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+/*
+ * Copyright (c) 2009-2010 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+package jme3test.helloworld;
+
+import com.jme3.app.SimpleApplication;
+import com.jme3.font.BitmapText;
+import com.jme3.light.DirectionalLight;
+import com.jme3.material.Material;
+import com.jme3.math.Vector3f;
+import com.jme3.scene.Geometry;
+import com.jme3.scene.Spatial;
+import com.jme3.scene.shape.Box;
+
+/** Sample 3 - how to load an OBJ model, and OgreXML model,
+ * a material/texture, or text. */
+public class HelloAssets extends SimpleApplication {
+
+ public static void main(String[] args) {
+ HelloAssets app = new HelloAssets();
+ app.start();
+ }
+
+ @Override
+ public void simpleInitApp() {
+
+ /** Load a teapot model (OBJ file from test-data) */
+ Spatial teapot = assetManager.loadModel("Models/Teapot/Teapot.obj");
+ Material mat_default = new Material( assetManager, "Common/MatDefs/Misc/ShowNormals.j3md");
+ teapot.setMaterial(mat_default);
+ rootNode.attachChild(teapot);
+
+ /** Create a wall (Box with material and texture from test-data) */
+ Box box = new Box(Vector3f.ZERO, 2.5f,2.5f,1.0f);
+ Spatial wall = new Geometry("Box", box );
+ Material mat_brick = new Material( assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
+ mat_brick.setTexture("ColorMap", assetManager.loadTexture("Textures/Terrain/BrickWall/BrickWall.jpg"));
+ wall.setMaterial(mat_brick);
+ wall.setLocalTranslation(2.0f,-2.5f,0.0f);
+ rootNode.attachChild(wall);
+
+ /** Display a line of text (default font from test-data) */
+ guiNode.detachAllChildren();
+ guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
+ BitmapText helloText = new BitmapText(guiFont, false);
+ helloText.setSize(guiFont.getCharSet().getRenderedSize());
+ helloText.setText("Hello World");
+ helloText.setLocalTranslation(300, helloText.getLineHeight(), 0);
+ guiNode.attachChild(helloText);
+
+ /** Load a Ninja model (OgreXML + material + texture from test_data) */
+ Spatial ninja = assetManager.loadModel("Models/Ninja/Ninja.mesh.xml");
+ ninja.scale(0.05f, 0.05f, 0.05f);
+ ninja.rotate(0.0f, -3.0f, 0.0f);
+ ninja.setLocalTranslation(0.0f, -5.0f, -2.0f);
+ rootNode.attachChild(ninja);
+ /** You must add a light to make the model visible */
+ DirectionalLight sun = new DirectionalLight();
+ sun.setDirection(new Vector3f(-0.1f, -0.7f, -1.0f).normalizeLocal());
+ rootNode.addLight(sun);
+ }
+}