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Diffstat (limited to 'engine/src/test/jme3test/bullet/TestWalkingChar.java')
-rw-r--r-- | engine/src/test/jme3test/bullet/TestWalkingChar.java | 430 |
1 files changed, 430 insertions, 0 deletions
diff --git a/engine/src/test/jme3test/bullet/TestWalkingChar.java b/engine/src/test/jme3test/bullet/TestWalkingChar.java new file mode 100644 index 0000000..e9746fb --- /dev/null +++ b/engine/src/test/jme3test/bullet/TestWalkingChar.java @@ -0,0 +1,430 @@ +/* + * Copyright (c) 2009-2010 jMonkeyEngine + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * * Neither the name of 'jMonkeyEngine' nor the names of its contributors + * may be used to endorse or promote products derived from this software + * without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED + * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ +package jme3test.bullet; + +import com.jme3.animation.AnimChannel; +import com.jme3.animation.AnimControl; +import com.jme3.animation.AnimEventListener; +import com.jme3.animation.LoopMode; +import com.jme3.app.SimpleApplication; +import com.jme3.bullet.BulletAppState; +import com.jme3.bullet.PhysicsSpace; +import com.jme3.bullet.collision.PhysicsCollisionEvent; +import com.jme3.bullet.collision.PhysicsCollisionListener; +import com.jme3.bullet.collision.shapes.CapsuleCollisionShape; +import com.jme3.bullet.collision.shapes.SphereCollisionShape; +import com.jme3.bullet.control.CharacterControl; +import com.jme3.bullet.control.RigidBodyControl; +import com.jme3.bullet.util.CollisionShapeFactory; +import com.jme3.effect.ParticleEmitter; +import com.jme3.effect.ParticleMesh.Type; +import com.jme3.effect.shapes.EmitterSphereShape; +import com.jme3.input.ChaseCamera; +import com.jme3.input.KeyInput; +import com.jme3.input.controls.ActionListener; +import com.jme3.input.controls.KeyTrigger; +import com.jme3.light.DirectionalLight; +import com.jme3.material.Material; +import com.jme3.math.ColorRGBA; +import com.jme3.math.Vector2f; +import com.jme3.math.Vector3f; +import com.jme3.post.FilterPostProcessor; +import com.jme3.post.filters.BloomFilter; +import com.jme3.renderer.Camera; +import com.jme3.renderer.queue.RenderQueue.ShadowMode; +import com.jme3.scene.Geometry; +import com.jme3.scene.Node; +import com.jme3.scene.Spatial; +import com.jme3.scene.shape.Box; +import com.jme3.scene.shape.Sphere; +import com.jme3.scene.shape.Sphere.TextureMode; +import com.jme3.terrain.geomipmap.TerrainLodControl; +import com.jme3.terrain.geomipmap.TerrainQuad; +import com.jme3.terrain.heightmap.AbstractHeightMap; +import com.jme3.terrain.heightmap.ImageBasedHeightMap; +import com.jme3.texture.Texture; +import com.jme3.texture.Texture.WrapMode; +import com.jme3.util.SkyFactory; +import java.util.ArrayList; +import java.util.List; + +/** + * A walking animated character followed by a 3rd person camera on a terrain with LOD. + * @author normenhansen + */ +public class TestWalkingChar extends SimpleApplication implements ActionListener, PhysicsCollisionListener, AnimEventListener { + + private BulletAppState bulletAppState; + //character + CharacterControl character; + Node model; + //temp vectors + Vector3f walkDirection = new Vector3f(); + //terrain + TerrainQuad terrain; + RigidBodyControl terrainPhysicsNode; + //Materials + Material matRock; + Material matBullet; + //animation + AnimChannel animationChannel; + AnimChannel shootingChannel; + AnimControl animationControl; + float airTime = 0; + //camera + boolean left = false, right = false, up = false, down = false; + ChaseCamera chaseCam; + //bullet + Sphere bullet; + SphereCollisionShape bulletCollisionShape; + //explosion + ParticleEmitter effect; + //brick wall + Box brick; + float bLength = 0.8f; + float bWidth = 0.4f; + float bHeight = 0.4f; + FilterPostProcessor fpp; + + public static void main(String[] args) { + TestWalkingChar app = new TestWalkingChar(); + app.start(); + } + + @Override + public void simpleInitApp() { + bulletAppState = new BulletAppState(); + bulletAppState.setThreadingType(BulletAppState.ThreadingType.PARALLEL); + stateManager.attach(bulletAppState); + setupKeys(); + prepareBullet(); + prepareEffect(); + createLight(); + createSky(); + createTerrain(); + createWall(); + createCharacter(); + setupChaseCamera(); + setupAnimationController(); + setupFilter(); + } + + private void setupFilter() { + FilterPostProcessor fpp = new FilterPostProcessor(assetManager); + BloomFilter bloom = new BloomFilter(BloomFilter.GlowMode.Objects); + fpp.addFilter(bloom); + viewPort.addProcessor(fpp); + } + + private PhysicsSpace getPhysicsSpace() { + return bulletAppState.getPhysicsSpace(); + } + + private void setupKeys() { + inputManager.addMapping("wireframe", new KeyTrigger(KeyInput.KEY_T)); + inputManager.addListener(this, "wireframe"); + inputManager.addMapping("CharLeft", new KeyTrigger(KeyInput.KEY_A)); + inputManager.addMapping("CharRight", new KeyTrigger(KeyInput.KEY_D)); + inputManager.addMapping("CharUp", new KeyTrigger(KeyInput.KEY_W)); + inputManager.addMapping("CharDown", new KeyTrigger(KeyInput.KEY_S)); + inputManager.addMapping("CharSpace", new KeyTrigger(KeyInput.KEY_RETURN)); + inputManager.addMapping("CharShoot", new KeyTrigger(KeyInput.KEY_SPACE)); + inputManager.addListener(this, "CharLeft"); + inputManager.addListener(this, "CharRight"); + inputManager.addListener(this, "CharUp"); + inputManager.addListener(this, "CharDown"); + inputManager.addListener(this, "CharSpace"); + inputManager.addListener(this, "CharShoot"); + } + + private void createWall() { + float xOff = -144; + float zOff = -40; + float startpt = bLength / 4 - xOff; + float height = 6.1f; + brick = new Box(Vector3f.ZERO, bLength, bHeight, bWidth); + brick.scaleTextureCoordinates(new Vector2f(1f, .5f)); + for (int j = 0; j < 15; j++) { + for (int i = 0; i < 4; i++) { + Vector3f vt = new Vector3f(i * bLength * 2 + startpt, bHeight + height, zOff); + addBrick(vt); + } + startpt = -startpt; + height += 1.01f * bHeight; + } + } + + private void addBrick(Vector3f ori) { + Geometry reBoxg = new Geometry("brick", brick); + reBoxg.setMaterial(matBullet); + reBoxg.setLocalTranslation(ori); + reBoxg.addControl(new RigidBodyControl(1.5f)); + reBoxg.setShadowMode(ShadowMode.CastAndReceive); + this.rootNode.attachChild(reBoxg); + this.getPhysicsSpace().add(reBoxg); + } + + private void prepareBullet() { + bullet = new Sphere(32, 32, 0.4f, true, false); + bullet.setTextureMode(TextureMode.Projected); + bulletCollisionShape = new SphereCollisionShape(0.4f); + matBullet = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); + matBullet.setColor("Color", ColorRGBA.Green); + matBullet.setColor("m_GlowColor", ColorRGBA.Green); + getPhysicsSpace().addCollisionListener(this); + } + + private void prepareEffect() { + int COUNT_FACTOR = 1; + float COUNT_FACTOR_F = 1f; + effect = new ParticleEmitter("Flame", Type.Triangle, 32 * COUNT_FACTOR); + effect.setSelectRandomImage(true); + effect.setStartColor(new ColorRGBA(1f, 0.4f, 0.05f, (float) (1f / COUNT_FACTOR_F))); + effect.setEndColor(new ColorRGBA(.4f, .22f, .12f, 0f)); + effect.setStartSize(1.3f); + effect.setEndSize(2f); + effect.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f)); + effect.setParticlesPerSec(0); + effect.setGravity(0, -5, 0); + effect.setLowLife(.4f); + effect.setHighLife(.5f); + effect.setInitialVelocity(new Vector3f(0, 7, 0)); + effect.setVelocityVariation(1f); + effect.setImagesX(2); + effect.setImagesY(2); + Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md"); + mat.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png")); + effect.setMaterial(mat); +// effect.setLocalScale(100); + rootNode.attachChild(effect); + } + + private void createLight() { + Vector3f direction = new Vector3f(-0.1f, -0.7f, -1).normalizeLocal(); + DirectionalLight dl = new DirectionalLight(); + dl.setDirection(direction); + dl.setColor(new ColorRGBA(1f, 1f, 1f, 1.0f)); + rootNode.addLight(dl); + } + + private void createSky() { + rootNode.attachChild(SkyFactory.createSky(assetManager, "Textures/Sky/Bright/BrightSky.dds", false)); + } + + private void createTerrain() { + matRock = new Material(assetManager, "Common/MatDefs/Terrain/TerrainLighting.j3md"); + matRock.setBoolean("useTriPlanarMapping", false); + matRock.setBoolean("WardIso", true); + matRock.setTexture("AlphaMap", assetManager.loadTexture("Textures/Terrain/splat/alphamap.png")); + Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png"); + Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg"); + grass.setWrap(WrapMode.Repeat); + matRock.setTexture("DiffuseMap", grass); + matRock.setFloat("DiffuseMap_0_scale", 64); + Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg"); + dirt.setWrap(WrapMode.Repeat); + matRock.setTexture("DiffuseMap_1", dirt); + matRock.setFloat("DiffuseMap_1_scale", 16); + Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg"); + rock.setWrap(WrapMode.Repeat); + matRock.setTexture("DiffuseMap_2", rock); + matRock.setFloat("DiffuseMap_2_scale", 128); + Texture normalMap0 = assetManager.loadTexture("Textures/Terrain/splat/grass_normal.jpg"); + normalMap0.setWrap(WrapMode.Repeat); + Texture normalMap1 = assetManager.loadTexture("Textures/Terrain/splat/dirt_normal.png"); + normalMap1.setWrap(WrapMode.Repeat); + Texture normalMap2 = assetManager.loadTexture("Textures/Terrain/splat/road_normal.png"); + normalMap2.setWrap(WrapMode.Repeat); + matRock.setTexture("NormalMap", normalMap0); + matRock.setTexture("NormalMap_1", normalMap2); + matRock.setTexture("NormalMap_2", normalMap2); + + AbstractHeightMap heightmap = null; + try { + heightmap = new ImageBasedHeightMap(heightMapImage.getImage(), 0.25f); + heightmap.load(); + + } catch (Exception e) { + e.printStackTrace(); + } + + terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap()); + List<Camera> cameras = new ArrayList<Camera>(); + cameras.add(getCamera()); + TerrainLodControl control = new TerrainLodControl(terrain, cameras); + terrain.addControl(control); + terrain.setMaterial(matRock); + terrain.setLocalScale(new Vector3f(2, 2, 2)); + + terrainPhysicsNode = new RigidBodyControl(CollisionShapeFactory.createMeshShape(terrain), 0); + terrain.addControl(terrainPhysicsNode); + rootNode.attachChild(terrain); + getPhysicsSpace().add(terrainPhysicsNode); + } + + private void createCharacter() { + CapsuleCollisionShape capsule = new CapsuleCollisionShape(3f, 4f); + character = new CharacterControl(capsule, 0.01f); + model = (Node) assetManager.loadModel("Models/Oto/Oto.mesh.xml"); + //model.setLocalScale(0.5f); + model.addControl(character); + character.setPhysicsLocation(new Vector3f(-140, 15, -10)); + rootNode.attachChild(model); + getPhysicsSpace().add(character); + } + + private void setupChaseCamera() { + flyCam.setEnabled(false); + chaseCam = new ChaseCamera(cam, model, inputManager); + } + + private void setupAnimationController() { + animationControl = model.getControl(AnimControl.class); + animationControl.addListener(this); + animationChannel = animationControl.createChannel(); + shootingChannel = animationControl.createChannel(); + shootingChannel.addBone(animationControl.getSkeleton().getBone("uparm.right")); + shootingChannel.addBone(animationControl.getSkeleton().getBone("arm.right")); + shootingChannel.addBone(animationControl.getSkeleton().getBone("hand.right")); + } + + @Override + public void simpleUpdate(float tpf) { + Vector3f camDir = cam.getDirection().clone().multLocal(0.1f); + Vector3f camLeft = cam.getLeft().clone().multLocal(0.1f); + camDir.y = 0; + camLeft.y = 0; + walkDirection.set(0, 0, 0); + if (left) { + walkDirection.addLocal(camLeft); + } + if (right) { + walkDirection.addLocal(camLeft.negate()); + } + if (up) { + walkDirection.addLocal(camDir); + } + if (down) { + walkDirection.addLocal(camDir.negate()); + } + if (!character.onGround()) { + airTime = airTime + tpf; + } else { + airTime = 0; + } + if (walkDirection.length() == 0) { + if (!"stand".equals(animationChannel.getAnimationName())) { + animationChannel.setAnim("stand", 1f); + } + } else { + character.setViewDirection(walkDirection); + if (airTime > .3f) { + if (!"stand".equals(animationChannel.getAnimationName())) { + animationChannel.setAnim("stand"); + } + } else if (!"Walk".equals(animationChannel.getAnimationName())) { + animationChannel.setAnim("Walk", 0.7f); + } + } + character.setWalkDirection(walkDirection); + } + + public void onAction(String binding, boolean value, float tpf) { + if (binding.equals("CharLeft")) { + if (value) { + left = true; + } else { + left = false; + } + } else if (binding.equals("CharRight")) { + if (value) { + right = true; + } else { + right = false; + } + } else if (binding.equals("CharUp")) { + if (value) { + up = true; + } else { + up = false; + } + } else if (binding.equals("CharDown")) { + if (value) { + down = true; + } else { + down = false; + } + } else if (binding.equals("CharSpace")) { + character.jump(); + } else if (binding.equals("CharShoot") && !value) { + bulletControl(); + } + } + + private void bulletControl() { + shootingChannel.setAnim("Dodge", 0.1f); + shootingChannel.setLoopMode(LoopMode.DontLoop); + Geometry bulletg = new Geometry("bullet", bullet); + bulletg.setMaterial(matBullet); + bulletg.setShadowMode(ShadowMode.CastAndReceive); + bulletg.setLocalTranslation(character.getPhysicsLocation().add(cam.getDirection().mult(5))); + RigidBodyControl bulletControl = new BombControl(bulletCollisionShape, 1); + bulletControl.setCcdMotionThreshold(0.1f); + bulletControl.setLinearVelocity(cam.getDirection().mult(80)); + bulletg.addControl(bulletControl); + rootNode.attachChild(bulletg); + getPhysicsSpace().add(bulletControl); + } + + public void collision(PhysicsCollisionEvent event) { + if (event.getObjectA() instanceof BombControl) { + final Spatial node = event.getNodeA(); + effect.killAllParticles(); + effect.setLocalTranslation(node.getLocalTranslation()); + effect.emitAllParticles(); + } else if (event.getObjectB() instanceof BombControl) { + final Spatial node = event.getNodeB(); + effect.killAllParticles(); + effect.setLocalTranslation(node.getLocalTranslation()); + effect.emitAllParticles(); + } + } + + public void onAnimCycleDone(AnimControl control, AnimChannel channel, String animName) { + if (channel == shootingChannel) { + channel.setAnim("stand"); + } + } + + public void onAnimChange(AnimControl control, AnimChannel channel, String animName) { + } +} |