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Diffstat (limited to 'Test/baseResults/hlsl.intrinsics.negative.frag.out')
-rw-r--r--Test/baseResults/hlsl.intrinsics.negative.frag.out120
1 files changed, 60 insertions, 60 deletions
diff --git a/Test/baseResults/hlsl.intrinsics.negative.frag.out b/Test/baseResults/hlsl.intrinsics.negative.frag.out
index 29ee0095..e2750543 100644
--- a/Test/baseResults/hlsl.intrinsics.negative.frag.out
+++ b/Test/baseResults/hlsl.intrinsics.negative.frag.out
@@ -78,36 +78,36 @@ ERROR: node is still EOpNull!
0:5 'inF0' (in float)
0:5 Convert float to uint (temp uint)
0:5 'inF1' (in float)
-0:6 Function Call: CheckAccessFullyMapped(u1; (global bool)
+0:6 Function Call: CheckAccessFullyMapped(u1; (temp bool)
0:6 Constant:
0:6 3 (const uint)
-0:7 bitCount (global uint)
+0:7 bitCount (temp uint)
0:7 Convert float to uint (temp uint)
0:7 'inF0' (in float)
-0:8 cross-product (global 3-component vector of float)
+0:8 cross-product (temp 3-component vector of float)
0:8 Construct vec3 (in 3-component vector of float)
0:8 'inF0' (in float)
0:8 Construct vec3 (in 3-component vector of float)
0:8 'inF1' (in float)
-0:9 Function Call: D3DCOLORtoUBYTE4(vf4; (global 4-component vector of int)
+0:9 Function Call: D3DCOLORtoUBYTE4(vf4; (temp 4-component vector of int)
0:9 Construct vec4 (in 4-component vector of float)
0:9 'inF0' (in float)
0:10 Constant:
0:10 0.000000
0:12 ERROR: Bad unary op
- (global float)
+ (temp float)
0:12 Convert float to uint (temp uint)
0:12 'inF0' (in float)
-0:13 findMSB (global uint)
+0:13 findMSB (temp uint)
0:13 Convert float to uint (temp uint)
0:13 'inF0' (in float)
-0:14 findLSB (global uint)
+0:14 findLSB (temp uint)
0:14 Convert float to uint (temp uint)
0:14 'inF0' (in float)
-0:23 length (global float)
+0:23 length (temp float)
0:23 Construct vec2 (in 2-component vector of float)
0:23 'inF0' (in float)
-0:24 Function Call: msad4(u1;vu2;vu4; (global 4-component vector of uint)
+0:24 Function Call: msad4(u1;vu2;vu4; (temp 4-component vector of uint)
0:24 Convert float to uint (temp uint)
0:24 'inF0' (in float)
0:24 Constant:
@@ -118,15 +118,15 @@ ERROR: node is still EOpNull!
0:24 0 (const uint)
0:24 0 (const uint)
0:24 0 (const uint)
-0:25 normalize (global 2-component vector of float)
+0:25 normalize (temp 2-component vector of float)
0:25 Construct vec2 (in 2-component vector of float)
0:25 'inF0' (in float)
-0:26 reflect (global 2-component vector of float)
+0:26 reflect (temp 2-component vector of float)
0:26 Construct vec2 (in 2-component vector of float)
0:26 'inF0' (in float)
0:26 Construct vec2 (in 2-component vector of float)
0:26 'inF1' (in float)
-0:27 refract (global 2-component vector of float)
+0:27 refract (temp 2-component vector of float)
0:27 Construct vec2 (in 2-component vector of float)
0:27 'inF0' (in float)
0:27 Construct vec2 (in 2-component vector of float)
@@ -134,7 +134,7 @@ ERROR: node is still EOpNull!
0:27 'inF2' (in float)
0:28 Constant:
0:28 0.000000
-0:29 bitFieldReverse (global uint)
+0:29 bitFieldReverse (temp uint)
0:29 Convert float to uint (temp uint)
0:29 'inF0' (in float)
0:30 Constant:
@@ -162,14 +162,14 @@ ERROR: node is still EOpNull!
0:45 'inI0' (in 2-component vector of int)
0:? Sequence
0:46 ERROR: Bad aggregation op
- (global 2-component vector of double)
+ (temp 2-component vector of double)
0:46 Convert float to uint (temp 2-component vector of uint)
0:46 'inF0' (in 2-component vector of float)
0:46 Convert float to uint (temp 2-component vector of uint)
0:46 'inF1' (in 2-component vector of float)
0:47 Constant:
0:47 0.000000
-0:48 bitCount (global 2-component vector of uint)
+0:48 bitCount (temp 2-component vector of uint)
0:48 Convert float to uint (temp 2-component vector of uint)
0:48 'inF0' (in 2-component vector of float)
0:49 Constant:
@@ -179,16 +179,16 @@ ERROR: node is still EOpNull!
0:51 Constant:
0:51 0.000000
0:52 ERROR: Bad unary op
- (global 2-component vector of float)
+ (temp 2-component vector of float)
0:52 Convert float to uint (temp 2-component vector of uint)
0:52 'inF0' (in 2-component vector of float)
-0:53 findMSB (global 2-component vector of uint)
+0:53 findMSB (temp 2-component vector of uint)
0:53 Convert float to uint (temp 2-component vector of uint)
0:53 'inF0' (in 2-component vector of float)
-0:54 findLSB (global 2-component vector of uint)
+0:54 findLSB (temp 2-component vector of uint)
0:54 Convert float to uint (temp 2-component vector of uint)
0:54 'inF0' (in 2-component vector of float)
-0:56 bitFieldReverse (global 2-component vector of uint)
+0:56 bitFieldReverse (temp 2-component vector of uint)
0:56 Convert float to uint (temp 2-component vector of uint)
0:56 'inF0' (in 2-component vector of float)
0:57 Constant:
@@ -206,7 +206,7 @@ ERROR: node is still EOpNull!
0:? Sequence
0:64 Constant:
0:64 0.000000
-0:65 bitCount (global 3-component vector of uint)
+0:65 bitCount (temp 3-component vector of uint)
0:65 Convert float to uint (temp 3-component vector of uint)
0:65 'inF0' (in 3-component vector of float)
0:66 Constant:
@@ -214,16 +214,16 @@ ERROR: node is still EOpNull!
0:67 Constant:
0:67 0.000000
0:68 ERROR: Bad unary op
- (global 3-component vector of float)
+ (temp 3-component vector of float)
0:68 Convert float to uint (temp 3-component vector of uint)
0:68 'inF0' (in 3-component vector of float)
-0:69 findMSB (global 3-component vector of uint)
+0:69 findMSB (temp 3-component vector of uint)
0:69 Convert float to uint (temp 3-component vector of uint)
0:69 'inF0' (in 3-component vector of float)
-0:70 findLSB (global 3-component vector of uint)
+0:70 findLSB (temp 3-component vector of uint)
0:70 Convert float to uint (temp 3-component vector of uint)
0:70 'inF0' (in 3-component vector of float)
-0:72 bitFieldReverse (global 3-component vector of uint)
+0:72 bitFieldReverse (temp 3-component vector of uint)
0:72 Convert float to uint (temp 3-component vector of uint)
0:72 'inF0' (in 3-component vector of float)
0:73 Constant:
@@ -242,10 +242,10 @@ ERROR: node is still EOpNull!
0:? Sequence
0:81 Constant:
0:81 0.000000
-0:82 bitCount (global 4-component vector of uint)
+0:82 bitCount (temp 4-component vector of uint)
0:82 Convert float to uint (temp 4-component vector of uint)
0:82 'inF0' (layout(location=0 ) in 4-component vector of float)
-0:83 cross-product (global 3-component vector of float)
+0:83 cross-product (temp 3-component vector of float)
0:83 Construct vec3 (in 3-component vector of float)
0:83 'inF0' (layout(location=0 ) in 4-component vector of float)
0:83 Construct vec3 (in 3-component vector of float)
@@ -253,16 +253,16 @@ ERROR: node is still EOpNull!
0:84 Constant:
0:84 0.000000
0:85 ERROR: Bad unary op
- (global 4-component vector of float)
+ (temp 4-component vector of float)
0:85 Convert float to uint (temp 4-component vector of uint)
0:85 'inF0' (layout(location=0 ) in 4-component vector of float)
-0:86 findMSB (global 4-component vector of uint)
+0:86 findMSB (temp 4-component vector of uint)
0:86 Convert float to uint (temp 4-component vector of uint)
0:86 'inF0' (layout(location=0 ) in 4-component vector of float)
-0:87 findLSB (global 4-component vector of uint)
+0:87 findLSB (temp 4-component vector of uint)
0:87 Convert float to uint (temp 4-component vector of uint)
0:87 'inF0' (layout(location=0 ) in 4-component vector of float)
-0:89 bitFieldReverse (global 4-component vector of uint)
+0:89 bitFieldReverse (temp 4-component vector of uint)
0:89 Convert float to uint (temp 4-component vector of uint)
0:89 'inF0' (layout(location=0 ) in 4-component vector of float)
0:90 Constant:
@@ -434,36 +434,36 @@ ERROR: node is still EOpNull!
0:5 'inF0' (in float)
0:5 Convert float to uint (temp uint)
0:5 'inF1' (in float)
-0:6 Function Call: CheckAccessFullyMapped(u1; (global bool)
+0:6 Function Call: CheckAccessFullyMapped(u1; (temp bool)
0:6 Constant:
0:6 3 (const uint)
-0:7 bitCount (global uint)
+0:7 bitCount (temp uint)
0:7 Convert float to uint (temp uint)
0:7 'inF0' (in float)
-0:8 cross-product (global 3-component vector of float)
+0:8 cross-product (temp 3-component vector of float)
0:8 Construct vec3 (in 3-component vector of float)
0:8 'inF0' (in float)
0:8 Construct vec3 (in 3-component vector of float)
0:8 'inF1' (in float)
-0:9 Function Call: D3DCOLORtoUBYTE4(vf4; (global 4-component vector of int)
+0:9 Function Call: D3DCOLORtoUBYTE4(vf4; (temp 4-component vector of int)
0:9 Construct vec4 (in 4-component vector of float)
0:9 'inF0' (in float)
0:10 Constant:
0:10 0.000000
0:12 ERROR: Bad unary op
- (global float)
+ (temp float)
0:12 Convert float to uint (temp uint)
0:12 'inF0' (in float)
-0:13 findMSB (global uint)
+0:13 findMSB (temp uint)
0:13 Convert float to uint (temp uint)
0:13 'inF0' (in float)
-0:14 findLSB (global uint)
+0:14 findLSB (temp uint)
0:14 Convert float to uint (temp uint)
0:14 'inF0' (in float)
-0:23 length (global float)
+0:23 length (temp float)
0:23 Construct vec2 (in 2-component vector of float)
0:23 'inF0' (in float)
-0:24 Function Call: msad4(u1;vu2;vu4; (global 4-component vector of uint)
+0:24 Function Call: msad4(u1;vu2;vu4; (temp 4-component vector of uint)
0:24 Convert float to uint (temp uint)
0:24 'inF0' (in float)
0:24 Constant:
@@ -474,15 +474,15 @@ ERROR: node is still EOpNull!
0:24 0 (const uint)
0:24 0 (const uint)
0:24 0 (const uint)
-0:25 normalize (global 2-component vector of float)
+0:25 normalize (temp 2-component vector of float)
0:25 Construct vec2 (in 2-component vector of float)
0:25 'inF0' (in float)
-0:26 reflect (global 2-component vector of float)
+0:26 reflect (temp 2-component vector of float)
0:26 Construct vec2 (in 2-component vector of float)
0:26 'inF0' (in float)
0:26 Construct vec2 (in 2-component vector of float)
0:26 'inF1' (in float)
-0:27 refract (global 2-component vector of float)
+0:27 refract (temp 2-component vector of float)
0:27 Construct vec2 (in 2-component vector of float)
0:27 'inF0' (in float)
0:27 Construct vec2 (in 2-component vector of float)
@@ -490,7 +490,7 @@ ERROR: node is still EOpNull!
0:27 'inF2' (in float)
0:28 Constant:
0:28 0.000000
-0:29 bitFieldReverse (global uint)
+0:29 bitFieldReverse (temp uint)
0:29 Convert float to uint (temp uint)
0:29 'inF0' (in float)
0:30 Constant:
@@ -518,14 +518,14 @@ ERROR: node is still EOpNull!
0:45 'inI0' (in 2-component vector of int)
0:? Sequence
0:46 ERROR: Bad aggregation op
- (global 2-component vector of double)
+ (temp 2-component vector of double)
0:46 Convert float to uint (temp 2-component vector of uint)
0:46 'inF0' (in 2-component vector of float)
0:46 Convert float to uint (temp 2-component vector of uint)
0:46 'inF1' (in 2-component vector of float)
0:47 Constant:
0:47 0.000000
-0:48 bitCount (global 2-component vector of uint)
+0:48 bitCount (temp 2-component vector of uint)
0:48 Convert float to uint (temp 2-component vector of uint)
0:48 'inF0' (in 2-component vector of float)
0:49 Constant:
@@ -535,16 +535,16 @@ ERROR: node is still EOpNull!
0:51 Constant:
0:51 0.000000
0:52 ERROR: Bad unary op
- (global 2-component vector of float)
+ (temp 2-component vector of float)
0:52 Convert float to uint (temp 2-component vector of uint)
0:52 'inF0' (in 2-component vector of float)
-0:53 findMSB (global 2-component vector of uint)
+0:53 findMSB (temp 2-component vector of uint)
0:53 Convert float to uint (temp 2-component vector of uint)
0:53 'inF0' (in 2-component vector of float)
-0:54 findLSB (global 2-component vector of uint)
+0:54 findLSB (temp 2-component vector of uint)
0:54 Convert float to uint (temp 2-component vector of uint)
0:54 'inF0' (in 2-component vector of float)
-0:56 bitFieldReverse (global 2-component vector of uint)
+0:56 bitFieldReverse (temp 2-component vector of uint)
0:56 Convert float to uint (temp 2-component vector of uint)
0:56 'inF0' (in 2-component vector of float)
0:57 Constant:
@@ -562,7 +562,7 @@ ERROR: node is still EOpNull!
0:? Sequence
0:64 Constant:
0:64 0.000000
-0:65 bitCount (global 3-component vector of uint)
+0:65 bitCount (temp 3-component vector of uint)
0:65 Convert float to uint (temp 3-component vector of uint)
0:65 'inF0' (in 3-component vector of float)
0:66 Constant:
@@ -570,16 +570,16 @@ ERROR: node is still EOpNull!
0:67 Constant:
0:67 0.000000
0:68 ERROR: Bad unary op
- (global 3-component vector of float)
+ (temp 3-component vector of float)
0:68 Convert float to uint (temp 3-component vector of uint)
0:68 'inF0' (in 3-component vector of float)
-0:69 findMSB (global 3-component vector of uint)
+0:69 findMSB (temp 3-component vector of uint)
0:69 Convert float to uint (temp 3-component vector of uint)
0:69 'inF0' (in 3-component vector of float)
-0:70 findLSB (global 3-component vector of uint)
+0:70 findLSB (temp 3-component vector of uint)
0:70 Convert float to uint (temp 3-component vector of uint)
0:70 'inF0' (in 3-component vector of float)
-0:72 bitFieldReverse (global 3-component vector of uint)
+0:72 bitFieldReverse (temp 3-component vector of uint)
0:72 Convert float to uint (temp 3-component vector of uint)
0:72 'inF0' (in 3-component vector of float)
0:73 Constant:
@@ -598,10 +598,10 @@ ERROR: node is still EOpNull!
0:? Sequence
0:81 Constant:
0:81 0.000000
-0:82 bitCount (global 4-component vector of uint)
+0:82 bitCount (temp 4-component vector of uint)
0:82 Convert float to uint (temp 4-component vector of uint)
0:82 'inF0' (layout(location=0 ) in 4-component vector of float)
-0:83 cross-product (global 3-component vector of float)
+0:83 cross-product (temp 3-component vector of float)
0:83 Construct vec3 (in 3-component vector of float)
0:83 'inF0' (layout(location=0 ) in 4-component vector of float)
0:83 Construct vec3 (in 3-component vector of float)
@@ -609,16 +609,16 @@ ERROR: node is still EOpNull!
0:84 Constant:
0:84 0.000000
0:85 ERROR: Bad unary op
- (global 4-component vector of float)
+ (temp 4-component vector of float)
0:85 Convert float to uint (temp 4-component vector of uint)
0:85 'inF0' (layout(location=0 ) in 4-component vector of float)
-0:86 findMSB (global 4-component vector of uint)
+0:86 findMSB (temp 4-component vector of uint)
0:86 Convert float to uint (temp 4-component vector of uint)
0:86 'inF0' (layout(location=0 ) in 4-component vector of float)
-0:87 findLSB (global 4-component vector of uint)
+0:87 findLSB (temp 4-component vector of uint)
0:87 Convert float to uint (temp 4-component vector of uint)
0:87 'inF0' (layout(location=0 ) in 4-component vector of float)
-0:89 bitFieldReverse (global 4-component vector of uint)
+0:89 bitFieldReverse (temp 4-component vector of uint)
0:89 Convert float to uint (temp 4-component vector of uint)
0:89 'inF0' (layout(location=0 ) in 4-component vector of float)
0:90 Constant: