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+/*
+ * Copyright 2021 Google LLC
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.google.ux.material.libmonet.hct;
+
+import com.google.ux.material.libmonet.utils.ColorUtils;
+
+/**
+ * A color system built using CAM16 hue and chroma, and L* from L*a*b*.
+ *
+ * <p>Using L* creates a link between the color system, contrast, and thus accessibility. Contrast
+ * ratio depends on relative luminance, or Y in the XYZ color space. L*, or perceptual luminance can
+ * be calculated from Y.
+ *
+ * <p>Unlike Y, L* is linear to human perception, allowing trivial creation of accurate color tones.
+ *
+ * <p>Unlike contrast ratio, measuring contrast in L* is linear, and simple to calculate. A
+ * difference of 40 in HCT tone guarantees a contrast ratio >= 3.0, and a difference of 50
+ * guarantees a contrast ratio >= 4.5.
+ */
+
+/**
+ * HCT, hue, chroma, and tone. A color system that provides a perceptually accurate color
+ * measurement system that can also accurately render what colors will appear as in different
+ * lighting environments.
+ */
+public final class Hct {
+ private double hue;
+ private double chroma;
+ private double tone;
+ private int argb;
+
+ /**
+ * Create an HCT color from hue, chroma, and tone.
+ *
+ * @param hue 0 <= hue < 360; invalid values are corrected.
+ * @param chroma 0 <= chroma < ?; Informally, colorfulness. The color returned may be lower than
+ * the requested chroma. Chroma has a different maximum for any given hue and tone.
+ * @param tone 0 <= tone <= 100; invalid values are corrected.
+ * @return HCT representation of a color in default viewing conditions.
+ */
+ public static Hct from(double hue, double chroma, double tone) {
+ int argb = HctSolver.solveToInt(hue, chroma, tone);
+ return new Hct(argb);
+ }
+
+ /**
+ * Create an HCT color from a color.
+ *
+ * @param argb ARGB representation of a color.
+ * @return HCT representation of a color in default viewing conditions
+ */
+ public static Hct fromInt(int argb) {
+ return new Hct(argb);
+ }
+
+ private Hct(int argb) {
+ setInternalState(argb);
+ }
+
+ public double getHue() {
+ return hue;
+ }
+
+ public double getChroma() {
+ return chroma;
+ }
+
+ public double getTone() {
+ return tone;
+ }
+
+ public int toInt() {
+ return argb;
+ }
+
+ /**
+ * Set the hue of this color. Chroma may decrease because chroma has a different maximum for any
+ * given hue and tone.
+ *
+ * @param newHue 0 <= newHue < 360; invalid values are corrected.
+ */
+ public void setHue(double newHue) {
+ setInternalState(HctSolver.solveToInt(newHue, chroma, tone));
+ }
+
+ /**
+ * Set the chroma of this color. Chroma may decrease because chroma has a different maximum for
+ * any given hue and tone.
+ *
+ * @param newChroma 0 <= newChroma < ?
+ */
+ public void setChroma(double newChroma) {
+ setInternalState(HctSolver.solveToInt(hue, newChroma, tone));
+ }
+
+ /**
+ * Set the tone of this color. Chroma may decrease because chroma has a different maximum for any
+ * given hue and tone.
+ *
+ * @param newTone 0 <= newTone <= 100; invalid valids are corrected.
+ */
+ public void setTone(double newTone) {
+ setInternalState(HctSolver.solveToInt(hue, chroma, newTone));
+ }
+
+ /**
+ * Translate a color into different ViewingConditions.
+ *
+ * <p>Colors change appearance. They look different with lights on versus off, the same color, as
+ * in hex code, on white looks different when on black. This is called color relativity, most
+ * famously explicated by Josef Albers in Interaction of Color.
+ *
+ * <p>In color science, color appearance models can account for this and calculate the appearance
+ * of a color in different settings. HCT is based on CAM16, a color appearance model, and uses it
+ * to make these calculations.
+ *
+ * <p>See ViewingConditions.make for parameters affecting color appearance.
+ */
+ public Hct inViewingConditions(ViewingConditions vc) {
+ // 1. Use CAM16 to find XYZ coordinates of color in specified VC.
+ Cam16 cam16 = Cam16.fromInt(toInt());
+ double[] viewedInVc = cam16.xyzInViewingConditions(vc, null);
+
+ // 2. Create CAM16 of those XYZ coordinates in default VC.
+ Cam16 recastInVc =
+ Cam16.fromXyzInViewingConditions(
+ viewedInVc[0], viewedInVc[1], viewedInVc[2], ViewingConditions.DEFAULT);
+
+ // 3. Create HCT from:
+ // - CAM16 using default VC with XYZ coordinates in specified VC.
+ // - L* converted from Y in XYZ coordinates in specified VC.
+ return Hct.from(
+ recastInVc.getHue(), recastInVc.getChroma(), ColorUtils.lstarFromY(viewedInVc[1]));
+ }
+
+ private void setInternalState(int argb) {
+ this.argb = argb;
+ Cam16 cam = Cam16.fromInt(argb);
+ hue = cam.getHue();
+ chroma = cam.getChroma();
+ this.tone = ColorUtils.lstarFromArgb(argb);
+ }
+}