diff options
Diffstat (limited to 'modules/gles/gl_shader.cpp')
-rw-r--r-- | modules/gles/gl_shader.cpp | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/modules/gles/gl_shader.cpp b/modules/gles/gl_shader.cpp new file mode 100644 index 0000000..1810c70 --- /dev/null +++ b/modules/gles/gl_shader.cpp @@ -0,0 +1,86 @@ +/* + * gl_shader.cpp - GL shader + * + * Copyright (c) 2018 Intel Corporation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + * + * Author: Wind Yuan <feng.yuan@intel.com> + */ + +#include "gl_shader.h" + +namespace XCam { + +GLShader::GLShader (GLuint id, GLenum type, const char *name) + : _shader_type (type) + , _shader_id (id) +{ + XCAM_ASSERT (name); + strncpy (_name, name, XCAM_GL_NAME_LENGTH - 1); +} + +GLShader::~GLShader () +{ + if (_shader_id) { + glDeleteShader (_shader_id); + + GLenum error = gl_error (); + if (error != GL_NO_ERROR) { + XCAM_LOG_WARNING ( + "GL Shader delete shader failed, error flag: %s", + gl_error_string (error)); + } + } +} + +SmartPtr<GLShader> +GLShader::compile_shader (const GLShaderInfo &info) +{ + GLuint shader_id = glCreateShader (info.type); + GLenum error = gl_error (); + XCAM_FAIL_RETURN ( + ERROR, shader_id && (error == GL_NO_ERROR), NULL, + "GL create shader(:%s) failed, error flag: %s", + XCAM_STR (info.name), gl_error_string (error)); + + GLint tmp_len = info.len ? info.len : strlen (info.src); + glShaderSource (shader_id, 1, &info.src, &tmp_len); + XCAM_FAIL_RETURN ( + ERROR, (error = gl_error ()) == GL_NO_ERROR, NULL, + "GL create shader(:%s) failed in source loading, error flag: %s", + XCAM_STR (info.name), gl_error_string (error)); + + glCompileShader (shader_id); + error = gl_error (); + + GLint status; + glGetShaderiv (shader_id, GL_COMPILE_STATUS, &status); + if (status == GL_FALSE) { + GLint length; + std::vector<char> compile_log; + glGetShaderiv (shader_id, GL_INFO_LOG_LENGTH, &length); + compile_log.resize (length + 1); + glGetShaderInfoLog (shader_id, length, &length, &compile_log[0]); + XCAM_LOG_ERROR ( + "GL create sharder(:%s) compile failed, error flag: %s, log: %s", + XCAM_STR (info.name), gl_error_string (error), compile_log.data()); + return NULL; + } + + SmartPtr<GLShader> shader = + new GLShader (shader_id, info.type, (info.name ? info.name : "null")); + return shader; +} + +} |