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MaterialDef Fade {
MaterialParameters {
Int NumSamples
Int NumSamplesDepth
Texture2D Texture
Texture2D DepthTexture
Vector4 FogColor;
Float FogDensity;
Float FogDistance;
}
Technique {
VertexShader GLSL150: Common/MatDefs/Post/Post15.vert
FragmentShader GLSL150: Common/MatDefs/Post/Fog15.frag
WorldParameters {
WorldViewProjectionMatrix
}
Defines {
RESOLVE_MS : NumSamples
RESOLVE_DEPTH_MS : NumSamplesDepth
}
}
Technique {
VertexShader GLSL100: Common/MatDefs/Post/Post.vert
FragmentShader GLSL100: Common/MatDefs/Post/Fog.frag
WorldParameters {
WorldViewProjectionMatrix
}
}
Technique FixedFunc {
}
}
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