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Diffstat (limited to 'Test/spv.nv.hitobject-allops.rchit')
-rw-r--r-- | Test/spv.nv.hitobject-allops.rchit | 55 |
1 files changed, 0 insertions, 55 deletions
diff --git a/Test/spv.nv.hitobject-allops.rchit b/Test/spv.nv.hitobject-allops.rchit deleted file mode 100644 index e7db3593..00000000 --- a/Test/spv.nv.hitobject-allops.rchit +++ /dev/null @@ -1,55 +0,0 @@ -#version 460 -#extension GL_EXT_ray_tracing : enable -#extension GL_NV_shader_invocation_reorder : enable -#extension GL_NV_ray_tracing_motion_blur : enable -layout(location = 1) rayPayloadEXT vec4 payload; -layout(location = 2) rayPayloadEXT pBlock { vec2 val1; vec2 val2; }; -layout(location = 2) hitObjectAttributeNV vec2 attr; -layout(location = 3) hitObjectAttributeNV hBlock { float attrval;}; -layout(binding = 0) uniform accelerationStructureEXT as; -layout(binding = 1) buffer block { - float op; -}; -void main() -{ - hitObjectNV hObj; - hitObjectNV hObjHit, hObjMiss, hObjNop; - attr = vec2(1.0); - attrval = 2.0; - hitObjectTraceRayNV(hObj, as, 1U, 1U, 1U, 1U, 1U, vec3(0.5), 0.5, vec3(1), 1.0, 1); - hitObjectTraceRayMotionNV(hObj, as, 1U, 1U, 1U, 1U, 1U, vec3(0.5), 0.5, vec3(1), 1.0, 10.0, 2); - hitObjectRecordHitNV(hObj, as, 1, 1, 1, 2U, 2U, 2U, vec3(1), 1.0f, vec3(2), 2.0f, 2); - hitObjectRecordHitMotionNV(hObj, as, 1, 1, 1, 2U, 2U, 2U, vec3(1), 1.0f, vec3(2), 2.0f, 4.0f, 2); - hitObjectRecordHitWithIndexNV(hObjHit, as, 1, 1, 1, 2U, 2U, vec3(1), 1.0f, vec3(2), 2.0f, 3); - hitObjectRecordHitWithIndexMotionNV(hObjHit, as, 1, 1, 1, 2U, 2U, vec3(1), 1.0f, vec3(2), 2.0f, 4.0f, 3); - hitObjectRecordEmptyNV(hObjNop); - hitObjectRecordMissNV(hObjMiss, 1U, vec3(0.5), 2.0, vec3(1.5), 5.0); - hitObjectRecordMissMotionNV(hObjMiss, 1U, vec3(0.5), 2.0, vec3(1.5), 5.0, 8.0f); - hitObjectExecuteShaderNV(hObjHit, 2); - if (hitObjectIsHitNV(hObj)) { - op = 1.0f; - } else if (hitObjectIsMissNV(hObj)) { - op = 2.0f; - } else if (hitObjectIsEmptyNV(hObj)) { - op = 3.0f; - } - - - float tmin = hitObjectGetRayTMinNV(hObjHit); - float tmax = hitObjectGetRayTMaxNV(hObjHit); - vec3 orig = hitObjectGetWorldRayOriginNV(hObjHit); - vec3 dir = hitObjectGetWorldRayDirectionNV(hObjHit); - vec3 oorig = hitObjectGetObjectRayOriginNV(hObjHit); - vec3 odir = hitObjectGetObjectRayDirectionNV(hObjHit); - mat4x3 otw = hitObjectGetObjectToWorldNV(hObjHit); - mat4x3 wto = hitObjectGetWorldToObjectNV(hObjHit); - int cid = hitObjectGetInstanceCustomIndexNV(hObjMiss); - int iid = hitObjectGetInstanceIdNV(hObjNop); - int pid = hitObjectGetPrimitiveIndexNV(hObj); - int gid = hitObjectGetGeometryIndexNV(hObj); - uint hkind = hitObjectGetHitKindNV(hObj); - hitObjectGetAttributesNV(hObj, 2); - uvec2 handle = hitObjectGetShaderRecordBufferHandleNV(hObj); - uint rid = hitObjectGetShaderBindingTableRecordIndexNV(hObj); - -} |