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Diffstat (limited to 'Test/baseResults/hlsl.struct.frag.out')
-rwxr-xr-xTest/baseResults/hlsl.struct.frag.out116
1 files changed, 62 insertions, 54 deletions
diff --git a/Test/baseResults/hlsl.struct.frag.out b/Test/baseResults/hlsl.struct.frag.out
index 5fef9599..c14018ea 100755
--- a/Test/baseResults/hlsl.struct.frag.out
+++ b/Test/baseResults/hlsl.struct.frag.out
@@ -26,9 +26,7 @@ gl_FragCoord origin is upper left
0:42 'input' (layout(location=0 ) in 4-component vector of float)
0:42 Branch: Return
0:? Linker Objects
-0:? 's2' (global structure{temp 4-component vector of float i})
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
-0:? 'anon@0' (uniform block{layout(offset=0 ) uniform structure{temp bool b, temp bool c, temp 4-component vector of float a, temp 4-component vector of float d} s1, layout(binding=5 offset=1620 ) uniform float ff5, layout(binding=8 offset=1636 ) uniform float ff6})
0:? 'input' (layout(location=0 ) in 4-component vector of float)
0:? 'a' (layout(location=1 ) smooth in 4-component vector of float)
0:? 'b' (layout(location=2 ) flat in bool)
@@ -38,6 +36,8 @@ gl_FragCoord origin is upper left
0:? 'ff2' (layout(location=5 offset=4 ) in bool)
0:? 'ff3' (layout(location=6 binding=0 offset=4 ) in bool)
0:? 'ff4' (layout(location=7 binding=0 offset=4 ) in 4-component vector of float)
+0:? 's2' (global structure{temp 4-component vector of float i})
+0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform structure{temp bool b, temp bool c, temp 4-component vector of float a, temp 4-component vector of float d} s1, layout(binding=5 offset=1620 ) uniform float ff5, layout(binding=8 offset=1636 ) uniform float ff6})
Linked fragment stage:
@@ -66,9 +66,7 @@ gl_FragCoord origin is upper left
0:42 'input' (layout(location=0 ) in 4-component vector of float)
0:42 Branch: Return
0:? Linker Objects
-0:? 's2' (global structure{temp 4-component vector of float i})
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
-0:? 'anon@0' (uniform block{layout(offset=0 ) uniform structure{temp bool b, temp bool c, temp 4-component vector of float a, temp 4-component vector of float d} s1, layout(binding=5 offset=1620 ) uniform float ff5, layout(binding=8 offset=1636 ) uniform float ff6})
0:? 'input' (layout(location=0 ) in 4-component vector of float)
0:? 'a' (layout(location=1 ) smooth in 4-component vector of float)
0:? 'b' (layout(location=2 ) flat in bool)
@@ -78,15 +76,17 @@ gl_FragCoord origin is upper left
0:? 'ff2' (layout(location=5 offset=4 ) in bool)
0:? 'ff3' (layout(location=6 binding=0 offset=4 ) in bool)
0:? 'ff4' (layout(location=7 binding=0 offset=4 ) in 4-component vector of float)
+0:? 's2' (global structure{temp 4-component vector of float i})
+0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform structure{temp bool b, temp bool c, temp 4-component vector of float a, temp 4-component vector of float d} s1, layout(binding=5 offset=1620 ) uniform float ff5, layout(binding=8 offset=1636 ) uniform float ff6})
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 49
+// Id's are bound by 50
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "PixelShaderFunction" 25 30 31 38 40 42 45 46 47 48
+ EntryPoint Fragment 4 "PixelShaderFunction" 25 30 31 34 36 38 41 42 43 44
ExecutionMode 4 OriginUpperLeft
Name 4 "PixelShaderFunction"
Name 8 "FS"
@@ -98,44 +98,51 @@ gl_FragCoord origin is upper left
Name 25 "ff4"
Name 30 "@entryPointOutput"
Name 31 "input"
- Name 34 "myS"
- MemberName 34(myS) 0 "b"
- MemberName 34(myS) 1 "c"
- MemberName 34(myS) 2 "a"
- MemberName 34(myS) 3 "d"
- Name 35 "$Global"
- MemberName 35($Global) 0 "s1"
- MemberName 35($Global) 1 "ff5"
- MemberName 35($Global) 2 "ff6"
- Name 37 ""
- Name 38 "a"
- Name 40 "b"
- Name 42 "c"
- Name 45 "d"
- Name 46 "ff1"
- Name 47 "ff2"
- Name 48 "ff3"
+ Name 34 "a"
+ Name 36 "b"
+ Name 38 "c"
+ Name 41 "d"
+ Name 42 "ff1"
+ Name 43 "ff2"
+ Name 44 "ff3"
+ Name 46 "myS"
+ MemberName 46(myS) 0 "b"
+ MemberName 46(myS) 1 "c"
+ MemberName 46(myS) 2 "a"
+ MemberName 46(myS) 3 "d"
+ Name 47 "$Global"
+ MemberName 47($Global) 0 "s1"
+ MemberName 47($Global) 1 "ff5"
+ MemberName 47($Global) 2 "ff6"
+ Name 49 ""
Decorate 25(ff4) Offset 4
Decorate 25(ff4) Location 7
Decorate 25(ff4) Binding 0
Decorate 30(@entryPointOutput) Location 0
Decorate 31(input) Location 0
- Decorate 35($Global) Block
- Decorate 37 DescriptorSet 0
- Decorate 38(a) Location 1
- Decorate 40(b) Flat
- Decorate 40(b) Location 2
- Decorate 42(c) NoPerspective
- Decorate 42(c) Centroid
- Decorate 42(c) Location 3
- Decorate 45(d) Centroid
- Decorate 45(d) Location 4
- Decorate 46(ff1) BuiltIn FrontFacing
- Decorate 47(ff2) Offset 4
- Decorate 47(ff2) Location 5
- Decorate 48(ff3) Offset 4
- Decorate 48(ff3) Location 6
- Decorate 48(ff3) Binding 0
+ Decorate 34(a) Location 1
+ Decorate 36(b) Flat
+ Decorate 36(b) Location 2
+ Decorate 38(c) NoPerspective
+ Decorate 38(c) Centroid
+ Decorate 38(c) Location 3
+ Decorate 41(d) Centroid
+ Decorate 41(d) Location 4
+ Decorate 42(ff1) BuiltIn FrontFacing
+ Decorate 43(ff2) Offset 4
+ Decorate 43(ff2) Location 5
+ Decorate 44(ff3) Offset 4
+ Decorate 44(ff3) Location 6
+ Decorate 44(ff3) Binding 0
+ MemberDecorate 46(myS) 0 Offset 0
+ MemberDecorate 46(myS) 1 Offset 4
+ MemberDecorate 46(myS) 2 Offset 16
+ MemberDecorate 46(myS) 3 Offset 32
+ MemberDecorate 47($Global) 0 Offset 0
+ MemberDecorate 47($Global) 1 Offset 1620
+ MemberDecorate 47($Global) 2 Offset 1636
+ Decorate 47($Global) Block
+ Decorate 49 DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeBool
@@ -155,21 +162,22 @@ gl_FragCoord origin is upper left
29: TypePointer Output 18(fvec4)
30(@entryPointOutput): 29(ptr) Variable Output
31(input): 24(ptr) Variable Input
- 34(myS): TypeStruct 6(bool) 6(bool) 18(fvec4) 18(fvec4)
- 35($Global): TypeStruct 34(myS) 17(float) 17(float)
- 36: TypePointer Uniform 35($Global)
- 37: 36(ptr) Variable Uniform
- 38(a): 24(ptr) Variable Input
- 39: TypePointer Input 6(bool)
- 40(b): 39(ptr) Variable Input
- 41: TypePointer Input 17(float)
- 42(c): 41(ptr) Variable Input
- 43: TypeVector 17(float) 2
- 44: TypePointer Input 43(fvec2)
- 45(d): 44(ptr) Variable Input
- 46(ff1): 39(ptr) Variable Input
- 47(ff2): 39(ptr) Variable Input
- 48(ff3): 39(ptr) Variable Input
+ 34(a): 24(ptr) Variable Input
+ 35: TypePointer Input 6(bool)
+ 36(b): 35(ptr) Variable Input
+ 37: TypePointer Input 17(float)
+ 38(c): 37(ptr) Variable Input
+ 39: TypeVector 17(float) 2
+ 40: TypePointer Input 39(fvec2)
+ 41(d): 40(ptr) Variable Input
+ 42(ff1): 35(ptr) Variable Input
+ 43(ff2): 35(ptr) Variable Input
+ 44(ff3): 35(ptr) Variable Input
+ 45: TypeInt 32 0
+ 46(myS): TypeStruct 45(int) 45(int) 18(fvec4) 18(fvec4)
+ 47($Global): TypeStruct 46(myS) 17(float) 17(float)
+ 48: TypePointer Uniform 47($Global)
+ 49: 48(ptr) Variable Uniform
4(PixelShaderFunction): 2 Function None 3
5: Label
10(s3): 9(ptr) Variable Function