diff options
Diffstat (limited to 'Test/baseResults/iomap.variableOutBlockIn.vert.out')
-rw-r--r-- | Test/baseResults/iomap.variableOutBlockIn.vert.out | 236 |
1 files changed, 236 insertions, 0 deletions
diff --git a/Test/baseResults/iomap.variableOutBlockIn.vert.out b/Test/baseResults/iomap.variableOutBlockIn.vert.out new file mode 100644 index 00000000..8fef640d --- /dev/null +++ b/Test/baseResults/iomap.variableOutBlockIn.vert.out @@ -0,0 +1,236 @@ +iomap.variableOutBlockIn.vert +Shader version: 440 +0:? Sequence +0:6 Function Definition: main( ( global void) +0:6 Function Parameters: +0:8 Sequence +0:8 move second child to first child ( temp 4-component vector of float) +0:8 'a1' (layout( location=0) smooth out 4-component vector of float) +0:8 Constant: +0:8 1.000000 +0:8 1.000000 +0:8 1.000000 +0:8 1.000000 +0:9 move second child to first child ( temp 2-component vector of float) +0:9 'a2' (layout( location=1) smooth out 2-component vector of float) +0:9 Constant: +0:9 0.500000 +0:9 0.500000 +0:10 move second child to first child ( temp 4-component vector of float) +0:10 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) +0:10 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance}) +0:10 Constant: +0:10 0 (const uint) +0:10 Constant: +0:10 1.000000 +0:10 1.000000 +0:10 1.000000 +0:10 1.000000 +0:? Linker Objects +0:? 'a1' (layout( location=0) smooth out 4-component vector of float) +0:? 'a2' (layout( location=1) smooth out 2-component vector of float) +0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance}) +0:? 'gl_VertexID' ( gl_VertexId int VertexId) +0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) + +iomap.variableOutBlockIn.frag +Shader version: 440 +0:? Sequence +0:10 Function Definition: main( ( global void) +0:10 Function Parameters: +0:12 Sequence +0:12 move second child to first child ( temp 4-component vector of float) +0:12 'color' (layout( location=0) out 4-component vector of float) +0:12 Construct vec4 ( temp 4-component vector of float) +0:12 vector swizzle ( temp 2-component vector of float) +0:12 a1: direct index for structure ( in 4-component vector of float) +0:12 'anon@0' (layout( location=0) in block{ in 4-component vector of float a1, in 2-component vector of float a2}) +0:12 Constant: +0:12 0 (const uint) +0:12 Sequence +0:12 Constant: +0:12 0 (const int) +0:12 Constant: +0:12 1 (const int) +0:12 a2: direct index for structure ( in 2-component vector of float) +0:12 'anon@0' (layout( location=0) in block{ in 4-component vector of float a1, in 2-component vector of float a2}) +0:12 Constant: +0:12 1 (const uint) +0:? Linker Objects +0:? 'anon@0' (layout( location=0) in block{ in 4-component vector of float a1, in 2-component vector of float a2}) +0:? 'color' (layout( location=0) out 4-component vector of float) + + +Linked vertex stage: + + +Linked fragment stage: + + +Shader version: 440 +0:? Sequence +0:6 Function Definition: main( ( global void) +0:6 Function Parameters: +0:8 Sequence +0:8 move second child to first child ( temp 4-component vector of float) +0:8 'a1' (layout( location=0) smooth out 4-component vector of float) +0:8 Constant: +0:8 1.000000 +0:8 1.000000 +0:8 1.000000 +0:8 1.000000 +0:9 move second child to first child ( temp 2-component vector of float) +0:9 'a2' (layout( location=1) smooth out 2-component vector of float) +0:9 Constant: +0:9 0.500000 +0:9 0.500000 +0:10 move second child to first child ( temp 4-component vector of float) +0:10 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) +0:10 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) +0:10 Constant: +0:10 0 (const uint) +0:10 Constant: +0:10 1.000000 +0:10 1.000000 +0:10 1.000000 +0:10 1.000000 +0:? Linker Objects +0:? 'a1' (layout( location=0) smooth out 4-component vector of float) +0:? 'a2' (layout( location=1) smooth out 2-component vector of float) +0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) +0:? 'gl_VertexID' ( gl_VertexId int VertexId) +0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) +Shader version: 440 +0:? Sequence +0:10 Function Definition: main( ( global void) +0:10 Function Parameters: +0:12 Sequence +0:12 move second child to first child ( temp 4-component vector of float) +0:12 'color' (layout( location=0) out 4-component vector of float) +0:12 Construct vec4 ( temp 4-component vector of float) +0:12 vector swizzle ( temp 2-component vector of float) +0:12 a1: direct index for structure ( in 4-component vector of float) +0:12 'anon@0' (layout( location=0) in block{ in 4-component vector of float a1, in 2-component vector of float a2}) +0:12 Constant: +0:12 0 (const uint) +0:12 Sequence +0:12 Constant: +0:12 0 (const int) +0:12 Constant: +0:12 1 (const int) +0:12 a2: direct index for structure ( in 2-component vector of float) +0:12 'anon@0' (layout( location=0) in block{ in 4-component vector of float a1, in 2-component vector of float a2}) +0:12 Constant: +0:12 1 (const uint) +0:? Linker Objects +0:? 'anon@0' (layout( location=0) in block{ in 4-component vector of float a1, in 2-component vector of float a2}) +0:? 'color' (layout( location=0) out 4-component vector of float) + +// Module Version 10000 +// Generated by (magic number): 8000a +// Id's are bound by 29 + + Capability Shader + 1: ExtInstImport "GLSL.std.450" + MemoryModel Logical GLSL450 + EntryPoint Vertex 4 "main" 9 14 22 27 28 + Source GLSL 440 + Name 4 "main" + Name 9 "a1" + Name 14 "a2" + Name 20 "gl_PerVertex" + MemberName 20(gl_PerVertex) 0 "gl_Position" + MemberName 20(gl_PerVertex) 1 "gl_PointSize" + MemberName 20(gl_PerVertex) 2 "gl_ClipDistance" + Name 22 "" + Name 27 "gl_VertexID" + Name 28 "gl_InstanceID" + Decorate 9(a1) Location 0 + Decorate 14(a2) Location 1 + MemberDecorate 20(gl_PerVertex) 0 BuiltIn Position + MemberDecorate 20(gl_PerVertex) 1 BuiltIn PointSize + MemberDecorate 20(gl_PerVertex) 2 BuiltIn ClipDistance + Decorate 20(gl_PerVertex) Block + Decorate 27(gl_VertexID) BuiltIn VertexId + Decorate 28(gl_InstanceID) BuiltIn InstanceId + 2: TypeVoid + 3: TypeFunction 2 + 6: TypeFloat 32 + 7: TypeVector 6(float) 4 + 8: TypePointer Output 7(fvec4) + 9(a1): 8(ptr) Variable Output + 10: 6(float) Constant 1065353216 + 11: 7(fvec4) ConstantComposite 10 10 10 10 + 12: TypeVector 6(float) 2 + 13: TypePointer Output 12(fvec2) + 14(a2): 13(ptr) Variable Output + 15: 6(float) Constant 1056964608 + 16: 12(fvec2) ConstantComposite 15 15 + 17: TypeInt 32 0 + 18: 17(int) Constant 1 + 19: TypeArray 6(float) 18 +20(gl_PerVertex): TypeStruct 7(fvec4) 6(float) 19 + 21: TypePointer Output 20(gl_PerVertex) + 22: 21(ptr) Variable Output + 23: TypeInt 32 1 + 24: 23(int) Constant 0 + 26: TypePointer Input 23(int) + 27(gl_VertexID): 26(ptr) Variable Input +28(gl_InstanceID): 26(ptr) Variable Input + 4(main): 2 Function None 3 + 5: Label + Store 9(a1) 11 + Store 14(a2) 16 + 25: 8(ptr) AccessChain 22 24 + Store 25 11 + Return + FunctionEnd +// Module Version 10000 +// Generated by (magic number): 8000a +// Id's are bound by 29 + + Capability Shader + 1: ExtInstImport "GLSL.std.450" + MemoryModel Logical GLSL450 + EntryPoint Fragment 4 "main" 9 13 + ExecutionMode 4 OriginLowerLeft + Source GLSL 440 + Name 4 "main" + Name 9 "color" + Name 11 "Inputs" + MemberName 11(Inputs) 0 "a1" + MemberName 11(Inputs) 1 "a2" + Name 13 "" + Decorate 9(color) Location 0 + Decorate 11(Inputs) Block + Decorate 13 Location 0 + 2: TypeVoid + 3: TypeFunction 2 + 6: TypeFloat 32 + 7: TypeVector 6(float) 4 + 8: TypePointer Output 7(fvec4) + 9(color): 8(ptr) Variable Output + 10: TypeVector 6(float) 2 + 11(Inputs): TypeStruct 7(fvec4) 10(fvec2) + 12: TypePointer Input 11(Inputs) + 13: 12(ptr) Variable Input + 14: TypeInt 32 1 + 15: 14(int) Constant 0 + 16: TypePointer Input 7(fvec4) + 20: 14(int) Constant 1 + 21: TypePointer Input 10(fvec2) + 4(main): 2 Function None 3 + 5: Label + 17: 16(ptr) AccessChain 13 15 + 18: 7(fvec4) Load 17 + 19: 10(fvec2) VectorShuffle 18 18 0 1 + 22: 21(ptr) AccessChain 13 20 + 23: 10(fvec2) Load 22 + 24: 6(float) CompositeExtract 19 0 + 25: 6(float) CompositeExtract 19 1 + 26: 6(float) CompositeExtract 23 0 + 27: 6(float) CompositeExtract 23 1 + 28: 7(fvec4) CompositeConstruct 24 25 26 27 + Store 9(color) 28 + Return + FunctionEnd |