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+********************************************************************
+* *
+* THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. *
+* USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS *
+* GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE *
+* IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. *
+* *
+* THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2002 *
+* by the Xiph.Org Foundation http://www.xiph.org/ *
+* *
+********************************************************************
+
+WHAT'S HERE:
+
+This source distribution includes libogg and nothing else. Other modules
+(eg, the modules vorbis, vorbis-tools and vorbis-plugins for the Vorbis
+codec) contain the codec libraries for use with Ogg bitstreams.
+
+Directory:
+
+./src The source for libogg, a BSD-license inplementation of
+ the public domain Ogg bitstream format
+
+./include Library API headers and codebooks
+
+./doc Ogg specification documents
+
+./win32 Win32 projects and build automation
+
+./macosx MacOS X project and build files
+
+./macos Classic MacOS 9 projects and build automation
+
+./debian Rules/spec files for building Debian .deb packages
+ (may not be present, depending on your distribution)
+
+WHAT IS OGG?:
+
+Ogg project codecs use the Ogg bitstream format to arrange the raw,
+compressed bitstream into a more robust, useful form. For example,
+the Ogg bitstream makes seeking, time stamping and error recovery
+possible, as well as mixing several sepearate, concurrent media
+streams into a single physical bitstream.
+
+CONTACT:
+
+The Ogg homepage is located at 'http://www.xiph.org/ogg/'.
+Up to date technical documents, contact information, source code and
+pre-built utilities may be found there.
+
+BUILDING FROM REPOSITORY SOURCE:
+
+A standard svn build should consist of nothing more than:
+
+./autogen.sh
+make
+
+and as root if desired :
+
+make install
+
+This will install the Ogg libraries (static and shared) into
+/usr/local/lib, includes into /usr/local/include and API manpages
+(once we write some) into /usr/local/man.
+
+BUILDING FROM TARBALL DISTRIBUTIONS:
+
+./configure
+make
+
+and optionally (as root):
+make install
+
+BUILDING RPMS:
+
+RPMs may be built by:
+
+make dist
+rpm -ta libogg-<version>.tar.gz
+
+BUILDING ON WIN32:
+
+Use the project file in the win32 directory. It should compile out of the box.
+You can also run one of the batch files from the commandline.
+
+E.g.: build_ogg_dynamic
+
+CROSS COMPILING FROM LINUX TO WIN32:
+
+It is also possible to cross compile from Linux to windows using the MinGW
+cross tools and even to run the test suite under Wine, the Linux/*nix
+windows emulator.
+
+On Debian and Ubuntu systems, these cross compiler tools can be installed
+by doing:
+
+ sudo apt-get mingw32 mingw32-binutils mingw32-runtime wine
+
+Once these tools are installed its possible to compile and test by
+executing the following commands:
+
+ ./configure --host=i586-mingw32msvc --target=i586-mingw32msvc \
+ --build=i586-linux
+ make
+ make check
+
+The above has been tested with the following versions of the tools on
+Ubuntu's Hardy Heron release:
+
+ mingw32 4.2.1.dfsg-1ubuntu1
+ mingw32-binutils 2.17.50-20070129.1-1
+ mingw32-runtime 3.13-1
+ wine 0.9.59-0ubuntu4
+
+BUILDING ON MACOS 9:
+
+Ogg on MacOS 9 is built using CodeWarrior 5.3. To build it, first
+open ogg/mac/libogg.mcp, switch to the "Targets" pane, select
+everything, and make the project. In ogg/mac/Output you will now have
+both debug and final versions of Ogg shared libraries to link your
+projects against.
+
+To build a project using Ogg, add access paths to your CodeWarrior
+project for the ogg/include and ogg/mac/Output folders. Be sure that
+"interpret DOS and Unix paths" is turned on in your project; it can be
+found in the "access paths" pane in your project settings. Now simply
+add the shared libraries you need to your project (OggLib at least)
+and #include "ogg/ogg.h" wherever you need to acces Ogg functionality.
+
+(Build instructions for Ogg codecs such as vorbis are similar and may
+be found in those source modules' README files)
+
+$Id$