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MaterialDef Light Scattering {
MaterialParameters {
Int NumSamples
Int NumSamplesDepth
Texture2D Texture
Texture2D DepthTexture
Vector3 LightPosition
Int NbSamples
Float BlurStart
Float BlurWidth
Float LightDensity
Boolean Display
Boolean multiSampledDepth
}
Technique {
VertexShader GLSL150: Common/MatDefs/Post/LightScattering15.vert
FragmentShader GLSL150: Common/MatDefs/Post/LightScattering15.frag
WorldParameters {
WorldViewProjectionMatrix
}
Defines {
RESOLVE_MS : NumSamples
RESOLVE_DEPTH_MS : NumSamplesDepth
}
}
Technique {
VertexShader GLSL120: Common/MatDefs/Post/LightScattering.vert
FragmentShader GLSL120: Common/MatDefs/Post/LightScattering.frag
WorldParameters {
WorldViewProjectionMatrix
}
}
Technique FixedFunc {
}
}
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