diff options
Diffstat (limited to 'Test/baseResults/gl_FragCoord.frag.out')
-rw-r--r-- | Test/baseResults/gl_FragCoord.frag.out | 269 |
1 files changed, 269 insertions, 0 deletions
diff --git a/Test/baseResults/gl_FragCoord.frag.out b/Test/baseResults/gl_FragCoord.frag.out new file mode 100644 index 00000000..da9e8dcc --- /dev/null +++ b/Test/baseResults/gl_FragCoord.frag.out @@ -0,0 +1,269 @@ +gl_FragCoord.frag +Shader version: 150 +Requested GL_ARB_explicit_attrib_location +gl_FragCoord pixel center is integer +gl_FragCoord origin is upper left +0:? Sequence +0:9 Sequence +0:9 move second child to first child ( temp float) +0:9 'myGlobalVar' ( global float) +0:9 direct index ( temp float) +0:9 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord) +0:9 Constant: +0:9 0 (const int) +0:16 Function Definition: main( ( global void) +0:16 Function Parameters: +0:17 Sequence +0:17 move second child to first child ( temp 4-component vector of float) +0:17 'myColor' (layout( location=0) out 4-component vector of float) +0:17 Constant: +0:17 0.200000 +0:17 0.200000 +0:17 0.200000 +0:17 0.200000 +0:18 Test condition and select ( temp void) +0:18 Condition +0:18 Compare Greater Than or Equal ( temp bool) +0:18 direct index ( temp float) +0:18 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord) +0:18 Constant: +0:18 1 (const int) +0:18 Constant: +0:18 10.000000 +0:18 true case +0:19 Sequence +0:19 move second child to first child ( temp float) +0:19 direct index ( temp float) +0:19 'myColor' (layout( location=0) out 4-component vector of float) +0:19 Constant: +0:19 2 (const int) +0:19 Constant: +0:19 0.800000 +0:21 Test condition and select ( temp void) +0:21 Condition +0:21 Compare Equal ( temp bool) +0:21 direct index ( temp float) +0:21 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord) +0:21 Constant: +0:21 1 (const int) +0:21 trunc ( global float) +0:21 direct index ( temp float) +0:21 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord) +0:21 Constant: +0:21 1 (const int) +0:21 true case +0:22 Sequence +0:22 move second child to first child ( temp float) +0:22 direct index ( temp float) +0:22 'myColor' (layout( location=0) out 4-component vector of float) +0:22 Constant: +0:22 1 (const int) +0:22 Constant: +0:22 0.800000 +0:24 Test condition and select ( temp void) +0:24 Condition +0:24 Compare Equal ( temp bool) +0:24 direct index ( temp float) +0:24 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord) +0:24 Constant: +0:24 0 (const int) +0:24 trunc ( global float) +0:24 direct index ( temp float) +0:24 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord) +0:24 Constant: +0:24 0 (const int) +0:24 true case +0:25 Sequence +0:25 move second child to first child ( temp float) +0:25 direct index ( temp float) +0:25 'myColor' (layout( location=0) out 4-component vector of float) +0:25 Constant: +0:25 0 (const int) +0:25 Constant: +0:25 0.800000 +0:28 Sequence +0:28 move second child to first child ( temp 4-component vector of float) +0:28 'diff' ( temp 4-component vector of float) +0:28 subtract ( temp 4-component vector of float) +0:28 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord) +0:28 'i' ( smooth in 4-component vector of float) +0:29 Test condition and select ( temp void) +0:29 Condition +0:29 Compare Greater Than ( temp bool) +0:29 Absolute value ( global float) +0:29 direct index ( temp float) +0:29 'diff' ( temp 4-component vector of float) +0:29 Constant: +0:29 2 (const int) +0:29 Constant: +0:29 0.001000 +0:29 true case +0:29 move second child to first child ( temp float) +0:29 direct index ( temp float) +0:29 'myColor' (layout( location=0) out 4-component vector of float) +0:29 Constant: +0:29 2 (const int) +0:29 Constant: +0:29 0.500000 +0:30 Test condition and select ( temp void) +0:30 Condition +0:30 Compare Greater Than ( temp bool) +0:30 Absolute value ( global float) +0:30 direct index ( temp float) +0:30 'diff' ( temp 4-component vector of float) +0:30 Constant: +0:30 3 (const int) +0:30 Constant: +0:30 0.001000 +0:30 true case +0:30 move second child to first child ( temp float) +0:30 direct index ( temp float) +0:30 'myColor' (layout( location=0) out 4-component vector of float) +0:30 Constant: +0:30 3 (const int) +0:30 Constant: +0:30 0.500000 +0:? Linker Objects +0:? 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord) +0:? 'myGlobalVar' ( global float) +0:? 'i' ( smooth in 4-component vector of float) +0:? 'myColor' (layout( location=0) out 4-component vector of float) +0:? 'eps' ( const float) +0:? 0.001000 + + +Linked fragment stage: + + +Shader version: 150 +Requested GL_ARB_explicit_attrib_location +gl_FragCoord pixel center is integer +gl_FragCoord origin is upper left +0:? Sequence +0:9 Sequence +0:9 move second child to first child ( temp float) +0:9 'myGlobalVar' ( global float) +0:9 direct index ( temp float) +0:9 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord) +0:9 Constant: +0:9 0 (const int) +0:16 Function Definition: main( ( global void) +0:16 Function Parameters: +0:17 Sequence +0:17 move second child to first child ( temp 4-component vector of float) +0:17 'myColor' (layout( location=0) out 4-component vector of float) +0:17 Constant: +0:17 0.200000 +0:17 0.200000 +0:17 0.200000 +0:17 0.200000 +0:18 Test condition and select ( temp void) +0:18 Condition +0:18 Compare Greater Than or Equal ( temp bool) +0:18 direct index ( temp float) +0:18 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord) +0:18 Constant: +0:18 1 (const int) +0:18 Constant: +0:18 10.000000 +0:18 true case +0:19 Sequence +0:19 move second child to first child ( temp float) +0:19 direct index ( temp float) +0:19 'myColor' (layout( location=0) out 4-component vector of float) +0:19 Constant: +0:19 2 (const int) +0:19 Constant: +0:19 0.800000 +0:21 Test condition and select ( temp void) +0:21 Condition +0:21 Compare Equal ( temp bool) +0:21 direct index ( temp float) +0:21 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord) +0:21 Constant: +0:21 1 (const int) +0:21 trunc ( global float) +0:21 direct index ( temp float) +0:21 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord) +0:21 Constant: +0:21 1 (const int) +0:21 true case +0:22 Sequence +0:22 move second child to first child ( temp float) +0:22 direct index ( temp float) +0:22 'myColor' (layout( location=0) out 4-component vector of float) +0:22 Constant: +0:22 1 (const int) +0:22 Constant: +0:22 0.800000 +0:24 Test condition and select ( temp void) +0:24 Condition +0:24 Compare Equal ( temp bool) +0:24 direct index ( temp float) +0:24 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord) +0:24 Constant: +0:24 0 (const int) +0:24 trunc ( global float) +0:24 direct index ( temp float) +0:24 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord) +0:24 Constant: +0:24 0 (const int) +0:24 true case +0:25 Sequence +0:25 move second child to first child ( temp float) +0:25 direct index ( temp float) +0:25 'myColor' (layout( location=0) out 4-component vector of float) +0:25 Constant: +0:25 0 (const int) +0:25 Constant: +0:25 0.800000 +0:28 Sequence +0:28 move second child to first child ( temp 4-component vector of float) +0:28 'diff' ( temp 4-component vector of float) +0:28 subtract ( temp 4-component vector of float) +0:28 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord) +0:28 'i' ( smooth in 4-component vector of float) +0:29 Test condition and select ( temp void) +0:29 Condition +0:29 Compare Greater Than ( temp bool) +0:29 Absolute value ( global float) +0:29 direct index ( temp float) +0:29 'diff' ( temp 4-component vector of float) +0:29 Constant: +0:29 2 (const int) +0:29 Constant: +0:29 0.001000 +0:29 true case +0:29 move second child to first child ( temp float) +0:29 direct index ( temp float) +0:29 'myColor' (layout( location=0) out 4-component vector of float) +0:29 Constant: +0:29 2 (const int) +0:29 Constant: +0:29 0.500000 +0:30 Test condition and select ( temp void) +0:30 Condition +0:30 Compare Greater Than ( temp bool) +0:30 Absolute value ( global float) +0:30 direct index ( temp float) +0:30 'diff' ( temp 4-component vector of float) +0:30 Constant: +0:30 3 (const int) +0:30 Constant: +0:30 0.001000 +0:30 true case +0:30 move second child to first child ( temp float) +0:30 direct index ( temp float) +0:30 'myColor' (layout( location=0) out 4-component vector of float) +0:30 Constant: +0:30 3 (const int) +0:30 Constant: +0:30 0.500000 +0:? Linker Objects +0:? 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord) +0:? 'myGlobalVar' ( global float) +0:? 'i' ( smooth in 4-component vector of float) +0:? 'myColor' (layout( location=0) out 4-component vector of float) +0:? 'eps' ( const float) +0:? 0.001000 + |