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+// Copyright 2023 The Pigweed Authors
+//
+// Licensed under the Apache License, Version 2.0 (the "License"); you may not
+// use this file except in compliance with the License. You may obtain a copy of
+// the License at
+//
+// https://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
+// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
+// License for the specific language governing permissions and limitations under
+// the License.
+
+#include "pw_stream/socket_stream.h"
+
+#include <thread>
+
+#include "gtest/gtest.h"
+#include "pw_result/result.h"
+#include "pw_status/status.h"
+
+namespace pw::stream {
+namespace {
+
+// Helper function to create a ServerSocket and connect to it via loopback.
+void RunConnectTest(const char* hostname) {
+ ServerSocket server;
+ EXPECT_EQ(server.Listen(), OkStatus());
+
+ Result<SocketStream> server_stream = Status::Unavailable();
+ auto accept_thread = std::thread{[&]() { server_stream = server.Accept(); }};
+
+ SocketStream client;
+ EXPECT_EQ(client.Connect(hostname, server.port()), OkStatus());
+
+ accept_thread.join();
+ EXPECT_EQ(server_stream.status(), OkStatus());
+
+ server_stream.value().Close();
+ server.Close();
+ client.Close();
+}
+
+TEST(SocketStreamTest, ConnectIpv4) { RunConnectTest("127.0.0.1"); }
+
+TEST(SocketStreamTest, ConnectIpv6) { RunConnectTest("::1"); }
+
+TEST(SocketStreamTest, ConnectSpecificPort) {
+ // We want to test the "listen on a specific port" functionality,
+ // but hard-coding a port number in a test is inherently problematic, as
+ // port numbers are a global resource.
+ //
+ // We use the automatic port assignment initially to get a port assignment,
+ // close that server, and then use that port explicitly in a new server.
+ //
+ // There's still the possibility that the port will get swiped, but it
+ // shouldn't happen by chance.
+ ServerSocket initial_server;
+ EXPECT_EQ(initial_server.Listen(), OkStatus());
+ uint16_t port = initial_server.port();
+ initial_server.Close();
+
+ ServerSocket server;
+ EXPECT_EQ(server.Listen(port), OkStatus());
+ EXPECT_EQ(server.port(), port);
+
+ Result<SocketStream> server_stream = Status::Unavailable();
+ auto accept_thread = std::thread{[&]() { server_stream = server.Accept(); }};
+
+ SocketStream client;
+ EXPECT_EQ(client.Connect("localhost", server.port()), OkStatus());
+
+ accept_thread.join();
+ EXPECT_EQ(server_stream.status(), OkStatus());
+
+ server_stream.value().Close();
+ server.Close();
+ client.Close();
+}
+
+// Helper function to test exchanging data on a pair of sockets.
+void ExchangeData(SocketStream& stream1, SocketStream& stream2) {
+ auto kPayload1 = as_bytes(span("some data"));
+ auto kPayload2 = as_bytes(span("other bytes"));
+ std::array<char, 100> read_buffer{};
+
+ // Write data from stream1 and read it from stream2.
+ auto write_status = Status::Unavailable();
+ auto write_thread =
+ std::thread{[&]() { write_status = stream1.Write(kPayload1); }};
+ Result<ByteSpan> read_result =
+ stream2.Read(as_writable_bytes(span(read_buffer)));
+ EXPECT_EQ(read_result.status(), OkStatus());
+ EXPECT_EQ(read_result.value().size(), kPayload1.size());
+ EXPECT_TRUE(
+ std::equal(kPayload1.begin(), kPayload1.end(), read_result->begin()));
+
+ write_thread.join();
+ EXPECT_EQ(write_status, OkStatus());
+
+ // Read data in the client and write it from the server.
+ auto read_thread = std::thread{[&]() {
+ read_result = stream1.Read(as_writable_bytes(span(read_buffer)));
+ }};
+ EXPECT_EQ(stream2.Write(kPayload2), OkStatus());
+
+ read_thread.join();
+ EXPECT_EQ(read_result.status(), OkStatus());
+ EXPECT_EQ(read_result.value().size(), kPayload2.size());
+ EXPECT_TRUE(
+ std::equal(kPayload2.begin(), kPayload2.end(), read_result->begin()));
+
+ // Close stream1 and attempt to read from stream2.
+ stream1.Close();
+ read_result = stream2.Read(as_writable_bytes(span(read_buffer)));
+ EXPECT_EQ(read_result.status(), Status::OutOfRange());
+
+ stream2.Close();
+}
+
+TEST(SocketStreamTest, ReadWrite) {
+ ServerSocket server;
+ EXPECT_EQ(server.Listen(), OkStatus());
+
+ Result<SocketStream> server_stream = Status::Unavailable();
+ auto accept_thread = std::thread{[&]() { server_stream = server.Accept(); }};
+
+ SocketStream client;
+ EXPECT_EQ(client.Connect("localhost", server.port()), OkStatus());
+
+ accept_thread.join();
+ EXPECT_EQ(server_stream.status(), OkStatus());
+
+ ExchangeData(client, server_stream.value());
+ server.Close();
+}
+
+TEST(SocketStreamTest, MultipleClients) {
+ ServerSocket server;
+ EXPECT_EQ(server.Listen(), OkStatus());
+
+ Result<SocketStream> server_stream1 = Status::Unavailable();
+ Result<SocketStream> server_stream2 = Status::Unavailable();
+ Result<SocketStream> server_stream3 = Status::Unavailable();
+ auto accept_thread = std::thread{[&]() {
+ server_stream1 = server.Accept();
+ server_stream2 = server.Accept();
+ server_stream3 = server.Accept();
+ }};
+
+ SocketStream client1;
+ SocketStream client2;
+ SocketStream client3;
+ EXPECT_EQ(client1.Connect("localhost", server.port()), OkStatus());
+ EXPECT_EQ(client2.Connect("localhost", server.port()), OkStatus());
+ EXPECT_EQ(client3.Connect("localhost", server.port()), OkStatus());
+
+ accept_thread.join();
+ EXPECT_EQ(server_stream1.status(), OkStatus());
+ EXPECT_EQ(server_stream2.status(), OkStatus());
+ EXPECT_EQ(server_stream3.status(), OkStatus());
+
+ ExchangeData(client1, server_stream1.value());
+ ExchangeData(client2, server_stream2.value());
+ ExchangeData(client3, server_stream3.value());
+ server.Close();
+}
+
+TEST(SocketStreamTest, ReuseAutomaticServerPort) {
+ uint16_t server_port = 0;
+ SocketStream client_stream;
+ ServerSocket server;
+
+ EXPECT_EQ(server.Listen(0), OkStatus());
+ server_port = server.port();
+ EXPECT_NE(server_port, 0);
+
+ Result<SocketStream> server_stream = Status::Unavailable();
+ auto accept_thread = std::thread{[&]() { server_stream = server.Accept(); }};
+
+ EXPECT_EQ(client_stream.Connect(nullptr, server_port), OkStatus());
+ accept_thread.join();
+ ASSERT_EQ(server_stream.status(), OkStatus());
+
+ server_stream->Close();
+ server.Close();
+
+ ServerSocket server2;
+ EXPECT_EQ(server2.Listen(server_port), OkStatus());
+}
+
+} // namespace
+} // namespace pw::stream