diff options
Diffstat (limited to 'Test/baseResults/hlsl.intrinsics.negative.frag.out')
-rw-r--r-- | Test/baseResults/hlsl.intrinsics.negative.frag.out | 120 |
1 files changed, 60 insertions, 60 deletions
diff --git a/Test/baseResults/hlsl.intrinsics.negative.frag.out b/Test/baseResults/hlsl.intrinsics.negative.frag.out index 29ee0095..e2750543 100644 --- a/Test/baseResults/hlsl.intrinsics.negative.frag.out +++ b/Test/baseResults/hlsl.intrinsics.negative.frag.out @@ -78,36 +78,36 @@ ERROR: node is still EOpNull! 0:5 'inF0' (in float) 0:5 Convert float to uint (temp uint) 0:5 'inF1' (in float) -0:6 Function Call: CheckAccessFullyMapped(u1; (global bool) +0:6 Function Call: CheckAccessFullyMapped(u1; (temp bool) 0:6 Constant: 0:6 3 (const uint) -0:7 bitCount (global uint) +0:7 bitCount (temp uint) 0:7 Convert float to uint (temp uint) 0:7 'inF0' (in float) -0:8 cross-product (global 3-component vector of float) +0:8 cross-product (temp 3-component vector of float) 0:8 Construct vec3 (in 3-component vector of float) 0:8 'inF0' (in float) 0:8 Construct vec3 (in 3-component vector of float) 0:8 'inF1' (in float) -0:9 Function Call: D3DCOLORtoUBYTE4(vf4; (global 4-component vector of int) +0:9 Function Call: D3DCOLORtoUBYTE4(vf4; (temp 4-component vector of int) 0:9 Construct vec4 (in 4-component vector of float) 0:9 'inF0' (in float) 0:10 Constant: 0:10 0.000000 0:12 ERROR: Bad unary op - (global float) + (temp float) 0:12 Convert float to uint (temp uint) 0:12 'inF0' (in float) -0:13 findMSB (global uint) +0:13 findMSB (temp uint) 0:13 Convert float to uint (temp uint) 0:13 'inF0' (in float) -0:14 findLSB (global uint) +0:14 findLSB (temp uint) 0:14 Convert float to uint (temp uint) 0:14 'inF0' (in float) -0:23 length (global float) +0:23 length (temp float) 0:23 Construct vec2 (in 2-component vector of float) 0:23 'inF0' (in float) -0:24 Function Call: msad4(u1;vu2;vu4; (global 4-component vector of uint) +0:24 Function Call: msad4(u1;vu2;vu4; (temp 4-component vector of uint) 0:24 Convert float to uint (temp uint) 0:24 'inF0' (in float) 0:24 Constant: @@ -118,15 +118,15 @@ ERROR: node is still EOpNull! 0:24 0 (const uint) 0:24 0 (const uint) 0:24 0 (const uint) -0:25 normalize (global 2-component vector of float) +0:25 normalize (temp 2-component vector of float) 0:25 Construct vec2 (in 2-component vector of float) 0:25 'inF0' (in float) -0:26 reflect (global 2-component vector of float) +0:26 reflect (temp 2-component vector of float) 0:26 Construct vec2 (in 2-component vector of float) 0:26 'inF0' (in float) 0:26 Construct vec2 (in 2-component vector of float) 0:26 'inF1' (in float) -0:27 refract (global 2-component vector of float) +0:27 refract (temp 2-component vector of float) 0:27 Construct vec2 (in 2-component vector of float) 0:27 'inF0' (in float) 0:27 Construct vec2 (in 2-component vector of float) @@ -134,7 +134,7 @@ ERROR: node is still EOpNull! 0:27 'inF2' (in float) 0:28 Constant: 0:28 0.000000 -0:29 bitFieldReverse (global uint) +0:29 bitFieldReverse (temp uint) 0:29 Convert float to uint (temp uint) 0:29 'inF0' (in float) 0:30 Constant: @@ -162,14 +162,14 @@ ERROR: node is still EOpNull! 0:45 'inI0' (in 2-component vector of int) 0:? Sequence 0:46 ERROR: Bad aggregation op - (global 2-component vector of double) + (temp 2-component vector of double) 0:46 Convert float to uint (temp 2-component vector of uint) 0:46 'inF0' (in 2-component vector of float) 0:46 Convert float to uint (temp 2-component vector of uint) 0:46 'inF1' (in 2-component vector of float) 0:47 Constant: 0:47 0.000000 -0:48 bitCount (global 2-component vector of uint) +0:48 bitCount (temp 2-component vector of uint) 0:48 Convert float to uint (temp 2-component vector of uint) 0:48 'inF0' (in 2-component vector of float) 0:49 Constant: @@ -179,16 +179,16 @@ ERROR: node is still EOpNull! 0:51 Constant: 0:51 0.000000 0:52 ERROR: Bad unary op - (global 2-component vector of float) + (temp 2-component vector of float) 0:52 Convert float to uint (temp 2-component vector of uint) 0:52 'inF0' (in 2-component vector of float) -0:53 findMSB (global 2-component vector of uint) +0:53 findMSB (temp 2-component vector of uint) 0:53 Convert float to uint (temp 2-component vector of uint) 0:53 'inF0' (in 2-component vector of float) -0:54 findLSB (global 2-component vector of uint) +0:54 findLSB (temp 2-component vector of uint) 0:54 Convert float to uint (temp 2-component vector of uint) 0:54 'inF0' (in 2-component vector of float) -0:56 bitFieldReverse (global 2-component vector of uint) +0:56 bitFieldReverse (temp 2-component vector of uint) 0:56 Convert float to uint (temp 2-component vector of uint) 0:56 'inF0' (in 2-component vector of float) 0:57 Constant: @@ -206,7 +206,7 @@ ERROR: node is still EOpNull! 0:? Sequence 0:64 Constant: 0:64 0.000000 -0:65 bitCount (global 3-component vector of uint) +0:65 bitCount (temp 3-component vector of uint) 0:65 Convert float to uint (temp 3-component vector of uint) 0:65 'inF0' (in 3-component vector of float) 0:66 Constant: @@ -214,16 +214,16 @@ ERROR: node is still EOpNull! 0:67 Constant: 0:67 0.000000 0:68 ERROR: Bad unary op - (global 3-component vector of float) + (temp 3-component vector of float) 0:68 Convert float to uint (temp 3-component vector of uint) 0:68 'inF0' (in 3-component vector of float) -0:69 findMSB (global 3-component vector of uint) +0:69 findMSB (temp 3-component vector of uint) 0:69 Convert float to uint (temp 3-component vector of uint) 0:69 'inF0' (in 3-component vector of float) -0:70 findLSB (global 3-component vector of uint) +0:70 findLSB (temp 3-component vector of uint) 0:70 Convert float to uint (temp 3-component vector of uint) 0:70 'inF0' (in 3-component vector of float) -0:72 bitFieldReverse (global 3-component vector of uint) +0:72 bitFieldReverse (temp 3-component vector of uint) 0:72 Convert float to uint (temp 3-component vector of uint) 0:72 'inF0' (in 3-component vector of float) 0:73 Constant: @@ -242,10 +242,10 @@ ERROR: node is still EOpNull! 0:? Sequence 0:81 Constant: 0:81 0.000000 -0:82 bitCount (global 4-component vector of uint) +0:82 bitCount (temp 4-component vector of uint) 0:82 Convert float to uint (temp 4-component vector of uint) 0:82 'inF0' (layout(location=0 ) in 4-component vector of float) -0:83 cross-product (global 3-component vector of float) +0:83 cross-product (temp 3-component vector of float) 0:83 Construct vec3 (in 3-component vector of float) 0:83 'inF0' (layout(location=0 ) in 4-component vector of float) 0:83 Construct vec3 (in 3-component vector of float) @@ -253,16 +253,16 @@ ERROR: node is still EOpNull! 0:84 Constant: 0:84 0.000000 0:85 ERROR: Bad unary op - (global 4-component vector of float) + (temp 4-component vector of float) 0:85 Convert float to uint (temp 4-component vector of uint) 0:85 'inF0' (layout(location=0 ) in 4-component vector of float) -0:86 findMSB (global 4-component vector of uint) +0:86 findMSB (temp 4-component vector of uint) 0:86 Convert float to uint (temp 4-component vector of uint) 0:86 'inF0' (layout(location=0 ) in 4-component vector of float) -0:87 findLSB (global 4-component vector of uint) +0:87 findLSB (temp 4-component vector of uint) 0:87 Convert float to uint (temp 4-component vector of uint) 0:87 'inF0' (layout(location=0 ) in 4-component vector of float) -0:89 bitFieldReverse (global 4-component vector of uint) +0:89 bitFieldReverse (temp 4-component vector of uint) 0:89 Convert float to uint (temp 4-component vector of uint) 0:89 'inF0' (layout(location=0 ) in 4-component vector of float) 0:90 Constant: @@ -434,36 +434,36 @@ ERROR: node is still EOpNull! 0:5 'inF0' (in float) 0:5 Convert float to uint (temp uint) 0:5 'inF1' (in float) -0:6 Function Call: CheckAccessFullyMapped(u1; (global bool) +0:6 Function Call: CheckAccessFullyMapped(u1; (temp bool) 0:6 Constant: 0:6 3 (const uint) -0:7 bitCount (global uint) +0:7 bitCount (temp uint) 0:7 Convert float to uint (temp uint) 0:7 'inF0' (in float) -0:8 cross-product (global 3-component vector of float) +0:8 cross-product (temp 3-component vector of float) 0:8 Construct vec3 (in 3-component vector of float) 0:8 'inF0' (in float) 0:8 Construct vec3 (in 3-component vector of float) 0:8 'inF1' (in float) -0:9 Function Call: D3DCOLORtoUBYTE4(vf4; (global 4-component vector of int) +0:9 Function Call: D3DCOLORtoUBYTE4(vf4; (temp 4-component vector of int) 0:9 Construct vec4 (in 4-component vector of float) 0:9 'inF0' (in float) 0:10 Constant: 0:10 0.000000 0:12 ERROR: Bad unary op - (global float) + (temp float) 0:12 Convert float to uint (temp uint) 0:12 'inF0' (in float) -0:13 findMSB (global uint) +0:13 findMSB (temp uint) 0:13 Convert float to uint (temp uint) 0:13 'inF0' (in float) -0:14 findLSB (global uint) +0:14 findLSB (temp uint) 0:14 Convert float to uint (temp uint) 0:14 'inF0' (in float) -0:23 length (global float) +0:23 length (temp float) 0:23 Construct vec2 (in 2-component vector of float) 0:23 'inF0' (in float) -0:24 Function Call: msad4(u1;vu2;vu4; (global 4-component vector of uint) +0:24 Function Call: msad4(u1;vu2;vu4; (temp 4-component vector of uint) 0:24 Convert float to uint (temp uint) 0:24 'inF0' (in float) 0:24 Constant: @@ -474,15 +474,15 @@ ERROR: node is still EOpNull! 0:24 0 (const uint) 0:24 0 (const uint) 0:24 0 (const uint) -0:25 normalize (global 2-component vector of float) +0:25 normalize (temp 2-component vector of float) 0:25 Construct vec2 (in 2-component vector of float) 0:25 'inF0' (in float) -0:26 reflect (global 2-component vector of float) +0:26 reflect (temp 2-component vector of float) 0:26 Construct vec2 (in 2-component vector of float) 0:26 'inF0' (in float) 0:26 Construct vec2 (in 2-component vector of float) 0:26 'inF1' (in float) -0:27 refract (global 2-component vector of float) +0:27 refract (temp 2-component vector of float) 0:27 Construct vec2 (in 2-component vector of float) 0:27 'inF0' (in float) 0:27 Construct vec2 (in 2-component vector of float) @@ -490,7 +490,7 @@ ERROR: node is still EOpNull! 0:27 'inF2' (in float) 0:28 Constant: 0:28 0.000000 -0:29 bitFieldReverse (global uint) +0:29 bitFieldReverse (temp uint) 0:29 Convert float to uint (temp uint) 0:29 'inF0' (in float) 0:30 Constant: @@ -518,14 +518,14 @@ ERROR: node is still EOpNull! 0:45 'inI0' (in 2-component vector of int) 0:? Sequence 0:46 ERROR: Bad aggregation op - (global 2-component vector of double) + (temp 2-component vector of double) 0:46 Convert float to uint (temp 2-component vector of uint) 0:46 'inF0' (in 2-component vector of float) 0:46 Convert float to uint (temp 2-component vector of uint) 0:46 'inF1' (in 2-component vector of float) 0:47 Constant: 0:47 0.000000 -0:48 bitCount (global 2-component vector of uint) +0:48 bitCount (temp 2-component vector of uint) 0:48 Convert float to uint (temp 2-component vector of uint) 0:48 'inF0' (in 2-component vector of float) 0:49 Constant: @@ -535,16 +535,16 @@ ERROR: node is still EOpNull! 0:51 Constant: 0:51 0.000000 0:52 ERROR: Bad unary op - (global 2-component vector of float) + (temp 2-component vector of float) 0:52 Convert float to uint (temp 2-component vector of uint) 0:52 'inF0' (in 2-component vector of float) -0:53 findMSB (global 2-component vector of uint) +0:53 findMSB (temp 2-component vector of uint) 0:53 Convert float to uint (temp 2-component vector of uint) 0:53 'inF0' (in 2-component vector of float) -0:54 findLSB (global 2-component vector of uint) +0:54 findLSB (temp 2-component vector of uint) 0:54 Convert float to uint (temp 2-component vector of uint) 0:54 'inF0' (in 2-component vector of float) -0:56 bitFieldReverse (global 2-component vector of uint) +0:56 bitFieldReverse (temp 2-component vector of uint) 0:56 Convert float to uint (temp 2-component vector of uint) 0:56 'inF0' (in 2-component vector of float) 0:57 Constant: @@ -562,7 +562,7 @@ ERROR: node is still EOpNull! 0:? Sequence 0:64 Constant: 0:64 0.000000 -0:65 bitCount (global 3-component vector of uint) +0:65 bitCount (temp 3-component vector of uint) 0:65 Convert float to uint (temp 3-component vector of uint) 0:65 'inF0' (in 3-component vector of float) 0:66 Constant: @@ -570,16 +570,16 @@ ERROR: node is still EOpNull! 0:67 Constant: 0:67 0.000000 0:68 ERROR: Bad unary op - (global 3-component vector of float) + (temp 3-component vector of float) 0:68 Convert float to uint (temp 3-component vector of uint) 0:68 'inF0' (in 3-component vector of float) -0:69 findMSB (global 3-component vector of uint) +0:69 findMSB (temp 3-component vector of uint) 0:69 Convert float to uint (temp 3-component vector of uint) 0:69 'inF0' (in 3-component vector of float) -0:70 findLSB (global 3-component vector of uint) +0:70 findLSB (temp 3-component vector of uint) 0:70 Convert float to uint (temp 3-component vector of uint) 0:70 'inF0' (in 3-component vector of float) -0:72 bitFieldReverse (global 3-component vector of uint) +0:72 bitFieldReverse (temp 3-component vector of uint) 0:72 Convert float to uint (temp 3-component vector of uint) 0:72 'inF0' (in 3-component vector of float) 0:73 Constant: @@ -598,10 +598,10 @@ ERROR: node is still EOpNull! 0:? Sequence 0:81 Constant: 0:81 0.000000 -0:82 bitCount (global 4-component vector of uint) +0:82 bitCount (temp 4-component vector of uint) 0:82 Convert float to uint (temp 4-component vector of uint) 0:82 'inF0' (layout(location=0 ) in 4-component vector of float) -0:83 cross-product (global 3-component vector of float) +0:83 cross-product (temp 3-component vector of float) 0:83 Construct vec3 (in 3-component vector of float) 0:83 'inF0' (layout(location=0 ) in 4-component vector of float) 0:83 Construct vec3 (in 3-component vector of float) @@ -609,16 +609,16 @@ ERROR: node is still EOpNull! 0:84 Constant: 0:84 0.000000 0:85 ERROR: Bad unary op - (global 4-component vector of float) + (temp 4-component vector of float) 0:85 Convert float to uint (temp 4-component vector of uint) 0:85 'inF0' (layout(location=0 ) in 4-component vector of float) -0:86 findMSB (global 4-component vector of uint) +0:86 findMSB (temp 4-component vector of uint) 0:86 Convert float to uint (temp 4-component vector of uint) 0:86 'inF0' (layout(location=0 ) in 4-component vector of float) -0:87 findLSB (global 4-component vector of uint) +0:87 findLSB (temp 4-component vector of uint) 0:87 Convert float to uint (temp 4-component vector of uint) 0:87 'inF0' (layout(location=0 ) in 4-component vector of float) -0:89 bitFieldReverse (global 4-component vector of uint) +0:89 bitFieldReverse (temp 4-component vector of uint) 0:89 Convert float to uint (temp 4-component vector of uint) 0:89 'inF0' (layout(location=0 ) in 4-component vector of float) 0:90 Constant: |