diff options
Diffstat (limited to 'Test/baseResults/hlsl.getsampleposition.dx10.frag.out')
-rw-r--r-- | Test/baseResults/hlsl.getsampleposition.dx10.frag.out | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/Test/baseResults/hlsl.getsampleposition.dx10.frag.out b/Test/baseResults/hlsl.getsampleposition.dx10.frag.out index 9465c62b..5985eadc 100644 --- a/Test/baseResults/hlsl.getsampleposition.dx10.frag.out +++ b/Test/baseResults/hlsl.getsampleposition.dx10.frag.out @@ -14,7 +14,7 @@ ERROR: node is still EOpNull! 0:16 move second child to first child (temp 2-component vector of float) 0:16 'r00' (temp 2-component vector of float) 0:16 ERROR: Bad aggregation op - (global 2-component vector of float) + (temp 2-component vector of float) 0:16 'g_tTex2dmsf4' (uniform texture2DMS) 0:16 Constant: 0:16 1 (const int) @@ -22,7 +22,7 @@ ERROR: node is still EOpNull! 0:17 move second child to first child (temp 2-component vector of float) 0:17 'r01' (temp 2-component vector of float) 0:17 ERROR: Bad aggregation op - (global 2-component vector of float) + (temp 2-component vector of float) 0:17 'g_tTex2dmsf4a' (uniform texture2DMSArray) 0:17 Constant: 0:17 2 (const int) @@ -59,11 +59,11 @@ ERROR: node is still EOpNull! 0:22 1 (const int) 0:22 Branch: Return 0:? Linker Objects +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex2dmsf4' (uniform texture2DMS) 0:? 'g_tTex2dmsf4a' (uniform texture2DMSArray) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) Linked fragment stage: @@ -79,7 +79,7 @@ ERROR: node is still EOpNull! 0:16 move second child to first child (temp 2-component vector of float) 0:16 'r00' (temp 2-component vector of float) 0:16 ERROR: Bad aggregation op - (global 2-component vector of float) + (temp 2-component vector of float) 0:16 'g_tTex2dmsf4' (uniform texture2DMS) 0:16 Constant: 0:16 1 (const int) @@ -87,7 +87,7 @@ ERROR: node is still EOpNull! 0:17 move second child to first child (temp 2-component vector of float) 0:17 'r01' (temp 2-component vector of float) 0:17 ERROR: Bad aggregation op - (global 2-component vector of float) + (temp 2-component vector of float) 0:17 'g_tTex2dmsf4a' (uniform texture2DMSArray) 0:17 Constant: 0:17 2 (const int) @@ -124,10 +124,10 @@ ERROR: node is still EOpNull! 0:22 1 (const int) 0:22 Branch: Return 0:? Linker Objects +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex2dmsf4' (uniform texture2DMS) 0:? 'g_tTex2dmsf4a' (uniform texture2DMSArray) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) SPIR-V is not generated for failed compile or link |