aboutsummaryrefslogtreecommitdiff
path: root/engine/src/blender/com/jme3/scene/plugins/blender/textures/TextureGeneratorStucci.java
blob: 76a6614d618cf3e99505b355e0d4ead2f15f9470 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
/*
 * Copyright (c) 2009-2010 jMonkeyEngine
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 * * Redistributions of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 *
 * * Redistributions in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 *
 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
 *   may be used to endorse or promote products derived from this software
 *   without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
package com.jme3.scene.plugins.blender.textures;

import com.jme3.scene.plugins.blender.BlenderContext;
import com.jme3.scene.plugins.blender.file.Structure;
import com.jme3.texture.Image;
import com.jme3.texture.Image.Format;
import com.jme3.texture.Texture;
import com.jme3.texture.Texture3D;
import com.jme3.util.BufferUtils;
import java.nio.ByteBuffer;
import java.util.ArrayList;

/**
 * This class generates the 'stucci' texture.
 * @author Marcin Roguski (Kaelthas)
 */
public class TextureGeneratorStucci extends TextureGenerator {
	protected static final int TEX_NOISESOFT = 0;
	
	/**
	 * Constructor stores the given noise generator.
	 * @param noiseGenerator
	 *        the noise generator
	 */
	public TextureGeneratorStucci(NoiseGenerator noiseGenerator) {
		super(noiseGenerator);
	}

	@Override
	protected Texture generate(Structure tex, int width, int height, int depth, BlenderContext blenderContext) {
		float noisesize = ((Number) tex.getFieldValue("noisesize")).floatValue();
		int noisebasis = ((Number) tex.getFieldValue("noisebasis")).intValue();
		int noisetype = ((Number) tex.getFieldValue("noisetype")).intValue();
		float turbul = ((Number) tex.getFieldValue("turbul")).floatValue();
		boolean isHard = noisetype != TEX_NOISESOFT;
		int stype = ((Number) tex.getFieldValue("stype")).intValue();

		if(noisesize<=0.001f) {//the texture goes black if this value is lower than 0.001f
			noisesize = 0.001f;
		}
		
		float[] texvec = new float[] { 0, 0, 0 };
		TexturePixel texres = new TexturePixel();
		int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0;
		float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD, noiseValue, ofs;;
		float[][] colorBand = this.computeColorband(tex, blenderContext);
		Format format = colorBand != null ? Format.RGBA8 : Format.Luminance8;
		int bytesPerPixel = colorBand != null ? 4 : 1;

		byte[] data = new byte[width * height * depth * bytesPerPixel];
		for (int i = -halfW; i < halfW; ++i) {
			texvec[0] = wDelta * i;
			for (int j = -halfH; j < halfH; ++j) {
				texvec[1] = hDelta * j;
				for (int k = -halfD; k < halfD; ++k) {
					texvec[2] = dDelta * k;
					noiseValue = NoiseGenerator.NoiseFunctions.noise(texvec[0], texvec[1], texvec[2], noisesize, 0, noisebasis, isHard);
					ofs = turbul / 200.0f;
					if (stype != 0) {
						ofs *= noiseValue * noiseValue;
					}

					texres.intensity = NoiseGenerator.NoiseFunctions.noise(texvec[0], texvec[1], texvec[2] + ofs, noisesize, 0, noisebasis, isHard);
					if (colorBand != null) {
						int colorbandIndex = (int) (texres.intensity * 1000.0f);
						texres.red = colorBand[colorbandIndex][0];
						texres.green = colorBand[colorbandIndex][1];
						texres.blue = colorBand[colorbandIndex][2];
						texres.alpha = colorBand[colorbandIndex][3];
					}

					if (stype == NoiseGenerator.TEX_WALLOUT) {
						texres.intensity = 1.0f - texres.intensity;
					}
					if (texres.intensity < 0.0f) {
						texres.intensity = 0.0f;
					}
					//no brightness and contrast needed for stucci (it doesn't affect the texture)
					if (colorBand != null) {
						data[index++] = (byte) (texres.red * 255.0f);
						data[index++] = (byte) (texres.green * 255.0f);
						data[index++] = (byte) (texres.blue * 255.0f);
						data[index++] = (byte) (texres.alpha * 255.0f);
					} else {
						data[index++] = (byte) (texres.intensity * 255.0f);
					}
				}
			}
		}
		ArrayList<ByteBuffer> dataArray = new ArrayList<ByteBuffer>(1);
		dataArray.add(BufferUtils.createByteBuffer(data));
		return new Texture3D(new Image(format, width, height, depth, dataArray));
	}
}