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MaterialDef CrossHatch {
MaterialParameters {
Int NumSamples
Texture2D Texture;
Vector4 LineColor;
Vector4 PaperColor;
Float ColorInfluenceLine;
Float ColorInfluencePaper;
Float FillValue;
Float Luminance1;
Float Luminance2;
Float Luminance3;
Float Luminance4;
Float Luminance5;
Float LineThickness;
Float LineDistance;
}
Technique {
VertexShader GLSL150: Common/MatDefs/Post/Post15.vert
FragmentShader GLSL150: Common/MatDefs/Post/CrossHatch15.frag
WorldParameters {
WorldViewProjectionMatrix
}
}
Technique {
VertexShader GLSL100: Common/MatDefs/Post/Post.vert
FragmentShader GLSL100: Common/MatDefs/Post/CrossHatch.frag
WorldParameters {
WorldViewProjectionMatrix
}
}
Technique FixedFunc {
}
}
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