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authorJim Kaye <jameskaye@google.com>2015-07-29 18:57:53 +0000
committerGerrit Code Review <noreply-gerritcodereview@google.com>2015-07-29 18:57:53 +0000
commitdae80430f9fc492f5751cc390365ae382594b841 (patch)
tree7dc03ef41197eda4fd12156a37350a3449c3a5d1
parent0e04a7cd7ac88ec850a24d15a884a52663ca82d5 (diff)
parentf9ee3bc0c875dbf35c02521d5fa20f7894579ee1 (diff)
downloadqemu-dae80430f9fc492f5751cc390365ae382594b841.tar.gz
Merge "Resolving a kernel-panic in windows arm executables." into studio-1.4-dev
-rw-r--r--android/main-emulator.c7
1 files changed, 7 insertions, 0 deletions
diff --git a/android/main-emulator.c b/android/main-emulator.c
index ddcf3065bf..595928c868 100644
--- a/android/main-emulator.c
+++ b/android/main-emulator.c
@@ -468,6 +468,13 @@ getTargetEmulatorPath(const char* progDir,
char* ranchu_result;
bool search_for_64bit_emulator =
!force_32bit && android_getHostBitness() == 64;
+#ifdef _WIN32
+ // Using emulator64-arm.exe results in a kernel panic while
+ // x86/x86_64 emulator executables don't have this issue
+ if (!strcmp(avdArch, "arm")) {
+ search_for_64bit_emulator = false;
+ }
+#endif
const char* emulatorSuffix;