diff options
Diffstat (limited to 'Test/baseResults/hlsl.load.rwtexture.dx10.frag.out')
-rw-r--r-- | Test/baseResults/hlsl.load.rwtexture.dx10.frag.out | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/Test/baseResults/hlsl.load.rwtexture.dx10.frag.out b/Test/baseResults/hlsl.load.rwtexture.dx10.frag.out index ca590157..b5435bac 100644 --- a/Test/baseResults/hlsl.load.rwtexture.dx10.frag.out +++ b/Test/baseResults/hlsl.load.rwtexture.dx10.frag.out @@ -92,6 +92,8 @@ gl_FragCoord origin is upper left 0:61 1 (const int) 0:61 Branch: Return 0:? Linker Objects +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D) 0:? 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D) @@ -108,9 +110,7 @@ gl_FragCoord origin is upper left 0:? 'g_tTex2df4a' (layout(rgba32f ) uniform image2DArray) 0:? 'g_tTex2di4a' (layout(rgba32i ) uniform iimage2DArray) 0:? 'g_tTex2du4a' (layout(rgba32ui ) uniform uimage2DArray) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) -0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) Linked fragment stage: @@ -209,6 +209,8 @@ gl_FragCoord origin is upper left 0:61 1 (const int) 0:61 Branch: Return 0:? Linker Objects +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D) 0:? 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D) @@ -225,9 +227,7 @@ gl_FragCoord origin is upper left 0:? 'g_tTex2df4a' (layout(rgba32f ) uniform image2DArray) 0:? 'g_tTex2di4a' (layout(rgba32i ) uniform iimage2DArray) 0:? 'g_tTex2du4a' (layout(rgba32ui ) uniform uimage2DArray) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) -0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) // Module Version 10000 // Generated by (magic number): 80001 |