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diff --git a/engine/src/test/jme3test/terrain/TerrainTestModifyHeight.java b/engine/src/test/jme3test/terrain/TerrainTestModifyHeight.java
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+/*
+ * Copyright (c) 2009-2010 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+package jme3test.terrain;
+
+import com.jme3.app.SimpleApplication;
+import com.jme3.collision.CollisionResult;
+import com.jme3.collision.CollisionResults;
+import com.jme3.font.BitmapText;
+import com.jme3.input.KeyInput;
+import com.jme3.input.MouseInput;
+import com.jme3.input.controls.ActionListener;
+import com.jme3.input.controls.KeyTrigger;
+import com.jme3.input.controls.MouseButtonTrigger;
+import com.jme3.light.AmbientLight;
+import com.jme3.light.DirectionalLight;
+import com.jme3.material.Material;
+import com.jme3.material.RenderState.BlendMode;
+import com.jme3.math.ColorRGBA;
+import com.jme3.math.Ray;
+import com.jme3.math.Vector2f;
+import com.jme3.math.Vector3f;
+import com.jme3.scene.Geometry;
+import com.jme3.scene.debug.Arrow;
+import com.jme3.scene.shape.Sphere;
+import com.jme3.terrain.geomipmap.TerrainGrid;
+import com.jme3.terrain.geomipmap.TerrainLodControl;
+import com.jme3.terrain.geomipmap.TerrainQuad;
+import com.jme3.terrain.geomipmap.grid.FractalTileLoader;
+import com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator;
+import com.jme3.terrain.heightmap.AbstractHeightMap;
+import com.jme3.terrain.heightmap.ImageBasedHeightMap;
+import com.jme3.terrain.noise.ShaderUtils;
+import com.jme3.terrain.noise.basis.FilteredBasis;
+import com.jme3.terrain.noise.filter.IterativeFilter;
+import com.jme3.terrain.noise.filter.OptimizedErode;
+import com.jme3.terrain.noise.filter.PerturbFilter;
+import com.jme3.terrain.noise.filter.SmoothFilter;
+import com.jme3.terrain.noise.fractal.FractalSum;
+import com.jme3.terrain.noise.modulator.NoiseModulator;
+import com.jme3.texture.Texture;
+import com.jme3.texture.Texture.WrapMode;
+import java.util.ArrayList;
+import java.util.List;
+
+/**
+ *
+ * @author Brent Owens
+ */
+public class TerrainTestModifyHeight extends SimpleApplication {
+
+ private TerrainQuad terrain;
+ Material matTerrain;
+ Material matWire;
+ boolean wireframe = true;
+ boolean triPlanar = false;
+ boolean wardiso = false;
+ boolean minnaert = false;
+ protected BitmapText hintText;
+ private float grassScale = 64;
+ private float dirtScale = 16;
+ private float rockScale = 128;
+
+ private boolean raiseTerrain = false;
+ private boolean lowerTerrain = false;
+
+ private Geometry marker;
+ private Geometry markerNormal;
+
+ public static void main(String[] args) {
+ TerrainTestModifyHeight app = new TerrainTestModifyHeight();
+ app.start();
+ }
+
+ @Override
+ public void simpleUpdate(float tpf){
+ Vector3f intersection = getWorldIntersection();
+ updateHintText(intersection);
+
+ if (raiseTerrain){
+
+ if (intersection != null) {
+ adjustHeight(intersection, 64, tpf * 60);
+ }
+ }else if (lowerTerrain){
+ if (intersection != null) {
+ adjustHeight(intersection, 64, -tpf * 60);
+ }
+ }
+
+ if (terrain != null && intersection != null) {
+ float h = terrain.getHeight(new Vector2f(intersection.x, intersection.z));
+ Vector3f tl = terrain.getWorldTranslation();
+ marker.setLocalTranslation(tl.add(new Vector3f(intersection.x, h, intersection.z)) );
+ markerNormal.setLocalTranslation(tl.add(new Vector3f(intersection.x, h, intersection.z)) );
+
+ Vector3f normal = terrain.getNormal(new Vector2f(intersection.x, intersection.z));
+ ((Arrow)markerNormal.getMesh()).setArrowExtent(normal);
+ }
+ }
+
+ @Override
+ public void simpleInitApp() {
+ loadHintText();
+ initCrossHairs();
+ setupKeys();
+
+ createMarker();
+
+ // WIREFRAME material
+ matWire = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
+ matWire.getAdditionalRenderState().setWireframe(true);
+ matWire.setColor("Color", ColorRGBA.Green);
+
+ createTerrain();
+ //createTerrainGrid();
+
+ DirectionalLight light = new DirectionalLight();
+ light.setDirection((new Vector3f(-0.5f, -1f, -0.5f)).normalize());
+ rootNode.addLight(light);
+
+ AmbientLight ambLight = new AmbientLight();
+ ambLight.setColor(new ColorRGBA(1f, 1f, 0.8f, 0.2f));
+ rootNode.addLight(ambLight);
+
+ cam.setLocation(new Vector3f(0, 256, 0));
+ cam.lookAtDirection(new Vector3f(0, -1f, 0).normalizeLocal(), Vector3f.UNIT_X);
+ }
+
+ public void loadHintText() {
+ hintText = new BitmapText(guiFont, false);
+ hintText.setLocalTranslation(0, getCamera().getHeight(), 0);
+ hintText.setText("Hit 1 to raise terrain, hit 2 to lower terrain");
+ guiNode.attachChild(hintText);
+ }
+
+ public void updateHintText(Vector3f target) {
+ int x = (int) getCamera().getLocation().x;
+ int y = (int) getCamera().getLocation().y;
+ int z = (int) getCamera().getLocation().z;
+ String targetText = "";
+ if (target!= null)
+ targetText = " intersect: "+target.toString();
+ hintText.setText("Press left mouse button to raise terrain, press right mouse button to lower terrain. " + x + "," + y + "," + z+targetText);
+ }
+
+ protected void initCrossHairs() {
+ BitmapText ch = new BitmapText(guiFont, false);
+ ch.setSize(guiFont.getCharSet().getRenderedSize() * 2);
+ ch.setText("+"); // crosshairs
+ ch.setLocalTranslation( // center
+ settings.getWidth() / 2 - guiFont.getCharSet().getRenderedSize() / 3 * 2,
+ settings.getHeight() / 2 + ch.getLineHeight() / 2, 0);
+ guiNode.attachChild(ch);
+ }
+
+ private void setupKeys() {
+ flyCam.setMoveSpeed(100);
+ inputManager.addMapping("wireframe", new KeyTrigger(KeyInput.KEY_T));
+ inputManager.addListener(actionListener, "wireframe");
+ inputManager.addMapping("Raise", new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
+ inputManager.addListener(actionListener, "Raise");
+ inputManager.addMapping("Lower", new MouseButtonTrigger(MouseInput.BUTTON_RIGHT));
+ inputManager.addListener(actionListener, "Lower");
+ }
+ private ActionListener actionListener = new ActionListener() {
+
+ public void onAction(String name, boolean pressed, float tpf) {
+ if (name.equals("wireframe") && !pressed) {
+ wireframe = !wireframe;
+ if (!wireframe) {
+ terrain.setMaterial(matWire);
+ } else {
+ terrain.setMaterial(matTerrain);
+ }
+ } else if (name.equals("Raise")) {
+ raiseTerrain = pressed;
+ } else if (name.equals("Lower")) {
+ lowerTerrain = pressed;
+ }
+ }
+ };
+
+ private void adjustHeight(Vector3f loc, float radius, float height) {
+
+ // offset it by radius because in the loop we iterate through 2 radii
+ int radiusStepsX = (int) (radius / terrain.getLocalScale().x);
+ int radiusStepsZ = (int) (radius / terrain.getLocalScale().z);
+
+ float xStepAmount = terrain.getLocalScale().x;
+ float zStepAmount = terrain.getLocalScale().z;
+ long start = System.currentTimeMillis();
+ List<Vector2f> locs = new ArrayList<Vector2f>();
+ List<Float> heights = new ArrayList<Float>();
+
+ for (int z = -radiusStepsZ; z < radiusStepsZ; z++) {
+ for (int x = -radiusStepsX; x < radiusStepsX; x++) {
+
+ float locX = loc.x + (x * xStepAmount);
+ float locZ = loc.z + (z * zStepAmount);
+
+ if (isInRadius(locX - loc.x, locZ - loc.z, radius)) {
+ // see if it is in the radius of the tool
+ float h = calculateHeight(radius, height, locX - loc.x, locZ - loc.z);
+ locs.add(new Vector2f(locX, locZ));
+ heights.add(h);
+ }
+ }
+ }
+
+ terrain.adjustHeight(locs, heights);
+ //System.out.println("Modified "+locs.size()+" points, took: " + (System.currentTimeMillis() - start)+" ms");
+ terrain.updateModelBound();
+ }
+
+ private boolean isInRadius(float x, float y, float radius) {
+ Vector2f point = new Vector2f(x, y);
+ // return true if the distance is less than equal to the radius
+ return point.length() <= radius;
+ }
+
+ private float calculateHeight(float radius, float heightFactor, float x, float z) {
+ // find percentage for each 'unit' in radius
+ Vector2f point = new Vector2f(x, z);
+ float val = point.length() / radius;
+ val = 1 - val;
+ if (val <= 0) {
+ val = 0;
+ }
+ return heightFactor * val;
+ }
+
+ private Vector3f getWorldIntersection() {
+ Vector3f origin = cam.getWorldCoordinates(new Vector2f(settings.getWidth() / 2, settings.getHeight() / 2), 0.0f);
+ Vector3f direction = cam.getWorldCoordinates(new Vector2f(settings.getWidth() / 2, settings.getHeight() / 2), 0.3f);
+ direction.subtractLocal(origin).normalizeLocal();
+
+ Ray ray = new Ray(origin, direction);
+ CollisionResults results = new CollisionResults();
+ int numCollisions = terrain.collideWith(ray, results);
+ if (numCollisions > 0) {
+ CollisionResult hit = results.getClosestCollision();
+ return hit.getContactPoint();
+ }
+ return null;
+ }
+
+ private void createTerrain() {
+ // First, we load up our textures and the heightmap texture for the terrain
+
+ // TERRAIN TEXTURE material
+ matTerrain = new Material(assetManager, "Common/MatDefs/Terrain/TerrainLighting.j3md");
+ matTerrain.setBoolean("useTriPlanarMapping", false);
+ matTerrain.setBoolean("WardIso", true);
+ matTerrain.setFloat("Shininess", 0);
+
+ // ALPHA map (for splat textures)
+ matTerrain.setTexture("AlphaMap", assetManager.loadTexture("Textures/Terrain/splat/alphamap.png"));
+
+ // GRASS texture
+ Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
+ grass.setWrap(WrapMode.Repeat);
+ matTerrain.setTexture("DiffuseMap", grass);
+ matTerrain.setFloat("DiffuseMap_0_scale", grassScale);
+
+ // DIRT texture
+ Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
+ dirt.setWrap(WrapMode.Repeat);
+ matTerrain.setTexture("DiffuseMap_1", dirt);
+ matTerrain.setFloat("DiffuseMap_1_scale", dirtScale);
+
+ // ROCK texture
+ Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg");
+ rock.setWrap(WrapMode.Repeat);
+ matTerrain.setTexture("DiffuseMap_2", rock);
+ matTerrain.setFloat("DiffuseMap_2_scale", rockScale);
+
+ // HEIGHTMAP image (for the terrain heightmap)
+ Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png");
+ AbstractHeightMap heightmap = null;
+ try {
+ heightmap = new ImageBasedHeightMap(heightMapImage.getImage(), 0.5f);
+ heightmap.load();
+ heightmap.smooth(0.9f, 1);
+
+ } catch (Exception e) {
+ e.printStackTrace();
+ }
+
+ // CREATE THE TERRAIN
+ terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap());
+ TerrainLodControl control = new TerrainLodControl(terrain, getCamera());
+ control.setLodCalculator( new DistanceLodCalculator(65, 2.7f) ); // patch size, and a multiplier
+ terrain.addControl(control);
+ terrain.setMaterial(matTerrain);
+ terrain.setLocalTranslation(0, -100, 0);
+ terrain.setLocalScale(2.5f, 0.5f, 2.5f);
+ rootNode.attachChild(terrain);
+ }
+
+ private void createTerrainGrid() {
+
+ // TERRAIN TEXTURE material
+ matTerrain = new Material(this.assetManager, "Common/MatDefs/Terrain/HeightBasedTerrain.j3md");
+
+ // Parameters to material:
+ // regionXColorMap: X = 1..4 the texture that should be appliad to state X
+ // regionX: a Vector3f containing the following information:
+ // regionX.x: the start height of the region
+ // regionX.y: the end height of the region
+ // regionX.z: the texture scale for the region
+ // it might not be the most elegant way for storing these 3 values, but it packs the data nicely :)
+ // slopeColorMap: the texture to be used for cliffs, and steep mountain sites
+ // slopeTileFactor: the texture scale for slopes
+ // terrainSize: the total size of the terrain (used for scaling the texture)
+ // GRASS texture
+ Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
+ grass.setWrap(WrapMode.Repeat);
+ matTerrain.setTexture("region1ColorMap", grass);
+ matTerrain.setVector3("region1", new Vector3f(88, 200, this.grassScale));
+
+ // DIRT texture
+ Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
+ dirt.setWrap(WrapMode.Repeat);
+ matTerrain.setTexture("region2ColorMap", dirt);
+ matTerrain.setVector3("region2", new Vector3f(0, 90, this.dirtScale));
+
+ // ROCK texture
+ Texture rock = assetManager.loadTexture("Textures/Terrain/Rock2/rock.jpg");
+ rock.setWrap(WrapMode.Repeat);
+ matTerrain.setTexture("region3ColorMap", rock);
+ matTerrain.setVector3("region3", new Vector3f(198, 260, this.rockScale));
+
+ matTerrain.setTexture("region4ColorMap", rock);
+ matTerrain.setVector3("region4", new Vector3f(198, 260, this.rockScale));
+
+ matTerrain.setTexture("slopeColorMap", rock);
+ matTerrain.setFloat("slopeTileFactor", 32);
+
+ matTerrain.setFloat("terrainSize", 513);
+
+ FractalSum base = new FractalSum();
+ base.setRoughness(0.7f);
+ base.setFrequency(1.0f);
+ base.setAmplitude(1.0f);
+ base.setLacunarity(2.12f);
+ base.setOctaves(8);
+ base.setScale(0.02125f);
+ base.addModulator(new NoiseModulator() {
+ @Override
+ public float value(float... in) {
+ return ShaderUtils.clamp(in[0] * 0.5f + 0.5f, 0, 1);
+ }
+ });
+
+ FilteredBasis ground = new FilteredBasis(base);
+
+ PerturbFilter perturb = new PerturbFilter();
+ perturb.setMagnitude(0.119f);
+
+ OptimizedErode therm = new OptimizedErode();
+ therm.setRadius(5);
+ therm.setTalus(0.011f);
+
+ SmoothFilter smooth = new SmoothFilter();
+ smooth.setRadius(1);
+ smooth.setEffect(0.7f);
+
+ IterativeFilter iterate = new IterativeFilter();
+ iterate.addPreFilter(perturb);
+ iterate.addPostFilter(smooth);
+ iterate.setFilter(therm);
+ iterate.setIterations(1);
+
+ ground.addPreFilter(iterate);
+
+ this.terrain = new TerrainGrid("terrain", 65, 257, new FractalTileLoader(ground, 256f));
+
+
+ terrain.setMaterial(matTerrain);
+ terrain.setLocalTranslation(0, 0, 0);
+ terrain.setLocalScale(2f, 1f, 2f);
+
+ rootNode.attachChild(this.terrain);
+
+ TerrainLodControl control = new TerrainLodControl(this.terrain, getCamera());
+ this.terrain.addControl(control);
+ }
+
+ private void createMarker() {
+ // collision marker
+ Sphere sphere = new Sphere(8, 8, 0.5f);
+ marker = new Geometry("Marker");
+ marker.setMesh(sphere);
+
+ Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
+ mat.setColor("Color", new ColorRGBA(251f/255f, 130f/255f, 0f, 0.6f));
+ mat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
+
+ marker.setMaterial(mat);
+ rootNode.attachChild(marker);
+
+
+ // surface normal marker
+ Arrow arrow = new Arrow(new Vector3f(0,1,0));
+ markerNormal = new Geometry("MarkerNormal");
+ markerNormal.setMesh(arrow);
+ markerNormal.setMaterial(mat);
+ rootNode.attachChild(markerNormal);
+ }
+}