diff options
Diffstat (limited to 'Test/baseResults/hlsl.struct.frag.out')
-rwxr-xr-x | Test/baseResults/hlsl.struct.frag.out | 116 |
1 files changed, 62 insertions, 54 deletions
diff --git a/Test/baseResults/hlsl.struct.frag.out b/Test/baseResults/hlsl.struct.frag.out index 5fef9599..c14018ea 100755 --- a/Test/baseResults/hlsl.struct.frag.out +++ b/Test/baseResults/hlsl.struct.frag.out @@ -26,9 +26,7 @@ gl_FragCoord origin is upper left 0:42 'input' (layout(location=0 ) in 4-component vector of float) 0:42 Branch: Return 0:? Linker Objects -0:? 's2' (global structure{temp 4-component vector of float i}) 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:? 'anon@0' (uniform block{layout(offset=0 ) uniform structure{temp bool b, temp bool c, temp 4-component vector of float a, temp 4-component vector of float d} s1, layout(binding=5 offset=1620 ) uniform float ff5, layout(binding=8 offset=1636 ) uniform float ff6}) 0:? 'input' (layout(location=0 ) in 4-component vector of float) 0:? 'a' (layout(location=1 ) smooth in 4-component vector of float) 0:? 'b' (layout(location=2 ) flat in bool) @@ -38,6 +36,8 @@ gl_FragCoord origin is upper left 0:? 'ff2' (layout(location=5 offset=4 ) in bool) 0:? 'ff3' (layout(location=6 binding=0 offset=4 ) in bool) 0:? 'ff4' (layout(location=7 binding=0 offset=4 ) in 4-component vector of float) +0:? 's2' (global structure{temp 4-component vector of float i}) +0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform structure{temp bool b, temp bool c, temp 4-component vector of float a, temp 4-component vector of float d} s1, layout(binding=5 offset=1620 ) uniform float ff5, layout(binding=8 offset=1636 ) uniform float ff6}) Linked fragment stage: @@ -66,9 +66,7 @@ gl_FragCoord origin is upper left 0:42 'input' (layout(location=0 ) in 4-component vector of float) 0:42 Branch: Return 0:? Linker Objects -0:? 's2' (global structure{temp 4-component vector of float i}) 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:? 'anon@0' (uniform block{layout(offset=0 ) uniform structure{temp bool b, temp bool c, temp 4-component vector of float a, temp 4-component vector of float d} s1, layout(binding=5 offset=1620 ) uniform float ff5, layout(binding=8 offset=1636 ) uniform float ff6}) 0:? 'input' (layout(location=0 ) in 4-component vector of float) 0:? 'a' (layout(location=1 ) smooth in 4-component vector of float) 0:? 'b' (layout(location=2 ) flat in bool) @@ -78,15 +76,17 @@ gl_FragCoord origin is upper left 0:? 'ff2' (layout(location=5 offset=4 ) in bool) 0:? 'ff3' (layout(location=6 binding=0 offset=4 ) in bool) 0:? 'ff4' (layout(location=7 binding=0 offset=4 ) in 4-component vector of float) +0:? 's2' (global structure{temp 4-component vector of float i}) +0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform structure{temp bool b, temp bool c, temp 4-component vector of float a, temp 4-component vector of float d} s1, layout(binding=5 offset=1620 ) uniform float ff5, layout(binding=8 offset=1636 ) uniform float ff6}) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 49 +// Id's are bound by 50 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "PixelShaderFunction" 25 30 31 38 40 42 45 46 47 48 + EntryPoint Fragment 4 "PixelShaderFunction" 25 30 31 34 36 38 41 42 43 44 ExecutionMode 4 OriginUpperLeft Name 4 "PixelShaderFunction" Name 8 "FS" @@ -98,44 +98,51 @@ gl_FragCoord origin is upper left Name 25 "ff4" Name 30 "@entryPointOutput" Name 31 "input" - Name 34 "myS" - MemberName 34(myS) 0 "b" - MemberName 34(myS) 1 "c" - MemberName 34(myS) 2 "a" - MemberName 34(myS) 3 "d" - Name 35 "$Global" - MemberName 35($Global) 0 "s1" - MemberName 35($Global) 1 "ff5" - MemberName 35($Global) 2 "ff6" - Name 37 "" - Name 38 "a" - Name 40 "b" - Name 42 "c" - Name 45 "d" - Name 46 "ff1" - Name 47 "ff2" - Name 48 "ff3" + Name 34 "a" + Name 36 "b" + Name 38 "c" + Name 41 "d" + Name 42 "ff1" + Name 43 "ff2" + Name 44 "ff3" + Name 46 "myS" + MemberName 46(myS) 0 "b" + MemberName 46(myS) 1 "c" + MemberName 46(myS) 2 "a" + MemberName 46(myS) 3 "d" + Name 47 "$Global" + MemberName 47($Global) 0 "s1" + MemberName 47($Global) 1 "ff5" + MemberName 47($Global) 2 "ff6" + Name 49 "" Decorate 25(ff4) Offset 4 Decorate 25(ff4) Location 7 Decorate 25(ff4) Binding 0 Decorate 30(@entryPointOutput) Location 0 Decorate 31(input) Location 0 - Decorate 35($Global) Block - Decorate 37 DescriptorSet 0 - Decorate 38(a) Location 1 - Decorate 40(b) Flat - Decorate 40(b) Location 2 - Decorate 42(c) NoPerspective - Decorate 42(c) Centroid - Decorate 42(c) Location 3 - Decorate 45(d) Centroid - Decorate 45(d) Location 4 - Decorate 46(ff1) BuiltIn FrontFacing - Decorate 47(ff2) Offset 4 - Decorate 47(ff2) Location 5 - Decorate 48(ff3) Offset 4 - Decorate 48(ff3) Location 6 - Decorate 48(ff3) Binding 0 + Decorate 34(a) Location 1 + Decorate 36(b) Flat + Decorate 36(b) Location 2 + Decorate 38(c) NoPerspective + Decorate 38(c) Centroid + Decorate 38(c) Location 3 + Decorate 41(d) Centroid + Decorate 41(d) Location 4 + Decorate 42(ff1) BuiltIn FrontFacing + Decorate 43(ff2) Offset 4 + Decorate 43(ff2) Location 5 + Decorate 44(ff3) Offset 4 + Decorate 44(ff3) Location 6 + Decorate 44(ff3) Binding 0 + MemberDecorate 46(myS) 0 Offset 0 + MemberDecorate 46(myS) 1 Offset 4 + MemberDecorate 46(myS) 2 Offset 16 + MemberDecorate 46(myS) 3 Offset 32 + MemberDecorate 47($Global) 0 Offset 0 + MemberDecorate 47($Global) 1 Offset 1620 + MemberDecorate 47($Global) 2 Offset 1636 + Decorate 47($Global) Block + Decorate 49 DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeBool @@ -155,21 +162,22 @@ gl_FragCoord origin is upper left 29: TypePointer Output 18(fvec4) 30(@entryPointOutput): 29(ptr) Variable Output 31(input): 24(ptr) Variable Input - 34(myS): TypeStruct 6(bool) 6(bool) 18(fvec4) 18(fvec4) - 35($Global): TypeStruct 34(myS) 17(float) 17(float) - 36: TypePointer Uniform 35($Global) - 37: 36(ptr) Variable Uniform - 38(a): 24(ptr) Variable Input - 39: TypePointer Input 6(bool) - 40(b): 39(ptr) Variable Input - 41: TypePointer Input 17(float) - 42(c): 41(ptr) Variable Input - 43: TypeVector 17(float) 2 - 44: TypePointer Input 43(fvec2) - 45(d): 44(ptr) Variable Input - 46(ff1): 39(ptr) Variable Input - 47(ff2): 39(ptr) Variable Input - 48(ff3): 39(ptr) Variable Input + 34(a): 24(ptr) Variable Input + 35: TypePointer Input 6(bool) + 36(b): 35(ptr) Variable Input + 37: TypePointer Input 17(float) + 38(c): 37(ptr) Variable Input + 39: TypeVector 17(float) 2 + 40: TypePointer Input 39(fvec2) + 41(d): 40(ptr) Variable Input + 42(ff1): 35(ptr) Variable Input + 43(ff2): 35(ptr) Variable Input + 44(ff3): 35(ptr) Variable Input + 45: TypeInt 32 0 + 46(myS): TypeStruct 45(int) 45(int) 18(fvec4) 18(fvec4) + 47($Global): TypeStruct 46(myS) 17(float) 17(float) + 48: TypePointer Uniform 47($Global) + 49: 48(ptr) Variable Uniform 4(PixelShaderFunction): 2 Function None 3 5: Label 10(s3): 9(ptr) Variable Function |