aboutsummaryrefslogtreecommitdiff
path: root/Test/spv.nv.hitobject-allops.rchit
diff options
context:
space:
mode:
Diffstat (limited to 'Test/spv.nv.hitobject-allops.rchit')
-rw-r--r--Test/spv.nv.hitobject-allops.rchit55
1 files changed, 0 insertions, 55 deletions
diff --git a/Test/spv.nv.hitobject-allops.rchit b/Test/spv.nv.hitobject-allops.rchit
deleted file mode 100644
index e7db3593..00000000
--- a/Test/spv.nv.hitobject-allops.rchit
+++ /dev/null
@@ -1,55 +0,0 @@
-#version 460
-#extension GL_EXT_ray_tracing : enable
-#extension GL_NV_shader_invocation_reorder : enable
-#extension GL_NV_ray_tracing_motion_blur : enable
-layout(location = 1) rayPayloadEXT vec4 payload;
-layout(location = 2) rayPayloadEXT pBlock { vec2 val1; vec2 val2; };
-layout(location = 2) hitObjectAttributeNV vec2 attr;
-layout(location = 3) hitObjectAttributeNV hBlock { float attrval;};
-layout(binding = 0) uniform accelerationStructureEXT as;
-layout(binding = 1) buffer block {
- float op;
-};
-void main()
-{
- hitObjectNV hObj;
- hitObjectNV hObjHit, hObjMiss, hObjNop;
- attr = vec2(1.0);
- attrval = 2.0;
- hitObjectTraceRayNV(hObj, as, 1U, 1U, 1U, 1U, 1U, vec3(0.5), 0.5, vec3(1), 1.0, 1);
- hitObjectTraceRayMotionNV(hObj, as, 1U, 1U, 1U, 1U, 1U, vec3(0.5), 0.5, vec3(1), 1.0, 10.0, 2);
- hitObjectRecordHitNV(hObj, as, 1, 1, 1, 2U, 2U, 2U, vec3(1), 1.0f, vec3(2), 2.0f, 2);
- hitObjectRecordHitMotionNV(hObj, as, 1, 1, 1, 2U, 2U, 2U, vec3(1), 1.0f, vec3(2), 2.0f, 4.0f, 2);
- hitObjectRecordHitWithIndexNV(hObjHit, as, 1, 1, 1, 2U, 2U, vec3(1), 1.0f, vec3(2), 2.0f, 3);
- hitObjectRecordHitWithIndexMotionNV(hObjHit, as, 1, 1, 1, 2U, 2U, vec3(1), 1.0f, vec3(2), 2.0f, 4.0f, 3);
- hitObjectRecordEmptyNV(hObjNop);
- hitObjectRecordMissNV(hObjMiss, 1U, vec3(0.5), 2.0, vec3(1.5), 5.0);
- hitObjectRecordMissMotionNV(hObjMiss, 1U, vec3(0.5), 2.0, vec3(1.5), 5.0, 8.0f);
- hitObjectExecuteShaderNV(hObjHit, 2);
- if (hitObjectIsHitNV(hObj)) {
- op = 1.0f;
- } else if (hitObjectIsMissNV(hObj)) {
- op = 2.0f;
- } else if (hitObjectIsEmptyNV(hObj)) {
- op = 3.0f;
- }
-
-
- float tmin = hitObjectGetRayTMinNV(hObjHit);
- float tmax = hitObjectGetRayTMaxNV(hObjHit);
- vec3 orig = hitObjectGetWorldRayOriginNV(hObjHit);
- vec3 dir = hitObjectGetWorldRayDirectionNV(hObjHit);
- vec3 oorig = hitObjectGetObjectRayOriginNV(hObjHit);
- vec3 odir = hitObjectGetObjectRayDirectionNV(hObjHit);
- mat4x3 otw = hitObjectGetObjectToWorldNV(hObjHit);
- mat4x3 wto = hitObjectGetWorldToObjectNV(hObjHit);
- int cid = hitObjectGetInstanceCustomIndexNV(hObjMiss);
- int iid = hitObjectGetInstanceIdNV(hObjNop);
- int pid = hitObjectGetPrimitiveIndexNV(hObj);
- int gid = hitObjectGetGeometryIndexNV(hObj);
- uint hkind = hitObjectGetHitKindNV(hObj);
- hitObjectGetAttributesNV(hObj, 2);
- uvec2 handle = hitObjectGetShaderRecordBufferHandleNV(hObj);
- uint rid = hitObjectGetShaderBindingTableRecordIndexNV(hObj);
-
-}