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Diffstat (limited to 'src/proguard/gui/splash/ShadowedSprite.java')
-rw-r--r--src/proguard/gui/splash/ShadowedSprite.java109
1 files changed, 0 insertions, 109 deletions
diff --git a/src/proguard/gui/splash/ShadowedSprite.java b/src/proguard/gui/splash/ShadowedSprite.java
deleted file mode 100644
index 9a136bc..0000000
--- a/src/proguard/gui/splash/ShadowedSprite.java
+++ /dev/null
@@ -1,109 +0,0 @@
-/*
- * ProGuard -- shrinking, optimization, obfuscation, and preverification
- * of Java bytecode.
- *
- * Copyright (c) 2002-2014 Eric Lafortune (eric@graphics.cornell.edu)
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the Free
- * Software Foundation; either version 2 of the License, or (at your option)
- * any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-package proguard.gui.splash;
-
-import java.awt.*;
-
-/**
- * This Sprite adds a drop shadow to another Sprite.
- *
- * @author Eric Lafortune
- */
-public class ShadowedSprite implements Sprite
-{
- private final VariableInt xOffset;
- private final VariableInt yOffset;
- private final VariableDouble alpha;
- private final VariableInt blur;
- private final Sprite sprite;
-
- private float cachedAlpha = -1.0f;
- private Color cachedColor;
-
-
- /**
- * Creates a new ShadowedSprite.
- * @param xOffset the variable x-offset of the shadow, relative to the sprite itself.
- * @param yOffset the variable y-offset of the shadow, relative to the sprite itself.
- * @param alpha the variable darkness of the shadow (between 0 and 1).
- * @param blur the variable blur of the shadow (0 for sharp shadows, 1 or
- * more for increasingly blurry shadows).
- * @param sprite the Sprite to be painted with its shadow.
- */
- public ShadowedSprite(VariableInt xOffset,
- VariableInt yOffset,
- VariableDouble alpha,
- VariableInt blur,
- Sprite sprite)
- {
- this.xOffset = xOffset;
- this.yOffset = yOffset;
- this.alpha = alpha;
- this.blur = blur;
- this.sprite = sprite;
- }
-
-
- // Implementation for Sprite.
-
- public void paint(Graphics graphics, long time)
- {
- double l = alpha.getDouble(time);
- int b = blur.getInt(time) + 1;
-
- float a = 1.0f - (float)Math.pow(1.0 - l, 1.0/(b*b));
- if (a != cachedAlpha)
- {
- cachedAlpha = a;
- cachedColor = new Color(0f, 0f, 0f, a);
- }
-
- // Set up the shadow graphics.
- //OverrideGraphics2D g = new OverrideGraphics2D((Graphics2D)graphics);
- //g.setOverrideColor(cachedColor);
-
- // Set the shadow color.
- Color actualColor = graphics.getColor();
- graphics.setColor(cachedColor);
-
- int xo = xOffset.getInt(time) - b/2;
- int yo = yOffset.getInt(time) - b/2;
-
- // Draw the sprite's shadow.
- for (int x = 0; x < b; x++)
- {
- for (int y = 0; y < b; y++)
- {
- int xt = xo + x;
- int yt = yo + y;
- graphics.translate(xt, yt);
- sprite.paint(graphics, time);
- graphics.translate(-xt, -yt);
- }
- }
-
- // Restore the actual sprite color.
- graphics.setColor(actualColor);
-
- // Draw the sprite itself in the ordinary graphics.
- sprite.paint(graphics, time);
- }
-}