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MaterialDef Pre Shadow {
Technique {
VertexShader GLSL100 : Common/MatDefs/Shadow/PreShadow.vert
FragmentShader GLSL100 : Common/MatDefs/Shadow/PreShadow.frag
WorldParameters {
WorldViewProjectionMatrix
WorldViewMatrix
}
RenderState {
FaceCull Off
DepthTest On
DepthWrite On
PolyOffset 5 0
ColorWrite Off
}
}
}
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