49 "txval20"
Name 52 "g_tTex2df4"
Name 63 "txval21"
Name 66 "g_tTex2di4"
Name 75 "txval22"
Name 78 "g_tTex2du4"
Name 89 "txval30"
Name 92 "g_tTex3df4"
Name 102 "txval31"
Name 105 "g_tTex3di4"
Name 113 "txval32"
Name 116 "g_tTex3du4"
Name 127 "PS_OUTPUT"
MemberName 127(PS_OUTPUT) 0 "Color"
MemberName 127(PS_OUTPUT) 1 "Depth"
Name 129 "psout"
Name 136 "Color"
Name 140 "Depth"
Name 144 "g_tTex1df4a"
Name 147 "g_tTexcdf4"
Name 150 "g_tTexcdi4"
Name 153 "g_tTexcdu4"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 16(g_sSamp) Binding 0
Decorate 29(g_tTex1di4) DescriptorSet 0
Decorate 42(g_tTex1du4) DescriptorSet 0
Decorate 52(g_tTex2df4) DescriptorSet 0
Decorate 66(g_tTex2di4) DescriptorSet 0
Decorate 78(g_tTex2du4) DescriptorSet 0
Decorate 92(g_tTex3df4) DescriptorSet 0
Decorate 105(g_tTex3di4) DescriptorSet 0
Decorate 116(g_tTex3du4) DescriptorSet 0
Decorate 136(Color) Location 0
Decorate 140(Depth) BuiltIn FragDepth
Decorate 144(g_tTex1df4a) DescriptorSet 0
Decorate 144(g_tTex1df4a) Binding 1
Decorate 147(g_tTexcdf4) DescriptorSet 0
Decorate 150(g_tTexcdi4) DescriptorSet 0
Decorate 153(g_tTexcdu4) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
10: TypeImage 6(float) 1D sampled format:Unknown
11: TypePointer UniformConstant 10
12(g_tTex1df4): 11(ptr) Variable UniformConstant
14: TypeSampler
15: TypePointer UniformConstant 14
16(g_sSamp): 15(ptr) Variable UniformConstant
18: TypeSampledImage 10
20: 6(float) Constant 1036831949
21: TypeInt 32 1
22: 21(int) Constant 1
24: TypeVector 21(int) 4
25: TypePointer Function 24(ivec4)
27: TypeImage 21(int) 1D sampled format:Unknown
28: TypePointer UniformConstant 27
29(g_tTex1di4): 28(ptr) Variable UniformConstant
32: TypeSampledImage 27
34: 6(float) Constant 1045220557
36: TypeInt 32 0
37: TypeVector 36(int) 4
38: TypePointer Function 37(ivec4)
40: TypeImage 36(int) 1D sampled format:Unknown
41: TypePointer UniformConstant 40
42(g_tTex1du4): 41(ptr) Variable UniformConstant
45: TypeSampledImage 40
47: 6(float) Constant 1050253722
50: TypeImage 6(float) 2D sampled format:Unknown
51: TypePointer UniformConstant 50
52(g_tTex2df4): 51(ptr) Variable UniformConstant
55: TypeSampledImage 50
57: TypeVector 6(float) 2
58: 57(fvec2) ConstantComposite 20 34
59: TypeVector 21(int) 2
60: 21(int) Constant 0
61: 59(ivec2) ConstantComposite 22 60
64: TypeImage 21(int) 2D sampled format:Unknown
65: TypePointer UniformConstant 64
66(g_tTex2di4): 65(ptr) Variable UniformConstant
69: TypeSampledImage 64
71: 6(float) Constant 1053609165
72: 57(fvec2) ConstantComposite 47 71
73: 59(ivec2) ConstantComposite 22 22
76: TypeImage 36(int) 2D sampled format:Unknown
77: TypePointer UniformConstant 76
78(g_tTex2du4): 77(ptr) Variable UniformConstant
81: TypeSampledImage 76
83: 6(float) Constant 1056964608
84: 6(float) Constant 1058642330
85: 57(fvec2) ConstantComposite 83 84
86: 21(int) Constant 4294967295
87: 59(ivec2) ConstantComposite 22 86
90: TypeImage 6(float) 3D sampled format:Unknown
91: TypePointer UniformConstant 90
92(g_tTex3df4): 91(ptr) Variable UniformConstant
95: TypeSampledImage 90
97: TypeVector 6(float) 3
98: 97(fvec3) ConstantComposite 20 34 47
99: TypeVector 21(int) 3
100: 99(ivec3) ConstantComposite 22 60 22
103: TypeImage 21(int) 3D sampled format:Unknown
104: TypePointer UniformConstant 103
105(g_tTex3di4): 104(ptr) Variable UniformConstant
108: TypeSampledImage 103
110: 97(fvec3) ConstantComposite 71 83 84
111: 99(ivec3) ConstantComposite 22 22 22
114: TypeImage 36(int) 3D sampled format:Unknown
115: TypePointer UniformConstant 114
116(g_tTex3du4): 115(ptr) Variable UniformConstant
119: TypeSampledImage 114
121: 6(float) Constant 1060320051
122: 6(float) Constant 1061997773
123: 6(float) Constant 1063675494
124: 97(fvec3) ConstantComposite 121 122 123
125: 99(ivec3) ConstantComposite 22 60 86
127(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
128: TypePointer Function 127(PS_OUTPUT)
130: 6(float) Constant 1065353216
131: 7(fvec4) ConstantComposite 130 130 130 130
133: TypePointer Function 6(float)
135: TypePointer Output 7(fvec4)
136(Color): 135(ptr) Variable Output
139: TypePointer Output 6(float)
140(Depth): 139(ptr) Variable Output
144(g_tTex1df4a): 11(ptr) Variable UniformConstant
145: TypeImage 6(float) Cube sampled format:Unknown
146: TypePointer UniformConstant 145
147(g_tTexcdf4): 146(ptr) Variable UniformConstant
148: TypeImage 21(int) Cube sampled format:Unknown
149: TypePointer UniformConstant 148
150(g_tTexcdi4): 149(ptr) Variable UniformConstant
151: TypeImage 36(int) Cube sampled format:Unknown
152: TypePointer UniformConstant 151
153(g_tTexcdu4): 152(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(txval10): 8(ptr) Variable Function
26(txval11): 25(ptr) Variable Function
39(txval12): 38(ptr) Variable Function
49(txval20): 8(ptr) Variable Function
63(txval21): 25(ptr) Variable Function
75(txval22): 38(ptr) Variable Function
89(txval30): 8(ptr) Variable Function
102(txval31): 25(ptr) Variable Function
113(txval32): 38(ptr) Variable Function
129(psout): 128(ptr) Variable Function
13: 10 Load 12(g_tTex1df4)
17: 14 Load 16(g_sSamp)
19: 18 SampledImage 13 17
23: 7(fvec4) ImageSampleImplicitLod 19 20 ConstOffset 22
Store 9(txval10) 23
30: 27 Load 29(g_tTex1di4)
31: 14 Load 16(g_sSamp)
33: 32 SampledImage 30 31
35: 24(ivec4) ImageSampleImplicitLod 33 34 ConstOffset 22
Store 26(txval11) 35
43: 40 Load 42(g_tTex1du4)
44: 14 Load 16(g_sSamp)
46: 45 SampledImage 43 44
48: 37(ivec4) ImageSampleImplicitLod 46 47 ConstOffset 22
Store 39(txval12) 48
53: 50 Load 52(g_tTex2df4)
54: 14 Load 16(g_sSamp)
56: 55 SampledImage 53 54
62: 7(fvec4) ImageSampleImplicitLod 56 58 ConstOffset 61
Store 49(txval20) 62
67: 64 Load 66(g_tTex2di4)
68: 14 Load 16(g_sSamp)
70: 69 SampledImage 67 68
74: 24(ivec4) ImageSampleImplicitLod 70 72 ConstOffset 73
Store 63(txval21) 74
79: 76 Load 78(g_tTex2du4)
80: 14 Load 16(g_sSamp)
82: 81 SampledImage 79 80
88: 37(ivec4) ImageSampleImplicitLod 82 85 ConstOffset 87
Store 75(txval22) 88
93: 90 Load 92(g_tTex3df4)
94: 14 Load 16(g_sSamp)
96: 95 SampledImage 93 94
101: 7(fvec4) ImageSampleImplicitLod 96 98 ConstOffset 100
Store 89(txval30) 101
106: 103 Load 105(g_tTex3di4)
107: 14 Load 16(g_sSamp)
109: 108 SampledImage 106 107
112: 24(ivec4) ImageSampleImplicitLod 109 110 ConstOffset 111
Store 102(txval31) 112
117: 114 Load 116(g_tTex3du4)
118: 14 Load 16(g_sSamp)
120: 119 SampledImage 117 118
126: 37(ivec4) ImageSampleImplicitLod 120 124 ConstOffset 125
Store 113(txval32) 126
132: 8(ptr) AccessChain 129(psout) 60
Store 132 131
134: 133(ptr) AccessChain 129(psout) 22
Store 134 130
137: 8(ptr) AccessChain 129(psout) 60
138: 7(fvec4) Load 137
Store 136(Color) 138
141: 133(ptr) AccessChain 129(psout) 22
142: 6(float) Load 141
Store 140(Depth) 142
Return
FunctionEnd
|