aboutsummaryrefslogtreecommitdiff
path: root/shaders/spv/shader_geomap.comp
blob: f92dcb43b5e9c2233a802e4939460da628ffdaaa (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
#version 310 es

layout (local_size_x = 8, local_size_y = 8) in;

layout (binding = 0) readonly buffer InBufY {
    uint data[];
} in_buf_y;

layout (binding = 1) readonly buffer InBufUV {
    uint data[];
} in_buf_uv;

layout (binding = 2) writeonly buffer OutBufY {
    uint data[];
} out_buf_y;

layout (binding = 3) writeonly buffer OutBufUV {
    uint data[];
} out_buf_uv;

layout (binding = 4) readonly buffer GeoMapTable {
    vec2 data[];
} lut;

layout (push_constant) uniform PushConsts {
    uint in_img_width;
    uint in_img_height;
    uint out_img_width;
    uint out_img_height;
    uint lut_width;
    uint lut_height;
    float lut_step[4];
    float lut_std_step[2];
} prop;

#define UNIT_SIZE 4u

#define unpack_unorm_y(index) \
    { \
        vec4 value = unpackUnorm4x8 (in_buf_y.data[index00[index]]); \
        out_y00[index] = value[x00_fract[index]]; \
        value = unpackUnorm4x8 (in_buf_y.data[index01[index]]); \
        out_y01[index] = value[x01_fract[index]]; \
        value = unpackUnorm4x8 (in_buf_y.data[index10[index]]); \
        out_y10[index] = value[x10_fract[index]]; \
        value = unpackUnorm4x8 (in_buf_y.data[index11[index]]); \
        out_y11[index] = value[x11_fract[index]]; \
    }

void geomap_y (vec4 lut_x, vec4 lut_y, out vec4 in_img_x, out vec4 in_img_y, out bvec4 out_bound, out uint out_data);
void geomap_uv (vec2 in_uv_x, vec2 in_uv_y, bvec4 out_bound_uv, out uint out_data);

void main ()
{
    uint g_x = gl_GlobalInvocationID.x;
    uint g_y = gl_GlobalInvocationID.y * 2u;

    vec2 cent = (vec2 (prop.out_img_width, prop.out_img_height) - 1.0f) / 2.0f;
    vec2 step = g_x < uint (cent.x) ? vec2 (prop.lut_step[0], prop.lut_step[1]) :
                                      vec2 (prop.lut_step[2], prop.lut_step[3]);

    vec2 start = (vec2 (g_x, g_y) - cent) * step + cent * vec2 (prop.lut_std_step[0], prop.lut_std_step[1]);
    vec4 lut_x = start.x * float (UNIT_SIZE) + vec4 (0.0f, step.x, step.x * 2.0f, step.x * 3.0f);
    vec4 lut_y = start.yyyy;
    lut_x = clamp (lut_x, 0.0f, float (prop.lut_width) - 1.0f);
    lut_y = clamp (lut_y, 0.0f, float (prop.lut_height) - 1.0f - step.y);

    uint out_data;
    vec4 in_img_x, in_img_y;
    bvec4 out_bound;
    geomap_y (lut_x, lut_y, in_img_x, in_img_y, out_bound, out_data);
    out_buf_y.data[g_y * prop.out_img_width + g_x] = out_data;

    bvec4 out_bound_uv = out_bound.xxzz;
    if (all (out_bound_uv)) {
        out_data = packUnorm4x8 (vec4 (0.5f));
    } else {
        vec2 in_uv_x = in_img_x.xz;
        vec2 in_uv_y = in_img_y.xz / 2.0f;
        in_uv_y = clamp (in_uv_y, 0.0f, float (prop.in_img_height / 2u - 1u));
        geomap_uv (in_uv_x, in_uv_y, out_bound_uv, out_data);
    }
    out_buf_uv.data[g_y / 2u * prop.out_img_width + g_x] = out_data;

    lut_y += step.y;
    geomap_y (lut_x, lut_y, in_img_x, in_img_y, out_bound, out_data);
    out_buf_y.data[(g_y + 1u) * prop.out_img_width + g_x] = out_data;
}

void geomap_y (vec4 lut_x, vec4 lut_y, out vec4 in_img_x, out vec4 in_img_y, out bvec4 out_bound, out uint out_data)
{
    uvec4 x00 = uvec4 (lut_x);
    uvec4 y00 = uvec4 (lut_y);
    uvec4 x01 = x00 + 1u;
    uvec4 y01 = y00;
    uvec4 x10 = x00;
    uvec4 y10 = y00 + 1u;
    uvec4 x11 = x01;
    uvec4 y11 = y10;

    vec4 fract_x = fract (lut_x);
    vec4 fract_y = fract (lut_y);
    vec4 weight00 = (1.0f - fract_x) * (1.0f - fract_y);
    vec4 weight01 = fract_x * (1.0f - fract_y);
    vec4 weight10 = (1.0f - fract_x) * fract_y;
    vec4 weight11 = fract_x * fract_y;

    uvec4 index00 = y00 * prop.lut_width + x00;
    uvec4 index01 = y01 * prop.lut_width + x01;
    uvec4 index10 = y10 * prop.lut_width + x10;
    uvec4 index11 = y11 * prop.lut_width + x11;

    vec4 in_img_x00, in_img_x01, in_img_x10, in_img_x11;
    vec4 in_img_y00, in_img_y01, in_img_y10, in_img_y11;
    for (uint i = 0u; i < UNIT_SIZE; ++i) {
        vec2 value = lut.data[index00[i]];
        in_img_x00[i] = value.x;
        in_img_y00[i] = value.y;
        value = lut.data[index01[i]];
        in_img_x01[i] = value.x;
        in_img_y01[i] = value.y;
        value = lut.data[index10[i]];
        in_img_x10[i] = value.x;
        in_img_y10[i] = value.y;
        value = lut.data[index11[i]];
        in_img_x11[i] = value.x;
        in_img_y11[i] = value.y;
    }
    in_img_x = in_img_x00 * weight00 + in_img_x01 * weight01 + in_img_x10 * weight10 + in_img_x11 * weight11;
    in_img_y = in_img_y00 * weight00 + in_img_y01 * weight01 + in_img_y10 * weight10 + in_img_y11 * weight11;

    for (uint i = 0u; i < UNIT_SIZE; ++i) {
        out_bound[i] = in_img_x[i] < 0.0f || in_img_x[i] > float (prop.in_img_width * UNIT_SIZE - 1u) ||
                       in_img_y[i] < 0.0f || in_img_y[i] > float (prop.in_img_height - 1u);
    }
    if (all (out_bound)) {
        out_data = 0u;
        return;
    }

    x00 = uvec4 (in_img_x);
    y00 = uvec4 (in_img_y);
    x01 = x00 + 1u;
    y01 = y00;
    x10 = x00;
    y10 = y00 + 1u;
    x11 = x01;
    y11 = y10;

    fract_x = fract (in_img_x);
    fract_y = fract (in_img_y);
    weight00 = (1.0f - fract_x) * (1.0f - fract_y);
    weight01 = fract_x * (1.0f - fract_y);
    weight10 = (1.0f - fract_x) * fract_y;
    weight11 = fract_x * fract_y;

    uvec4 x00_floor = x00 / UNIT_SIZE;
    uvec4 x01_floor = x01 / UNIT_SIZE;
    uvec4 x10_floor = x10 / UNIT_SIZE;
    uvec4 x11_floor = x11 / UNIT_SIZE;
    uvec4 x00_fract = x00 % UNIT_SIZE;
    uvec4 x01_fract = x01 % UNIT_SIZE;
    uvec4 x10_fract = x10 % UNIT_SIZE;
    uvec4 x11_fract = x11 % UNIT_SIZE;

    index00 = y00 * prop.in_img_width + x00_floor;
    index01 = y01 * prop.in_img_width + x01_floor;
    index10 = y10 * prop.in_img_width + x10_floor;
    index11 = y11 * prop.in_img_width + x11_floor;

    // pixel Y-value
    vec4 out_y00, out_y01, out_y10, out_y11;
    unpack_unorm_y (0);
    unpack_unorm_y (1);
    unpack_unorm_y (2);
    unpack_unorm_y (3);

    vec4 inter_y = out_y00 * weight00 + out_y01 * weight01 + out_y10 * weight10 + out_y11 * weight11;
    out_data = packUnorm4x8 (inter_y * vec4 (not (out_bound)));
}

void geomap_uv (vec2 in_uv_x, vec2 in_uv_y, bvec4 out_bound_uv, out uint out_data)
{
    uvec2 x00 = uvec2 (in_uv_x);
    uvec2 y00 = uvec2 (in_uv_y);
    uvec2 x01 = x00 + 1u;
    uvec2 y01 = y00;
    uvec2 x10 = x00;
    uvec2 y10 = y00 + 1u;
    uvec2 x11 = x01;
    uvec2 y11 = y10;

    vec2 fract_x = fract (in_uv_x);
    vec2 fract_y = fract (in_uv_y);
    vec2 weight00 = (1.0f - fract_x) * (1.0f - fract_y);
    vec2 weight01 = fract_x * (1.0f - fract_y);
    vec2 weight10 = (1.0f - fract_x) * fract_y;
    vec2 weight11 = fract_x * fract_y;

    uvec2 x00_floor = x00 / UNIT_SIZE;
    uvec2 x01_floor = x01 / UNIT_SIZE;
    uvec2 x10_floor = x10 / UNIT_SIZE;
    uvec2 x11_floor = x11 / UNIT_SIZE;
    uvec2 x00_fract = (x00 % UNIT_SIZE) / 2u;
    uvec2 x01_fract = (x01 % UNIT_SIZE) / 2u;
    uvec2 x10_fract = (x10 % UNIT_SIZE) / 2u;
    uvec2 x11_fract = (x11 % UNIT_SIZE) / 2u;

    uvec2 index00 = y00 * prop.in_img_width + x00_floor;
    uvec2 index01 = y01 * prop.in_img_width + x01_floor;
    uvec2 index10 = y10 * prop.in_img_width + x10_floor;
    uvec2 index11 = y11 * prop.in_img_width + x11_floor;

    // pixel UV-value
    vec4 out_uv00, out_uv01, out_uv10, out_uv11;
    vec4 value = unpackUnorm4x8 (in_buf_uv.data[index00.x]);
    out_uv00.xy = x00_fract.x == 0u ? value.xy : value.zw;
    value = unpackUnorm4x8 (in_buf_uv.data[index01.x]);
    out_uv01.xy = x01_fract.x == 0u ? value.xy : value.zw;
    value = unpackUnorm4x8 (in_buf_uv.data[index10.x]);
    out_uv10.xy = x10_fract.x == 0u ? value.xy : value.zw;
    value = unpackUnorm4x8 (in_buf_uv.data[index11.x]);
    out_uv11.xy = x11_fract.x == 0u ? value.xy : value.zw;

    value = unpackUnorm4x8 (in_buf_uv.data[index00.y]);
    out_uv00.zw = x00_fract.y == 0u ? value.xy : value.zw;
    value = unpackUnorm4x8 (in_buf_uv.data[index01.y]);
    out_uv01.zw = x01_fract.y == 0u ? value.xy : value.zw;
    value = unpackUnorm4x8 (in_buf_uv.data[index10.y]);
    out_uv10.zw = x10_fract.y == 0u ? value.xy : value.zw;
    value = unpackUnorm4x8 (in_buf_uv.data[index11.y]);
    out_uv11.zw = x11_fract.y == 0u ? value.xy : value.zw;

    vec4 inter_uv = out_uv00 * weight00.xxyy + out_uv01 * weight01.xxyy +
                    out_uv10 * weight10.xxyy + out_uv11 * weight11.xxyy;
    inter_uv = inter_uv * vec4 (not (out_bound_uv)) + vec4 (out_bound_uv) * 0.5f;
    out_data = packUnorm4x8 (inter_uv);
}