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Diffstat (limited to 'Test/baseResults/hlsl.forLoop.frag.out')
-rwxr-xr-xTest/baseResults/hlsl.forLoop.frag.out42
1 files changed, 24 insertions, 18 deletions
diff --git a/Test/baseResults/hlsl.forLoop.frag.out b/Test/baseResults/hlsl.forLoop.frag.out
index cc475784..85b8fb27 100755
--- a/Test/baseResults/hlsl.forLoop.frag.out
+++ b/Test/baseResults/hlsl.forLoop.frag.out
@@ -19,16 +19,18 @@ gl_FragCoord origin is upper left
0:? Sequence
0:5 Loop with condition tested first
0:5 Loop Condition
-0:5 Compare Not Equal (temp bool)
-0:5 'input' (layout(location=0 ) in 4-component vector of float)
-0:5 'input' (layout(location=0 ) in 4-component vector of float)
+0:5 any (temp bool)
+0:5 NotEqual (temp 4-component vector of bool)
+0:5 'input' (layout(location=0 ) in 4-component vector of float)
+0:5 'input' (layout(location=0 ) in 4-component vector of float)
0:5 No loop body
0:? Sequence
0:6 Loop with condition tested first
0:6 Loop Condition
-0:6 Compare Not Equal (temp bool)
-0:6 'input' (layout(location=0 ) in 4-component vector of float)
-0:6 'input' (layout(location=0 ) in 4-component vector of float)
+0:6 any (temp bool)
+0:6 NotEqual (temp 4-component vector of bool)
+0:6 'input' (layout(location=0 ) in 4-component vector of float)
+0:6 'input' (layout(location=0 ) in 4-component vector of float)
0:6 Loop Body
0:? Sequence
0:6 Sequence
@@ -42,9 +44,10 @@ gl_FragCoord origin is upper left
0:7 'input' (layout(location=0 ) in 4-component vector of float)
0:7 Loop with condition tested first
0:7 Loop Condition
-0:7 Compare Not Equal (temp bool)
-0:7 'input' (layout(location=0 ) in 4-component vector of float)
-0:7 'input' (layout(location=0 ) in 4-component vector of float)
+0:7 any (temp bool)
+0:7 NotEqual (temp 4-component vector of bool)
+0:7 'input' (layout(location=0 ) in 4-component vector of float)
+0:7 'input' (layout(location=0 ) in 4-component vector of float)
0:7 Loop Body
0:? Sequence
0:7 Sequence
@@ -141,16 +144,18 @@ gl_FragCoord origin is upper left
0:? Sequence
0:5 Loop with condition tested first
0:5 Loop Condition
-0:5 Compare Not Equal (temp bool)
-0:5 'input' (layout(location=0 ) in 4-component vector of float)
-0:5 'input' (layout(location=0 ) in 4-component vector of float)
+0:5 any (temp bool)
+0:5 NotEqual (temp 4-component vector of bool)
+0:5 'input' (layout(location=0 ) in 4-component vector of float)
+0:5 'input' (layout(location=0 ) in 4-component vector of float)
0:5 No loop body
0:? Sequence
0:6 Loop with condition tested first
0:6 Loop Condition
-0:6 Compare Not Equal (temp bool)
-0:6 'input' (layout(location=0 ) in 4-component vector of float)
-0:6 'input' (layout(location=0 ) in 4-component vector of float)
+0:6 any (temp bool)
+0:6 NotEqual (temp 4-component vector of bool)
+0:6 'input' (layout(location=0 ) in 4-component vector of float)
+0:6 'input' (layout(location=0 ) in 4-component vector of float)
0:6 Loop Body
0:? Sequence
0:6 Sequence
@@ -164,9 +169,10 @@ gl_FragCoord origin is upper left
0:7 'input' (layout(location=0 ) in 4-component vector of float)
0:7 Loop with condition tested first
0:7 Loop Condition
-0:7 Compare Not Equal (temp bool)
-0:7 'input' (layout(location=0 ) in 4-component vector of float)
-0:7 'input' (layout(location=0 ) in 4-component vector of float)
+0:7 any (temp bool)
+0:7 NotEqual (temp 4-component vector of bool)
+0:7 'input' (layout(location=0 ) in 4-component vector of float)
+0:7 'input' (layout(location=0 ) in 4-component vector of float)
0:7 Loop Body
0:? Sequence
0:7 Sequence