aboutsummaryrefslogtreecommitdiff
path: root/tests/spec/arb_gpu_shader_int64/fs-iand-of-iadd-int64.shader_test
diff options
context:
space:
mode:
Diffstat (limited to 'tests/spec/arb_gpu_shader_int64/fs-iand-of-iadd-int64.shader_test')
-rw-r--r--tests/spec/arb_gpu_shader_int64/fs-iand-of-iadd-int64.shader_test36
1 files changed, 36 insertions, 0 deletions
diff --git a/tests/spec/arb_gpu_shader_int64/fs-iand-of-iadd-int64.shader_test b/tests/spec/arb_gpu_shader_int64/fs-iand-of-iadd-int64.shader_test
new file mode 100644
index 000000000..ac24421fe
--- /dev/null
+++ b/tests/spec/arb_gpu_shader_int64/fs-iand-of-iadd-int64.shader_test
@@ -0,0 +1,36 @@
+[require]
+GLSL >= 4.00
+GL_ARB_gpu_shader_int64
+
+[vertex shader passthrough]
+
+[fragment shader]
+#extension GL_ARB_gpu_shader_int64: require
+
+out vec4 piglit_fragcolor;
+
+void main()
+{
+ /* The scale factor and the bias values ensure that every fragment will
+ * generate a value larger than (1 << 32).
+ */
+ uint64_t a = uint64_t(int(gl_FragCoord.x) + 8179) *
+ uint64_t(int(gl_FragCoord.y) + 9931) * 1693ul;
+
+ /* Reassociating the addition and the masking will not have the
+ * same result.
+ */
+ uint64_t b = (a + 0x0ffffffffffffff0ul) & 0x00000000fffffff0ul;
+
+ if (b >= (1ul << 32))
+ piglit_fragcolor = vec4(1.0, 0.0, 0.0, 1.0);
+ else
+ piglit_fragcolor = vec4(0.0, 1.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.3 0.3 0.3 0.0
+clear
+
+draw rect -1 -1 2 2
+probe all rgba 0.0 1.0 0.0 1.0