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MaterialDef Tone Mapper {
MaterialParameters {
Texture2D Texture
Texture2D Lum
Texture2D Lum2
Float BlendFactor
Float White
Float A
Float Gamma
}
Technique {
VertexShader GLSL100: Common/MatDefs/Gui/Gui.vert
FragmentShader GLSL100: Common/MatDefs/Hdr/ToneMap.frag
WorldParameters {
WorldViewProjectionMatrix
}
Defines {
TEXTURE
}
}
}
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