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Diffstat (limited to 'core/fpdfapi/render/cpdf_rendershading.cpp')
-rw-r--r--core/fpdfapi/render/cpdf_rendershading.cpp594
1 files changed, 314 insertions, 280 deletions
diff --git a/core/fpdfapi/render/cpdf_rendershading.cpp b/core/fpdfapi/render/cpdf_rendershading.cpp
index 53fb79a66..ce7543b6e 100644
--- a/core/fpdfapi/render/cpdf_rendershading.cpp
+++ b/core/fpdfapi/render/cpdf_rendershading.cpp
@@ -1,4 +1,4 @@
-// Copyright 2019 PDFium Authors. All rights reserved.
+// Copyright 2019 The PDFium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
@@ -6,9 +6,10 @@
#include "core/fpdfapi/render/cpdf_rendershading.h"
+#include <math.h>
+
#include <algorithm>
#include <array>
-#include <cmath>
#include <memory>
#include <utility>
#include <vector>
@@ -25,9 +26,16 @@
#include "core/fpdfapi/render/cpdf_renderoptions.h"
#include "core/fxcrt/fx_safe_types.h"
#include "core/fxcrt/fx_system.h"
+#include "core/fxcrt/span_util.h"
#include "core/fxge/cfx_defaultrenderdevice.h"
+#include "core/fxge/cfx_fillrenderoptions.h"
+#include "core/fxge/cfx_path.h"
#include "core/fxge/dib/cfx_dibitmap.h"
-#include "core/fxge/fx_dib.h"
+#include "core/fxge/dib/fx_dib.h"
+#include "third_party/base/check.h"
+#include "third_party/base/check_op.h"
+#include "third_party/base/cxx17_backports.h"
+#include "third_party/base/span.h"
namespace {
@@ -57,28 +65,28 @@ std::array<FX_ARGB, kShadingSteps> GetShadingSteps(
const RetainPtr<CPDF_ColorSpace>& pCS,
int alpha,
size_t results_count) {
- ASSERT(results_count >= CountOutputsFromFunctions(funcs));
- ASSERT(results_count >= pCS->CountComponents());
+ DCHECK(results_count >= CountOutputsFromFunctions(funcs));
+ DCHECK(results_count >= pCS->CountComponents());
std::array<FX_ARGB, kShadingSteps> shading_steps;
std::vector<float> result_array(results_count);
float diff = t_max - t_min;
for (int i = 0; i < kShadingSteps; ++i) {
float input = diff * i / kShadingSteps + t_min;
- int offset = 0;
+ pdfium::span<float> result_span = pdfium::make_span(result_array);
for (const auto& func : funcs) {
- if (func) {
- int nresults = 0;
- if (func->Call(&input, 1, &result_array[offset], &nresults))
- offset += nresults;
- }
+ if (!func)
+ continue;
+ absl::optional<uint32_t> nresults =
+ func->Call(pdfium::make_span(&input, 1), result_span);
+ if (nresults.has_value())
+ result_span = result_span.subspan(nresults.value());
}
float R = 0.0f;
float G = 0.0f;
float B = 0.0f;
- pCS->GetRGB(result_array.data(), &R, &G, &B);
- shading_steps[i] =
- FXARGB_TODIB(ArgbEncode(alpha, FXSYS_roundf(R * 255),
- FXSYS_roundf(G * 255), FXSYS_roundf(B * 255)));
+ pCS->GetRGB(result_array, &R, &G, &B);
+ shading_steps[i] = ArgbEncode(alpha, FXSYS_roundf(R * 255),
+ FXSYS_roundf(G * 255), FXSYS_roundf(B * 255));
}
return shading_steps;
}
@@ -89,26 +97,26 @@ void DrawAxialShading(const RetainPtr<CFX_DIBitmap>& pBitmap,
const std::vector<std::unique_ptr<CPDF_Function>>& funcs,
const RetainPtr<CPDF_ColorSpace>& pCS,
int alpha) {
- ASSERT(pBitmap->GetFormat() == FXDIB_Argb);
+ DCHECK_EQ(pBitmap->GetFormat(), FXDIB_Format::kArgb);
const uint32_t total_results = GetValidatedOutputsCount(funcs, pCS);
if (total_results == 0)
return;
- const CPDF_Array* pCoords = pDict->GetArrayFor("Coords");
+ RetainPtr<const CPDF_Array> pCoords = pDict->GetArrayFor("Coords");
if (!pCoords)
return;
- float start_x = pCoords->GetNumberAt(0);
- float start_y = pCoords->GetNumberAt(1);
- float end_x = pCoords->GetNumberAt(2);
- float end_y = pCoords->GetNumberAt(3);
+ float start_x = pCoords->GetFloatAt(0);
+ float start_y = pCoords->GetFloatAt(1);
+ float end_x = pCoords->GetFloatAt(2);
+ float end_y = pCoords->GetFloatAt(3);
float t_min = 0;
float t_max = 1.0f;
- const CPDF_Array* pArray = pDict->GetArrayFor("Domain");
+ RetainPtr<const CPDF_Array> pArray = pDict->GetArrayFor("Domain");
if (pArray) {
- t_min = pArray->GetNumberAt(0);
- t_max = pArray->GetNumberAt(1);
+ t_min = pArray->GetFloatAt(0);
+ t_max = pArray->GetFloatAt(1);
}
pArray = pDict->GetArrayFor("Extend");
const bool bStartExtend = pArray && pArray->GetBooleanAt(0, false);
@@ -123,18 +131,17 @@ void DrawAxialShading(const RetainPtr<CFX_DIBitmap>& pBitmap,
std::array<FX_ARGB, kShadingSteps> shading_steps =
GetShadingSteps(t_min, t_max, funcs, pCS, alpha, total_results);
- int pitch = pBitmap->GetPitch();
CFX_Matrix matrix = mtObject2Bitmap.GetInverse();
for (int row = 0; row < height; row++) {
uint32_t* dib_buf =
- reinterpret_cast<uint32_t*>(pBitmap->GetBuffer() + row * pitch);
+ reinterpret_cast<uint32_t*>(pBitmap->GetWritableScanline(row).data());
for (int column = 0; column < width; column++) {
CFX_PointF pos = matrix.Transform(
CFX_PointF(static_cast<float>(column), static_cast<float>(row)));
float scale =
(((pos.x - start_x) * x_span) + ((pos.y - start_y) * y_span)) /
axis_len_square;
- int index = (int32_t)(scale * (kShadingSteps - 1));
+ int index = static_cast<int32_t>(scale * (kShadingSteps - 1));
if (index < 0) {
if (!bStartExtend)
continue;
@@ -157,28 +164,28 @@ void DrawRadialShading(const RetainPtr<CFX_DIBitmap>& pBitmap,
const std::vector<std::unique_ptr<CPDF_Function>>& funcs,
const RetainPtr<CPDF_ColorSpace>& pCS,
int alpha) {
- ASSERT(pBitmap->GetFormat() == FXDIB_Argb);
+ DCHECK_EQ(pBitmap->GetFormat(), FXDIB_Format::kArgb);
const uint32_t total_results = GetValidatedOutputsCount(funcs, pCS);
if (total_results == 0)
return;
- const CPDF_Array* pCoords = pDict->GetArrayFor("Coords");
+ RetainPtr<const CPDF_Array> pCoords = pDict->GetArrayFor("Coords");
if (!pCoords)
return;
- float start_x = pCoords->GetNumberAt(0);
- float start_y = pCoords->GetNumberAt(1);
- float start_r = pCoords->GetNumberAt(2);
- float end_x = pCoords->GetNumberAt(3);
- float end_y = pCoords->GetNumberAt(4);
- float end_r = pCoords->GetNumberAt(5);
+ float start_x = pCoords->GetFloatAt(0);
+ float start_y = pCoords->GetFloatAt(1);
+ float start_r = pCoords->GetFloatAt(2);
+ float end_x = pCoords->GetFloatAt(3);
+ float end_y = pCoords->GetFloatAt(4);
+ float end_r = pCoords->GetFloatAt(5);
float t_min = 0;
float t_max = 1.0f;
- const CPDF_Array* pArray = pDict->GetArrayFor("Domain");
+ RetainPtr<const CPDF_Array> pArray = pDict->GetArrayFor("Domain");
if (pArray) {
- t_min = pArray->GetNumberAt(0);
- t_max = pArray->GetNumberAt(1);
+ t_min = pArray->GetFloatAt(0);
+ t_max = pArray->GetFloatAt(1);
}
pArray = pDict->GetArrayFor("Extend");
const bool bStartExtend = pArray && pArray->GetBooleanAt(0, false);
@@ -191,19 +198,16 @@ void DrawRadialShading(const RetainPtr<CFX_DIBitmap>& pBitmap,
const float dy = end_y - start_y;
const float dr = end_r - start_r;
const float a = dx * dx + dy * dy - dr * dr;
- const bool a_is_float_zero = IsFloatZero(a);
+ const bool a_is_float_zero = FXSYS_IsFloatZero(a);
int width = pBitmap->GetWidth();
int height = pBitmap->GetHeight();
- int pitch = pBitmap->GetPitch();
-
- bool bDecreasing =
- (dr < 0 && static_cast<int>(sqrt(dx * dx + dy * dy)) < -dr);
+ bool bDecreasing = dr < 0 && static_cast<int>(FXSYS_sqrt2(dx, dy)) < -dr;
CFX_Matrix matrix = mtObject2Bitmap.GetInverse();
for (int row = 0; row < height; row++) {
uint32_t* dib_buf =
- reinterpret_cast<uint32_t*>(pBitmap->GetBuffer() + row * pitch);
+ reinterpret_cast<uint32_t*>(pBitmap->GetWritableScanline(row).data());
for (int column = 0; column < width; column++) {
CFX_PointF pos = matrix.Transform(
CFX_PointF(static_cast<float>(column), static_cast<float>(row)));
@@ -212,7 +216,7 @@ void DrawRadialShading(const RetainPtr<CFX_DIBitmap>& pBitmap,
float b = -2 * (pos_dx * dx + pos_dy * dy + start_r * dr);
float c = pos_dx * pos_dx + pos_dy * pos_dy - start_r * start_r;
float s;
- if (IsFloatZero(b)) {
+ if (FXSYS_IsFloatZero(b)) {
s = sqrt(-c / a);
} else if (a_is_float_zero) {
s = -c / b;
@@ -256,57 +260,57 @@ void DrawFuncShading(const RetainPtr<CFX_DIBitmap>& pBitmap,
const std::vector<std::unique_ptr<CPDF_Function>>& funcs,
const RetainPtr<CPDF_ColorSpace>& pCS,
int alpha) {
- ASSERT(pBitmap->GetFormat() == FXDIB_Argb);
+ DCHECK_EQ(pBitmap->GetFormat(), FXDIB_Format::kArgb);
const uint32_t total_results = GetValidatedOutputsCount(funcs, pCS);
if (total_results == 0)
return;
- const CPDF_Array* pDomain = pDict->GetArrayFor("Domain");
+ RetainPtr<const CPDF_Array> pDomain = pDict->GetArrayFor("Domain");
float xmin = 0.0f;
float ymin = 0.0f;
float xmax = 1.0f;
float ymax = 1.0f;
if (pDomain) {
- xmin = pDomain->GetNumberAt(0);
- xmax = pDomain->GetNumberAt(1);
- ymin = pDomain->GetNumberAt(2);
- ymax = pDomain->GetNumberAt(3);
+ xmin = pDomain->GetFloatAt(0);
+ xmax = pDomain->GetFloatAt(1);
+ ymin = pDomain->GetFloatAt(2);
+ ymax = pDomain->GetFloatAt(3);
}
CFX_Matrix mtDomain2Target = pDict->GetMatrixFor("Matrix");
CFX_Matrix matrix =
mtObject2Bitmap.GetInverse() * mtDomain2Target.GetInverse();
int width = pBitmap->GetWidth();
int height = pBitmap->GetHeight();
- int pitch = pBitmap->GetPitch();
- ASSERT(total_results >= CountOutputsFromFunctions(funcs));
- ASSERT(total_results >= pCS->CountComponents());
+ DCHECK(total_results >= CountOutputsFromFunctions(funcs));
+ DCHECK(total_results >= pCS->CountComponents());
std::vector<float> result_array(total_results);
for (int row = 0; row < height; ++row) {
- uint32_t* dib_buf = (uint32_t*)(pBitmap->GetBuffer() + row * pitch);
+ uint32_t* dib_buf =
+ reinterpret_cast<uint32_t*>(pBitmap->GetWritableScanline(row).data());
for (int column = 0; column < width; column++) {
CFX_PointF pos = matrix.Transform(
CFX_PointF(static_cast<float>(column), static_cast<float>(row)));
if (pos.x < xmin || pos.x > xmax || pos.y < ymin || pos.y > ymax)
continue;
- float input[] = {pos.x, pos.y};
- int offset = 0;
+ float input[2] = {pos.x, pos.y};
+ pdfium::span<float> result_span = pdfium::make_span(result_array);
for (const auto& func : funcs) {
- if (func) {
- int nresults;
- if (func->Call(input, 2, &result_array[offset], &nresults))
- offset += nresults;
- }
+ if (!func)
+ continue;
+ absl::optional<uint32_t> nresults = func->Call(input, result_span);
+ if (nresults.has_value())
+ result_span = result_span.subspan(nresults.value());
}
-
float R = 0.0f;
float G = 0.0f;
float B = 0.0f;
- pCS->GetRGB(result_array.data(), &R, &G, &B);
- dib_buf[column] = FXARGB_TODIB(ArgbEncode(
- alpha, (int32_t)(R * 255), (int32_t)(G * 255), (int32_t)(B * 255)));
+ pCS->GetRGB(result_array, &R, &G, &B);
+ dib_buf[column] = ArgbEncode(alpha, static_cast<int32_t>(R * 255),
+ static_cast<int32_t>(G * 255),
+ static_cast<int32_t>(B * 255));
}
}
}
@@ -340,9 +344,8 @@ void DrawGouraud(const RetainPtr<CFX_DIBitmap>& pBitmap,
if (min_y == max_y)
return;
- int min_yi = std::max(static_cast<int>(floor(min_y)), 0);
- int max_yi = static_cast<int>(ceil(max_y));
-
+ int min_yi = std::max(static_cast<int>(floorf(min_y)), 0);
+ int max_yi = static_cast<int>(ceilf(max_y));
if (max_yi >= pBitmap->GetHeight())
max_yi = pBitmap->GetHeight() - 1;
@@ -371,40 +374,42 @@ void DrawGouraud(const RetainPtr<CFX_DIBitmap>& pBitmap,
if (nIntersects != 2)
continue;
- int min_x, max_x, start_index, end_index;
+ int min_x;
+ int max_x;
+ int start_index;
+ int end_index;
if (inter_x[0] < inter_x[1]) {
- min_x = (int)floor(inter_x[0]);
- max_x = (int)ceil(inter_x[1]);
+ min_x = static_cast<int>(floorf(inter_x[0]));
+ max_x = static_cast<int>(ceilf(inter_x[1]));
start_index = 0;
end_index = 1;
} else {
- min_x = (int)floor(inter_x[1]);
- max_x = (int)ceil(inter_x[0]);
+ min_x = static_cast<int>(floorf(inter_x[1]));
+ max_x = static_cast<int>(ceilf(inter_x[0]));
start_index = 1;
end_index = 0;
}
- int start_x = std::max(min_x, 0);
- int end_x = max_x;
- if (end_x > pBitmap->GetWidth())
- end_x = pBitmap->GetWidth();
-
- uint8_t* dib_buf =
- pBitmap->GetBuffer() + y * pBitmap->GetPitch() + start_x * 4;
+ int start_x = pdfium::clamp(min_x, 0, pBitmap->GetWidth());
+ int end_x = pdfium::clamp(max_x, 0, pBitmap->GetWidth());
float r_unit = (r[end_index] - r[start_index]) / (max_x - min_x);
float g_unit = (g[end_index] - g[start_index]) / (max_x - min_x);
float b_unit = (b[end_index] - b[start_index]) / (max_x - min_x);
- float R = r[start_index] + (start_x - min_x) * r_unit;
- float G = g[start_index] + (start_x - min_x) * g_unit;
- float B = b[start_index] + (start_x - min_x) * b_unit;
+ float r_result = r[start_index] + (start_x - min_x) * r_unit;
+ float g_result = g[start_index] + (start_x - min_x) * g_unit;
+ float b_result = b[start_index] + (start_x - min_x) * b_unit;
+ pdfium::span<uint8_t> dib_span =
+ pBitmap->GetWritableScanline(y).subspan(start_x * 4);
+
for (int x = start_x; x < end_x; x++) {
- R += r_unit;
- G += g_unit;
- B += b_unit;
- FXARGB_SETDIB(dib_buf,
- ArgbEncode(alpha, (int32_t)(R * 255), (int32_t)(G * 255),
- (int32_t)(B * 255)));
- dib_buf += 4;
+ uint8_t* dib_buf = dib_span.data();
+ r_result += r_unit;
+ g_result += g_unit;
+ b_result += b_unit;
+ FXARGB_SETDIB(dib_buf, ArgbEncode(alpha, static_cast<int>(r_result * 255),
+ static_cast<int>(g_result * 255),
+ static_cast<int>(b_result * 255)));
+ dib_span = dib_span.subspan(4);
}
}
}
@@ -412,21 +417,19 @@ void DrawGouraud(const RetainPtr<CFX_DIBitmap>& pBitmap,
void DrawFreeGouraudShading(
const RetainPtr<CFX_DIBitmap>& pBitmap,
const CFX_Matrix& mtObject2Bitmap,
- const CPDF_Stream* pShadingStream,
+ RetainPtr<const CPDF_Stream> pShadingStream,
const std::vector<std::unique_ptr<CPDF_Function>>& funcs,
- const RetainPtr<CPDF_ColorSpace>& pCS,
+ RetainPtr<CPDF_ColorSpace> pCS,
int alpha) {
- ASSERT(pBitmap->GetFormat() == FXDIB_Argb);
+ DCHECK_EQ(pBitmap->GetFormat(), FXDIB_Format::kArgb);
CPDF_MeshStream stream(kFreeFormGouraudTriangleMeshShading, funcs,
- pShadingStream, pCS);
+ std::move(pShadingStream), std::move(pCS));
if (!stream.Load())
return;
CPDF_MeshVertex triangle[3];
- memset(triangle, 0, sizeof(triangle));
-
- while (!stream.BitStream()->IsEOF()) {
+ while (!stream.IsEOF()) {
CPDF_MeshVertex vertex;
uint32_t flag;
if (!stream.ReadVertex(mtObject2Bitmap, &vertex, &flag))
@@ -434,9 +437,9 @@ void DrawFreeGouraudShading(
if (flag == 0) {
triangle[0] = vertex;
- for (int j = 1; j < 3; j++) {
- uint32_t tflag;
- if (!stream.ReadVertex(mtObject2Bitmap, &triangle[j], &tflag))
+ for (int i = 1; i < 3; ++i) {
+ uint32_t dummy_flag;
+ if (!stream.ReadVertex(mtObject2Bitmap, &triangle[i], &dummy_flag))
return;
}
} else {
@@ -453,18 +456,18 @@ void DrawFreeGouraudShading(
void DrawLatticeGouraudShading(
const RetainPtr<CFX_DIBitmap>& pBitmap,
const CFX_Matrix& mtObject2Bitmap,
- const CPDF_Stream* pShadingStream,
+ RetainPtr<const CPDF_Stream> pShadingStream,
const std::vector<std::unique_ptr<CPDF_Function>>& funcs,
- const RetainPtr<CPDF_ColorSpace>& pCS,
+ RetainPtr<CPDF_ColorSpace> pCS,
int alpha) {
- ASSERT(pBitmap->GetFormat() == FXDIB_Argb);
+ DCHECK_EQ(pBitmap->GetFormat(), FXDIB_Format::kArgb);
int row_verts = pShadingStream->GetDict()->GetIntegerFor("VerticesPerRow");
if (row_verts < 2)
return;
CPDF_MeshStream stream(kLatticeFormGouraudTriangleMeshShading, funcs,
- pShadingStream, pCS);
+ std::move(pShadingStream), std::move(pCS));
if (!stream.Load())
return;
@@ -474,7 +477,7 @@ void DrawLatticeGouraudShading(
return;
int last_index = 0;
- while (1) {
+ while (true) {
vertices[1 - last_index] = stream.ReadVertexRow(mtObject2Bitmap, row_verts);
if (vertices[1 - last_index].empty())
return;
@@ -492,123 +495,127 @@ void DrawLatticeGouraudShading(
}
}
-struct Coon_BezierCoeff {
- float a, b, c, d;
- void FromPoints(float p0, float p1, float p2, float p3) {
+struct CoonBezierCoeff {
+ void InitFromPoints(float p0, float p1, float p2, float p3) {
a = -p0 + 3 * p1 - 3 * p2 + p3;
b = 3 * p0 - 6 * p1 + 3 * p2;
c = -3 * p0 + 3 * p1;
d = p0;
}
- Coon_BezierCoeff first_half() {
- Coon_BezierCoeff result;
+
+ void InitFromBezierInterpolation(const CoonBezierCoeff& C1,
+ const CoonBezierCoeff& C2,
+ const CoonBezierCoeff& D1,
+ const CoonBezierCoeff& D2) {
+ a = (D1.a + D2.a) / 2;
+ b = (D1.b + D2.b) / 2;
+ c = (D1.c + D2.c) / 2 - (C1.a / 8 + C1.b / 4 + C1.c / 2) +
+ (C2.a / 8 + C2.b / 4) + (-C1.d + D2.d) / 2 - (C2.a + C2.b) / 2;
+ d = C1.a / 8 + C1.b / 4 + C1.c / 2 + C1.d;
+ }
+
+ CoonBezierCoeff first_half() const {
+ CoonBezierCoeff result;
result.a = a / 8;
result.b = b / 4;
result.c = c / 2;
result.d = d;
return result;
}
- Coon_BezierCoeff second_half() {
- Coon_BezierCoeff result;
+
+ CoonBezierCoeff second_half() const {
+ CoonBezierCoeff result;
result.a = a / 8;
result.b = 3 * a / 8 + b / 4;
result.c = 3 * a / 8 + b / 2 + c / 2;
result.d = a / 8 + b / 4 + c / 2 + d;
return result;
}
- void GetPoints(float p[4]) {
+
+ void GetPoints(float p[4]) const {
p[0] = d;
p[1] = c / 3 + p[0];
p[2] = b / 3 - p[0] + 2 * p[1];
p[3] = a + p[0] - 3 * p[1] + 3 * p[2];
}
- void GetPointsReverse(float p[4]) {
- p[3] = d;
- p[2] = c / 3 + p[3];
- p[1] = b / 3 - p[3] + 2 * p[2];
- p[0] = a + p[3] - 3 * p[2] + 3 * p[1];
- }
- void BezierInterpol(Coon_BezierCoeff& C1,
- Coon_BezierCoeff& C2,
- Coon_BezierCoeff& D1,
- Coon_BezierCoeff& D2) {
- a = (D1.a + D2.a) / 2;
- b = (D1.b + D2.b) / 2;
- c = (D1.c + D2.c) / 2 - (C1.a / 8 + C1.b / 4 + C1.c / 2) +
- (C2.a / 8 + C2.b / 4) + (-C1.d + D2.d) / 2 - (C2.a + C2.b) / 2;
- d = C1.a / 8 + C1.b / 4 + C1.c / 2 + C1.d;
- }
- float Distance() {
+
+ float Distance() const {
float dis = a + b + c;
return dis < 0 ? -dis : dis;
}
+
+ float a;
+ float b;
+ float c;
+ float d;
};
-struct Coon_Bezier {
- Coon_BezierCoeff x, y;
- void FromPoints(float x0,
- float y0,
- float x1,
- float y1,
- float x2,
- float y2,
- float x3,
- float y3) {
- x.FromPoints(x0, x1, x2, x3);
- y.FromPoints(y0, y1, y2, y3);
- }
-
- Coon_Bezier first_half() {
- Coon_Bezier result;
+struct CoonBezier {
+ void InitFromPoints(float x0,
+ float y0,
+ float x1,
+ float y1,
+ float x2,
+ float y2,
+ float x3,
+ float y3) {
+ x.InitFromPoints(x0, x1, x2, x3);
+ y.InitFromPoints(y0, y1, y2, y3);
+ }
+
+ void InitFromBezierInterpolation(const CoonBezier& C1,
+ const CoonBezier& C2,
+ const CoonBezier& D1,
+ const CoonBezier& D2) {
+ x.InitFromBezierInterpolation(C1.x, C2.x, D1.x, D2.x);
+ y.InitFromBezierInterpolation(C1.y, C2.y, D1.y, D2.y);
+ }
+
+ CoonBezier first_half() const {
+ CoonBezier result;
result.x = x.first_half();
result.y = y.first_half();
return result;
}
- Coon_Bezier second_half() {
- Coon_Bezier result;
+ CoonBezier second_half() const {
+ CoonBezier result;
result.x = x.second_half();
result.y = y.second_half();
return result;
}
- void BezierInterpol(Coon_Bezier& C1,
- Coon_Bezier& C2,
- Coon_Bezier& D1,
- Coon_Bezier& D2) {
- x.BezierInterpol(C1.x, C2.x, D1.x, D2.x);
- y.BezierInterpol(C1.y, C2.y, D1.y, D2.y);
- }
-
- void GetPoints(std::vector<FX_PATHPOINT>& pPoints, size_t start_idx) {
- float p[4];
- int i;
- x.GetPoints(p);
- for (i = 0; i < 4; i++)
- pPoints[start_idx + i].m_Point.x = p[i];
-
- y.GetPoints(p);
- for (i = 0; i < 4; i++)
- pPoints[start_idx + i].m_Point.y = p[i];
+ void GetPoints(pdfium::span<CFX_Path::Point> path_points) const {
+ constexpr size_t kPointsCount = 4;
+ float points_x[kPointsCount];
+ float points_y[kPointsCount];
+ x.GetPoints(points_x);
+ y.GetPoints(points_y);
+ for (size_t i = 0; i < kPointsCount; ++i)
+ path_points[i].m_Point = {points_x[i], points_y[i]};
+ }
+
+ void GetPointsReverse(pdfium::span<CFX_Path::Point> path_points) const {
+ constexpr size_t kPointsCount = 4;
+ float points_x[kPointsCount];
+ float points_y[kPointsCount];
+ x.GetPoints(points_x);
+ y.GetPoints(points_y);
+ for (size_t i = 0; i < kPointsCount; ++i) {
+ size_t reverse_index = kPointsCount - i - 1;
+ path_points[i].m_Point = {points_x[reverse_index],
+ points_y[reverse_index]};
+ }
}
- void GetPointsReverse(std::vector<FX_PATHPOINT>& pPoints, size_t start_idx) {
- float p[4];
- int i;
- x.GetPointsReverse(p);
- for (i = 0; i < 4; i++)
- pPoints[i + start_idx].m_Point.x = p[i];
+ float Distance() const { return x.Distance() + y.Distance(); }
- y.GetPointsReverse(p);
- for (i = 0; i < 4; i++)
- pPoints[i + start_idx].m_Point.y = p[i];
- }
-
- float Distance() { return x.Distance() + y.Distance(); }
+ CoonBezierCoeff x;
+ CoonBezierCoeff y;
};
int Interpolate(int p1, int p2, int delta1, int delta2, bool* overflow) {
- pdfium::base::CheckedNumeric<int> p = p2;
+ FX_SAFE_INT32 p = p2;
p -= p1;
p *= delta1;
p /= delta2;
@@ -632,15 +639,11 @@ int BiInterpolImpl(int c0,
return Interpolate(x1, x2, y, y_scale, overflow);
}
-struct Coon_Color {
- Coon_Color() { memset(comp, 0, sizeof(int) * 3); }
+struct CoonColor {
+ CoonColor() = default;
// Returns true if successful, false if overflow detected.
- bool BiInterpol(Coon_Color colors[4],
- int x,
- int y,
- int x_scale,
- int y_scale) {
+ bool BiInterpol(CoonColor colors[4], int x, int y, int x_scale, int y_scale) {
bool overflow = false;
for (int i = 0; i < 3; i++) {
comp[i] = BiInterpolImpl(colors[0].comp[i], colors[1].comp[i],
@@ -650,27 +653,28 @@ struct Coon_Color {
return !overflow;
}
- int Distance(Coon_Color& o) {
+ int Distance(const CoonColor& o) const {
return std::max({abs(comp[0] - o.comp[0]), abs(comp[1] - o.comp[1]),
abs(comp[2] - o.comp[2])});
}
- int comp[3];
+ int comp[3] = {};
};
-#define COONCOLOR_THRESHOLD 4
-struct CPDF_PatchDrawer {
+struct PatchDrawer {
+ static constexpr int kCoonColorThreshold = 4;
+
void Draw(int x_scale,
int y_scale,
int left,
int bottom,
- Coon_Bezier C1,
- Coon_Bezier C2,
- Coon_Bezier D1,
- Coon_Bezier D2) {
+ CoonBezier C1,
+ CoonBezier C2,
+ CoonBezier D1,
+ CoonBezier D2) {
bool bSmall = C1.Distance() < 2 && C2.Distance() < 2 && D1.Distance() < 2 &&
D2.Distance() < 2;
- Coon_Color div_colors[4];
+ CoonColor div_colors[4];
int d_bottom = 0;
int d_left = 0;
int d_top = 0;
@@ -699,35 +703,37 @@ struct CPDF_PatchDrawer {
}
if (bSmall ||
- (d_bottom < COONCOLOR_THRESHOLD && d_left < COONCOLOR_THRESHOLD &&
- d_top < COONCOLOR_THRESHOLD && d_right < COONCOLOR_THRESHOLD)) {
- std::vector<FX_PATHPOINT>& pPoints = path.GetPoints();
- C1.GetPoints(pPoints, 0);
- D2.GetPoints(pPoints, 3);
- C2.GetPointsReverse(pPoints, 6);
- D1.GetPointsReverse(pPoints, 9);
- int fillFlags = FXFILL_WINDING | FXFILL_FULLCOVER;
+ (d_bottom < kCoonColorThreshold && d_left < kCoonColorThreshold &&
+ d_top < kCoonColorThreshold && d_right < kCoonColorThreshold)) {
+ pdfium::span<CFX_Path::Point> points = path.GetPoints();
+ C1.GetPoints(points.subspan(0, 4));
+ D2.GetPoints(points.subspan(3, 4));
+ C2.GetPointsReverse(points.subspan(6, 4));
+ D1.GetPointsReverse(points.subspan(9, 4));
+ CFX_FillRenderOptions fill_options(
+ CFX_FillRenderOptions::WindingOptions());
+ fill_options.full_cover = true;
if (bNoPathSmooth)
- fillFlags |= FXFILL_NOPATHSMOOTH;
+ fill_options.aliased_path = true;
pDevice->DrawPath(
- &path, nullptr, nullptr,
+ path, nullptr, nullptr,
ArgbEncode(alpha, div_colors[0].comp[0], div_colors[0].comp[1],
div_colors[0].comp[2]),
- 0, fillFlags);
+ 0, fill_options);
} else {
- if (d_bottom < COONCOLOR_THRESHOLD && d_top < COONCOLOR_THRESHOLD) {
- Coon_Bezier m1;
- m1.BezierInterpol(D1, D2, C1, C2);
+ if (d_bottom < kCoonColorThreshold && d_top < kCoonColorThreshold) {
+ CoonBezier m1;
+ m1.InitFromBezierInterpolation(D1, D2, C1, C2);
y_scale *= 2;
bottom *= 2;
Draw(x_scale, y_scale, left, bottom, C1, m1, D1.first_half(),
D2.first_half());
Draw(x_scale, y_scale, left, bottom + 1, m1, C2, D1.second_half(),
D2.second_half());
- } else if (d_left < COONCOLOR_THRESHOLD &&
- d_right < COONCOLOR_THRESHOLD) {
- Coon_Bezier m2;
- m2.BezierInterpol(C1, C2, D1, D2);
+ } else if (d_left < kCoonColorThreshold &&
+ d_right < kCoonColorThreshold) {
+ CoonBezier m2;
+ m2.InitFromBezierInterpolation(C1, C2, D1, D2);
x_scale *= 2;
left *= 2;
Draw(x_scale, y_scale, left, bottom, C1.first_half(), C2.first_half(),
@@ -735,13 +741,14 @@ struct CPDF_PatchDrawer {
Draw(x_scale, y_scale, left + 1, bottom, C1.second_half(),
C2.second_half(), m2, D2);
} else {
- Coon_Bezier m1, m2;
- m1.BezierInterpol(D1, D2, C1, C2);
- m2.BezierInterpol(C1, C2, D1, D2);
- Coon_Bezier m1f = m1.first_half();
- Coon_Bezier m1s = m1.second_half();
- Coon_Bezier m2f = m2.first_half();
- Coon_Bezier m2s = m2.second_half();
+ CoonBezier m1;
+ CoonBezier m2;
+ m1.InitFromBezierInterpolation(D1, D2, C1, C2);
+ m2.InitFromBezierInterpolation(C1, C2, D1, D2);
+ CoonBezier m1f = m1.first_half();
+ CoonBezier m1s = m1.second_half();
+ CoonBezier m2f = m2.first_half();
+ CoonBezier m2s = m2.second_half();
x_scale *= 2;
y_scale *= 2;
left *= 2;
@@ -759,49 +766,54 @@ struct CPDF_PatchDrawer {
}
int max_delta;
- CFX_PathData path;
+ CFX_Path path;
CFX_RenderDevice* pDevice;
int bNoPathSmooth;
int alpha;
- Coon_Color patch_colors[4];
+ CoonColor patch_colors[4];
};
void DrawCoonPatchMeshes(
ShadingType type,
const RetainPtr<CFX_DIBitmap>& pBitmap,
const CFX_Matrix& mtObject2Bitmap,
- const CPDF_Stream* pShadingStream,
+ RetainPtr<const CPDF_Stream> pShadingStream,
const std::vector<std::unique_ptr<CPDF_Function>>& funcs,
- const RetainPtr<CPDF_ColorSpace>& pCS,
+ RetainPtr<CPDF_ColorSpace> pCS,
bool bNoPathSmooth,
int alpha) {
- ASSERT(pBitmap->GetFormat() == FXDIB_Argb);
- ASSERT(type == kCoonsPatchMeshShading ||
+ DCHECK_EQ(pBitmap->GetFormat(), FXDIB_Format::kArgb);
+ DCHECK(type == kCoonsPatchMeshShading ||
type == kTensorProductPatchMeshShading);
CFX_DefaultRenderDevice device;
- device.Attach(pBitmap, false, nullptr, false);
- CPDF_MeshStream stream(type, funcs, pShadingStream, pCS);
+ device.Attach(pBitmap);
+
+ CPDF_MeshStream stream(type, funcs, std::move(pShadingStream),
+ std::move(pCS));
if (!stream.Load())
return;
- CPDF_PatchDrawer patch;
+ PatchDrawer patch;
patch.alpha = alpha;
patch.pDevice = &device;
patch.bNoPathSmooth = bNoPathSmooth;
for (int i = 0; i < 13; i++) {
- patch.path.AppendPoint(
- CFX_PointF(), i == 0 ? FXPT_TYPE::MoveTo : FXPT_TYPE::BezierTo, false);
+ patch.path.AppendPoint(CFX_PointF(), i == 0
+ ? CFX_Path::Point::Type::kMove
+ : CFX_Path::Point::Type::kBezier);
}
CFX_PointF coords[16];
int point_count = type == kTensorProductPatchMeshShading ? 16 : 12;
- while (!stream.BitStream()->IsEOF()) {
+ while (!stream.IsEOF()) {
if (!stream.CanReadFlag())
break;
uint32_t flag = stream.ReadFlag();
- int iStartPoint = 0, iStartColor = 0, i = 0;
+ int iStartPoint = 0;
+ int iStartColor = 0;
+ int i = 0;
if (flag) {
iStartPoint = 4;
iStartColor = 2;
@@ -809,11 +821,12 @@ void DrawCoonPatchMeshes(
for (i = 0; i < 4; i++) {
tempCoords[i] = coords[(flag * 3 + i) % 12];
}
- memcpy(coords, tempCoords, sizeof(tempCoords));
- Coon_Color tempColors[2];
- tempColors[0] = patch.patch_colors[flag];
- tempColors[1] = patch.patch_colors[(flag + 1) % 4];
- memcpy(patch.patch_colors, tempColors, sizeof(Coon_Color) * 2);
+ fxcrt::spancpy(pdfium::make_span(coords), pdfium::make_span(tempCoords));
+ CoonColor tempColors[2] = {
+ tempColors[0] = patch.patch_colors[flag],
+ tempColors[1] = patch.patch_colors[(flag + 1) % 4]};
+ fxcrt::spancpy(pdfium::make_span(patch.patch_colors),
+ pdfium::make_span(tempColors));
}
for (i = iStartPoint; i < point_count; i++) {
if (!stream.CanReadCoords())
@@ -830,24 +843,28 @@ void DrawCoonPatchMeshes(
float b;
std::tie(r, g, b) = stream.ReadColor();
- patch.patch_colors[i].comp[0] = (int32_t)(r * 255);
- patch.patch_colors[i].comp[1] = (int32_t)(g * 255);
- patch.patch_colors[i].comp[2] = (int32_t)(b * 255);
+ patch.patch_colors[i].comp[0] = static_cast<int32_t>(r * 255);
+ patch.patch_colors[i].comp[1] = static_cast<int32_t>(g * 255);
+ patch.patch_colors[i].comp[2] = static_cast<int32_t>(b * 255);
}
- CFX_FloatRect bbox = CFX_FloatRect::GetBBox(coords, point_count);
+ CFX_FloatRect bbox =
+ CFX_FloatRect::GetBBox(pdfium::make_span(coords).first(point_count));
if (bbox.right <= 0 || bbox.left >= (float)pBitmap->GetWidth() ||
bbox.top <= 0 || bbox.bottom >= (float)pBitmap->GetHeight()) {
continue;
}
- Coon_Bezier C1, C2, D1, D2;
- C1.FromPoints(coords[0].x, coords[0].y, coords[11].x, coords[11].y,
- coords[10].x, coords[10].y, coords[9].x, coords[9].y);
- C2.FromPoints(coords[3].x, coords[3].y, coords[4].x, coords[4].y,
- coords[5].x, coords[5].y, coords[6].x, coords[6].y);
- D1.FromPoints(coords[0].x, coords[0].y, coords[1].x, coords[1].y,
- coords[2].x, coords[2].y, coords[3].x, coords[3].y);
- D2.FromPoints(coords[9].x, coords[9].y, coords[8].x, coords[8].y,
- coords[7].x, coords[7].y, coords[6].x, coords[6].y);
+ CoonBezier C1;
+ CoonBezier C2;
+ CoonBezier D1;
+ CoonBezier D2;
+ C1.InitFromPoints(coords[0].x, coords[0].y, coords[11].x, coords[11].y,
+ coords[10].x, coords[10].y, coords[9].x, coords[9].y);
+ C2.InitFromPoints(coords[3].x, coords[3].y, coords[4].x, coords[4].y,
+ coords[5].x, coords[5].y, coords[6].x, coords[6].y);
+ D1.InitFromPoints(coords[0].x, coords[0].y, coords[1].x, coords[1].y,
+ coords[2].x, coords[2].y, coords[3].x, coords[3].y);
+ D2.InitFromPoints(coords[9].x, coords[9].y, coords[8].x, coords[8].y,
+ coords[7].x, coords[7].y, coords[6].x, coords[6].y);
patch.Draw(1, 1, 0, 0, C1, C2, D1, D2);
}
}
@@ -863,25 +880,26 @@ void CPDF_RenderShading::Draw(CFX_RenderDevice* pDevice,
const FX_RECT& clip_rect,
int alpha,
const CPDF_RenderOptions& options) {
- const auto& funcs = pPattern->GetFuncs();
- const CPDF_Dictionary* pDict = pPattern->GetShadingObject()->GetDict();
RetainPtr<CPDF_ColorSpace> pColorSpace = pPattern->GetCS();
if (!pColorSpace)
return;
FX_ARGB background = 0;
+ RetainPtr<const CPDF_Dictionary> pDict =
+ pPattern->GetShadingObject()->GetDict();
if (!pPattern->IsShadingObject() && pDict->KeyExist("Background")) {
- const CPDF_Array* pBackColor = pDict->GetArrayFor("Background");
+ RetainPtr<const CPDF_Array> pBackColor = pDict->GetArrayFor("Background");
if (pBackColor && pBackColor->size() >= pColorSpace->CountComponents()) {
- std::vector<float> comps =
- ReadArrayElementsToVector(pBackColor, pColorSpace->CountComponents());
+ std::vector<float> comps = ReadArrayElementsToVector(
+ pBackColor.Get(), pColorSpace->CountComponents());
float R = 0.0f;
float G = 0.0f;
float B = 0.0f;
- pColorSpace->GetRGB(comps.data(), &R, &G, &B);
- background = ArgbEncode(255, (int32_t)(R * 255), (int32_t)(G * 255),
- (int32_t)(B * 255));
+ pColorSpace->GetRGB(comps, &R, &G, &B);
+ background = ArgbEncode(255, static_cast<int32_t>(R * 255),
+ static_cast<int32_t>(G * 255),
+ static_cast<int32_t>(B * 255));
}
}
FX_RECT clip_rect_bbox = clip_rect;
@@ -891,64 +909,80 @@ void CPDF_RenderShading::Draw(CFX_RenderDevice* pDevice,
}
bool bAlphaMode = options.ColorModeIs(CPDF_RenderOptions::kAlpha);
if (pDevice->GetDeviceCaps(FXDC_RENDER_CAPS) & FXRC_SHADING &&
- pDevice->GetDeviceDriver()->DrawShading(
- pPattern, &mtMatrix, clip_rect_bbox, alpha, bAlphaMode)) {
+ pDevice->DrawShading(pPattern, &mtMatrix, clip_rect_bbox, alpha,
+ bAlphaMode)) {
return;
}
CPDF_DeviceBuffer buffer(pContext, pDevice, clip_rect_bbox, pCurObj, 150);
if (!buffer.Initialize())
return;
- CFX_Matrix FinalMatrix = mtMatrix * buffer.GetMatrix();
RetainPtr<CFX_DIBitmap> pBitmap = buffer.GetBitmap();
- if (!pBitmap->GetBuffer())
+ if (pBitmap->GetBuffer().empty())
return;
- pBitmap->Clear(background);
+ if (background != 0) {
+ pBitmap->Clear(background);
+ }
+ const CFX_Matrix final_matrix = mtMatrix * buffer.GetMatrix();
+ const auto& funcs = pPattern->GetFuncs();
switch (pPattern->GetShadingType()) {
case kInvalidShading:
case kMaxShading:
return;
case kFunctionBasedShading:
- DrawFuncShading(pBitmap, FinalMatrix, pDict, funcs, pColorSpace, alpha);
+ DrawFuncShading(pBitmap, final_matrix, pDict.Get(), funcs, pColorSpace,
+ alpha);
break;
case kAxialShading:
- DrawAxialShading(pBitmap, FinalMatrix, pDict, funcs, pColorSpace, alpha);
+ DrawAxialShading(pBitmap, final_matrix, pDict.Get(), funcs, pColorSpace,
+ alpha);
break;
case kRadialShading:
- DrawRadialShading(pBitmap, FinalMatrix, pDict, funcs, pColorSpace, alpha);
+ DrawRadialShading(pBitmap, final_matrix, pDict.Get(), funcs, pColorSpace,
+ alpha);
break;
case kFreeFormGouraudTriangleMeshShading: {
// The shading object can be a stream or a dictionary. We do not handle
// the case of dictionary at the moment.
- if (const CPDF_Stream* pStream = ToStream(pPattern->GetShadingObject())) {
- DrawFreeGouraudShading(pBitmap, FinalMatrix, pStream, funcs,
+ RetainPtr<const CPDF_Stream> pStream =
+ ToStream(pPattern->GetShadingObject());
+ if (pStream) {
+ DrawFreeGouraudShading(pBitmap, final_matrix, std::move(pStream), funcs,
pColorSpace, alpha);
}
- } break;
+ break;
+ }
case kLatticeFormGouraudTriangleMeshShading: {
// The shading object can be a stream or a dictionary. We do not handle
// the case of dictionary at the moment.
- if (const CPDF_Stream* pStream = ToStream(pPattern->GetShadingObject())) {
- DrawLatticeGouraudShading(pBitmap, FinalMatrix, pStream, funcs,
- pColorSpace, alpha);
+ RetainPtr<const CPDF_Stream> pStream =
+ ToStream(pPattern->GetShadingObject());
+ if (pStream) {
+ DrawLatticeGouraudShading(pBitmap, final_matrix, std::move(pStream),
+ funcs, pColorSpace, alpha);
}
- } break;
+ break;
+ }
case kCoonsPatchMeshShading:
case kTensorProductPatchMeshShading: {
// The shading object can be a stream or a dictionary. We do not handle
// the case of dictionary at the moment.
- if (const CPDF_Stream* pStream = ToStream(pPattern->GetShadingObject())) {
- DrawCoonPatchMeshes(pPattern->GetShadingType(), pBitmap, FinalMatrix,
- pStream, funcs, pColorSpace,
+ RetainPtr<const CPDF_Stream> pStream =
+ ToStream(pPattern->GetShadingObject());
+ if (pStream) {
+ DrawCoonPatchMeshes(pPattern->GetShadingType(), pBitmap, final_matrix,
+ std::move(pStream), funcs, pColorSpace,
options.GetOptions().bNoPathSmooth, alpha);
}
- } break;
+ break;
+ }
}
if (bAlphaMode)
- pBitmap->LoadChannelFromAlpha(FXDIB_Red, pBitmap);
+ pBitmap->SetRedFromBitmap(pBitmap);
if (options.ColorModeIs(CPDF_RenderOptions::kGray))
pBitmap->ConvertColorScale(0, 0xffffff);
+
buffer.OutputToDevice();
}