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Diffstat (limited to 'src/proguard/gui/splash/ShadowedSprite.java')
-rw-r--r-- | src/proguard/gui/splash/ShadowedSprite.java | 109 |
1 files changed, 0 insertions, 109 deletions
diff --git a/src/proguard/gui/splash/ShadowedSprite.java b/src/proguard/gui/splash/ShadowedSprite.java deleted file mode 100644 index 9a136bc..0000000 --- a/src/proguard/gui/splash/ShadowedSprite.java +++ /dev/null @@ -1,109 +0,0 @@ -/* - * ProGuard -- shrinking, optimization, obfuscation, and preverification - * of Java bytecode. - * - * Copyright (c) 2002-2014 Eric Lafortune (eric@graphics.cornell.edu) - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License as published by the Free - * Software Foundation; either version 2 of the License, or (at your option) - * any later version. - * - * This program is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for - * more details. - * - * You should have received a copy of the GNU General Public License along - * with this program; if not, write to the Free Software Foundation, Inc., - * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ -package proguard.gui.splash; - -import java.awt.*; - -/** - * This Sprite adds a drop shadow to another Sprite. - * - * @author Eric Lafortune - */ -public class ShadowedSprite implements Sprite -{ - private final VariableInt xOffset; - private final VariableInt yOffset; - private final VariableDouble alpha; - private final VariableInt blur; - private final Sprite sprite; - - private float cachedAlpha = -1.0f; - private Color cachedColor; - - - /** - * Creates a new ShadowedSprite. - * @param xOffset the variable x-offset of the shadow, relative to the sprite itself. - * @param yOffset the variable y-offset of the shadow, relative to the sprite itself. - * @param alpha the variable darkness of the shadow (between 0 and 1). - * @param blur the variable blur of the shadow (0 for sharp shadows, 1 or - * more for increasingly blurry shadows). - * @param sprite the Sprite to be painted with its shadow. - */ - public ShadowedSprite(VariableInt xOffset, - VariableInt yOffset, - VariableDouble alpha, - VariableInt blur, - Sprite sprite) - { - this.xOffset = xOffset; - this.yOffset = yOffset; - this.alpha = alpha; - this.blur = blur; - this.sprite = sprite; - } - - - // Implementation for Sprite. - - public void paint(Graphics graphics, long time) - { - double l = alpha.getDouble(time); - int b = blur.getInt(time) + 1; - - float a = 1.0f - (float)Math.pow(1.0 - l, 1.0/(b*b)); - if (a != cachedAlpha) - { - cachedAlpha = a; - cachedColor = new Color(0f, 0f, 0f, a); - } - - // Set up the shadow graphics. - //OverrideGraphics2D g = new OverrideGraphics2D((Graphics2D)graphics); - //g.setOverrideColor(cachedColor); - - // Set the shadow color. - Color actualColor = graphics.getColor(); - graphics.setColor(cachedColor); - - int xo = xOffset.getInt(time) - b/2; - int yo = yOffset.getInt(time) - b/2; - - // Draw the sprite's shadow. - for (int x = 0; x < b; x++) - { - for (int y = 0; y < b; y++) - { - int xt = xo + x; - int yt = yo + y; - graphics.translate(xt, yt); - sprite.paint(graphics, time); - graphics.translate(-xt, -yt); - } - } - - // Restore the actual sprite color. - graphics.setColor(actualColor); - - // Draw the sprite itself in the ordinary graphics. - sprite.paint(graphics, time); - } -} |