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MaterialDef Bloom {
MaterialParameters {
Int NumSamples
Texture2D Texture
Float Size
Float Scale
}
Technique {
VertexShader GLSL100: Common/MatDefs/Post/Post.vert
FragmentShader GLSL100: Common/MatDefs/Blur/VGaussianBlur.frag
WorldParameters {
WorldViewProjectionMatrix
}
}
Technique FixedFunc {
}
}
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