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-rw-r--r--Test/baseResults/hlsl.sample.basic.dx10.frag.out8
1 files changed, 4 insertions, 4 deletions
diff --git a/Test/baseResults/hlsl.sample.basic.dx10.frag.out b/Test/baseResults/hlsl.sample.basic.dx10.frag.out
index de9a4f4b..a222125a 100644
--- a/Test/baseResults/hlsl.sample.basic.dx10.frag.out
+++ b/Test/baseResults/hlsl.sample.basic.dx10.frag.out
@@ -247,6 +247,8 @@ gl_FragCoord origin is upper left
0:89 1 (const int)
0:89 Branch: Return
0:? Linker Objects
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_sSamp2d' (uniform sampler)
0:? 'g_sSamp2D_b' (uniform sampler)
@@ -263,8 +265,6 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:? 'Depth' (out float FragDepth)
Linked fragment stage:
@@ -516,6 +516,8 @@ gl_FragCoord origin is upper left
0:89 1 (const int)
0:89 Branch: Return
0:? Linker Objects
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_sSamp2d' (uniform sampler)
0:? 'g_sSamp2D_b' (uniform sampler)
@@ -532,8 +534,6 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:? 'Depth' (out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80001