diff options
Diffstat (limited to 'shaders/spv/shader_blend_pyr.comp')
-rw-r--r-- | shaders/spv/shader_blend_pyr.comp | 93 |
1 files changed, 93 insertions, 0 deletions
diff --git a/shaders/spv/shader_blend_pyr.comp b/shaders/spv/shader_blend_pyr.comp new file mode 100644 index 0000000..77ff1a9 --- /dev/null +++ b/shaders/spv/shader_blend_pyr.comp @@ -0,0 +1,93 @@ +#version 310 es + +layout (local_size_x = 8, local_size_y = 8) in; + +layout (binding = 0) readonly buffer In0BufY { + uvec2 data[]; +} in0_buf_y; + +layout (binding = 1) readonly buffer In0BufUV { + uvec2 data[]; +} in0_buf_uv; + +layout (binding = 2) readonly buffer In1BufY { + uvec2 data[]; +} in1_buf_y; + +layout (binding = 3) readonly buffer In1BufUV { + uvec2 data[]; +} in1_buf_uv; + +layout (binding = 4) writeonly buffer OutBufY { + uvec2 data[]; +} out_buf_y; + +layout (binding = 5) writeonly buffer OutBufUV { + uvec2 data[]; +} out_buf_uv; + +layout (binding = 6) readonly buffer MaskBuf { + uvec2 data[]; +} mask_buf; + +layout (push_constant) uniform PushConsts { + uint in_img_width; +} prop; + +void main () +{ + uvec2 g_id = gl_GlobalInvocationID.xy; + g_id.x = clamp (g_id.x, 0u, prop.in_img_width - 1u); + + uvec2 mask = mask_buf.data[g_id.x]; + vec4 mask0 = unpackUnorm4x8 (mask.x); + vec4 mask1 = unpackUnorm4x8 (mask.y); + + uint y_idx = g_id.y * 2u * prop.in_img_width + g_id.x; + uvec2 in0_y = in0_buf_y.data[y_idx]; + vec4 in0_y0 = unpackUnorm4x8 (in0_y.x); + vec4 in0_y1 = unpackUnorm4x8 (in0_y.y); + + uvec2 in1_y = in1_buf_y.data[y_idx]; + vec4 in1_y0 = unpackUnorm4x8 (in1_y.x); + vec4 in1_y1 = unpackUnorm4x8 (in1_y.y); + + vec4 out_y0 = (in0_y0 - in1_y0) * mask0 + in1_y0; + vec4 out_y1 = (in0_y1 - in1_y1) * mask1 + in1_y1; + out_y0 = clamp (out_y0, 0.0f, 1.0f); + out_y1 = clamp (out_y1, 0.0f, 1.0f); + out_buf_y.data[y_idx] = uvec2 (packUnorm4x8 (out_y0), packUnorm4x8 (out_y1)); + + y_idx += prop.in_img_width; + in0_y = in0_buf_y.data[y_idx]; + in0_y0 = unpackUnorm4x8 (in0_y.x); + in0_y1 = unpackUnorm4x8 (in0_y.y); + + in1_y = in1_buf_y.data[y_idx]; + in1_y0 = unpackUnorm4x8 (in1_y.x); + in1_y1 = unpackUnorm4x8 (in1_y.y); + + out_y0 = (in0_y0 - in1_y0) * mask0 + in1_y0; + out_y1 = (in0_y1 - in1_y1) * mask1 + in1_y1; + out_y0 = clamp (out_y0, 0.0f, 1.0f); + out_y1 = clamp (out_y1, 0.0f, 1.0f); + out_buf_y.data[y_idx] = uvec2 (packUnorm4x8 (out_y0), packUnorm4x8 (out_y1)); + + uint uv_idx = g_id.y * prop.in_img_width + g_id.x; + uvec2 in0_uv = in0_buf_uv.data[uv_idx]; + vec4 in0_uv0 = unpackUnorm4x8 (in0_uv.x); + vec4 in0_uv1 = unpackUnorm4x8 (in0_uv.y); + + uvec2 in1_uv = in1_buf_uv.data[uv_idx]; + vec4 in1_uv0 = unpackUnorm4x8 (in1_uv.x); + vec4 in1_uv1 = unpackUnorm4x8 (in1_uv.y); + + mask0.yw = mask0.xz; + mask1.yw = mask1.xz; + vec4 out_uv0 = (in0_uv0 - in1_uv0) * mask0 + in1_uv0; + vec4 out_uv1 = (in0_uv1 - in1_uv1) * mask1 + in1_uv1; + + out_uv0 = clamp (out_uv0, 0.0f, 1.0f); + out_uv1 = clamp (out_uv1, 0.0f, 1.0f); + out_buf_uv.data[uv_idx] = uvec2 (packUnorm4x8 (out_uv0), packUnorm4x8 (out_uv1)); +} |