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Diffstat (limited to 'Test/baseResults/hlsl.load.2dms.dx10.frag.out')
-rw-r--r--Test/baseResults/hlsl.load.2dms.dx10.frag.out12
1 files changed, 6 insertions, 6 deletions
diff --git a/Test/baseResults/hlsl.load.2dms.dx10.frag.out b/Test/baseResults/hlsl.load.2dms.dx10.frag.out
index 9c1b4ad9..288a0f3f 100644
--- a/Test/baseResults/hlsl.load.2dms.dx10.frag.out
+++ b/Test/baseResults/hlsl.load.2dms.dx10.frag.out
@@ -158,6 +158,8 @@ gl_FragCoord origin is upper left
0:54 1 (const int)
0:54 Branch: Return
0:? Linker Objects
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex2dmsf4' (uniform texture2DMS)
0:? 'g_tTex2dmsi4' (uniform itexture2DMS)
@@ -165,9 +167,7 @@ gl_FragCoord origin is upper left
0:? 'g_tTex2dmsf4a' (uniform texture2DMSArray)
0:? 'g_tTex2dmsi4a' (uniform itexture2DMSArray)
0:? 'g_tTex2dmsu4a' (uniform utexture2DMSArray)
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:? 'Depth' (out float FragDepth)
-0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
Linked fragment stage:
@@ -332,6 +332,8 @@ gl_FragCoord origin is upper left
0:54 1 (const int)
0:54 Branch: Return
0:? Linker Objects
+0:? 'Color' (layout(location=0 ) out 4-component vector of float)
+0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex2dmsf4' (uniform texture2DMS)
0:? 'g_tTex2dmsi4' (uniform itexture2DMS)
@@ -339,9 +341,7 @@ gl_FragCoord origin is upper left
0:? 'g_tTex2dmsf4a' (uniform texture2DMSArray)
0:? 'g_tTex2dmsi4a' (uniform itexture2DMSArray)
0:? 'g_tTex2dmsu4a' (uniform utexture2DMSArray)
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:? 'Depth' (out float FragDepth)
-0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
// Module Version 10000
// Generated by (magic number): 80001