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-rwxr-xr-xTest/baseResults/hlsl.shapeConv.frag.out153
1 files changed, 80 insertions, 73 deletions
diff --git a/Test/baseResults/hlsl.shapeConv.frag.out b/Test/baseResults/hlsl.shapeConv.frag.out
index 9ea4f839..a15caac5 100755
--- a/Test/baseResults/hlsl.shapeConv.frag.out
+++ b/Test/baseResults/hlsl.shapeConv.frag.out
@@ -58,41 +58,43 @@ gl_FragCoord origin is upper left
0:13 'MyVal' (temp 3-component vector of float)
0:13 Construct vec3 (temp 3-component vector of float)
0:13 'V' (temp float)
-0:16 Compare Greater Than (temp bool)
+0:16 Compare Greater Than (temp 3-component vector of bool)
0:16 'foo' (temp 3-component vector of float)
0:16 Constant:
0:16 4.000000
0:16 4.000000
0:16 4.000000
-0:17 Compare Greater Than or Equal (temp bool)
+0:17 Compare Greater Than or Equal (temp 3-component vector of bool)
0:17 'foo' (temp 3-component vector of float)
0:17 Constant:
0:17 5.000000
0:17 5.000000
0:17 5.000000
-0:18 Compare Less Than (temp bool)
+0:18 Compare Less Than (temp 3-component vector of bool)
0:18 Constant:
0:18 6.000000
0:18 6.000000
0:18 6.000000
0:18 'foo' (temp 3-component vector of float)
-0:19 Compare Less Than or Equal (temp bool)
+0:19 Compare Less Than or Equal (temp 3-component vector of bool)
0:19 Constant:
0:19 7.000000
0:19 7.000000
0:19 7.000000
0:19 'foo' (temp 3-component vector of float)
-0:21 Compare Equal (temp bool)
-0:21 Construct vec4 (temp 4-component vector of float)
-0:21 direct index (temp float)
-0:21 'v' (temp 4-component vector of float)
-0:21 Constant:
-0:21 0 (const int)
-0:21 'v' (temp 4-component vector of float)
-0:22 Compare Not Equal (temp bool)
-0:22 Construct vec4 (temp 4-component vector of float)
-0:22 'f' (in float)
-0:22 'v' (temp 4-component vector of float)
+0:21 all (temp bool)
+0:21 Equal (temp 4-component vector of bool)
+0:21 Construct vec4 (temp 4-component vector of float)
+0:21 direct index (temp float)
+0:21 'v' (temp 4-component vector of float)
+0:21 Constant:
+0:21 0 (const int)
+0:21 'v' (temp 4-component vector of float)
+0:22 any (temp bool)
+0:22 NotEqual (temp 4-component vector of bool)
+0:22 Construct vec4 (temp 4-component vector of float)
+0:22 'f' (in float)
+0:22 'v' (temp 4-component vector of float)
0:26 Compare Equal (temp bool)
0:26 'f1' (temp 1-component vector of float)
0:26 Construct float (temp 1-component vector of float)
@@ -113,6 +115,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
+WARNING: Linking fragment stage: Entry point not found
Shader version: 450
gl_FragCoord origin is upper left
@@ -173,41 +176,43 @@ gl_FragCoord origin is upper left
0:13 'MyVal' (temp 3-component vector of float)
0:13 Construct vec3 (temp 3-component vector of float)
0:13 'V' (temp float)
-0:16 Compare Greater Than (temp bool)
+0:16 Compare Greater Than (temp 3-component vector of bool)
0:16 'foo' (temp 3-component vector of float)
0:16 Constant:
0:16 4.000000
0:16 4.000000
0:16 4.000000
-0:17 Compare Greater Than or Equal (temp bool)
+0:17 Compare Greater Than or Equal (temp 3-component vector of bool)
0:17 'foo' (temp 3-component vector of float)
0:17 Constant:
0:17 5.000000
0:17 5.000000
0:17 5.000000
-0:18 Compare Less Than (temp bool)
+0:18 Compare Less Than (temp 3-component vector of bool)
0:18 Constant:
0:18 6.000000
0:18 6.000000
0:18 6.000000
0:18 'foo' (temp 3-component vector of float)
-0:19 Compare Less Than or Equal (temp bool)
+0:19 Compare Less Than or Equal (temp 3-component vector of bool)
0:19 Constant:
0:19 7.000000
0:19 7.000000
0:19 7.000000
0:19 'foo' (temp 3-component vector of float)
-0:21 Compare Equal (temp bool)
-0:21 Construct vec4 (temp 4-component vector of float)
-0:21 direct index (temp float)
-0:21 'v' (temp 4-component vector of float)
-0:21 Constant:
-0:21 0 (const int)
-0:21 'v' (temp 4-component vector of float)
-0:22 Compare Not Equal (temp bool)
-0:22 Construct vec4 (temp 4-component vector of float)
-0:22 'f' (in float)
-0:22 'v' (temp 4-component vector of float)
+0:21 all (temp bool)
+0:21 Equal (temp 4-component vector of bool)
+0:21 Construct vec4 (temp 4-component vector of float)
+0:21 direct index (temp float)
+0:21 'v' (temp 4-component vector of float)
+0:21 Constant:
+0:21 0 (const int)
+0:21 'v' (temp 4-component vector of float)
+0:22 any (temp bool)
+0:22 NotEqual (temp 4-component vector of bool)
+0:22 Construct vec4 (temp 4-component vector of float)
+0:22 'f' (in float)
+0:22 'v' (temp 4-component vector of float)
0:26 Compare Equal (temp bool)
0:26 'f1' (temp 1-component vector of float)
0:26 Construct float (temp 1-component vector of float)
@@ -227,7 +232,7 @@ gl_FragCoord origin is upper left
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 84
+// Id's are bound by 85
Capability Shader
1: ExtInstImport "GLSL.std.450"
@@ -244,7 +249,7 @@ gl_FragCoord origin is upper left
Name 33 "V"
Name 34 "MyVal"
Name 37 "foo"
- Name 69 "f1"
+ Name 70 "f1"
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@@ -266,17 +271,19 @@ gl_FragCoord origin is upper left
39: 6(float) Constant 1082130432
40: 22(fvec3) ConstantComposite 39 39 39
41: TypeBool
- 44: 6(float) Constant 1084227584
- 45: 22(fvec3) ConstantComposite 44 44 44
- 47: 6(float) Constant 1086324736
- 48: 22(fvec3) ConstantComposite 47 47 47
- 51: 6(float) Constant 1088421888
- 52: 22(fvec3) ConstantComposite 51 51 51
- 55: TypeInt 32 0
- 56: 55(int) Constant 0
- 61: TypeVector 41(bool) 4
+ 42: TypeVector 41(bool) 3
+ 45: 6(float) Constant 1084227584
+ 46: 22(fvec3) ConstantComposite 45 45 45
+ 48: 6(float) Constant 1086324736
+ 49: 22(fvec3) ConstantComposite 48 48 48
+ 52: 6(float) Constant 1088421888
+ 53: 22(fvec3) ConstantComposite 52 52 52
+ 56: TypeInt 32 0
+ 57: 56(int) Constant 0
+ 62: TypeVector 41(bool) 4
4(main): 2 Function None 3
5: Label
+ Return
FunctionEnd
13(PixelShaderFunction(vf4;f1;): 7(fvec4) Function None 10
11(input): 8(ptr) FunctionParameter
@@ -288,7 +295,7 @@ gl_FragCoord origin is upper left
33(V): 9(ptr) Variable Function
34(MyVal): 23(ptr) Variable Function
37(foo): 23(ptr) Variable Function
- 69(f1): 9(ptr) Variable Function
+ 70(f1): 9(ptr) Variable Function
Store 15(v) 17
Store 15(v) 19
20: 6(float) Load 12(f)
@@ -305,35 +312,35 @@ gl_FragCoord origin is upper left
36: 22(fvec3) CompositeConstruct 35 35 35
Store 34(MyVal) 36
38: 22(fvec3) Load 37(foo)
- 42: 41(bool) FOrdGreaterThan 38 40
- 43: 22(fvec3) Load 37(foo)
- 46: 41(bool) FOrdGreaterThanEqual 43 45
- 49: 22(fvec3) Load 37(foo)
- 50: 41(bool) FOrdLessThan 48 49
- 53: 22(fvec3) Load 37(foo)
- 54: 41(bool) FOrdLessThanEqual 52 53
- 57: 9(ptr) AccessChain 15(v) 56
- 58: 6(float) Load 57
- 59: 7(fvec4) CompositeConstruct 58 58 58 58
- 60: 7(fvec4) Load 15(v)
- 62: 61(bvec4) FOrdEqual 59 60
- 63: 41(bool) All 62
- 64: 6(float) Load 12(f)
- 65: 7(fvec4) CompositeConstruct 64 64 64 64
- 66: 7(fvec4) Load 15(v)
- 67: 61(bvec4) FOrdNotEqual 65 66
- 68: 41(bool) Any 67
- 70: 6(float) Load 69(f1)
- 71: 7(fvec4) Load 15(v)
- 72: 6(float) CompositeExtract 71 0
- 73: 41(bool) FOrdEqual 70 72
- 74: 7(fvec4) Load 15(v)
- 75: 6(float) CompositeExtract 74 0
- 76: 6(float) Load 69(f1)
- 77: 41(bool) FOrdLessThan 75 76
- 78: 6(float) Load 69(f1)
- 79: 6(float) Load 69(f1)
- 80: 22(fvec3) CompositeConstruct 79 79 79
- 81: 7(fvec4) Load 11(input)
- ReturnValue 81
+ 43: 42(bvec3) FOrdGreaterThan 38 40
+ 44: 22(fvec3) Load 37(foo)
+ 47: 42(bvec3) FOrdGreaterThanEqual 44 46
+ 50: 22(fvec3) Load 37(foo)
+ 51: 42(bvec3) FOrdLessThan 49 50
+ 54: 22(fvec3) Load 37(foo)
+ 55: 42(bvec3) FOrdLessThanEqual 53 54
+ 58: 9(ptr) AccessChain 15(v) 57
+ 59: 6(float) Load 58
+ 60: 7(fvec4) CompositeConstruct 59 59 59 59
+ 61: 7(fvec4) Load 15(v)
+ 63: 62(bvec4) FOrdEqual 60 61
+ 64: 41(bool) All 63
+ 65: 6(float) Load 12(f)
+ 66: 7(fvec4) CompositeConstruct 65 65 65 65
+ 67: 7(fvec4) Load 15(v)
+ 68: 62(bvec4) FOrdNotEqual 66 67
+ 69: 41(bool) Any 68
+ 71: 6(float) Load 70(f1)
+ 72: 7(fvec4) Load 15(v)
+ 73: 6(float) CompositeExtract 72 0
+ 74: 41(bool) FOrdEqual 71 73
+ 75: 7(fvec4) Load 15(v)
+ 76: 6(float) CompositeExtract 75 0
+ 77: 6(float) Load 70(f1)
+ 78: 41(bool) FOrdLessThan 76 77
+ 79: 6(float) Load 70(f1)
+ 80: 6(float) Load 70(f1)
+ 81: 22(fvec3) CompositeConstruct 80 80 80
+ 82: 7(fvec4) Load 11(input)
+ ReturnValue 82
FunctionEnd