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Diffstat (limited to 'modules/gles/gl_program.h')
-rw-r--r-- | modules/gles/gl_program.h | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/modules/gles/gl_program.h b/modules/gles/gl_program.h new file mode 100644 index 0000000..39090c7 --- /dev/null +++ b/modules/gles/gl_program.h @@ -0,0 +1,79 @@ +/* + * gl_program.h - GL Program + * + * Copyright (c) 2018 Intel Corporation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + * + * Author: Wind Yuan <feng.yuan@intel.com> + */ + +#ifndef XCAM_GL_PROGRAM_H +#define XCAM_GL_PROGRAM_H + +#include <gles/gles_std.h> +#include <gles/gl_shader.h> +#include <map> + +namespace XCam { + +class GLProgram +{ +public: + typedef std::map<GLuint, SmartPtr<GLShader>> ShaderList; + enum State { + StateIntiated = 0, + StateLinked = 2, + StateInUse = 3, + }; + + virtual ~GLProgram (); + static SmartPtr<GLProgram> create_program (const char *name = NULL); + GLuint get_program_id () const { + return _program_id; + } + const char *get_name () { + return _name; + } + + XCamReturn link_shader (const GLShaderInfo &info); + XCamReturn link_shaders (const GLShaderInfoList &infos); + + XCamReturn use (); + XCamReturn disuse (); + + virtual XCamReturn work (); + virtual XCamReturn finish (); + +protected: + explicit GLProgram (GLuint id, const char *name); + +private: + XCamReturn attach_shader (const SmartPtr<GLShader> &shader); + XCamReturn detach_shader (const SmartPtr<GLShader> &shader); + XCamReturn clear_shaders (); + XCamReturn link (); + +private: + XCAM_DEAD_COPY (GLProgram); + +private: + ShaderList _shaders; + GLuint _program_id; + State _state; + char _name [XCAM_GL_NAME_LENGTH]; +}; + +} + +#endif //XCAM_GL_PROGRAM_H |