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MaterialDef Sky Plane {
MaterialParameters {
TextureCubeMap Texture
Boolean SphereMap
Vector3 NormalScale
}
Technique {
VertexShader GLSL100: Common/MatDefs/Misc/Sky.vert
FragmentShader GLSL100: Common/MatDefs/Misc/Sky.frag
RenderState {
FaceCull Off
}
WorldParameters {
ViewMatrix
ProjectionMatrix
WorldMatrix
}
Defines {
SPHERE_MAP : SphereMap
}
}
Technique FixedFunc {
}
}
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