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uniform mat3 g_NormalMatrix;
void Tangent_ComputeVS(out vec3 outNormal, out vec3 outTangent){
outNormal = normalize(g_NormalMatrix * inNormal);
outTangent = normalize(g_NormalMatrix * inTangent);
}
mat3 Tangent_GetBasis(){
vec3 wvBinormal = cross(wvNormal, wvTangent);
return mat3(wvTangent, wvBinormal, wvNormal);
}
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